Small hack to get to know the code a bit better.

A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-07-01 06:53:07 +00:00
parent 86fa5942b1
commit 24a146d4f6
7 changed files with 293 additions and 7 deletions

View File

@ -97,6 +97,7 @@ Server app_server :
ServerScreen.cpp
WinBorder.cpp
Workspace.cpp
WorkspacesLayer.cpp
;
# link libraries for app_server and libappserver.so

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@ -1494,6 +1494,11 @@ return;
fParent->Redraw(fRootLayer->fRedrawReg, this);
// redraw workspaces layer
if (dynamic_cast<WinBorder*>(this) != NULL && fRootLayer->WorkspacesLayer() != NULL) {
fRootLayer->GoRedraw(fRootLayer->WorkspacesLayer(), fRootLayer->WorkspacesLayer()->fVisible);
}
SendViewCoordUpdateMsg();
EmptyGlobals();
@ -1523,9 +1528,13 @@ return;
fDriver->CopyRegionList(&fRootLayer->fCopyRegList, &fRootLayer->fCopyList, fRootLayer->fCopyRegList.CountItems(), &fFullVisible);
fParent->Redraw(fRootLayer->fRedrawReg, this);
// redraw workspaces layer
if (dynamic_cast<WinBorder*>(this) != NULL && fRootLayer->WorkspacesLayer() != NULL) {
fRootLayer->GoRedraw(fRootLayer->WorkspacesLayer(), fRootLayer->WorkspacesLayer()->fVisible);
}
SendViewCoordUpdateMsg();
EmptyGlobals();

View File

@ -48,6 +48,7 @@
#include "ServerWindow.h"
#include "WinBorder.h"
#include "Workspace.h"
#include "WorkspacesLayer.h"
#include "RootLayer.h"
@ -105,6 +106,7 @@ RootLayer::RootLayer(const char *name, int32 workspaceCount,
fActiveWksIndex(0),
fWsCount(0),
fWorkspace(new Workspace*[kMaxWorkspaceCount]),
fWorkspacesLayer(NULL),
fWinBorderListLength(64),
fWinBorderList2((WinBorder**)malloc(fWinBorderListLength * sizeof(WinBorder*))),
@ -696,6 +698,7 @@ bool RootLayer::SetActiveWorkspace(int32 index)
for (int32 i = 0; i < ptrCount; i++) {
if (ptrWin[i]->Workspaces() & (0x00000001UL << index)) {
fWorkspace[index]->AddWinBorder(ptrWin[i]);
if (!ptrWin[i]->IsHidden())
fWorkspace[index]->ShowWinBorder(ptrWin[i]);
}
@ -782,6 +785,9 @@ bool RootLayer::SetActiveWorkspace(int32 index)
fHaveWinBorderList = true;
get_workspace_windows();
if (WorkspacesLayer() != NULL)
GoRedraw(WorkspacesLayer(), WorkspacesLayer()->fVisible);
// send the workspace changed message for the new workspace
{
BMessage activatedMsg(B_WORKSPACE_ACTIVATED);
@ -1980,8 +1986,12 @@ RootLayer::show_winBorder(WinBorder *winBorder)
invalid = fWorkspace[i]->ShowWinBorder(winBorder);
}
if (fActiveWksIndex == i)
if (fActiveWksIndex == i) {
invalidate = invalid;
if (dynamic_cast<class WorkspacesLayer *>(winBorder->TopChild()) != NULL)
SetWorkspacesLayer(winBorder->TopChild());
}
}
if (invalidate)
@ -2004,8 +2014,12 @@ void RootLayer::hide_winBorder(WinBorder *winBorder)
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(winBorder))
invalid = fWorkspace[i]->HideWinBorder(winBorder);
if (fActiveWksIndex == i)
if (fActiveWksIndex == i) {
invalidate = invalid;
if (dynamic_cast<class WorkspacesLayer *>(winBorder->TopChild()) != NULL)
SetWorkspacesLayer(NULL);
}
}
if (invalidate)
@ -2070,11 +2084,19 @@ bool RootLayer::get_workspace_windows()
fWinBorderList = (WinBorder**)realloc(fWinBorderList, fWinBorderListLength);
ActiveWorkspace()->GetWinBorderList((void**)fWinBorderList, &bufferSize);
}
fWinBorderCount = bufferSize;
fWinBorderCount = bufferSize;
fWinBorderIndex = 0;
// activate any workspaces layer in the current list
SetWorkspacesLayer(NULL);
for (int32 i = 0; i < fWinBorderCount; i++) {
if (dynamic_cast<class WorkspacesLayer *>(fWinBorderList[i]->TopChild()) != NULL)
SetWorkspacesLayer(fWinBorderList[i]->TopChild());
}
// to determine if there was a change in window hierarchy
if (exCount != fWinBorderCount || memcmp(fWinBorderList, fWinBorderList2, fWinBorderCount) != 0)
aChange = true;

