ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
will update it automatically. Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just adopt the title pointer that came from AS_CREATE_WINDOW. Just another cleanup round: renamed Layer::GetName() to Name(), no more layer->fName->String() accesses. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
fcb006dcf5
commit
a38e46a046
@ -518,13 +518,13 @@ Desktop::PrintToStream(void)
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printf("RootLayer List:\n=======\n");
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for (int32 i = 0; i < fRootLayerList.CountItems(); i++) {
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printf("\t%s\n", ((RootLayer*)fRootLayerList.ItemAt(i))->GetName());
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printf("\t%s\n", ((RootLayer*)fRootLayerList.ItemAt(i))->Name());
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((RootLayer*)fRootLayerList.ItemAt(i))->PrintToStream();
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printf("-------\n");
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}
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printf("=======\nActive RootLayer: %s\n",
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fActiveRootLayer ? fActiveRootLayer->GetName() : "NULL");
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fActiveRootLayer ? fActiveRootLayer->Name() : "NULL");
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// printf("Active WinBorder: %s\n", fActiveWinBorder? fActiveWinBorder->Name(): "NULL");
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printf("Screen List:\n");
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@ -99,7 +99,7 @@ Layer::Layer(BRect frame, const char* name, int32 token,
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fClipReg(&fVisible2),
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#endif
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fServerWin(NULL),
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fName(new BString(name)),
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fName(name),
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fViewToken(token),
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fFlags(flags),
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@ -132,15 +132,14 @@ CRITICAL(helper);
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if (!fDriver)
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CRITICAL("You MUST have a valid driver to init a Layer object\n");
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STRACE(("Layer(%s) successfuly created\n", GetName()));
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STRACE(("Layer(%s) successfuly created\n", Name()));
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}
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//! Destructor frees all allocated heap space
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Layer::~Layer()
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{
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delete fLayerData;
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delete fName;
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// TODO: uncomment!
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//PruneTree();
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@ -159,7 +158,7 @@ Layer::~Layer()
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void
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Layer::AddChild(Layer* layer, ServerWindow* serverWin)
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{
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STRACE(("Layer(%s)::AddChild(%s) START\n", GetName(), layer->GetName()));
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STRACE(("Layer(%s)::AddChild(%s) START\n", Name(), layer->Name()));
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if (layer->fParent != NULL) {
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printf("ERROR: AddChild(): Layer already has a parent\n");
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@ -183,7 +182,7 @@ Layer::AddChild(Layer* layer, ServerWindow* serverWin)
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// they will be set when the RootLayer for this tree will be added
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// to the main tree structure.
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if (!fRootLayer) {
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STRACE(("Layer(%s)::AddChild(%s) END\n", GetName(), layer->GetName()));
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STRACE(("Layer(%s)::AddChild(%s) END\n", Name(), layer->Name()));
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return;
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}
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@ -233,7 +232,7 @@ Layer::AddChild(Layer* layer, ServerWindow* serverWin)
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}
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}
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STRACE(("Layer(%s)::AddChild(%s) END\n", GetName(), layer->GetName()));
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STRACE(("Layer(%s)::AddChild(%s) END\n", Name(), layer->Name()));
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}
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/*!
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@ -246,7 +245,7 @@ Layer::AddChild(Layer* layer, ServerWindow* serverWin)
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void
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Layer::RemoveChild(Layer *layer)
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{
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STRACE(("Layer(%s)::RemoveChild(%s) START\n", GetName(), layer->GetName()));
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STRACE(("Layer(%s)::RemoveChild(%s) START\n", Name(), layer->Name()));
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if (!layer->fParent) {
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printf("ERROR: RemoveChild(): Layer doesn't have a fParent\n");
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@ -330,7 +329,7 @@ Layer::RemoveChild(Layer *layer)
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}
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}
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}
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STRACE(("Layer(%s)::RemoveChild(%s) END\n", GetName(), layer->GetName()));
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STRACE(("Layer(%s)::RemoveChild(%s) END\n", Name(), layer->Name()));
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}
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//! Removes the calling layer from the tree
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@ -476,7 +475,7 @@ Layer::BottomChild() const
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void
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Layer::RebuildFullRegion(void)
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{
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STRACE(("Layer(%s)::RebuildFullRegion()\n", GetName()));
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STRACE(("Layer(%s)::RebuildFullRegion()\n", Name()));
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if (fParent)
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fFull.Set(fParent->ConvertToTop(fFrame ));
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@ -501,8 +500,8 @@ Layer::RebuildFullRegion(void)
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void
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Layer::StartRebuildRegions( const BRegion& reg, Layer *target, uint32 action, BPoint& pt)
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{
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STRACE(("Layer(%s)::StartRebuildRegions() START\n", GetName()));
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RBTRACE(("\n\nLayer(%s)::StartRebuildRegions() START\n", GetName()));
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STRACE(("Layer(%s)::StartRebuildRegions() START\n", Name()));
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RBTRACE(("\n\nLayer(%s)::StartRebuildRegions() START\n", Name()));
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if (!fParent)
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fFullVisible = fFull;
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@ -519,7 +518,7 @@ Layer::StartRebuildRegions( const BRegion& reg, Layer *target, uint32 action, BP
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}
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#ifdef DEBUG_LAYER_REBUILD
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printf("\nSRR: Layer(%s) ALMOST done regions:\n", GetName());
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printf("\nSRR: Layer(%s) ALMOST done regions:\n", Name());
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printf("\tVisible Region:\n");
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fVisible.PrintToStream();
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printf("\tFull Visible Region:\n");
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@ -536,7 +535,7 @@ Layer::StartRebuildRegions( const BRegion& reg, Layer *target, uint32 action, BP
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fRootLayer->fRedrawReg.Include(&redrawReg);
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#ifdef DEBUG_LAYER_REBUILD
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printf("\nLayer(%s)::StartRebuildRegions() DONE. Results:\n", GetName());
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printf("\nLayer(%s)::StartRebuildRegions() DONE. Results:\n", Name());
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printf("\tRedraw Region:\n");
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fRootLayer->fRedrawReg.PrintToStream();
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printf("\tCopy Region:\n");
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@ -547,15 +546,15 @@ Layer::StartRebuildRegions( const BRegion& reg, Layer *target, uint32 action, BP
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printf("\n");
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#endif
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STRACE(("Layer(%s)::StartRebuildRegions() END\n", GetName()));
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RBTRACE(("Layer(%s)::StartRebuildRegions() END\n", GetName()));
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STRACE(("Layer(%s)::StartRebuildRegions() END\n", Name()));
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RBTRACE(("Layer(%s)::StartRebuildRegions() END\n", Name()));
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}
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// RebuildRegions
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void
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Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOffset)
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{
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STRACE(("Layer(%s)::RebuildRegions() START\n", GetName()));
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STRACE(("Layer(%s)::RebuildRegions() START\n", Name()));
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// TODO:/NOTE: this method must be executed as quickly as possible.
