MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
ImGuiMultiSelectFlags_BoxSelect1d being an optimization it is the optional flag.
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7bbbbea200
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4
imgui.h
4
imgui.h
@ -2775,8 +2775,8 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing other items when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with same width and same x pos items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 6, // Enable box-selection with varying width or varying x pos items (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
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ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Small optimization.
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ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 7, // Disable scrolling when box-selecting near edges of scope.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 8, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 9, // Clear selection when clicking on empty location within scope.
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@ -3059,7 +3059,7 @@ static void ShowDemoWindowMultiSelect()
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// The BeginChild() has no purpose for selection logic, other that offering a scrolling region.
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if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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@ -3093,7 +3093,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::Text("Selection: %d/%d", selection.Size, ITEMS_COUNT);
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if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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@ -3157,7 +3157,7 @@ static void ShowDemoWindowMultiSelect()
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if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size);
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selection.ApplyRequests(ms_io, items.Size);
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@ -3215,7 +3215,7 @@ static void ShowDemoWindowMultiSelect()
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_NoAutoSelect | ImGuiMultiSelectFlags_NoAutoClear | ImGuiMultiSelectFlags_ClearOnEscape;
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d); // Use 2D version as checkboxes are not same width.
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
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struct Funcs
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{
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@ -3268,7 +3268,7 @@ static void ShowDemoWindowMultiSelect()
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect))
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flags &= ~ImGuiMultiSelectFlags_ScopeWindow;
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
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for (int selection_scope_n = 0; selection_scope_n < SCOPES_COUNT; selection_scope_n++)
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{
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@ -3321,7 +3321,7 @@ static void ShowDemoWindowMultiSelect()
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static bool use_drag_drop = true;
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static bool show_in_table = false;
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static bool show_color_button = false;
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
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static WidgetType widget_type = WidgetType_Selectable;
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if (ImGui::TreeNode("Options"))
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@ -3340,6 +3340,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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@ -9843,7 +9844,7 @@ struct ExampleAssetsBrowser
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if (AllowDragUnselected)
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ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
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if (AllowBoxSelect)
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ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; // Enable box-select in 2D mode.
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ms_flags |= ImGuiMultiSelectFlags_BoxSelect; // Enable box-select in 2D mode.
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, Selection.Size);
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// Use custom selection adapter: store ID in selection (recommended)
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@ -9918,7 +9919,7 @@ struct ExampleAssetsBrowser
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}
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// Render icon (a real app would likely display an image/thumbnail here)
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// Because we use ImGuiMultiSelectFlags_BoxSelect2d mode,
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// Because we use ImGuiMultiSelectFlags_BoxSelect (without ImGuiMultiSelectFlags_BoxSelect1d flag),
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// clipping vertical range may occasionally be larger so we coarse-clip our rendering.
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if (item_is_visible)
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{
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@ -7235,7 +7235,7 @@ bool ImGui::BeginBoxSelect(ImGuiWindow* window, ImGuiID box_select_id, ImGuiMult
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// Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
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// Storing an extra rect used by widgets supporting box-select.
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if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
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if ((ms_flags & ImGuiMultiSelectFlags_BoxSelect) && !(ms_flags & ImGuiMultiSelectFlags_BoxSelect1d))
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if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
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{
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bs->UnclipMode = true;
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@ -7316,8 +7316,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int cur
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if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
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flags |= ImGuiMultiSelectFlags_ScopeWindow;
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if (flags & ImGuiMultiSelectFlags_SingleSelect)
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flags &= ~(ImGuiMultiSelectFlags_BoxSelect | ImGuiMultiSelectFlags_BoxSelect2d);
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if (flags & ImGuiMultiSelectFlags_BoxSelect2d)
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flags &= ~(ImGuiMultiSelectFlags_BoxSelect | ImGuiMultiSelectFlags_BoxSelect1d);
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if (flags & ImGuiMultiSelectFlags_BoxSelect1d)
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flags |= ImGuiMultiSelectFlags_BoxSelect;
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// FIXME: BeginFocusScope()
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