more than one of them at the time.
* Changed ViewLayer::FindView() to FindViews() that collects all views
with the given flag set, not just the first one.
* Made ViewLayer::AttachedToWindow() and DetachFromWindow() virtual,
WorkspacesLayer now overloads them to register itself with the window and
the desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24300 a95241bf-73f2-0310-859d-f6bbb57e9c96
next window to get focus after the current one is gone. This fixes the
strange behaviour when using right-click to send the current window to
the back.
* When FFM is active, Desktop::SendWindowBehind() will now choose the
new focus window to be the one under the mouse, overriding the focus
list.
* Desktop::SendWindowBehind() will now also call _SendFakeMouseMoved()
if necessary.
* Removed Desktop::fFocusFollowsMouse; it was not used or
maintained anywhere.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24269 a95241bf-73f2-0310-859d-f6bbb57e9c96
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the last focus.
* When choosing a new focus window, this list is now used to find the
new focus window instead of just choosing the next window in the
workspace list.
* With the normal mode mouse, this shouldn't change anything, but with
focus follows mouse turned on, this will behave much better if you
don't actually move the mouse - and it also fixes bug #1886.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24234 a95241bf-73f2-0310-859d-f6bbb57e9c96
a BTextView in order to be able to display multiline
panel text (since BStringView can't handle this). However,
while they correctly set the background panel color, they
neglected to set the font style/color to that used by panel.
Fixed. This makes shutdown/restart dialogs properly color sensitive.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24226 a95241bf-73f2-0310-859d-f6bbb57e9c96
MIME type guessing.
* Now, if the specific MIME type exists, it will be chosen, if it doesn't,
the generic MIME type is chosen. If that does not exist either, the most
generic is chosen (a.k.a. "text/plain").
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24187 a95241bf-73f2-0310-859d-f6bbb57e9c96
and the net_server; the network stack now does this internally since r24170;
it worked for IPv4 only, anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24171 a95241bf-73f2-0310-859d-f6bbb57e9c96
parameter for the length of the arrays, so that even if the char/byte
counts do not match, no memory is overwritten anymore.
This fixes bug #1862; .canna obviously contains invalid UTF-8
characters, or there is a bug in StyledEdit (or deeper) and it doesn't
call BFont::GetEscapements() correctly.
* Fixed some cases of unchecked allocations in the font handling methods
of ServerApp, added TODOs to all other ones.
* Improved error code when creating a window fails.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24160 a95241bf-73f2-0310-859d-f6bbb57e9c96
without a previous call to ConfigPage, as this would fail without any notice...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24157 a95241bf-73f2-0310-859d-f6bbb57e9c96
just like Vera, but it has some more glyphs. Actually we could get rid
of Vera completely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24143 a95241bf-73f2-0310-859d-f6bbb57e9c96
used the BRect version of HideSoftwareCursor() but then called
ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
code duplication this way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
view - note though, that you must not remove a view before closing or
hiding its window for now (and that you still need to set the
kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the
specified flags set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add check whether directory to store settings exists. If not, create it.
* Use global constant (like in DefaultManager.cpp) for path/file names.
* Cleaned up a little bit and made debug output only appear in case
debugging is turned on (meaning printf->TRACE).
-> Fixes#1531.
(I added a few more error checks to the code, maybe there should be even
more...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24089 a95241bf-73f2-0310-859d-f6bbb57e9c96
was not used in case of 32 bit VESA modes. Gives a huge performance boost
for 32 bit VESA mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24084 a95241bf-73f2-0310-859d-f6bbb57e9c96
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96
entire screen when exiting the kernel debugger. It sets up a thread that sends
a message to the (currently hardcoded) desktop message looper. The desktop then
does mark the whole screen dirty which causes a full redraw.
Since interrupts need to be enabled I went with an asynchronous thread and
releasing a request sem in the add-ons' exit hook.
Added the add-on to the image as it shouldn't hurt to have it for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24025 a95241bf-73f2-0310-859d-f6bbb57e9c96
initializers before sLogFile was created in the InputServer constructor.
Even moving the log file creation to a global initializer didn't help,
since the order is not guaranteed. So I changed the code to create the
log file on the fly in the PRINT method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the net_server leaked file descriptors for every opened session.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23987 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since it didn't check if any mouse button was pressed at the time it was
called, it would still initiate a drag, and thus caused bug #1710.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23782 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Our behaviour differs a bit from how BeOS handles those windows, added a
comment to the code which explains that, and how we could change it if we
really wanted to.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23705 a95241bf-73f2-0310-859d-f6bbb57e9c96
views don't have a valid screen clipping yet. If then later we want
to invalidate the clipping of an entire hierarchie, the traversal stops
before reaching some of the child views, because the assumption was that
for any views with invalid screen clipping, their child views have invalid
screen clipping as well. Though this might cost a little performance, we
always invalidate the screen clipping of all child views, ignoring the
flag of the current view. Fixes ticket #1198 (garbled screen clipping of
E-Mail prefs and WonderBrush tool area when switching tabs).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23688 a95241bf-73f2-0310-859d-f6bbb57e9c96
in question as it used to find the view that is under the mouse (found
during a short phone session with stippi :-)). This fixes bug #1714.
* The local view clipping is still not correctly maintained by the
app_server, but that only affects the drawing now. I've added some
commented out code that give you some visual feedback on this problem
(ViewLayer::MarkAt()).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23663 a95241bf-73f2-0310-859d-f6bbb57e9c96
with an unlimited count, we just drop it and schedule the next message
in the future. This way applications won't get swamped with pulse
messages after a longer KDL session.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23647 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Move most of MIME database support out of libbe and into registrar
* Use the (async) MessageDeliverer instead of a synchronous SendMessage in _SendMonitorUpdate
This fixes a deadlock when the message port of a MIME database watching
application gets full as documented in bug #1311.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23423 a95241bf-73f2-0310-859d-f6bbb57e9c96
* If two intersecting windows didn't change their position but their
order, the dirty region wouldn't contain the region that would need
to be updated because of that order change. This fixes bug #827.