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@ -578,14 +577,14 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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RRLabel1:
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switch(action) {
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case B_LAYER_NONE: {
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RBTRACE(("1) Layer(%s): Action B_LAYER_NONE\n", GetName()));
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STRACE(("1) Layer(%s): Action B_LAYER_NONE\n", GetName()));
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RBTRACE(("1) Layer(%s): Action B_LAYER_NONE\n", Name()));
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STRACE(("1) Layer(%s): Action B_LAYER_NONE\n", Name()));
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oldRegion = fVisible;
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break;
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}
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case B_LAYER_MOVE: {
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RBTRACE(("1) Layer(%s): Action B_LAYER_MOVE\n", GetName()));
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STRACE(("1) Layer(%s): Action B_LAYER_MOVE\n", GetName()));
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RBTRACE(("1) Layer(%s): Action B_LAYER_MOVE\n", Name()));
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STRACE(("1) Layer(%s): Action B_LAYER_MOVE\n", Name()));
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oldRegion = fFullVisible;
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fFrame.OffsetBy(pt.x, pt.y);
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fFull.OffsetBy(pt.x, pt.y);
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@ -598,15 +597,15 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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break;
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}
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case B_LAYER_SIMPLE_MOVE: {
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RBTRACE(("1) Layer(%s): Action B_LAYER_SIMPLE_MOVE\n", GetName()));
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STRACE(("1) Layer(%s): Action B_LAYER_SIMPLE_MOVE\n", GetName()));
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RBTRACE(("1) Layer(%s): Action B_LAYER_SIMPLE_MOVE\n", Name()));
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STRACE(("1) Layer(%s): Action B_LAYER_SIMPLE_MOVE\n", Name()));
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fFull.OffsetBy(pt.x, pt.y);
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break;
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}
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case B_LAYER_RESIZE: {
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RBTRACE(("1) Layer(%s): Action B_LAYER_RESIZE\n", GetName()));
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STRACE(("1) Layer(%s): Action B_LAYER_RESIZE\n", GetName()));
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RBTRACE(("1) Layer(%s): Action B_LAYER_RESIZE\n", Name()));
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STRACE(("1) Layer(%s): Action B_LAYER_RESIZE\n", Name()));
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oldRegion = fVisible;
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fFrame.right += pt.x;
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@ -621,8 +620,8 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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break;
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}
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case B_LAYER_MASK_RESIZE: {
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RBTRACE(("1) Layer(%s): Action B_LAYER_MASK_RESIZE\n", GetName()));
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STRACE(("1) Layer(%s): Action B_LAYER_MASK_RESIZE\n", GetName()));
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RBTRACE(("1) Layer(%s): Action B_LAYER_MASK_RESIZE\n", Name()));
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STRACE(("1) Layer(%s): Action B_LAYER_MASK_RESIZE\n", Name()));
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oldRegion = fVisible;
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BPoint offset, rSize;
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@ -665,7 +664,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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if (!IsHidden()) {
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#ifdef DEBUG_LAYER_REBUILD
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printf("Layer(%s) real action START\n", GetName());
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printf("Layer(%s) real action START\n", Name());
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fFull.PrintToStream();
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#endif
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fFullVisible.MakeEmpty();
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@ -721,7 +720,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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lay->RebuildRegions(reg, newAction, newPt, newOffset);
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#ifdef DEBUG_LAYER_REBUILD
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printf("\nLayer(%s) ALMOST done regions:\n", GetName());
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printf("\nLayer(%s) ALMOST done regions:\n", Name());
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printf("\tVisible Region:\n");
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fVisible.PrintToStream();
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printf("\tFull Visible Region:\n");
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@ -731,7 +730,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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if(!IsHidden()) {
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switch(action) {
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case B_LAYER_NONE: {
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RBTRACE(("2) Layer(%s): Action B_LAYER_NONE\n", GetName()));
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RBTRACE(("2) Layer(%s): Action B_LAYER_NONE\n", Name()));
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BRegion r(fVisible);
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if (oldRegion.CountRects() > 0)
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r.Exclude(&oldRegion);
