MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.

ImGuiMultiSelectFlags_BoxSelect1d being an optimization it is the optional flag.
This commit is contained in:
ocornut 2024-05-31 21:57:10 +02:00
parent 7bbbbea200
commit f6b5caf82c
3 changed files with 14 additions and 13 deletions

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@ -2775,8 +2775,8 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing other items when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with same width and same x pos items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_BoxSelect2d = 1 << 6, // Enable box-selection with varying width or varying x pos items (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Small optimization.
ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 7, // Disable scrolling when box-selecting near edges of scope.
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 8, // Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 9, // Clear selection when clicking on empty location within scope.

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@ -3059,7 +3059,7 @@ static void ShowDemoWindowMultiSelect()
// The BeginChild() has no purpose for selection logic, other that offering a scrolling region.
if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
{
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size);
selection.ApplyRequests(ms_io, ITEMS_COUNT);
@ -3093,7 +3093,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::Text("Selection: %d/%d", selection.Size, ITEMS_COUNT);
if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
{
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size);
selection.ApplyRequests(ms_io, ITEMS_COUNT);
@ -3157,7 +3157,7 @@ static void ShowDemoWindowMultiSelect()
if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_FrameStyle | ImGuiChildFlags_ResizeY))
{
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size);
selection.ApplyRequests(ms_io, items.Size);
@ -3215,7 +3215,7 @@ static void ShowDemoWindowMultiSelect()
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_NoAutoSelect | ImGuiMultiSelectFlags_NoAutoClear | ImGuiMultiSelectFlags_ClearOnEscape;
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d); // Use 2D version as checkboxes are not same width.
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
struct Funcs
{
@ -3268,7 +3268,7 @@ static void ShowDemoWindowMultiSelect()
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect))
flags &= ~ImGuiMultiSelectFlags_ScopeWindow;
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
for (int selection_scope_n = 0; selection_scope_n < SCOPES_COUNT; selection_scope_n++)
{
@ -3321,7 +3321,7 @@ static void ShowDemoWindowMultiSelect()
static bool use_drag_drop = true;
static bool show_in_table = false;
static bool show_color_button = false;
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect;
static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
static WidgetType widget_type = WidgetType_Selectable;
if (ImGui::TreeNode("Options"))
@ -3340,6 +3340,7 @@ static void ShowDemoWindowMultiSelect()
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
@ -9843,7 +9844,7 @@ struct ExampleAssetsBrowser
if (AllowDragUnselected)
ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
if (AllowBoxSelect)
ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; // Enable box-select in 2D mode.
ms_flags |= ImGuiMultiSelectFlags_BoxSelect; // Enable box-select in 2D mode.
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, Selection.Size);
// Use custom selection adapter: store ID in selection (recommended)
@ -9918,7 +9919,7 @@ struct ExampleAssetsBrowser
}
// Render icon (a real app would likely display an image/thumbnail here)
// Because we use ImGuiMultiSelectFlags_BoxSelect2d mode,
// Because we use ImGuiMultiSelectFlags_BoxSelect (without ImGuiMultiSelectFlags_BoxSelect1d flag),
// clipping vertical range may occasionally be larger so we coarse-clip our rendering.
if (item_is_visible)
{

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@ -7235,7 +7235,7 @@ bool ImGui::BeginBoxSelect(ImGuiWindow* window, ImGuiID box_select_id, ImGuiMult
// Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
// Storing an extra rect used by widgets supporting box-select.
if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
if ((ms_flags & ImGuiMultiSelectFlags_BoxSelect) && !(ms_flags & ImGuiMultiSelectFlags_BoxSelect1d))
if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
{
bs->UnclipMode = true;
@ -7316,8 +7316,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int cur
if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
flags |= ImGuiMultiSelectFlags_ScopeWindow;
if (flags & ImGuiMultiSelectFlags_SingleSelect)
flags &= ~(ImGuiMultiSelectFlags_BoxSelect | ImGuiMultiSelectFlags_BoxSelect2d);
if (flags & ImGuiMultiSelectFlags_BoxSelect2d)
flags &= ~(ImGuiMultiSelectFlags_BoxSelect | ImGuiMultiSelectFlags_BoxSelect1d);
if (flags & ImGuiMultiSelectFlags_BoxSelect1d)
flags |= ImGuiMultiSelectFlags_BoxSelect;
// FIXME: BeginFocusScope()