* When a hidden window was on the new workspace (but not on the old one),
its region would be included in the dirty region, but shouldn't have
been. This caused the app_server to update a larger region than
necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23398 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
mouse events would not be passed to the correct children of views with
B_DRAW_ON_CHILDREN flag set -> fixed. (fixes#1673)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23300 a95241bf-73f2-0310-859d-f6bbb57e9c96
by toggling pointers instead of assigning/transfering regions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23272 a95241bf-73f2-0310-859d-f6bbb57e9c96
* cleanup the code in a few places
* fixed a bug where the border region would not be made empty if there
was a decorator previously, but there is no new one
* slight improvement for memory footprint of WindowLayer by using bit fields
for more of the flags
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23271 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improve the placement of text in the shutdown window
* define constants for the width of the "stripe" and icon size
Thanks! Fixes#1697.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23270 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed bitmap fonts for real (applied the wrong patch last time)
* some cleanup for coding style by myself (in other places)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23269 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed rendering of certain chinese fonts
(I think it fixes rendering of bitmap fonts in general, but it should not
support rotated text AFAIKT, since that is only supported for vector fonts)
Nice work, Anthony, thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23261 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
now checks if the fOwner allocation went fine (and returns B_NO_MEMORY
in case it didn't). Since it can fail, inherited classes should call it
as well (I modified MouseInputDevice's and KeyboardInputDevice's
versions for now)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23106 a95241bf-73f2-0310-859d-f6bbb57e9c96
position on screen (fixes drawing glitches in patterns when the view
was moved on screen (for example because the parent window got moved))
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96
Update the menu_info neverthless, when setting the ui_color for menu
backgrounds. Fixes bug #550.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23070 a95241bf-73f2-0310-859d-f6bbb57e9c96
Still needs code to save the values.
Also needs a way to access them from Decorator::UIColor(), but the DesktopSettings passed to the ctor can't be cached.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23024 a95241bf-73f2-0310-859d-f6bbb57e9c96
if not. This fixes bug #323.
* Now uses find_directory() instead of hard-coded add-on paths.
* A few more error checks.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22997 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The debug_server now sends the registrar messages whenever the debug alert
is shown, and also, if the user wants to debug the team.
* In the latter case, the registrar will now cancel a shutdown process.
* Also, it will now wait with the shutdown process until the user has
acknowledged the debugger alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22926 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reduced rating of the color space - after all, the resolution is more
important.
* The EDID detailed modes are now scanned for the best mode available, this
could be done in various ways, so please report any problems you have with
it.
* Ignore resolutions below 640x350 - this should also fix bug #1615.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22908 a95241bf-73f2-0310-859d-f6bbb57e9c96
the timing of the original mode into account (I haven't tested if the computed
score makes that much sense, though).
* GetPreferredMode() now also works correctly for EDID data): it now returns
the correct status, and also constructs the mode correctly. Furthermore, it
will now search for the mode in the mode list, instead of using that mode
directly (so that it can take hardware limits into account).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22778 a95241bf-73f2-0310-859d-f6bbb57e9c96
this information in the fValidClipping flag... which should prevent
any drawing code to run if Painter is not attached properly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22736 a95241bf-73f2-0310-859d-f6bbb57e9c96
it can happen that a view's background region is outside the
framebuffer... for some weird reason, it doesn't get triggered
though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22725 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes bug #1423, the loop interface removed the default route for the
other interface (didn't happen previously, as routes were bound to devices).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22723 a95241bf-73f2-0310-859d-f6bbb57e9c96
falls within the frame buffer bounds. This should not happen, and
I am going to search for the cause next, but at least app_server
dosn't crash anymore in this context. Left a comment on my findings
so far.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22721 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should help to reduce the number of warnings imported code will throw
during compilation (helps a lot with tcpdump, for example).
* Since long is 64 bit on 64 bit platforms, we might want to think about doing
that change for the Haiku types int32 and uint32 as well.
* Fixed several occurences of hidden type problems.
* Fixed build of the stack and TCP under BeOS.
* Fixed incorrect typedef in socket_interface.h.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22643 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Named settings are only overwritten if they were an exact match (ie. it's
the very same monitor).
* The unnamed settings retrieval now has two passes, on the first it will
now ignore named settings. It will also only remove unnamed settings now.
* Added some TODO commments.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the frequency.
* Previously saved modes are no longer supported, though.
* Screen modes are now stored with the monitor info it belongs to, IOW the
app_server will now choose a mode from the settings that fit your monitor
description. Driver support is required for this to work as intended.
* The changes are completely untested at this point, though, sorry (shouldn't
harm anyone, though) :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
all window lock, reverted to standard single window lock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96
working with it. The app_server would have crashed before if a graphics driver
could directly return a preferred display mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22595 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
implemented; it now only returns wether or not the window is part of the
list specified by the index. This fixes bug #195 and #1553.
* HasInSubset() would report "true" for app-floating windows vs. modal app
windows which was wrong.
* Removed SameSubset() as it isn't needed at all.
* SubsetWorkspaces() now take the front window into account for floating
windows.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22549 a95241bf-73f2-0310-859d-f6bbb57e9c96
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
EDID info if only the latter hook is implemented, or the former returned an
error.
* Currently, the app_server should correctly set the preferred mode on start,
but no accelerant supports that yet, so it's not really tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96
of locking before processing the message (single/all window lock)
-> in most message cases, I could comment out the unlocking/locking which
switched to the different lock, because the required lock is now already held,
this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
that it doesn't need to lock the EventDispatcher for sending fake mouse
moves to windows on show/hide of windows (solves some cases of possible
dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
in DEBUG mode now
As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.