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@ -741,7 +740,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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break;
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}
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case B_LAYER_MOVE: {
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RBTRACE(("2) Layer(%s): Action B_LAYER_MOVE\n", GetName()));
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RBTRACE(("2) Layer(%s): Action B_LAYER_MOVE\n", Name()));
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BRegion redrawReg;
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BRegion *copyReg = new BRegion();
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BRegion screenReg(fRootLayer->Bounds());
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@ -769,7 +768,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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break;
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}
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case B_LAYER_RESIZE: {
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RBTRACE(("2) Layer(%s): Action B_LAYER_RESIZE\n", GetName()));
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RBTRACE(("2) Layer(%s): Action B_LAYER_RESIZE\n", Name()));
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BRegion redrawReg;
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redrawReg = fVisible;
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@ -780,7 +779,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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break;
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}
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case B_LAYER_MASK_RESIZE: {
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RBTRACE(("2) Layer(%s): Action B_LAYER_MASK_RESIZE\n", GetName()));
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RBTRACE(("2) Layer(%s): Action B_LAYER_MASK_RESIZE\n", Name()));
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BRegion redrawReg;
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BRegion *copyReg = new BRegion();
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@ -803,7 +802,7 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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break;
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}
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default:
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RBTRACE(("2) Layer(%s): Action default\n", GetName()));
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RBTRACE(("2) Layer(%s): Action default\n", Name()));
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break;
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}
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}
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@ -813,14 +812,14 @@ Layer::RebuildRegions( const BRegion& reg, uint32 action, BPoint pt, BPoint ptOf
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}
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*/
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STRACE(("Layer(%s)::RebuildRegions() END\n", GetName()));
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STRACE(("Layer(%s)::RebuildRegions() END\n", Name()));
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}
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// ResizeOthers
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uint32
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Layer::ResizeOthers(float x, float y, BPoint coords[], BPoint *ptOffset)
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{
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STRACE(("Layer(%s)::ResizeOthers() START\n", GetName()));
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STRACE(("Layer(%s)::ResizeOthers() START\n", Name()));
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uint32 rmask = fResizeMode;
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// offset
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@ -856,7 +855,7 @@ Layer::ResizeOthers(float x, float y, BPoint coords[], BPoint *ptOffset)
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// illegal flag. Do nothing.
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}
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STRACE(("Layer(%s)::ResizeOthers() END\n", GetName()));
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STRACE(("Layer(%s)::ResizeOthers() END\n", Name()));
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return 0UL;
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}
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@ -866,7 +865,7 @@ Layer::ResizeOthers(float x, float y, BPoint coords[], BPoint *ptOffset)
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void
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Layer::Redraw(const BRegion& reg, Layer *startFrom)
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{
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STRACE(("Layer(%s)::Redraw();\n", GetName()));
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STRACE(("Layer(%s)::Redraw();\n", Name()));
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if (IsHidden())
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// this layer has nothing visible on screen, so bail out.
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return;
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@ -876,7 +875,7 @@ Layer::Redraw(const BRegion& reg, Layer *startFrom)
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if (pReg->CountRects() > 0)
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RequestDraw(reg, startFrom);
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STRACE(("Layer(%s)::Redraw() ENDED\n", GetName()));
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STRACE(("Layer(%s)::Redraw() ENDED\n", Name()));
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}
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// Draw
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@ -884,7 +883,7 @@ void
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Layer::Draw(const BRect &rect)
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{
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#ifdef DEBUG_LAYER
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printf("Layer(%s)::Draw: ", GetName());
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printf("Layer(%s)::Draw: ", Name());
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rect.PrintToStream();
