MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.
Amend 2024/05/31 commit.
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4
imgui.h
4
imgui.h
@ -2770,8 +2770,8 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+selection mouse/keyboard support (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, // Disable selecting items when navigating (useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, // Disable clearing other items when navigating or selecting another one (generally used with ImGuiMultiSelectFlags_NoAutoSelect. useful for e.g. supporting range-select in a list of checkboxes)
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ImGuiMultiSelectFlags_BoxSelect = 1 << 5, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Small optimization.
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ImGuiMultiSelectFlags_BoxSelect1d = 1 << 5, // Enable box-selection with same width and same x pos items (e.g. only full row Selectable()). Small optimization.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 6, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 7, // Disable scrolling when box-selecting near edges of scope.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 8, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 9, // Clear selection when clicking on empty location within scope.
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@ -3216,7 +3216,7 @@ static void ShowDemoWindowMultiSelect()
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_NoAutoSelect | ImGuiMultiSelectFlags_NoAutoClear | ImGuiMultiSelectFlags_ClearOnEscape;
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d); // Cannot use ImGuiMultiSelectFlags_BoxSelect1d as checkboxes are varying width.
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if (ImGui::BeginChild("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeY))
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{
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@ -3327,8 +3327,8 @@ static void ShowDemoWindowMultiSelect()
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoRangeSelect", &flags, ImGuiMultiSelectFlags_NoRangeSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoSelect", &flags, ImGuiMultiSelectFlags_NoAutoSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoAutoClear", &flags, ImGuiMultiSelectFlags_NoAutoClear);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect1d", &flags, ImGuiMultiSelectFlags_BoxSelect1d);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect2d", &flags, ImGuiMultiSelectFlags_BoxSelect2d);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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@ -9838,7 +9838,7 @@ struct ExampleAssetsBrowser
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if (AllowDragUnselected)
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ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
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if (AllowBoxSelect)
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ms_flags |= ImGuiMultiSelectFlags_BoxSelect; // Enable box-select in 2D mode.
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ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; // Enable box-select in 2D mode.
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, Selection.Size, Items.Size);
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// Use custom selection adapter: store ID in selection (recommended)
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@ -9927,8 +9927,7 @@ struct ExampleAssetsBrowser
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}
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// Render icon (a real app would likely display an image/thumbnail here)
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// Because we use ImGuiMultiSelectFlags_BoxSelect (without ImGuiMultiSelectFlags_BoxSelect1d flag),
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// clipping vertical range may occasionally be larger so we coarse-clip our rendering.
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// Because we use ImGuiMultiSelectFlags_BoxSelect2d, clipping vertical may occasionally be larger, so we coarse-clip our rendering as well.
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if (item_is_visible)
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{
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ImVec2 box_min(pos.x - 1, pos.y - 1);
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@ -7236,7 +7236,7 @@ bool ImGui::BeginBoxSelect(ImGuiWindow* window, ImGuiID box_select_id, ImGuiMult
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// Box-select 2D mode detects horizontal changes (vertical ones are already picked by Clipper)
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// Storing an extra rect used by widgets supporting box-select.
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if ((ms_flags & ImGuiMultiSelectFlags_BoxSelect) && !(ms_flags & ImGuiMultiSelectFlags_BoxSelect1d))
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if (ms_flags & ImGuiMultiSelectFlags_BoxSelect2d)
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if (bs->BoxSelectRectPrev.Min.x != bs->BoxSelectRectCurr.Min.x || bs->BoxSelectRectPrev.Max.x != bs->BoxSelectRectCurr.Max.x)
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{
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bs->UnclipMode = true;
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@ -7319,9 +7319,9 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
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if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
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flags |= ImGuiMultiSelectFlags_ScopeWindow;
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if (flags & ImGuiMultiSelectFlags_SingleSelect)
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flags &= ~(ImGuiMultiSelectFlags_BoxSelect | ImGuiMultiSelectFlags_BoxSelect1d);
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if (flags & ImGuiMultiSelectFlags_BoxSelect1d)
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flags |= ImGuiMultiSelectFlags_BoxSelect;
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flags &= ~(ImGuiMultiSelectFlags_BoxSelect2d | ImGuiMultiSelectFlags_BoxSelect1d);
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if (flags & ImGuiMultiSelectFlags_BoxSelect2d)
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flags &= ~ImGuiMultiSelectFlags_BoxSelect1d;
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// FIXME: BeginFocusScope()
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const ImGuiID id = window->IDStack.back();
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@ -7391,7 +7391,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
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// Box-select handling: update active state.
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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if (flags & ImGuiMultiSelectFlags_BoxSelect)
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if (flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
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{
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ms->BoxSelectId = GetID("##BoxSelect");
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ms->BoxSelectLastitem = ImGuiSelectionUserData_Invalid;
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@ -7442,7 +7442,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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storage->NavIdSelected = -1;
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}
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if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && GetBoxSelectState(ms->BoxSelectId))
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if ((ms->Flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d)) && GetBoxSelectState(ms->BoxSelectId))
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{
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bool enable_scroll = (ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_BoxSelectNoScroll) == 0;
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EndBoxSelect(scope_rect, enable_scroll);
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@ -7460,7 +7460,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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scope_hovered &= scope_rect.Contains(g.IO.MousePos);
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if (scope_hovered && g.HoveredId == 0 && g.ActiveId == 0)
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{
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (ms->Flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
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{
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if (!g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && g.IO.MouseClickedCount[0] == 1)
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{
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@ -7701,7 +7701,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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{
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// Box-select
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (flags & ImGuiMultiSelectFlags_BoxSelect)
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if (flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d))
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if (selected == false && !g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
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BoxSelectPreStartDrag(ms->BoxSelectId, item_data);
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