them if they didn't listen to B_QUIT_REQUESTED. This works much better
as how it was done before.
Now uses exit() instead of exit_thread() which makes sure no thread survives.
Note, there still is a race condition in case an application quits immediately
before shutting down the server - in that case, it doesn't participate in
the fShutdownSemaphore stuff, and therefore, the app_server could quit it
too early. Maybe I'll fix that one day, as well :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13481 a95241bf-73f2-0310-859d-f6bbb57e9c96
because BWindow::QuitRequested() must be allowed to lock it.
This fixes a deadlock when trying to quit Tracker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13479 a95241bf-73f2-0310-859d-f6bbb57e9c96
now mimic setenv() instead of some strangely different thing :)
Rearranged and corrected the code that opens the PTY, and TTY.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13478 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed bug in BShelf::ReplicantAt() - it is supposed to test if any of
the variables passed in is NULL before writing to them.
Got rid of the _PR3_COMPATIBLE_ stuff - we definitely don't need that :)
Refactored the code a bit - moved the identical parts of the three
DeleteReplicant() variants into a separate method _DeleteReplicant(),
moved _rep_data_ code out of the class definition, replaced names like
"fView2" and "aBool" with something more meaningful.
Prefixed private methods with '_'.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13471 a95241bf-73f2-0310-859d-f6bbb57e9c96
used.
Changed CalcFrame() so that it tries to find the best on-screen location - works
already, though it might have to be improved.
Moved ScreenLocation() so that it's close to CalcFrame(). Changed the position
for B_ITEMS_IN_COLUMNS a bit (they now appear one pixel lower).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13470 a95241bf-73f2-0310-859d-f6bbb57e9c96
(but should still have their own look that includes the bevel, I think).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13469 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
we can build MediaKit (which requires replacing libgame.so) for
targets haiku, r5 and dano. For building on Zeta, use platform dano.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
Every ServerWindow now gets a server token.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96
(we can still remove it later if needed).
Added B_SERVER_TOKEN type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13451 a95241bf-73f2-0310-859d-f6bbb57e9c96
and that put apps that used it to sleep (for example, Tracker is using it).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13433 a95241bf-73f2-0310-859d-f6bbb57e9c96
"temp" was added to "sum" in the loop, so that some int8 values were taken
into account more than once.
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13431 a95241bf-73f2-0310-859d-f6bbb57e9c96
the magic is not part of the header anymore when read from a stream (because
BDataIO does not support seeking, and we need to know the magic before actually
reading the header).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13429 a95241bf-73f2-0310-859d-f6bbb57e9c96
Not really suited for message sending/retrieval (because target stuff is
missing), but should work more or less with disk based messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13428 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's already done in BLooper. Now we additionally send a reply to it, when
the message comes from the registrar on shutdown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13419 a95241bf-73f2-0310-859d-f6bbb57e9c96
any public header.
* Replaced a good deal of the MessageDeliverer's DeliverMessage() versions
by more general ones using the new interface MessagingTargetSet to represent
a set of targets. This simplifies the usage in cases where the caller doesn't
already have the targets in a supported representation.
* Implemented a first approximation of the shutdown process. There is no
GUI yet. Only superficially tested under R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13417 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the shutdown command to use BRoster::ShutDown(). Removed
the alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13416 a95241bf-73f2-0310-859d-f6bbb57e9c96
a compiler bug).
* Don't try to cleanup the app server connection stuff, when compiled
with RUN_WITHOUT_APP_SERVER.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13414 a95241bf-73f2-0310-859d-f6bbb57e9c96
- B_SHUTDOWN_CANCELLED: The shutdown process was cancelled (most likely by
the user).