I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96
client and the server. This should fix bug #1490, but I haven't tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
at once with Tracker (eg. launching several text documents) - only the first one
would have been opened, and an error B_BAD_VALUE would have been reported for the
others:
* HandleAddApplication() did not return the correct token in case of a
pending registration; therefore, BRoster::_LaunchApp() would try to
check the registration with invalid arguments.
* HandleIsAppRegistered() put the pending registration requests into
the fIARRequestsByToken map using the wrong key, so that they could
not be found again.
* Minor cleanup (fixed indentation of not so temporary debug code).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22296 a95241bf-73f2-0310-859d-f6bbb57e9c96
by now, I feel there is too much code involved in this... I guess I should
really move this to stuff to ViewLayer::ConvertToScreenForDrawing()...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22223 a95241bf-73f2-0310-859d-f6bbb57e9c96
* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96
needs to be recalculated when the scale changes.
Also call ResyncDrawingState() in exit_state_change(). This fixes the
pen size test in FlattenTestPicture.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22215 a95241bf-73f2-0310-859d-f6bbb57e9c96
always put between window screens and modal all windows (before floating
all ones), so a BWindowScreen couldn't have menus at all.
Now, they behave more like floating app windows, just that they float above
all other application windows, such that all window feels (also BWindowScreen)
can now have menus.
* Reenabled keyboard redirection to the top most window in case it's a menu;
bug #1152 no longer applies due to the above change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22149 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the app_server launched the input_server, it would also get notified
when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
in that case (it didn't check the return value of port_buffer_size()) which
the app_server misinterpreted and quit itself... this fixes the hanging part
of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
still listed as being running. Now, the Registrar checks not just periodically
for died teams, it will also check for it when a new application registers
itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
app_server.
* MessageLooper now prints a bit more information when a port is supposed to
have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
returning the name of the semaphore of its BLocker instead of "unnamed
looper".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
have become more expensive, so maybe it is better to do what I proposed
in the ticket comments, and move the rounding of drawing command coordinates
into ViewLayer::ConvertToTopForDrawing() instead of handling it in
DrawingEngine and Painter
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96
* origin is given in "outer" coordinate system therefore if there is a
previous state it has to be transformed. Please review if this is
required in OffsetOrigin() too.
* in Transform() we have to scale relative to the view origin not (0 /
0).
- optimized SetScale: saved one division
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21993 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
* after this change, I have not spotted "left behind" cursors again, but it
might just be bad luck...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21966 a95241bf-73f2-0310-859d-f6bbb57e9c96
PicturePlayer to explain what we need to do. Don't write the
B_PIC_ENTER_STATE_CHANGE and B_PIC_ENTER_FONT_STATE ops until we fix the
problem (we don't care about them in our server side
implementation anyway). Font changes and state syncing work again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21940 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the function table, so if someone passes a smaller table, we avoid
calling invalid pointers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21939 a95241bf-73f2-0310-859d-f6bbb57e9c96
maybe this is too resource hungry, feel free to critisize... :-)
* the speedup is there, but not overwhelming
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21929 a95241bf-73f2-0310-859d-f6bbb57e9c96
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
kept in a list by ServerApp, and deleted by its destructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21924 a95241bf-73f2-0310-859d-f6bbb57e9c96
stroke/fill polygon, stroke/fill bezier. some work towards drawing of
nested pictures.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96
SELECT_UNAME_ETC_LIB with TARGET_ and introduced HAIKU_* and HOST_*
counterparts.
* Use HOST_NETWORK_LIBS for building remote_disk_server.
* Also got rid of {R5,BONE,DANO,HAIKU}_COMPATIBLE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21912 a95241bf-73f2-0310-859d-f6bbb57e9c96
* revised use of check_lock() versus do_owner_check() (do_owner_check()
is supposed to drop you into the debugger if there is no owner, otherwise
it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
app_server. I would have thought that my fix to ServerLink would have
solved the issue I was investigating, but only this commit fixes it.
Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
implementation takes the byte count, even though it looks like this is
less efficient when the glyph count is already known (I tested to
optimize it away but it was not faster)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21891 a95241bf-73f2-0310-859d-f6bbb57e9c96
Painter, that is needed to be able to tell if anti-aliasing is to be used,
since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96
this for a long time... what happens when the app_server has requested a
redraw, but the client sends some drawing commands before starting the
redraw session? This would be the case, for example, when TextViews got
notified of their parent window becomming active (they would invert the
selection outside of any update session). When there was an additional
expose event, the app_server would already have the background cleared, so
the lonely "invert" command would invert the freshly painted background. Then
the normal Draw() of the TextView would be called because of the expose event.
By the time the text was rendered, it was rendered on the inverted background,
then the normal Draw() contained another "invert" command to invert the
region of the selection. Thus inverting just the text, and the background
twice. Solution:
* introduced a special handling for drawing commands arriving between
requested update session and beginning of that session: the pending
update region is clipped from the region the client is allowed to draw in.