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#endif
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@ -916,7 +915,7 @@ Layer::EmptyGlobals()
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void
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Layer::Show(bool invalidate)
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{
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STRACE(("Layer(%s)::Show()\n", GetName()));
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STRACE(("Layer(%s)::Show()\n", Name()));
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if(!IsHidden())
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return;
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@ -942,7 +941,7 @@ SendViewCoordUpdateMsg();
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void
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Layer::Hide(bool invalidate)
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{
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STRACE(("Layer(%s)::Hide()\n", GetName()));
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STRACE(("Layer(%s)::Hide()\n", Name()));
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if (IsHidden())
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return;
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@ -980,7 +979,7 @@ void
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Layer::PopState()
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{
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if (fLayerData->prevState == NULL) {
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fprintf(stderr, "WARNING: User called BView(%s)::PopState(), but there is NO state on stack!\n", fName->String());
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fprintf(stderr, "WARNING: User called BView(%s)::PopState(), but there is NO state on stack!\n", Name());
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return;
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}
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@ -1012,7 +1011,7 @@ Layer::Frame(void) const
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void
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Layer::MoveBy(float x, float y)
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{
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STRACE(("Layer(%s)::MoveBy() START\n", GetName()));
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STRACE(("Layer(%s)::MoveBy() START\n", Name()));
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if (!fParent) {
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CRITICAL("ERROR: in Layer::MoveBy()! - No parent!\n");
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return;
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@ -1025,14 +1024,14 @@ Layer::MoveBy(float x, float y)
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msg.Attach<float>(y);
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GetRootLayer()->EnqueueMessage(msg);
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STRACE(("Layer(%s)::MoveBy() END\n", GetName()));
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STRACE(("Layer(%s)::MoveBy() END\n", Name()));
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}
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//! Resize the layer by the specified amount, complete with redraw
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void
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Layer::ResizeBy(float x, float y)
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{
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STRACE(("Layer(%s)::ResizeBy() START\n", GetName()));
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STRACE(("Layer(%s)::ResizeBy() START\n", Name()));
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if (!fParent) {
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printf("ERROR: in Layer::ResizeBy()! - No parent!\n");
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@ -1046,7 +1045,7 @@ Layer::ResizeBy(float x, float y)
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msg.Attach<float>(y);
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GetRootLayer()->EnqueueMessage(msg);
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STRACE(("Layer(%s)::ResizeBy() END\n", GetName()));
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STRACE(("Layer(%s)::ResizeBy() END\n", Name()));
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}
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// BoundsOrigin
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@ -1241,22 +1240,24 @@ Layer::PruneTree(void)
|
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void
|
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Layer::PrintToStream()
|
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{
|
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printf("\n----------- Layer %s -----------\n",fName->String());
|
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printf("\t Parent: %s\n", fParent? fParent->GetName():"NULL");
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printf("\n----------- Layer %s -----------\n", Name());
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printf("\t Parent: %s\n", fParent ? fParent->Name() : "<no parent>");
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printf("\t us: %s\t ls: %s\n",
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fUpperSibling? fUpperSibling->GetName():"NULL",
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fLowerSibling? fLowerSibling->GetName():"NULL");
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fUpperSibling ? fUpperSibling->Name() : "<none>",
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fLowerSibling ? fLowerSibling->Name() : "<none>");
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printf("\t topChild: %s\t bottomChild: %s\n",
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fTopChild? fTopChild->GetName():"NULL",
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fBottomChild? fBottomChild->GetName():"NULL");
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fTopChild ? fTopChild->Name() : "<none>",
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fBottomChild ? fBottomChild->Name() : "<none>");
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printf("Frame: (%f, %f, %f, %f)", fFrame.left, fFrame.top, fFrame.right, fFrame.bottom);
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printf("Token: %ld\n",fViewToken);