View File

@ -49,7 +49,7 @@ namespace BPrivate {
};
#ifndef DISPLAY_HAIKU_LOGO
#define DISPLAY_HAIKU_LOGO 1
# define DISPLAY_HAIKU_LOGO 1
#endif
#if DISPLAY_HAIKU_LOGO
@ -106,6 +106,9 @@ public:
void ReadWorkspaceData(const char *path);
void SaveWorkspaceData(const char *path);
void SetWorkspacesLayer(Layer* layer) { fWorkspacesLayer = layer; }
Layer* WorkspacesLayer() const { return fWorkspacesLayer; }
void SetScreens(Screen *screen[], int32 rows, int32 columns);
Screen** Screens(void);
@ -212,6 +215,7 @@ friend class Desktop;
int32 fActiveWksIndex;
int32 fWsCount;
Workspace** fWorkspace;
Layer* fWorkspacesLayer;
int32 fWinBorderListLength;
WinBorder** fWinBorderList2;

View File

@ -38,6 +38,7 @@
#include "Utils.h"
#include "WinBorder.h"
#include "Workspace.h"
#include "WorkspacesLayer.h"
#include "ServerWindow.h"
@ -372,8 +373,17 @@ ServerWindow::CreateLayerTree(BPrivate::LinkReceiver &link, Layer **_parent)
STRACE(("ServerWindow(%s)::CreateLayerTree()-> layer %s, token %ld\n",
fTitle, name, token));
Layer *newLayer = new Layer(frame, name, token, resizeMask,
Layer *newLayer;
if (link.Code() == AS_LAYER_CREATE_ROOT
&& (fWinBorder->WindowFlags() & 0x00008000) != 0) {
// this is a workspaces window!
newLayer = new WorkspacesLayer(frame, name, token, resizeMask,
flags, gDesktop->GetDisplayDriver());
} else {
newLayer = new Layer(frame, name, token, resizeMask,
flags, gDesktop->GetDisplayDriver());
}
free(name);