* fixes funny text rendering in the selected part of text views. For example
ticket #908.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21867 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed a bug in the font cache, the signature was generated in one way
(rendering type) while the initialization of the font engine could
use another way
* should fix non-antialiased straight text
* weird non-transformed text in FontDemo
* generally not using vector glyphs when it was supposed to use them (rotated
or sheared text, or non-antialiased text)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21866 a95241bf-73f2-0310-859d-f6bbb57e9c96
(fixes ticket #1367, stefano I thought you knew that I meant this in an
earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
size, not the result of the stack
* small cleanups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96
and that the previous pattern is restored after execution
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerFont::GetBoundingBoxesForStrings() (ScreenSaver no longer crashes as reported by Brian
Verre on the mailing list).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21846 a95241bf-73f2-0310-859d-f6bbb57e9c96
and then use hardware acceleration... found out this is what our
BTextView is actually using, that's why it never used hardware
acceleration for invert rect/region before. Have not tested this on
real hardware yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21843 a95241bf-73f2-0310-859d-f6bbb57e9c96
a BPicture, though I'm not yet sure if I should do it there on when
playing the picture...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96
offset works correctly. Drawing a BShape using a BPicture is currently
broken. Stephan, any insight on what it's changed about shape drawing ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96
drawing a string inside a picture and then playing that picture
triggered a debugger call. Fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96
before (although there should be much less lock contention)
* with this change, there is quite a bit of cleanup, text drawing is now
about 20% faster than before the original changes to font caching,
mostly due to turning off the kerning feature, which at the moment
gives absolutely no benefit. The correct way of doing it might be to
use kerning depending on the provided glyph spacing mode
* removed fPenLocation from Painter, the usage should be more correct now,
since it is now consistently applied before the coordinate transformation
from view to screen (also for DrawShape() now, before any view scaling
and origin offset)
* Painter no longer has it's own instance of a ServerFont, instead it uses
its AGGTextRenderer instance, which was per Painter again after the
last change, and not global anymore, made _UpdateFont() useless
* When using GlyphLayoutEngine, it supports a second pass with the same
FontCacheEntry through the introduction of a FontCacheReference. This
speeds up DrawString a little, since it needs to calculate the bounding
box for the string, and then draw the string in a second pass. This is
now done with only one FontCacheEntry lookup
* I also tried to optimize the on-the-fly conversion of UTF8->CharCode away,
since it was done four times per DrawString, but surprisingly, it proofed
to be a slight slowdown.
* introduced a shortcut in DrawingEngine::DrawString() which avoids
calculating the bounding box, we are now a tiny bit faster to figure
out that we don't need to draw any string than Dano
In the test environment (drawing to offscreen bitmap and blitting to
screen eventually), text rendering is now about 3.7 times _faster_ than Dano
text rendering (directly to screen), for untransformed text. Unfortunately
I cannot test on the same machine in accelerant using version of the test
environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21822 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed font_support folder
* ServerApp can use ServerFont::StringWidth() directly again
* more ServerFont functions implemented via GlyphLayoutEngine and
custom consumer
* extended GlyphCache data structure to hole the left/right insets
of the glyph shape between its advance width, took it from the earlier
ServerFont implementation, have not tested if that gives same result
as R5
* TODO: implement GetGylphShapes via GlyphCache, although it might not
look as clean as it does now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21805 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
private/shared.
* Made AddReference() and CountReferences() inlines.
* The registrar is now using the private Referenceable version in libbe.so.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21767 a95241bf-73f2-0310-859d-f6bbb57e9c96
'Printer Name'). In other parts of the print_server we had assumed that
printer spool directory name = printer name. So the change broke some
things.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21753 a95241bf-73f2-0310-859d-f6bbb57e9c96
It now at least frees all memory when the object is deleted. Reported by Jonas - thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21687 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the active ViewLayer is now always mirrored in the Painter instance
of a ServerWindow, so that it doesn't need to be synced on every drawing
command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
parts (ServerApp, Decorator) don't interfere with the current drawing
state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
it is actually a window message and doesn't require fCurrentLayer to
be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
deleted by client request which happened to be fCurrentLayer (I am now
handling it so that the parent becomes the current layer, could be
wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
a reply is sent in case the messages needs it (client window could
freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
Don't print a message that couldn't be written to the syslog to stdout.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21659 a95241bf-73f2-0310-859d-f6bbb57e9c96
crashed. Turns out a call I use, BFont.GetBoundingBoxesForStrings was not
implemented, and worse, there was bug in how the ServerApp read the parameters
from the link. This was easy to fix to stop app_server from crashing, but it
took me a while to figure out how to implement GetBoundingBoxesForStrings.
Anyhow I implemented an initial version which works fairly well for now. I
don't think the width is quite right, but it seems to match StringWidth(), so
I guess it is good enough for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21652 a95241bf-73f2-0310-859d-f6bbb57e9c96
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
BRegion::Exclude(clipping_rect) for each child, and instead building
one region with all children, and excluding that. RebuildClipping() is
quite a common operation and is quite slow for views with many children
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96
not need to be "set" (transfered from the "current" view to the painter)
for each singly drawing command. Now, painter is synchronized whenever
the client changes the drawing state of the current view, or when the
current view changes.
* the screen offset of the current view has become part of the Painter state,
in the PatternHandler. This fixes a bug in which moving or scrolling a view
which used patterns for drawing, resulted in visual glitches (seams in the
pattern).
NOTE: this patch is a bit work in progress, most importantly, it is not
complete with regards to text rendering. More specifically, the server
applications and other parts of the appserver might set a font on the Painter
and this might mess up the synchronization. But this happens on the Desktop's
Painter instance (only?), and so it is not a problem. I did observe some
drawing bugs with this patch though, so bug reports are welcome, particularily
how to reproduce these bugs reliably.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21643 a95241bf-73f2-0310-859d-f6bbb57e9c96
looking up the color in the pattern, this is needed because before,
patterns were always drawn with the virtual origin in screen coordinate
space, but they need to be drawn with view coordinate origin taken into
account (will be implemented in a forthcomming commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21639 a95241bf-73f2-0310-859d-f6bbb57e9c96
FontFamily.h/cpp (just for the reason that this is how we do it mostly
everywhere)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When deleting the Services handler, it will now also stop all running services,
and close the command pipe (since it's only quit when the net_server quits, that
wasn't much of a problem, though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21566 a95241bf-73f2-0310-859d-f6bbb57e9c96
interface /dev/net/... { ... }
instead of:
interface {
device /dev/net/...
...
}
This will also work with service::name, and address::family.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21556 a95241bf-73f2-0310-859d-f6bbb57e9c96
changes to settings files that were ignored (for example, watching "services" did
only work if "interfaces" existed).
