Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity.
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@ -6413,20 +6413,22 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags
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// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
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bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
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// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
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const float backup_clip_rect_min_x = window->ClipRect.Min.x;
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const float backup_clip_rect_max_x = window->ClipRect.Max.x;
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bool is_visible;
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if (span_all_columns)
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{
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// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
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const float backup_clip_rect_min_x = window->ClipRect.Min.x;
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const float backup_clip_rect_max_x = window->ClipRect.Max.x;
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window->ClipRect.Min.x = window->ParentWorkRect.Min.x;
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window->ClipRect.Max.x = window->ParentWorkRect.Max.x;
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}
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const bool is_visible = ItemAdd(interact_bb, id);
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if (span_all_columns)
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{
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is_visible = ItemAdd(interact_bb, id);
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window->ClipRect.Min.x = backup_clip_rect_min_x;
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window->ClipRect.Max.x = backup_clip_rect_max_x;
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}
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else
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{
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is_visible = ItemAdd(interact_bb, id);
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}
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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g.LastItemData.DisplayRect = frame_bb;
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@ -6796,23 +6798,24 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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//if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); }
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// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
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const float backup_clip_rect_min_x = window->ClipRect.Min.x;
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const float backup_clip_rect_max_x = window->ClipRect.Max.x;
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const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0;
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const ImGuiItemFlags extra_item_flags = disabled_item ? (ImGuiItemFlags)ImGuiItemFlags_Disabled : ImGuiItemFlags_None;
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bool is_visible;
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if (span_all_columns)
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{
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// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
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const float backup_clip_rect_min_x = window->ClipRect.Min.x;
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const float backup_clip_rect_max_x = window->ClipRect.Max.x;
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window->ClipRect.Min.x = window->ParentWorkRect.Min.x;
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window->ClipRect.Max.x = window->ParentWorkRect.Max.x;
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}
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const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0;
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const bool is_visible = ItemAdd(bb, id, NULL, disabled_item ? (ImGuiItemFlags)ImGuiItemFlags_Disabled : ImGuiItemFlags_None);
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if (span_all_columns)
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{
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is_visible = ItemAdd(bb, id, NULL, extra_item_flags);
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window->ClipRect.Min.x = backup_clip_rect_min_x;
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window->ClipRect.Max.x = backup_clip_rect_max_x;
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}
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else
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{
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is_visible = ItemAdd(bb, id, NULL, extra_item_flags);
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}
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const bool is_multi_select = (g.LastItemData.InFlags & ImGuiItemFlags_IsMultiSelect) != 0;
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if (!is_visible)
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