Commit Graph

8482 Commits

Author SHA1 Message Date
ocornut
79b77d91c9 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. 2024-07-24 18:47:50 +02:00
ocornut
e3da939b86 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
See "layout_group_endtable" test.
2024-07-24 18:41:51 +02:00
ocornut
b67b375ae6 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. 2024-07-24 16:04:10 +02:00
ocornut
97c6f4047c CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel)
Amend c3a348aa2
2024-07-24 14:20:17 +02:00
ocornut
1230b4410c Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. 2024-07-24 14:11:26 +02:00
ocornut
4d8c56c813 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) 2024-07-24 14:03:59 +02:00
Cyao
fe09ebbe0a
Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) 2024-07-22 21:10:35 +02:00
ocornut
605c8d7110 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. 2024-07-22 15:05:15 +02:00
ocornut
97ff9bd370 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly.
See amended "nav_flattened" test.
2024-07-22 15:04:25 +02:00
ocornut
c3dca77a19 Demo: rework Property Editor. 2024-07-22 14:49:16 +02:00
ocornut
fd994943c2 Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806) 2024-07-22 11:06:49 +02:00
Thomas Stehle
da36336321 TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804)
Amend 21bda2e.
2024-07-22 10:58:16 +02:00
ocornut
eb72b5a8ee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) 2024-07-22 10:49:22 +02:00
ocornut
f9cda1fa24 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641) 2024-07-19 18:39:07 +02:00
ocornut
b6e313bc05 MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData. 2024-07-19 16:42:14 +02:00
ocornut
168ef39984 Demo: moved menu bar code to its own function. 2024-07-19 15:46:51 +02:00
ocornut
57eea6746e Demo: moved some fields inside a struct. 2024-07-19 15:40:50 +02:00
ocornut
2546d0a0db Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index.
+ change ExampleTreeNode::UID from ImGuiID to int to not suggest that the user ID needs to be of a certain type
2024-07-19 14:52:24 +02:00
ocornut
d7e605d430 Merge branch 'features/range_select' 2024-07-18 18:21:31 +02:00
ocornut
02c31a8dd1 MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT. 2024-07-18 18:19:22 +02:00
ocornut
2688562fd2 MultiSelect: Better document how TreeNode() is not trivially usable yet.
Will revert when the time is right.
2024-07-18 18:19:22 +02:00
ocornut
7814518049 MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value. 2024-07-18 18:19:22 +02:00
ocornut
1b63522446 MultiSelect: Box-Select: handle Esc to disable box-select.
This avoid remove a one-frame delay when finishing box-select, where Esc wouldn't be routed to selection but to child.
2024-07-18 18:19:22 +02:00
ocornut
2697cfe354 MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations. 2024-07-18 18:19:22 +02:00
ocornut
7d4de84ee3 MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed. 2024-07-18 18:19:22 +02:00
ocornut
d411c9054a MultiSelect: minor tidying up.
Checkbox() was reworked in master effectively fixing render clipping when culled by BoxSelect2d's UnclipMode.
2024-07-18 18:19:22 +02:00
ocornut
3f34c83bc6 MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. (#7424) 2024-07-18 18:19:21 +02:00
ocornut
529c73ba21 MultiSelect: Shift+Tab doesn't enable Shift select on landing item. 2024-07-18 18:19:21 +02:00
ocornut
a8a1f29512 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.
Amend 2024/05/31 commit.
2024-07-18 18:19:21 +02:00
ocornut
c52346850d MultiSelect: ImGuiSelectionBasicStorage: added PreserveOrder, maintain implicit order data in storage.
Little tested but provided for completeness.
2024-07-18 18:19:21 +02:00
ocornut
df664329cb MultiSelect: provide RangeDirection to allow selection handler to handler backward shift+click. 2024-07-18 18:19:21 +02:00
ocornut
3ac367ff41 MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id. 2024-07-18 18:19:21 +02:00
ocornut
f472f17054 Demo: Assets Browser: added a way to disable sorting and hide sorting options.
This is mostly designed to showcase that on very large sets (e.g. 1 million) most of the time is likely spent on sorting.
2024-07-18 18:19:21 +02:00
ocornut
c07864f64a MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
+ make ImGuiStorage::BuildSortByKey() less affected by msvc debug mode.
2024-07-18 18:19:21 +02:00
ocornut
2af3b2ac81 MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?).
GetNextSelectedItem() wrapper gives us more flexibility to work on this kind of stuff now.
2024-07-18 18:19:21 +02:00
ocornut
e61612a687 MultiSelect: ImGuiSelectionBasicStorage: rework to accept massive selections requests without flinching.
Batch modification + storage only keeps selected items.
2024-07-18 18:19:21 +02:00
ocornut
e1fd25051e MultiSelect: ImGuiSelectionBasicStorage: added GetNextSelectedItem() to abstract selection storage from user. Amend Assets Browser demo to handle drag and drop correctly. 2024-07-18 18:19:21 +02:00
ocornut
c3d7aa252b MultiSelect: comments, header tweaks., simplication (some of it on wiki). 2024-07-18 18:19:21 +02:00
ocornut
db4898cb91 MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo. 2024-07-18 18:19:20 +02:00
ocornut
f9caf4447a MultiSelect: fixed ImGuiSelectionBasicStorage::Swap() helper. 2024-07-18 18:19:20 +02:00
ocornut
c94cf6f01f MultiSelect: added ImGuiSelectionBasicStorage::GetStorageIdFromIndex() indirection to be easier on the reader.
Tempting to make it a virtual.
2024-07-18 18:19:20 +02:00
ocornut
ab995d3d4f MultiSelect: (breaking) Added 'items_count' parameter to BeginMultiSelect(). Will enable extra features, and remove equivalent param from ImGuiSelectionBasicStorage::ApplyRequests(. 2024-07-18 18:19:20 +02:00
ocornut
443b034895 MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items. 2024-07-18 18:19:20 +02:00
ocornut
f6b5caf82c MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
ImGuiMultiSelectFlags_BoxSelect1d being an optimization it is the optional flag.
2024-07-18 18:19:20 +02:00
ocornut
7bbbbea200 MultiSelect: Box-Select: fixes for checkboxes support. Comments. 2024-07-18 18:19:20 +02:00
ocornut
2f56df4839 MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData. 2024-07-18 18:19:20 +02:00
ocornut
1113f13f83 MultiSelect: Box-Select: fixed "when dragging from void" implementation messing with calling BeginMultiSelect() without a selection size. 2024-07-18 18:19:20 +02:00
ocornut
81548cb6bf MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing. 2024-07-18 18:19:20 +02:00
ocornut
dc0a1682e3 MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot. 2024-07-18 18:19:20 +02:00
ocornut
65ebc0513b MultiSelect: Box-Select: minor refactor, tidying up. 2024-07-18 18:19:20 +02:00