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printf("Token: %ld\n", fViewToken);
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printf("Hidden - direct: %s\n", fHidden?"true":"false");
|
||||
printf("Hidden - indirect: %s\n", IsHidden()?"true":"false");
|
||||
printf("ResizingMode: %lx\n", fResizeMode);
|
||||
printf("Flags: %lx\n", fFlags);
|
||||
|
||||
|
||||
if (fLayerData)
|
||||
fLayerData->PrintToStream();
|
||||
else
|
||||
@ -1267,25 +1268,29 @@ Layer::PrintToStream()
|
||||
void
|
||||
Layer::PrintNode()
|
||||
{
|
||||
printf("-----------\nLayer %s\n",fName->String());
|
||||
if(fParent)
|
||||
printf("Parent: %s (%p)\n",fParent->GetName(), fParent);
|
||||
printf("-----------\nLayer %s\n", Name());
|
||||
if (fParent)
|
||||
printf("Parent: %s (%p)\n", fParent->Name(), fParent);
|
||||
else
|
||||
printf("Parent: NULL\n");
|
||||
if(fUpperSibling)
|
||||
printf("Upper sibling: %s (%p)\n",fUpperSibling->GetName(), fUpperSibling);
|
||||
|
||||
if (fUpperSibling)
|
||||
printf("Upper sibling: %s (%p)\n", fUpperSibling->Name(), fUpperSibling);
|
||||
else
|
||||
printf("Upper sibling: NULL\n");
|
||||
if(fLowerSibling)
|
||||
printf("Lower sibling: %s (%p)\n",fLowerSibling->GetName(), fLowerSibling);
|
||||
|
||||
if (fLowerSibling)
|
||||
printf("Lower sibling: %s (%p)\n", fLowerSibling->Name(), fLowerSibling);
|
||||
else
|
||||
printf("Lower sibling: NULL\n");
|
||||
if(fTopChild)
|
||||
printf("Top child: %s (%p)\n",fTopChild->GetName(), fTopChild);
|
||||
|
||||
if (fTopChild)
|
||||
printf("Top child: %s (%p)\n", fTopChild->Name(), fTopChild);
|
||||
else
|
||||
printf("Top child: NULL\n");
|
||||
if(fBottomChild)
|
||||
printf("Bottom child: %s (%p)\n",fBottomChild->GetName(), fBottomChild);
|
||||
|
||||
if (fBottomChild)
|
||||
printf("Bottom child: %s (%p)\n", fBottomChild->Name(), fBottomChild);
|
||||
else
|
||||
printf("Bottom child: NULL\n");
|
||||
#ifndef NEW_CLIPPING
|
||||
@ -1298,9 +1303,9 @@ void
|
||||
Layer::PrintTree()
|
||||
{
|
||||
printf("\n Tree structure:\n");
|
||||
printf("\t%s\t%s\n", GetName(), IsHidden()? "Hidden": "NOT hidden");
|
||||
printf("\t%s\t%s\n", Name(), IsHidden()? "Hidden": "NOT hidden");
|
||||
for(Layer *lay = BottomChild(); lay != NULL; lay = UpperSibling())
|
||||
printf("\t%s\t%s\n", lay->GetName(), lay->IsHidden()? "Hidden": "NOT hidden");
|
||||
printf("\t%s\t%s\n", lay->Name(), lay->IsHidden()? "Hidden": "NOT hidden");
|
||||
}
|
||||
|
||||
// UpdateStart
|
||||
@ -1362,7 +1367,7 @@ Layer::move_layer(float x, float y)
|
||||
BRect rect(fFull.Frame().OffsetByCopy(pt));
|
||||
|
||||
if (!fParent) {
|
||||
printf("no parent in Layer::move_layer() (%s)\n", GetName());
|
||||
printf("no parent in Layer::move_layer() (%s)\n", Name());
|
||||
fFrameAction = B_LAYER_ACTION_NONE;
|
||||
return;
|
||||
}
|
||||
@ -1396,7 +1401,7 @@ Layer::resize_layer(float x, float y)
|
||||
rect.bottom += y;
|
||||
|
||||
if (!fParent) {
|
||||
printf("no parent in Layer::resize_layer() (%s)\n", GetName());
|
||||
printf("no parent in Layer::resize_layer() (%s)\n", Name());
|
||||
fFrameAction = B_LAYER_ACTION_NONE;
|
||||
return;
|
||||
}
|
||||
@ -1426,7 +1431,7 @@ Layer::FullInvalidate(const BRect &rect)
|
||||
void
|
||||
Layer::FullInvalidate(const BRegion& region)
|
||||
{
|
||||
STRACE(("Layer(%s)::FullInvalidate():\n", GetName()));
|
||||
STRACE(("Layer(%s)::FullInvalidate():\n", Name()));
|
||||
|
||||
#ifdef DEBUG_LAYER
|
||||
region.PrintToStream();
|
||||
@ -1445,7 +1450,7 @@ Layer::FullInvalidate(const BRegion& region)
|
||||
void
|
||||
Layer::Invalidate(const BRegion& region)
|
||||
{
|
||||
STRACE(("Layer(%s)::Invalidate():\n", GetName()));
|
||||
STRACE(("Layer(%s)::Invalidate():\n", Name()));
|
||||
#ifdef DEBUG_LAYER
|
||||
region.PrintToStream();
|
||||
printf("\n");
|
||||
@ -1464,8 +1469,8 @@ Layer::Invalidate(const BRegion& region)
|
||||
void
|
||||
Layer::RequestDraw(const BRegion ®, Layer *startFrom)
|
||||
{
|
||||
STRACE(("Layer(%s)::RequestDraw()\n", GetName()));
|
||||
printf("Layer(%s)::RequestDraw()\n", GetName());
|
||||
STRACE(("Layer(%s)::RequestDraw()\n", Name()));
|
||||
printf("Layer(%s)::RequestDraw()\n", Name());
|
||||
//if (fClassID == AS_ROOTLAYER_CLASS)
|
||||
// debugger("z");
|
||||
// do not redraw any child until you must
|
||||
|
@ -92,8 +92,9 @@ class Layer {
|
||||
virtual Layer* UpperSibling() const;
|
||||
virtual Layer* BottomChild() const;
|
||||
|
||||
const char* GetName() const
|
||||
{ return (fName) ? fName->String() : NULL; }
|
||||
const char* Name() const
|
||||
{ return fName.String(); }
|
||||
|
||||
#ifndef NEW_CLIPPING
|
||||
virtual void RebuildFullRegion();
|
||||
void StartRebuildRegions(const BRegion& reg,
|
||||
@ -291,7 +292,7 @@ class Layer {
|
||||
BRegion* fClipReg;
|
||||
|
||||
ServerWindow* fServerWin;
|
||||
BString* fName;
|
||||
BString fName;
|
||||
int32 fViewToken;
|
||||
uint32 fFlags;
|
||||
uint32 fResizeMode;
|
||||
|
@ -239,7 +239,7 @@ RootLayer::WorkingThread(void *data)
|
||||
#endif
|
||||
oneRootLayer->Unlock();
|
||||
|
||||
STRACE(("info: RootLayer(%s)::WorkingThread listening on port %ld.\n", oneRootLayer->GetName(), oneRootLayer->fListenPort));
|
||||
STRACE(("info: RootLayer(%s)::WorkingThread listening on port %ld.\n", oneRootLayer->Name(), oneRootLayer->fListenPort));
|
||||
for (;;) {
|
||||
err = messageQueue.GetNextMessage(code);
|
||||
if (err < B_OK) {
|
||||
@ -381,7 +381,7 @@ printf("Adi: new message\n");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
printf("RootLayer(%s)::WorkingThread received unexpected code %lx\n", oneRootLayer->GetName(), code);
|
||||
printf("RootLayer(%s)::WorkingThread received unexpected code %lx\n", oneRootLayer->Name(), code);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -410,7 +410,7 @@ RootLayer::GoInvalidate(const Layer *layer, const BRegion ®ion)
|
||||
void RootLayer::invalidate_layer(Layer *layer, const BRegion ®ion)
|
||||
{
|
||||
// NOTE: our thread (WorkingThread) is locked here.
|
||||
STRACE(("RootLayer::invalidate_layer(%s)\n", layer->GetName()));
|
||||
STRACE(("RootLayer::invalidate_layer(%s)\n", layer->Name()));
|
||||
|
||||
if (layer->fParent)
|
||||
layer = layer->fParent;
|
||||
@ -641,7 +641,7 @@ void RootLayer::RemoveSubsetWinBorder(WinBorder *winBorder, WinBorder *fromWinBo
|
||||
// NOTE: This must be called by RootLayer's thread!!!!
|
||||
bool RootLayer::SetActiveWorkspace(int32 index)
|
||||
{
|
||||
STRACE(("RootLayer(%s)::SetActiveWorkspace(%ld)\n", GetName(), index));
|
||||
STRACE(("RootLayer(%s)::SetActiveWorkspace(%ld)\n", Name(), index));
|
||||
|
||||
// nice try!