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@ -0,0 +1,204 @@
/*
* Copyright 2005, Haiku Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#include "WorkspacesLayer.h"
#include "Workspace.h"
#include "RootLayer.h"
#include "DisplayDriver.h"
#include "AppServer.h"
#include "WinBorder.h"
#include <ColorSet.h>
WorkspacesLayer::WorkspacesLayer(BRect frame, const char* name,
int32 token, uint32 resizeMode, uint32 flags, DisplayDriver* driver)
: Layer(frame, name, token, resizeMode, flags, driver)
{
}
WorkspacesLayer::~WorkspacesLayer()
{
}
void
WorkspacesLayer::_GetGrid(int32& columns, int32& rows)
{
int32 count = GetRootLayer()->WorkspaceCount();
rows = 1;
for (int32 i = 2; i < count; i++) {
if (count % i == 0)
rows = i;
}
columns = count / rows;
}
BRect
WorkspacesLayer::_WorkspaceAt(int32 i)
{
int32 columns, rows;
_GetGrid(columns, rows);
int32 width = fFrame.IntegerWidth() / columns;
int32 height = fFrame.IntegerHeight() / rows;
int32 column = i % columns;
int32 row = i / columns;
BRect rect(column * width, row * height, (column + 1) * width, (row + 1) * height);
// make sure there is no gap anywhere
if (column == columns - 1)
rect.right = fFrame.right;
if (row == rows - 1)
rect.bottom = fFrame.bottom;
rect.OffsetBy(ConvertToTop(BPoint(0, 0)));
return rect;
}
BRect
WorkspacesLayer::_WindowFrame(const BRect& workspaceFrame,
const BRect& screenFrame, const BRect& windowFrame)
{
BRect frame = windowFrame;
float factor = workspaceFrame.Width() / screenFrame.Width();
frame.left *= factor;
frame.right *= factor;
factor = workspaceFrame.Height() / screenFrame.Height();
frame.top *= factor;
frame.bottom *= factor;
frame.OffsetBy(workspaceFrame.LeftTop());
return frame;
}
void
WorkspacesLayer::_DrawWindow(const BRect& workspaceFrame,
const BRect& screenFrame, WinBorder* window)
{
BRect frame = _WindowFrame(workspaceFrame, screenFrame, window->Frame());
BRect tabFrame = _WindowFrame(workspaceFrame, screenFrame,
window->GetDecorator()->GetTabRect());
// ToDo: let decorator do this!
RGBColor yellow = window->GetDecorator()->GetColors().window_tab;
fDriver->StrokeLine(BPoint(tabFrame.left, frame.top - 1),
BPoint(tabFrame.right, frame.top - 1), yellow);
RGBColor gray(180, 180, 180);
fDriver->StrokeRect(frame, gray);
RGBColor white(255, 255, 255);
frame.InsetBy(1, 1);
fDriver->FillRect(frame, white);
}
void
WorkspacesLayer::_DrawWorkspace(int32 index)
{
BRect rect = _WorkspaceAt(index);
Workspace* workspace = GetRootLayer()->WorkspaceAt(index);
if (workspace == GetRootLayer()->ActiveWorkspace()) {
// draw active frame
RGBColor black(0, 0, 0);
fDriver->StrokeRect(rect, black);
}
// draw background
rect.InsetBy(1, 1);
RGBColor color;
// ToDo: fix me - workspaces must always exist, not only on first visit!
if (workspace != NULL)
color = workspace->BGColor();
else
color.SetColor(51, 102, 152);
fDriver->FillRect(rect, color);
if (workspace == NULL)
return;
// draw windows
WinBorder* windows[256];
int32 count = 256;
if (!workspace->GetWinBorderList((void **)&windows, &count))
return;
uint16 width, height;
uint32 colorSpace;
float frequency;
gDesktop->ScreenAt(0)->GetMode(width, height, colorSpace, frequency);
BRect screenFrame(0, 0, width - 1, height - 1);
for (int32 i = count; i-- > 0;) {
_DrawWindow(rect, screenFrame, windows[i]);
}
}
void
WorkspacesLayer::Draw(const BRect& updateRect)
{
// ToDo: either draw into an off-screen bitmap, or turn off flickering...
int32 columns, rows;
_GetGrid(columns, rows);
// draw grid
// horizontal lines
BRect frame = fFrame;
frame.OffsetBy(ConvertToTop(BPoint(0, 0)));
fDriver->StrokeLine(BPoint(frame.left, frame.top),
BPoint(frame.right, frame.top), ViewColor());
for (int32 row = 0; row < rows; row++) {
BRect rect = _WorkspaceAt(row * columns);
fDriver->StrokeLine(BPoint(frame.left, rect.bottom),
BPoint(frame.right, rect.bottom), ViewColor());
}
// vertical lines
fDriver->StrokeLine(BPoint(frame.left, frame.top),
BPoint(frame.left, frame.bottom), ViewColor());
for (int32 column = 0; column < columns; column++) {
BRect rect = _WorkspaceAt(column);
fDriver->StrokeLine(BPoint(rect.right, frame.top),
BPoint(rect.right, frame.bottom), ViewColor());
}
// draw workspaces
int32 count = GetRootLayer()->WorkspaceCount();
for (int32 i = 0; i < count; i++) {
_DrawWorkspace(i);
}
}

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@ -0,0 +1,36 @@
/*
* Copyright 2005, Haiku Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef WORKSPACES_LAYER_H
#define WORKSPACES_LAYER_H
#include "Layer.h"
class WinBorder;
class WorkspacesLayer : public Layer {
public:
WorkspacesLayer(BRect frame, const char* name, int32 token,
uint32 resize, uint32 flags, DisplayDriver* driver);
virtual ~WorkspacesLayer();
virtual void Draw(const BRect& updateRect);
private:
void _GetGrid(int32& columns, int32& rows);
BRect _WorkspaceAt(int32 i);
BRect _WindowFrame(const BRect& workspaceFrame,
const BRect& screenFrame, const BRect& windowFrame);
void _DrawWindow(const BRect& workspaceFrame,
const BRect& screenFrame, WinBorder* window);
void _DrawWorkspace(int32 index);
};
#endif // WORKSPACES_LAYER_H