- B_SHUTTING_DOWN: An operation cannot be performed, since the system is
shutting down (e.g. BApplication creation).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13413 a95241bf-73f2-0310-859d-f6bbb57e9c96
are different. Therefore, workspace changes should work on real hardware as
well now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13387 a95241bf-73f2-0310-859d-f6bbb57e9c96
When you change the appearance during runtime, the screen location is
now checked again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13386 a95241bf-73f2-0310-859d-f6bbb57e9c96
But since every single cursor is owned by a team - why the cursor manager?
I must overlook something...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13385 a95241bf-73f2-0310-859d-f6bbb57e9c96
windows that wouldn't quit on demand, the app_server would have gotten
the kShutdownServer message anyway already (as the last app was quit).
Since that one removed things like gDesktop/gBitmapManager, it liked
crashing.
Now, there is a semaphore that will be send to each app on quit. Only
when this semaphore can be acquired, the shutdown message will be sent.
Removed unused semaphores (decorator, active app).
Replaced fAppListLock with a BLocker (just calling acquire_sem() without
error checking is very unsafe in userland, and should never be done).
BTW the bug was triggered by broken menu code that only sometimes
really quit the window; it leaves a whole lot of zombies around - Stefano,
any quick idea? :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13384 a95241bf-73f2-0310-859d-f6bbb57e9c96
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96
handle the case at all to give the server the possibility to send a
failure response - ifdef'd some code out.
Added comment to ServerApp::PingTarget(), because what it currently does
does not make any sense.
Minor cleanup (replaced fSignature.String() with Signature()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13381 a95241bf-73f2-0310-859d-f6bbb57e9c96
bitmap manager do the job.
This fixes a possible crashing bug on quit, a giant memory hole, and
probably also a possible crash during runtime.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13380 a95241bf-73f2-0310-859d-f6bbb57e9c96
order to flicker less (which works, but it's not really that nice yet, as
it currently only works for the background).
The workspaces layer is now also invalidated if a new window appears on the
screen or goes away (also when this happens in another workspace).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13379 a95241bf-73f2-0310-859d-f6bbb57e9c96
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96
lines would be left untouched instead of cleared before use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13375 a95241bf-73f2-0310-859d-f6bbb57e9c96
time of the idle thread. IOW Pulse now works :-)
Renamed the idle thread/stack to start with 1 instead of 0 (first idle thread will
be called "idle thread 1").
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13373 a95241bf-73f2-0310-859d-f6bbb57e9c96
was way too much, new[] was used, but not delete[].
The font size is now adapted to the processor/vendor strings, looking
much better now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13371 a95241bf-73f2-0310-859d-f6bbb57e9c96
no one told the app_server about it (ie. StringWidth() would work
correctly, but the app_server would ignore the font size).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13370 a95241bf-73f2-0310-859d-f6bbb57e9c96
code, the super block log data could have been wrong. Moved the doubly linked list
code to the kernel's util/DoublyLinkedList.h.
Also removed Journal::fCurrent, as it's not really used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13367 a95241bf-73f2-0310-859d-f6bbb57e9c96
the super block was written back. This had a big race condition when all
blocks in the transaction were written back before the super block was
written. In that case, the log info part of the super block got out of
sync and was plain wrong (eventually causing the disk to be unmountable).
Also moved the list code over to the kernel's DoublyLinkedList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13366 a95241bf-73f2-0310-859d-f6bbb57e9c96
BTW, I forgot to say (in the previous commit) that the Button's label is also truncated if neede, so it doesn't go out of the button's bounds. If you don't like it, remove it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13364 a95241bf-73f2-0310-859d-f6bbb57e9c96
Patch contributed by Ivan Tonizza.
Note that BControl::IsFocusChanging() seems to always return false under haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13362 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now use "const" for the chunk buffer pointer returned by GetNextChunk,
because the buffer is not supposed to be modified by the codec.
size_t is used for the size where applicable. This matches BMediaDecoder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13361 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's now completely flicker-free in that mode, all known drawing bugs are gone.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13358 a95241bf-73f2-0310-859d-f6bbb57e9c96
Colorized with Haiku theme the credits text, tell me what you think...