|
||||
if (index >= fWsCount || index == fActiveWksIndex || index < 0)
|
||||
@ -1900,7 +1900,7 @@ RootLayer::DragMessage(void) const
|
||||
void
|
||||
RootLayer::PrintToStream()
|
||||
{
|
||||
printf("\nRootLayer '%s' internals:\n", GetName());
|
||||
printf("\nRootLayer '%s' internals:\n", Name());
|
||||
printf("Screen list:\n");
|
||||
for(int32 i=0; i<fScreenPtrList.CountItems(); i++)
|
||||
printf("\t%ld\n", ((Screen*)fScreenPtrList.ItemAt(i))->ScreenNumber());
|
||||
|
@ -14,11 +14,10 @@
|
||||
#include <AppDefs.h>
|
||||
#include <List.h>
|
||||
#include <String.h>
|
||||
#include <Autolock.h>
|
||||
#include <SysCursor.h>
|
||||
#include <ColorSet.h>
|
||||
#include <RGBColor.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <ScrollBar.h>
|
||||
#include <Shape.h>
|
||||
#include <ServerProtocol.h>
|
||||
@ -45,10 +44,12 @@
|
||||
#include "LayerData.h"
|
||||
#include "Utils.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
//#define DEBUG_SERVERAPP
|
||||
|
||||
#ifdef DEBUG_SERVERAPP
|
||||
# include <stdio.h>
|
||||
# define STRACE(x) printf x
|
||||
#else
|
||||
# define STRACE(x) ;
|
||||
@ -57,7 +58,6 @@
|
||||
//#define DEBUG_SERVERAPP_FONT
|
||||
|
||||
#ifdef DEBUG_SERVERAPP_FONT
|
||||
# include <stdio.h>
|
||||
# define FTRACE(x) printf x
|
||||
#else
|
||||
# define FTRACE(x) ;
|
||||
@ -77,13 +77,13 @@ static const uint32 kMsgAppQuit = 'appQ';
|
||||
ServerApp::ServerApp(port_id clientReplyPort, port_id clientLooperPort,
|
||||
team_id clientTeam, int32 handlerID, const char* signature)
|
||||
:
|
||||
fLockSem(-1),
|
||||
fClientReplyPort(clientReplyPort),
|
||||
fMessagePort(-1),
|
||||
fClientLooperPort(clientLooperPort),
|
||||
fSignature(signature),
|
||||
fThread(-1),
|
||||
fClientTeam(clientTeam),
|
||||
fWindowListLock("window list"),
|
||||
fAppCursor(NULL),
|
||||
fCursorHidden(false),
|
||||
fIsActive(false),
|
||||
@ -94,11 +94,10 @@ ServerApp::ServerApp(port_id clientReplyPort, port_id clientLooperPort,
|
||||
if (fSignature == "")
|
||||
fSignature = "application/no-signature";
|
||||
|
||||
fLockSem = create_sem(1, Signature());
|
||||
if (fLockSem < B_OK)
|
||||
return;
|
||||
char name[B_OS_NAME_LENGTH];
|
||||
snprintf(name, sizeof(name), "a<%s", Signature());
|
||||
|
||||
fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, Signature());
|
||||
fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, name);
|
||||
if (fMessagePort < B_OK)
|
||||
return;
|
||||
|
||||
@ -154,7 +153,6 @@ ServerApp::~ServerApp(void)
|
||||
// there should be a way that this ServerApp be attached to a particular
|
||||
// RootLayer to know which RootLayer's cursor to modify.
|
||||
gDesktop->ActiveRootLayer()->GetCursorManager().RemoveAppCursors(fClientTeam);
|
||||
delete_sem(fLockSem);
|
||||
|
||||
STRACE(("#ServerApp %s:~ServerApp()\n", fSignature.String()));
|
||||
|
||||
@ -176,8 +174,8 @@ ServerApp::InitCheck()
|
||||
if (fClientReplyPort < B_OK)
|
||||
return fClientReplyPort;
|
||||
|
||||
if (fLockSem < B_OK)
|
||||
return fLockSem;
|
||||
if (fWindowListLock.Sem() < B_OK)
|
||||
return fWindowListLock.Sem();
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
@ -390,7 +388,7 @@ ServerApp::_MessageLooper()
|
||||
uint32 look;
|
||||
uint32 feel;
|
||||
uint32 flags;
|
||||
uint32 wkspaces;
|
||||
uint32 workspaces;
|
||||
int32 token = B_NULL_TOKEN;
|
||||
port_id sendPort = -1;
|
||||
port_id looperPort = -1;
|
||||
@ -400,24 +398,31 @@ ServerApp::_MessageLooper()
|
||||
receiver.Read<uint32>(&look);
|
||||
receiver.Read<uint32>(&feel);
|
||||
receiver.Read<uint32>(&flags);
|
||||
receiver.Read<uint32>(&wkspaces);
|
||||
receiver.Read<uint32>(&workspaces);
|
||||
receiver.Read<int32>(&token);
|
||||
receiver.Read<port_id>(&sendPort);
|
||||
receiver.Read<port_id>(&looperPort);
|
||||
if (receiver.ReadString(&title) != B_OK)
|
||||
break;
|
||||
|
||||
STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n", Signature()));
|
||||
STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",
|
||||
Signature()));
|
||||
|
||||
// ServerWindow constructor will reply with port_id of a newly created port
|
||||
ServerWindow *sw = new ServerWindow(title, this, sendPort, looperPort, token);
|
||||
sw->Init(frame, look, feel, flags, wkspaces);
|
||||
ServerWindow *window = new ServerWindow(title, this, sendPort, looperPort,
|
||||
token);
|
||||
window->Init(frame, look, feel, flags, workspaces);
|
||||
|
||||
if (fWindowListLock.Lock()) {
|
||||
fWindowList.AddItem(window);
|
||||
fWindowListLock.Unlock();
|
||||
}
|
||||
|
||||
STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
|
||||
app->fSignature.String(), title, frame.left, frame.top,
|
||||
frame.right, frame.bottom));
|
||||
|
||||
free(title);
|
||||
// We don't have to free the title, as it's owned by the ServerWindow now
|
||||
break;
|
||||
}
|
||||
|
||||
@ -467,7 +472,7 @@ ServerApp::_MessageLooper()
|
||||
void
|
||||
ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
{
|
||||
LayerData ld;
|
||||
// LayerData ld;
|
||||
|
||||
switch (code) {
|
||||
case AS_UPDATE_COLORS:
|
||||
@ -1916,6 +1921,15 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ServerApp::RemoveWindow(ServerWindow* window)
|
||||
{
|
||||
BAutolock locker(fWindowListLock);
|
||||
|
||||
fWindowList.RemoveItem(window);
|
||||
}
|
||||
|
||||
|
||||
int32
|
||||
ServerApp::CountBitmaps() const
|
||||
{
|
||||
|
@ -43,14 +43,8 @@ public:
|
||||
|
||||
status_t InitCheck();
|
||||
bool Run();
|
||||
|
||||
void Quit();
|
||||
/*
|
||||
TODO: These aren't even implemented...