* On services update, Services::_Update() accidently compared the pointers of the
service objects, instead of the objects themselves.
* Implemented comparison of address changes in service objects; IOW when you change
the addresses a service should bind itself to, but leave the rest of the service
unchanged, this will now be detected as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21555 a95241bf-73f2-0310-859d-f6bbb57e9c96
incorrect values in fSet, and fMinSocket which also resulted in select() never
to return (in would only work for settings you changed after the net_server
was run).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21551 a95241bf-73f2-0310-859d-f6bbb57e9c96
yet. Also, BBitmap::LockBits() should probably fail when the Bits() are NULL.
* The downside is that many more classes now know of each other.
* Cleaned up the work divided between the BitmapManager and the Overlay class.
* Fixed a memory leak in AS_CREATE_BITMAP in case the bitmap could not be added to
the ServerApp's bitmap list.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21512 a95241bf-73f2-0310-859d-f6bbb57e9c96
are now only enabled if there are any inbound accounts.
* BMailSettings::StatusWindowFrame() now returns some useful defaults.
* Minor cleanup.
* The MDR kit needs some serious overhaul before it can be part of R1.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21493 a95241bf-73f2-0310-859d-f6bbb57e9c96
it's own (static) method. In case setting the display mode fails, the returned mode
is now checked for validity as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21282 a95241bf-73f2-0310-859d-f6bbb57e9c96
client, when the connection is stopped. But cache the "reason" of the
notification, and join it with the next one, when B_DIRECT_START is
notified. Experimental, could be reverted.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21063 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BMallocIO. Added an additional constructor to handle a file. This is
in preparation of implementing BView::SetDiskMode().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20996 a95241bf-73f2-0310-859d-f6bbb57e9c96
* test the actually visible view area against dirty region,
(this avoids making the client window call the Draw() function of views,
even though all the drawing would get clipped on the server side)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20756 a95241bf-73f2-0310-859d-f6bbb57e9c96
reclaim and reuse of sounds ressources still to be implemented
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20742 a95241bf-73f2-0310-859d-f6bbb57e9c96
compare function with bool return value, not a -1/0/1 returning
compare function. Fixes bug #1158 (registrar crash on shutdown).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20733 a95241bf-73f2-0310-859d-f6bbb57e9c96
implemented system_beep() by sending an event to the media addon server
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20728 a95241bf-73f2-0310-859d-f6bbb57e9c96
now, at least). This feature wasn't used yet anyway, and turning it
off cures bug #1152.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20662 a95241bf-73f2-0310-859d-f6bbb57e9c96
ProcessController and PowerStatus are doing.
* Currently polls for info only - later, the stack should support listeners for
interface related changes.
* Also works under BONE (although it doesn't make much sense to use it there).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20655 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed leaking menu items in StatusReplicant::_PrepareMenu().
* Renamed private methods to have an underscore prefix.
* Some minor style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20531 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Still picture-less and thus ugly.
* It provides updated information on what the net_server is doing in terms of interface configuration.
* It is also able to show simplistic address information for configured interfaces.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20523 a95241bf-73f2-0310-859d-f6bbb57e9c96
sheared or put to "false bold"), the actual problem was resolved
with the last revision
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20480 a95241bf-73f2-0310-859d-f6bbb57e9c96
"Shutdown window didn't draw fancy gray box where closing app's icons are shown
as in BeOS."
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20395 a95241bf-73f2-0310-859d-f6bbb57e9c96
list in the other direction.
* Since WorkspacesLayer now cuts out the current window from the clipping region,
the window order was upside down; it now uses the new Workspace::GetPreviousWindow().
This fixes bug #1105.
* WorkspacesLayer::MouseDown() now also uses GetPreviousWindow() which prevents it
from needing to scan the whole window list for the top window at every click.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20382 a95241bf-73f2-0310-859d-f6bbb57e9c96
for the kernel. Added missing includes in userland code that uses the
header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20366 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
allocated memory, without telling anyone. That was causing bad things to
happen. Flattening and unflattening BPictures now works, and
consequently, printing works too. Bug #1014 is fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20285 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
debugged automatically in a consoled session, when they crash. Note,
that after a recoverable error (like a debugger() call) one can
"detach" the debugged team in gdb, "quit", and continue as if
nothing happened. 8-O
* The input server will no longer be killed when starting the debugger
in a consoled session. Not sure why it was done; it simply works as it
is now.
* Replaced all printf()s and fprintf()s by debug_printf() or TRACE(()).
The debug server prints little enough anyway. In fact only when something
crashes or an unexpected error occurs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20145 a95241bf-73f2-0310-859d-f6bbb57e9c96
invoke the debugger. At the moment the ultimate effect is the same as
before (the registrar terminates), but it does at least cause some
output in the serial debug output. And as soon as the scheduler and
keyboard stuff is fixed, I can commit my debug server changes and the
registrar should become debuggable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20136 a95241bf-73f2-0310-859d-f6bbb57e9c96
locking problems (instead of debugging the locker class).
* MultiLocker::IsReadLocked() is now only exported with DEBUG mode turned on, as
it only works correctly in this case.
* Made MultiLocker safe against B_INTERRUPTED, ie. it now just tries to lock again
instead of failing for no obvious reason.
* Removed bogus arguments to acquire_sem_etc() in MultiLocker (like B_DO_NOT_RESCHEDULE).
* Applied coding style to MultiLocker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20055 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the one of the first screen. This also solves a locking bug, as the HWInterface
is already read-locked when WorkspacesLayer::Draw() is called.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20054 a95241bf-73f2-0310-859d-f6bbb57e9c96
haiku.image. It is now created when print_server or the Printers preflet
is started.
Applied coding style.
"Flattened" some nested if statements.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20030 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes the ticket #627.
Ingo, could you review ? This check might also be needed at other places.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* libprint based drivers can now show a preview window and show progress
window while printing contributed in part by Hartmut Reh.
