mirror of https://github.com/ocornut/imgui
TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804)
Amend 21bda2e
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@ -139,6 +139,8 @@ Other changes:
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can use the clipper without knowing the amount of items beforehand. (#1311)
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In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
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loop to position the layout cursor correctly. This is done automatically if provided a count to Begin().
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- TabBar, Style: added style.TabBarOverlineSize / ImGuiStyleVar_TabBarOverlineSize to manipulate
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thickness of the horizontal line over selectable tabs. [@DctrNoob]
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- Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
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- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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@ -1269,12 +1269,13 @@ ImGuiStyle::ImGuiStyle()
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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TabBarBorderSize = 1.0f; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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TabBarOverlineSize = 2.0f; // Thickness of tab-bar overline, which highlights the selected tab-bar.
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TableAngledHeadersAngle = 35.0f * (IM_PI / 180.0f); // Angle of angled headers (supported values range from -50 degrees to +50 degrees).
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TableAngledHeadersTextAlign = ImVec2(0.5f,0.0f);// Alignment of angled headers within the cell
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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SeparatorTextBorderSize = 3.0f; // Thickkness of border in SeparatorText()
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SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText()
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SeparatorTextAlign = ImVec2(0.0f,0.5f);// Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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SeparatorTextPadding = ImVec2(20.0f,3.f);// Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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@ -1321,6 +1322,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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LogSliderDeadzone = ImTrunc(LogSliderDeadzone * scale_factor);
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TabRounding = ImTrunc(TabRounding * scale_factor);
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TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImTrunc(TabMinWidthForCloseButton * scale_factor) : FLT_MAX;
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TabBarOverlineSize = ImTrunc(TabBarOverlineSize * scale_factor);
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SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
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DisplayWindowPadding = ImTrunc(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImTrunc(DisplaySafeAreaPadding * scale_factor);
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@ -3274,6 +3276,7 @@ static const ImGuiDataVarInfo GStyleVarInfo[] =
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBorderSize) }, // ImGuiStyleVar_TabBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBarBorderSize) }, // ImGuiStyleVar_TabBarBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBarOverlineSize) }, // ImGuiStyleVar_TabBarOverlineSize
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersAngle)}, // ImGuiStyleVar_TableAngledHeadersAngle
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{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},// ImGuiStyleVar_TableAngledHeadersTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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4
imgui.h
4
imgui.h
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@ -1711,6 +1711,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_TabRounding, // float TabRounding
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ImGuiStyleVar_TabBorderSize, // float TabBorderSize
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ImGuiStyleVar_TabBarBorderSize, // float TabBarBorderSize
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ImGuiStyleVar_TabBarOverlineSize, // float TabBarOverlineSize
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ImGuiStyleVar_TableAngledHeadersAngle, // float TableAngledHeadersAngle
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ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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@ -2154,12 +2155,13 @@ struct ImGuiStyle
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float TabBorderSize; // Thickness of border around tabs.
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float TabMinWidthForCloseButton; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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float TabBarBorderSize; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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float TabBarOverlineSize; // Thickness of tab-bar overline, which highlights the selected tab-bar.
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float TableAngledHeadersAngle; // Angle of angled headers (supported values range from -50.0f degrees to +50.0f degrees).
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ImVec2 TableAngledHeadersTextAlign;// Alignment of angled headers within the cell
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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float SeparatorTextBorderSize; // Thickkness of border in SeparatorText()
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float SeparatorTextBorderSize; // Thickness of border in SeparatorText()
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ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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ImVec2 DisplayWindowPadding; // Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.
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@ -7633,6 +7633,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
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ImGui::SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 2.0f, "%.0f");
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ImGui::SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.");
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ImGui::SeparatorText("Rounding");
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ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
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@ -9917,13 +9917,13 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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ImDrawList* display_draw_list = window->DrawList;
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const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabSelected : ImGuiCol_TabDimmedSelected) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabDimmed));
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TabItemBackground(display_draw_list, bb, flags, tab_col);
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if (tab_contents_visible && (tab_bar->Flags & ImGuiTabBarFlags_DrawSelectedOverline))
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if (tab_contents_visible && (tab_bar->Flags & ImGuiTabBarFlags_DrawSelectedOverline) && style.TabBarOverlineSize > 0.0f)
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{
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float x_offset = IM_TRUNC(0.4f * style.TabRounding);
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if (x_offset < 2.0f * g.CurrentDpiScale)
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x_offset = 0.0f;
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float y_offset = 1.0f * g.CurrentDpiScale;
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display_draw_list->AddLine(bb.GetTL() + ImVec2(x_offset, y_offset), bb.GetTR() + ImVec2(-x_offset, y_offset), GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline), 2.0f * g.CurrentDpiScale);
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display_draw_list->AddLine(bb.GetTL() + ImVec2(x_offset, y_offset), bb.GetTR() + ImVec2(-x_offset, y_offset), GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline), style.TabBarOverlineSize);
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}
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RenderNavHighlight(bb, id);
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