|
||||
void Lock(void);
|
||||
void Unlock(void);
|
||||
bool IsLocked(void);
|
||||
*/
|
||||
|
||||
/*!
|
||||
\brief Determines whether the application is the active one
|
||||
\return true if active, false if not.
|
||||
@ -61,7 +55,7 @@ public:
|
||||
bool PingTarget(void);
|
||||
|
||||
void PostMessage(int32 code);
|
||||
void SendMessageToClient( const BMessage* msg ) const;
|
||||
void SendMessageToClient(const BMessage* msg) const;
|
||||
|
||||
void SetAppCursor(void);
|
||||
|
||||
@ -70,25 +64,24 @@ public:
|
||||
|
||||
const char *Signature() const { return fSignature.String(); }
|
||||
|
||||
void RemoveWindow(ServerWindow* window);
|
||||
|
||||
int32 CountBitmaps() const;
|
||||
ServerBitmap *FindBitmap(int32 token) const;
|
||||
|
||||
|
||||
int32 CountPictures() const;
|
||||
ServerPicture *FindPicture(int32 token) const;
|
||||
|
||||
AreaPool *AppAreaPool() { return fSharedMem; }
|
||||
|
||||
|
||||
SubWindowList fAppSubWindowList;
|
||||
|
||||
|
||||
private:
|
||||
void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
|
||||
void _MessageLooper();
|
||||
|
||||
static int32 _message_thread(void *data);
|
||||
|
||||
// TODO: Not used.
|
||||
sem_id fLockSem;
|
||||
|
||||
// our BApplication's event port
|
||||
port_id fClientReplyPort;
|
||||
// port we receive messages from our BApplication
|
||||
@ -106,10 +99,12 @@ private:
|
||||
|
||||
BPrivate::PortLink fLink;
|
||||
|
||||
BLocker fWindowListLock;
|
||||
BList fWindowList;
|
||||
|
||||
// TODO:
|
||||
// - Are really Bitmaps and Pictures stored per application and not globally ?
|
||||
// - As we reference these stuff by token, what about putting them in hash tables ?
|
||||
BList fWindowList;
|
||||
BList fBitmapList;
|
||||
BList fPictureList;
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -51,7 +51,7 @@ class ServerPicture;
|
||||
coordinating and linking a window's WinBorder half with its messaging half, dispatching
|
||||
mouse and key events from the server to its window, and other such things.
|
||||
*/
|
||||
class ServerWindow {
|
||||
class ServerWindow : public BLocker {
|
||||
public:
|
||||
ServerWindow( const char *string,
|
||||
ServerApp *winapp,
|
||||
@ -68,10 +68,6 @@ public:
|
||||
void Show(void);
|
||||
void Hide(void);
|
||||
|
||||
status_t Lock(void);
|
||||
void Unlock(void);
|
||||
bool IsLocked(void) const;
|
||||
|
||||
// methods for sending various messages to client.
|
||||
void Quit(void);
|
||||
void Minimize(bool status);
|
||||
@ -90,7 +86,7 @@ public:
|
||||
// to who we belong. who do we own. our title.
|
||||
inline ServerApp* App() const { return fServerApp; }
|
||||
inline const WinBorder* GetWinBorder() const { return fWinBorder; }
|
||||
inline const char* Title() const { return fName; }
|
||||
inline const char* Title() const { return fTitle; }
|
||||
|
||||
// related thread/team_id(s).
|
||||
inline team_id ClientTeam() const { return fClientTeam; }
|
||||
@ -127,7 +123,9 @@ private:
|
||||
BRegion &,
|
||||
bool inverse,
|
||||
BPoint where);
|
||||
char fName[50];
|
||||
|
||||
private:
|
||||
const char* fTitle;
|
||||
|
||||
ServerApp* fServerApp;
|
||||
WinBorder* fWinBorder;
|
||||
@ -144,8 +142,6 @@ private:
|
||||
|
||||
BMessage fClientViewsWithInvalidCoords;
|
||||
|
||||
BLocker fLocker;
|
||||
|
||||
int32 fHandlerToken;
|
||||
|
||||
Layer* fCurrentLayer;
|
||||
|
@ -89,7 +89,7 @@ SubWindowList::PrintToStream() const
|
||||
for (int32 i=0; i<CountItems(); i++) {
|
||||
wb = (WinBorder*)ItemAt(i);
|
||||
|
||||
printf("\t%s", wb->GetName());
|
||||
printf("\t%s", wb->Name());
|
||||
|
||||
if (wb->Feel() == B_FLOATING_SUBSET_WINDOW_FEEL)
|
||||
printf("\t%s\n", "B_FLOATING_SUBSET_WINDOW_FEEL");
|
||||
|
@ -151,7 +151,7 @@ STRACE(("~Workspace(%ld) - say bye bye\n", fID));
|
||||
*/
|
||||
void Workspace::AddWinBorder(WinBorder *winBorder)
|
||||
{
|
||||
STRACE(("W(%ld)::AddWinBorder(%s)\n", fID, winBorder?winBorder->GetName():"NULL"));
|
||||
STRACE(("W(%ld)::AddWinBorder(%s)\n", fID, winBorder?winBorder->Name():"NULL"));
|
||||
if (winBorder->Level() == B_FLOATING_APP)
|
||||
{
|
||||
// floating windows are automaticaly added when needed
|
||||
@ -180,7 +180,7 @@ STRACE(("W(%ld)::AddWinBorder(%s)\n", fID, winBorder?winBorder->GetName():"NULL"
|
||||
*/
|
||||
void Workspace::RemoveWinBorder(WinBorder *winBorder)
|
||||
{
|
||||
STRACE(("W(%ld)::RemoveWinBorder(%s)\n", fID, winBorder?winBorder->GetName():"NULL"));
|
||||
STRACE(("W(%ld)::RemoveWinBorder(%s)\n", fID, winBorder?winBorder->Name():"NULL"));
|
||||
ListData *item = HasItem(winBorder);
|
||||
if (item)
|
||||
{
|
||||
@ -272,7 +272,7 @@ window will be shown in front.