Enhanced the uptime text construction.
Added some resizable support, but I failed to see why the textview don't adjust, so it's still disable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13354 a95241bf-73f2-0310-859d-f6bbb57e9c96
CDEngine now uses the PlayList class to track which track to play - Shuffle and Loop now work properly
Track name is a little darker when the player is no longer active
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13353 a95241bf-73f2-0310-859d-f6bbb57e9c96
The block thumb frame is now left out when the bar background is filled
which reduces flicker.
Also, the background fill draw over the region occupied with the border
lines which also caused flicker.
The border lines still draw over the thumb area, and thus, may cause
noticeable flicker there when moving it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13345 a95241bf-73f2-0310-859d-f6bbb57e9c96
- rewrote GetPreferredSize(), it now actually works correctly
- BSlider is certainly not supposed to resize itself on creation
- fixed BarFrame() and ThumbFrame() to support a different view frame
than the ideal one
- added SetBarThickness() support
- refactored constraining the mouse point to _ConstrainPoint() - it's
now used by MouseDown() and MouseMoved() - because of that, tracking
now works with vertical sliders as well
- still has some drawing problems, but less
- _ReservedSlider4() was defined public for the R5 build
Cleanup, more or less rewrote the header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13342 a95241bf-73f2-0310-859d-f6bbb57e9c96
Seems like Be's slider doesn't work that well for B_VERTICAL orientation either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13341 a95241bf-73f2-0310-859d-f6bbb57e9c96
- renamed some members and methods to fit our style guide
- moved removeSelf() to RemoveSelf() (as those two are essentially
the same), and fixed it on the way: the state of the child views
is now also updated by the new _UpdateStateForRemove() method
- Moved BWindow::sendPulse() and activateView() to BView::_Pulse()
and BView::_Activate()
- some minor stuff
This also fixes the broken previous commit - I forgot to update
View.h; this update contains the previous changes as well. Sorry
for the inconvenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13334 a95241bf-73f2-0310-859d-f6bbb57e9c96
We can always link against libroot.so, there is no need for this special case.
Also fixed line breaks: please try not to commit DOS line breaks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13331 a95241bf-73f2-0310-859d-f6bbb57e9c96
color only is cheaper than a full PushState()/PopState() we'll
continue to use it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13328 a95241bf-73f2-0310-859d-f6bbb57e9c96
reverted last change.
Please, if you intend to build an application for R5, make sure that the build
target platform ($TARGET_PLATFORM) is set correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13326 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added a playlist class which will be later used for handling tracks
CD music will stop on quit to avoid confusing users
Added pause up/down images to resource file
Style tweaks to some files
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13324 a95241bf-73f2-0310-859d-f6bbb57e9c96
for servers, that don't have a GUI or want to control when the app server
connection is established.
* BServer is necessarily a friend of BApplication, for it uses a private
constructor. Hence BApplication::Private::InitGUIContext() is no longer
needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13315 a95241bf-73f2-0310-859d-f6bbb57e9c96
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
InitData() into a new method _InitGUIContext() and introduced a private
constructor that allows to avoid this initialization. This will be used
for servers that don't have GUI respectively want to init the app server
connection later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
I even take responsibility for this bug, as I told Marc to change it eons ago.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13309 a95241bf-73f2-0310-859d-f6bbb57e9c96
say hello to RootLayer.
Adi will probably not like this, but that's definitely only a temporary solution :-)
This little fix greatly increases app_server stability under Haiku - ie. menus
are working now, the team monitor comes up regularly, etc. - how great is that?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13305 a95241bf-73f2-0310-859d-f6bbb57e9c96
test application now works as it should.
DefaultDecorator::GetSizeLimits() did work correctly, there was no need
to have extra protection limits.
Enabled Stephan's automatic resize code on BWindow::SetSizeLimits() again, and
added a short comment why I think R5's behaviour is just a bug/leftover.