* Libprint and PCL6 driver bug fixes.
* Code clean-up (removed code duplications, coding style, copyright text)
Builds under Linux. Not tested under BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19882 a95241bf-73f2-0310-859d-f6bbb57e9c96
the app_server (and updated all comments that said otherwise).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19865 a95241bf-73f2-0310-859d-f6bbb57e9c96
Switcher now works as expected.
* Renamed TRoster::ActivateApp() to UpdateActiveApp(), as the app is already activated
at that point (the registrar only keeps track of it).
* BWindow::DispatchMessage() now calls the new BRoster::Private::UpdateActiveApp()
method when it receives a B_WINDOW_ACTIVATED message.
* Added BRoster::_UpdateActiveApp() which calls the new B_REG_UPDATE_ACTIVE_APP.
* Removed now unused B_REG_ACTIVATE_APP.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19857 a95241bf-73f2-0310-859d-f6bbb57e9c96
where there is either no address or MAC address [ethernet only]).
* _ConfigureInterfaces() now notices if a network device that has a configuration
is gone and memorizes this configuration.
* If a new device pops up, and there is an existing configuration for a device
no longer available, that configuration will be used for the new device, allowing
you to easily move your Haiku image to a new system without losing its network
settings - it does not yet test if the IP address is already in use in the local
network, though (in which case a configuration using DHCP would be preferrable).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19742 a95241bf-73f2-0310-859d-f6bbb57e9c96
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
Since I have no clue about AGG at this point, I just disabled rendering the glyphs;
instead, their bounding boxes will be shown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19721 a95241bf-73f2-0310-859d-f6bbb57e9c96
The problem was that the view's screen clipping was not updated if its frame did not change
because of a resized parent - but that might be needed if the new parent frame reveals a new
portion of that view.
I added a TODO so that if there is a way to test for this case, we only need to invalidate
the clipping if really needed. For now, we always do it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19695 a95241bf-73f2-0310-859d-f6bbb57e9c96
passed in, but references it. This broke drawing the workspaces window background.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19689 a95241bf-73f2-0310-859d-f6bbb57e9c96
* ServiceSocketMap now maps directly to service_address objects which now have
gotten a pointer to their owner.
* now uses listen(), and accept() for SOCK_STREAM sockets
* fMinSocket could be wrong.
* use FD_CLOEXEC on all sockets, and the communication pipe.
* removed unused service::type and service::protocol.
* if no family is specified, we now default to AF_INET.
* uses fork()/exec() to actually spawn the servers to not clobber the net_server's
input/output streams.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19663 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added a Japanese translation for this item, thanks to Koki.
Now the old queries are deleted before adding new ones, thanks to AGMS.
Though the last item was not actually a memory leak (the destructor would
eventually get all the added queries), this would cause weird behavior which I
did notice (multiple queries existed which all sent the same notifications.)
Either way, good catch AGMS :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19657 a95241bf-73f2-0310-859d-f6bbb57e9c96
of new messages so I added a new menu item to refresh the new mail query. I
wrapped the addition of the menu item in an #ifdef since it should not be
needed on Haiku.
While testing this I saw some pretty crazy behavior which I can only assume
means the R5 query notification is really, really buggy. Or the mail_daemon is
doing something weird.
Unlike the others this menu item does not have a Japanese translation and
probably doesn't need one, but if someone really wants to add it feel free :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19656 a95241bf-73f2-0310-859d-f6bbb57e9c96
a critical error, and definitely no reason to take the server and all GUI apps
down. You could also still log in remotely.
* Now opens and uses the syslog in some rare cases (should become the primary error
channel over time).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19646 a95241bf-73f2-0310-859d-f6bbb57e9c96
message, parses it, and stops/starts the services as needed - it doesn't launch
any actual servers yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19645 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Unified UTF8CountChars and UTF8ToLength and removed the latter
* Rewrote UTF8CountBytes to use the more safe algorithm from UTF8CountChars
* Removed the unsafe count_utf8_bytes() function
This should fix bug #839. Marcus can you please review?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19624 a95241bf-73f2-0310-859d-f6bbb57e9c96
a debugger call in _LaunchInputServer may be overkill, but at least you could
conceivably cleanly restart the machine in the debugger (I think.) Because
without the input_server the machine is pretty useless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19615 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be easier extendable with more classes.
* Fixed a bug in the settings that caused updated settings to be appended to the
existing ones (missing BMessage::MakeEmpty()).
* Started services system, doesn't do anything useful yet (inetd replacement).
* Fixed the bug that caused the loopback default netmask to be incorrectly chosen;
removed the temporary fix Bruno introduced before. The same bug has been in
ifconfig where I copied the code from (but wrote it there, too) :-).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19609 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Tested a bit more, and there seems to be some minor drawing problems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19568 a95241bf-73f2-0310-859d-f6bbb57e9c96
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
grayscale mode when you choose "Standard VGA mode" in the boot loader with
an unsupported graphics card (such as in Qemu).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The app_server now detects that this mode is being used, and at least correctly copies
the 32bit data to the first plane, meaning we have a monochrome output for now
(it crashed before, as Stefano reported).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19565 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BFont. You can BFont::SetFalseBoldWidth(float) a width on a
BFont object, and it will cause the glyph shapes to be run through
an AGG "contour converter" so that they become thicker or thinner.
IIRC, this is commonly referred to as "false bold". The "width" value
is the distance in pixels that the new glyph outline will be offset
from the original outline.
It would be nice if someone could look at my change to View.h with
regards to the B_FONT_ALL flag.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19547 a95241bf-73f2-0310-859d-f6bbb57e9c96
so that we can draw the window borders using parallel access too.