|
||||
*/
|
||||
bool Workspace::MoveToFront(WinBorder *newFront, bool doNotDisturb)
|
||||
{
|
||||
STRACE(("\nWks(%ld)::MoveToFront ~%s~ \n", fID, newFront?newFront->GetName():"NULL"));
|
||||
STRACE(("\nWks(%ld)::MoveToFront ~%s~ \n", fID, newFront?newFront->Name():"NULL"));
|
||||
if (!newFront)
|
||||
return false;
|
||||
|
||||
@ -313,7 +313,7 @@ B_NORMAL window in front of which they appear.
|
||||
*/
|
||||
bool Workspace::MoveToBack(WinBorder *newLast)
|
||||
{
|
||||
STRACE(("Wks(%ld)::MoveToBack(%s) \n", fID, newLast? newLast->GetName(): "NULL"));
|
||||
STRACE(("Wks(%ld)::MoveToBack(%s) \n", fID, newLast? newLast->Name(): "NULL"));
|
||||
if (newLast->IsHidden())
|
||||
return false;
|
||||
|
||||
@ -478,7 +478,7 @@ chosen. Same goes for focus.
|
||||
*/
|
||||
bool Workspace::HideWinBorder(WinBorder *winBorder)
|
||||
{
|
||||
STRACE(("W(%ld)::HideWinBorder(%s) \n", fID, winBorder? winBorder->GetName(): "NULL"));
|
||||
STRACE(("W(%ld)::HideWinBorder(%s) \n", fID, winBorder? winBorder->Name(): "NULL"));
|
||||
bool returnValue = false;
|
||||
int32 level = winBorder->Level();
|
||||
bool changeFront = false;
|
||||
@ -641,7 +641,7 @@ unless a modal windows steals both.
|
||||
*/
|
||||
bool Workspace::ShowWinBorder(WinBorder *winBorder, bool userBusy)
|
||||
{
|
||||
STRACE(("W(%ld)::ShowWinBorder(%s) \n", fID, winBorder? winBorder->GetName(): "NULL"));
|
||||
STRACE(("W(%ld)::ShowWinBorder(%s) \n", fID, winBorder? winBorder->Name(): "NULL"));
|
||||
bool returnValue = false;
|
||||
int32 level = winBorder->Level();
|
||||
if (level > B_SYSTEM_FIRST)
|
||||
@ -1151,7 +1151,7 @@ void Workspace::PutDefaultSettings(BMessage *msg, const uint8 &index)
|
||||
// Just in case...
|
||||
msg->RemoveName(fieldname);
|
||||
|
||||
msg->AddMessage(fieldname,&container);
|
||||
msg->AddMessage(fieldname, &container);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -1162,7 +1162,7 @@ void Workspace::PrintToStream() const
|
||||
for (ListData *item = fTopItem; item != NULL; item = item->lowerItem)
|
||||
{
|
||||
WinBorder *wb = (WinBorder*)item->layerPtr;
|
||||
printf("\tName: %s\t%s", wb->GetName(), wb->IsHidden()?"Hidden\t": "Visible\t");
|
||||
printf("\tName: %s\t%s", wb->Name(), wb->IsHidden()?"Hidden\t": "Visible\t");
|
||||
if(wb->Feel() == B_FLOATING_SUBSET_WINDOW_FEEL)
|
||||
printf("\t%s\n", "B_FLOATING_SUBSET_WINDOW_FEEL");
|
||||
if(wb->Feel() == B_FLOATING_APP_WINDOW_FEEL)
|
||||
@ -1183,8 +1183,8 @@ void Workspace::PrintToStream() const
|
||||
printf("\t%s\n", "B_SYSTEM_FIRST");
|
||||
|
||||
}
|
||||
printf("Focus Layer:\t%s\n", fFocusItem? fFocusItem->layerPtr->GetName(): "NULL");
|
||||
printf("Front Layer:\t%s\n\n", fFrontItem? fFrontItem->layerPtr->GetName(): "NULL");
|
||||
printf("Focus Layer:\t%s\n", fFocusItem? fFocusItem->layerPtr->Name(): "NULL");
|
||||
printf("Front Layer:\t%s\n\n", fFrontItem? fFrontItem->layerPtr->Name(): "NULL");
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -1194,9 +1194,9 @@ void Workspace::PrintItem(ListData *item) const
|
||||
printf("ListData members:\n");
|
||||
if(item)
|
||||
{
|
||||
printf("WinBorder:\t%s\n", item->layerPtr? item->layerPtr->GetName(): "NULL");
|
||||
printf("UpperItem:\t%s\n", item->upperItem? item->upperItem->layerPtr->GetName(): "NULL");
|
||||
printf("LowerItem:\t%s\n", item->lowerItem? item->lowerItem->layerPtr->GetName(): "NULL");
|
||||
printf("WinBorder:\t%s\n", item->layerPtr? item->layerPtr->Name(): "NULL");
|
||||
printf("UpperItem:\t%s\n", item->upperItem? item->upperItem->layerPtr->Name(): "NULL");
|
||||
printf("LowerItem:\t%s\n", item->lowerItem? item->lowerItem->layerPtr->Name(): "NULL");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user