Moved guts of ResizeBy() into _ResizeBy() that doesn't send the update message
to the client, and is now called in the constructor to make sure the border
size is within limits. Also made it work there, as fTopLayer is NULL in that
environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13304 a95241bf-73f2-0310-859d-f6bbb57e9c96
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96
Utilize CDDB lookups
Use display controls look similar to LED panels on CD players
Window is resizable and controls respond appropriately
Added support to display elapsed time, both for the CD and the current track
Numerous little bugfixes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13294 a95241bf-73f2-0310-859d-f6bbb57e9c96
a valid size on construction; DefaultDecorator should do that as well.
ServerApp AS_CREATE_WINDOW now makes sure it passes a valid rectangle to
ServerWindow's constructor.
Smaller default size for Layers that have been created with an invalid frame.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13291 a95241bf-73f2-0310-859d-f6bbb57e9c96
(though the implementation *looks* correct), so I've disabled this check
for now.
This let it draw the data correctly, although the line selection has
artifacts that are not present under R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13290 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed it on the way - it's a bad idea to pass NULL pointers to strcmp().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13288 a95241bf-73f2-0310-859d-f6bbb57e9c96
Still need to investigate about precise GLUT copyright(s) situation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13287 a95241bf-73f2-0310-859d-f6bbb57e9c96
The OpenGL software renderer add-on should follow soon.
Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96
- moved part of the update code from Layer to WinBorder. Fits better
there.
- renamed a couple members.
- some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13273 a95241bf-73f2-0310-859d-f6bbb57e9c96
Definitely a work in progress, but it'll play CDs at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13267 a95241bf-73f2-0310-859d-f6bbb57e9c96
used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also applied our style guide on that class.
Renamed some public globals to match our style guide.
Made BitmapManager inherit from BLocker instead of duplicating its
functionality (incorrectly, did not check for B_INTERRUPTED) locally.
Some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13259 a95241bf-73f2-0310-859d-f6bbb57e9c96
area_for() is not the cheapest call; the user better knows the area and deletes it directly.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13257 a95241bf-73f2-0310-859d-f6bbb57e9c96
Since we will (almost) definitely forget some names, shouldn't we say sorry to be on the safe side? :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13255 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added Michael Phipps to the list of contributors - at least he did
some coding some time ago ;-)) Anyone still not listed?
Applied the missing bits of our style guide (at least he tried :-)).
Removed the CPU detection code, as we have one at a central place
(headers/private/shared/cpu_type.h).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13254 a95241bf-73f2-0310-859d-f6bbb57e9c96
application and bitmaps are removed, the team's windows are now removed
as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13251 a95241bf-73f2-0310-859d-f6bbb57e9c96
- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
Quit() to NotfiyQuitRequested() to make more clear what they do (they
don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
and a separate method Init(); now there is the constructor (which
fully sets up the window), InitCheck(), and Run() which runs the
window's message loop
- moved the quitting stuff into a separate method Quit() and made
it callable from other threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96
Not added as inline code in run_be_about to libbe code because of loading Haiku logo as a resource
There is a build issue with it not loading the Haiku logo when using jam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13240 a95241bf-73f2-0310-859d-f6bbb57e9c96
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed broken ViewHWInterface::GetModeList() - it did not correctly write into
the allocated memory. Also extended it to be more flexible, has better timing
values, and more resolutions.
ViewHWInterface::SetMode() will now check if the requested mode is in its
list of supported modes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13226 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hide TV menu *before* adding it to the window, or our app_server does it all wrong (temporary work-around).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13225 a95241bf-73f2-0310-859d-f6bbb57e9c96
when they are hidden while being attached to the window).
DrawAfterChildren() is now called at the appropriate place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13224 a95241bf-73f2-0310-859d-f6bbb57e9c96
Major cleanup. All display_mode related stuff is now handled by the
new ScreenMode class, the screen preferences now only care about what
they control directly.
