MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items.

This commit is contained in:
ocornut 2024-06-04 15:10:07 +02:00
parent f6b5caf82c
commit 443b034895
2 changed files with 3 additions and 0 deletions

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@ -3211,6 +3211,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::BulletText("Shift+Click to check multiple boxes.");
ImGui::BulletText("Shift+Keyboard to copy current value to other boxes.");
// If you have an array of checkboxes, you may want to use NoAutoSelect + NoAutoClear and the ImGuiSelectionExternalStorage helper.
static bool values[20] = {};
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_NoAutoSelect | ImGuiMultiSelectFlags_NoAutoClear | ImGuiMultiSelectFlags_ClearOnEscape;
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);

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@ -7329,6 +7329,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int cur
ms->BackupCursorMaxPos = window->DC.CursorMaxPos;
ms->ScopeRectMin = window->DC.CursorMaxPos = window->DC.CursorPos;
PushFocusScope(ms->FocusScopeId);
if (flags & ImGuiMultiSelectFlags_ScopeWindow) // Mark parent child window as navigable into, with highlight. Assume user will always submit interactive items.
window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main;
// Use copy of keyboard mods at the time of the request, otherwise we would requires mods to be held for an extra frame.
ms->KeyMods = g.NavJustMovedToId ? g.NavJustMovedToKeyMods : g.IO.KeyMods;