Seems to improve things even further, using the app_server environment
with direct accelerant access on R5 looks pretty decent now, but
of cause still far from perfect. The global font lock could actually
be the problem now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19528 a95241bf-73f2-0310-859d-f6bbb57e9c96
Seems to make some difference too. Nothing dramatic though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19527 a95241bf-73f2-0310-859d-f6bbb57e9c96
quit request and are simply removed from the list of apps to close if this
happens. This is primarily designed for the input_server.
I also corrected the MIME type of the debug_server which was causing it to be
incorrectly killed at shutdown.
I did some other clean-up and removed the code I unintentionally submitted
yesterday.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19509 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now should adhere to the specs with regard to filling the DHCP_REQUEST messages
in BOUND/RENEWAL/REBINDING states.
* Now take over the times for renewal/rebinding state from the DHCP server, if any,
or falls back to 2/3 and 5/6 of the original lease time.
* The lease time was accidently shortened twice (to compute the renewal time, in
case that was missing).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19489 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now prints out the domain name as suggested by DHCP (option 15).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19486 a95241bf-73f2-0310-859d-f6bbb57e9c96
that prints out the renewal/rebinding times as well - maybe those should be
preferred when they are there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19484 a95241bf-73f2-0310-859d-f6bbb57e9c96
For those wondering "mark_as" is the directory for the MarkAsRead and MarkAsNew
Tracker add-ons I'm planning to add (for email.) If anyone is violently
opposed to this idea, speak now.
The WorkspacesLayer change was mostly an update to existing and ifdef 0'd
code so it would compile under ifdef 1. I left those changes and just set the
ifdef back to 0 here.
The other changes below were debugging and build changes that definitely were
not needed in the repository.
The undocumented changes in the last submission include some new keyboard
shortcuts in ShowImage as well as various changes to the input server and
roster as part of my ongoing work on those. I will clean this up some more
and make another submission in a few hours.
Note to self: never submit from a high-level directory...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19480 a95241bf-73f2-0310-859d-f6bbb57e9c96
these for other people, but they wouldn't compile for me when building the
app_server test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19479 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The DHCPClient is now added to its looper before doing the negotiation, so that
it's BMessenger is already valid.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19478 a95241bf-73f2-0310-859d-f6bbb57e9c96
previous commit).
* Removed the acceptance of a missing DHCP acknowledge message.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19470 a95241bf-73f2-0310-859d-f6bbb57e9c96
the actual cause that my router didn't send an acknowledgement (qemu didn't care) :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19469 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The lease time wasn't printed correctly.
* if the DHCP acknowledge message never comes, we won't try
forever, but will just stop early and assume the IP address
we have is okay (looks like my router doesn't send DHCP_ACK).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19463 a95241bf-73f2-0310-859d-f6bbb57e9c96
currently only triggered when there is no configuration file - it can't be configured
this way yet.
All DHCP currently does is to send a UDP broadcast DHCP discover message. More to come.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19437 a95241bf-73f2-0310-859d-f6bbb57e9c96
LockExclusiveAccess() (meaning more or less access to the
frame buffer)
* extracted the AGGTextRenderer to be a global instance used
by each Painter instance (currently, it is thread safe because
of the global font lock, so there is some work left in this
regard)
* gave every ServerWindow it's own DrawingEngine instance, this
is work in progress. So far, there doesn't seem to be a regression,
but less fighting over the exclusive access to the frame buffer, now
each ServerWindow thread can draw in parallel. There is room for
improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
can only be called if HideSoftwareCursor(BRect) returned true, or
if you called the generic HideSoftwareCursor(), since it needs
to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96
was a stupid oversight, and should improve the responsiveness of the UI under load
a lot. Thanks Stefano!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
go through DrawingEngine, which had nothing to do with it in the
first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96
but use integer coordinates. These are now used in ViewLayer for the
coordinate system (layout, scrolling offset, view bitmap layout)
* modest performance improvements by inlining some very often used
methods, and by preventing to go down the entire layer tree too often,
for example InvalidateScreenClipping was always called in the deep
mode, therefor it is save to assume that the tree does not have to
be traversed as soon as the clipping is already invalid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19390 a95241bf-73f2-0310-859d-f6bbb57e9c96
or something else, but I don't think the change is bad (changed
ServerProtocol.h from a local header to a system header)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19388 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now printing to that old HP LaserJet 2100 over an even older LPR print server from R5 with the PCL5 driver and LPR transport...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19374 a95241bf-73f2-0310-859d-f6bbb57e9c96
system is shutting down.
For the protocol between the Registrar and input_server I decided to just
re-use the message constant already defined in the input server headers
(SYSTEM_SHUTTING_DOWN.)
The code in the input server to notify the InputServerDevices about the
shutdown was pretty trivial.
For the code in the Registrar I'll let some gurus review it to make sure it
fits in with the rest of the code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19289 a95241bf-73f2-0310-859d-f6bbb57e9c96
various places. Implemented SetLineMode op for BPicture, fixed shape
drawing (I accidentally broke it in the previous commit).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19264 a95241bf-73f2-0310-859d-f6bbb57e9c96
* STL allocations are guarded by a try/catch block.
* As in RecentApps, Get() did not properly populate an error condition.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19263 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The application signatures now preserve the case; this is better for querying
after the app, and has no disadvantage.
* Adding an item to the list is now guarded by a try/catch block - allocations
can fail, and the registrar shouldn't get down because of this. We need to
proof-read all of registrar (and storage kit) for this :-/
* Get() did not populate an eventual error while adding items to the provided
list (such as B_NO_MEMORY).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19261 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hopefully fixed all the problems. Reported by
Marc Flerackers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BMenuWindow now makes its menu focus view, so that it can receive key events.
* Keyboard navigation doesn't work as it should though, that is bug #670 is
still valid - there should even be another recently opened bug about this,
but Trac obviously ate it :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19152 a95241bf-73f2-0310-859d-f6bbb57e9c96
the pen size). Added scale handling. Removed duplicated AS_SETPENSIZE
handler in ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19130 a95241bf-73f2-0310-859d-f6bbb57e9c96
means that no bottomline window will be opened in case the current view is not input
method aware.
