MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed.
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imgui.h
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imgui.h
@ -2781,6 +2781,7 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 13, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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//ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does.
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ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one.
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};
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// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
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@ -9836,10 +9836,21 @@ struct ExampleAssetsBrowser
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// Multi-select
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ImGuiMultiSelectFlags ms_flags = ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_ClearOnClickVoid;
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if (AllowDragUnselected)
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ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // To allow dragging an unselected item without altering selection.
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// - Enable box-select (in 2D mode, so that changing box-select rectangle X1/X2 boundaries will affect clipped items)
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if (AllowBoxSelect)
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ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; // Enable box-select in 2D mode.
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ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d;
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// - This feature allows dragging an unselected item without selecting it (rarely used)
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if (AllowDragUnselected)
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ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease;
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// - Enable keyboard wrapping on X axis
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// (FIXME-MULTISELECT: We haven't designed/exposed a general nav wrapping api yet, so this flag is provided as a courtesy to avoid doing:
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// ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);
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// When we finish implementing a more general API for this, we will obsolete this flag in favor of the new system)
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ms_flags |= ImGuiMultiSelectFlags_NavWrapX;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, Selection.Size, Items.Size);
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// Use custom selection adapter: store ID in selection (recommended)
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@ -9970,10 +9981,6 @@ struct ExampleAssetsBrowser
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if (want_delete)
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Selection.ApplyDeletionPostLoop(ms_io, Items, item_curr_idx_to_focus);
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// Keyboard/Gamepad Wrapping
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// FIXME-MULTISELECT: Currently an imgui_internal.h API. Find a design/way to expose this in public API.
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//ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);
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// Zooming with CTRL+Wheel
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if (ImGui::IsWindowAppearing())
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ZoomWheelAccum = 0.0f;
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@ -7479,6 +7479,13 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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}
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}
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// Courtesy nav wrapping helper flag
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if (ms->Flags & ImGuiMultiSelectFlags_NavWrapX)
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{
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IM_ASSERT(ms->Flags & ImGuiMultiSelectFlags_ScopeWindow); // Only supported at window scope
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ImGui::NavMoveRequestTryWrapping(ImGui::GetCurrentWindow(), ImGuiNavMoveFlags_WrapX);
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}
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// Unwind
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window->DC.CursorMaxPos = ImMax(ms->BackupCursorMaxPos, window->DC.CursorMaxPos);
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PopFocusScope();
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