Fixed a lot of bugs.
Some changes in behaviour:
- the alert window that pops up after a screen change can now be confirmed
with the enter key ("Keep" is now the default button), and be denied with
the escape key.
- when you switch workspaces, the options will only be reverted to the
current workspace's options, if you haven't changed them yet
- removed control flickering on mode changes (ie. when pressing "Revert"
or "Defaults").
- the color pop-up now also shows the number of colors in that mode
Next on the list is: make it work under Haiku, improve visual appearance,
make it font sensitive, play with min/max refresh rates.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13223 a95241bf-73f2-0310-859d-f6bbb57e9c96
Accidently, Thomas seems to have done almost all changes I wanted to apply
here, anyway, in his RadeonScreen version (which is a lot cleaner than what
we have here).
More to come later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13217 a95241bf-73f2-0310-859d-f6bbb57e9c96
Updated a couple headers
Moved all decorator code to ServerApp where it belongs
Modified AppServer::Broadcast to allow ServerApps send messages to all apps without having to have a global AppServer instance
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13204 a95241bf-73f2-0310-859d-f6bbb57e9c96
StaticLibraryFromObjects is a copy-paste of LibraryFromObjects without grist on source files
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13199 a95241bf-73f2-0310-859d-f6bbb57e9c96
- _DrawTriangleThumb() was drawing outside of thumb frame in B_HORIZONTAL mode
- the focus mark was not updated on value changes
- MessageReceived() and FrameMoved() called themselves, resulting in an endless loop
- there were some drawing leftovers when moving the slider around (only in the thumb
frame). The fix is not nice and may cause flickering (it's commented as such)
- Fixed triangle drawing problems due to anti-aliasing
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13196 a95241bf-73f2-0310-859d-f6bbb57e9c96
There were more but that will come later (Thomas' RadeonScreen changes).
Vastly improved AlertView/AlertWindow to a cleaner design, the question
mark bitmap is no longer hardcoded, but retrieved in the same way BAlert
does it.
Added license headers to the files updated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13195 a95241bf-73f2-0310-859d-f6bbb57e9c96
did not work anymore, and thus, the safemode with the current Bootscript
did not work.
It now does again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13192 a95241bf-73f2-0310-859d-f6bbb57e9c96
due to anti-aliasing. Have I mentioned that the arrows are very ugly
anyway right now, and don't match the rest of the look? :-)
Fixed a crashing bug in the "pressed button repeater" - it didn't lock
the looper when scrolling the view.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13191 a95241bf-73f2-0310-859d-f6bbb57e9c96
I haven't yet fully investigated the looper quitting mechanism in
detail, so there might be more bugs left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13184 a95241bf-73f2-0310-859d-f6bbb57e9c96
doesn't have to check if the looper is valid (we wouldn't be its child if it
weren't).
ResizeTo() and MoveTo() are not supposed to call FrameResized() and FrameMoved()
manually when the view is not yet attached to the window.
BView::CountChildren() and BView::ChildAt() now check if the looper is locked.
Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13168 a95241bf-73f2-0310-859d-f6bbb57e9c96
Use AssertLock() more often instead of varying debugger messages.
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13167 a95241bf-73f2-0310-859d-f6bbb57e9c96
but the frame wasn't visible in Haiku, and rightly so :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13166 a95241bf-73f2-0310-859d-f6bbb57e9c96
fCurrentLayer was used to determine to which layer a new one would be
added to, but BView::AddChild() would only set this correctly for the
current view, ie. all children of the new child were added to the
wrong layer in the app_server.
Now, AS_LAYER_CREATE sends the parent's token to the server, and the
server relies on this to build the layer hierarchy.
All of a sudden a lot of hidden views are visible now. I noticed the
bug while refactoring the task manager, but a lot of apps were affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13164 a95241bf-73f2-0310-859d-f6bbb57e9c96