Instead, only the confirmed B_INPUT_METHOD_CHANGE event will be translated to a message
the view will understand - this message must be part of the event in the "be:translated"
member.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19116 a95241bf-73f2-0310-859d-f6bbb57e9c96
I've done all preferences apps for now, and some related.
* Some other related cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19090 a95241bf-73f2-0310-859d-f6bbb57e9c96
networking stack is reconfigured automatically.
* The previous default route is now removed before installing a new one.
* "gateway" was missing in the driver settings to BMessage conversion template,
and thus, it was only set to a default value in case there was no settings
file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19086 a95241bf-73f2-0310-859d-f6bbb57e9c96
will automatically configure the stack - without DHCP for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19084 a95241bf-73f2-0310-859d-f6bbb57e9c96
networking stack according to some settings file. Doesn't do anything beyond
that yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19082 a95241bf-73f2-0310-859d-f6bbb57e9c96
doing it here is not only superfluous, it would also cause to lose the window when switching
to a workspace where the window is not visible and back while dragging it around.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19076 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the app's Activate() method was called unsafely; the ServerApp pointer could
have become invalid in the mean time.
* when hiding a floating window (because its parent got hidden) that had focus
or even was the mouse event window (was currently dragged over the screen)
the focus was not moved to another window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19075 a95241bf-73f2-0310-859d-f6bbb57e9c96
if read or write); there are some methods that cause a locking of the font
manager (like ServerFont::SetFamilyAndStyle()).
This fixes bug #885.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19051 a95241bf-73f2-0310-859d-f6bbb57e9c96
registrar or the input_server died, you didn't get any notification before.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18970 a95241bf-73f2-0310-859d-f6bbb57e9c96
with regards to drawing bitmaps with alpha channel, instead
of ignoring the bitmap alpha channel, it is further multiplied
with the high color alpha channel, so basically, you can
use the high color alpha as a "global" alpha value to
draw the bitmap with
* removed some duplicate code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18843 a95241bf-73f2-0310-859d-f6bbb57e9c96
over the mouse cursor. The problem is actually something else:
non-straight lines extend a little past the calculated rectangle
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18842 a95241bf-73f2-0310-859d-f6bbb57e9c96
got fixed twice, any unoptimized lines were drawn at
a (0.5, 0.5) offset
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18841 a95241bf-73f2-0310-859d-f6bbb57e9c96
(this would fix the white background on disabled looking
icons if Tracker would still use B_CMAP8 icons)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18840 a95241bf-73f2-0310-859d-f6bbb57e9c96
a concurency problem in the DrawingEngine, so there is some debugging
stuff added, as well as some unnecessary locking removed there. The
problem was in Painter though, in that certain functions adjusted clipping
at the "rasterizer level", while some other functions didn't care about
that. Now the clipping is consistently set at the rasterizer level (rough
estimate to avoid scanline generation outside real clipping region bounds).
There are a number of bugs fixed by this, I'm going to find out later,
what their ticket numbers are... Mouse preflet draws the mouse now,
Backgrounds preflet draws the screen reliably... probably more, anything
to do with bitmaps, round rects and possibly ellipses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18828 a95241bf-73f2-0310-859d-f6bbb57e9c96
in several steps:
1. early pre-registration with the registrar ("I wanna launch the
app, make sure noone interferes.")
2. load the app image
3. finish pre-registration with the registrar ("I have launched
the app, here is its team ID.")
4. start app main thread
5. send "on launch" messages to the app (argv, refs, others)
If the app is already running or being launched, 1. fails with a
conclusive error code and returns the team ID and the pre-registration
token of the app. Steps 2 - 4 are skipped and only the messages are
delivered using the team ID returned by 1.
This change fixes a race condition: The failed early pre-registration
request obviously cannot return the team ID, if the other thread
launching the app has not finished step 3 yet. Thus the argv/refs
message would not get delivered and Launch() would not return the
correct team ID.
Now we wait for the pre-registration to be finished in this case, using
the former _IsAppPreRegistered() mechanism, which already provided
such a waiting feature for one request. It has been extended to
accomodate an arbitrary number of waiting requests and renamed to
_IsAppRegistered().
This fixed bug #763.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18728 a95241bf-73f2-0310-859d-f6bbb57e9c96
* additional versions of SetIcon[ForType] and GetIcon[ForType] in BMimeType
and BAppFileInfo, which handle flat vector icon data
* changes in Tracker to support scalable icons (currently broken for
non-vector icons and needs cleanup) and drawing icons correctly with alpha
channel (large parts of this work done by Michael Lotz)
If someone feels like looking over the changes, that would be much
appreciated! :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18699 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed the DesktopSettings lock itself - it's not really needed at all,
and causes some trouble with a clean locking design. This may even have
fixed bug #757, at least I couldn't reproduce it anymore.
* There is now a class for read-only access that requires you to have locked
the desktop (either read or write).
* There is now another class LockedDesktopSettings that allows you to set
settings (and only that) - when you're changing the settings, you must not
have read locked the desktop (ie. hold the single window lock). The class
will obtain a write lock, but write locks can be nested.
* Moved SetWorkspacesCount() into the Desktop class.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18646 a95241bf-73f2-0310-859d-f6bbb57e9c96
* EventDispatcher now adopts the cursor position from the HWInterface upon
assignment, so that even the initial cursor reports match the on screen
visuals.
* The message was never sent because "target" in Desktop::_SendFakeMouseMoved()
was never set.
* EventDispatcher::SendFakeMouseMoved() now accepts an EventTarget and no
longer a BMessenger (fits better to the rest of the API).
* EventDispatcher::SendFakeMouseMoved() now sends out the exit transit message
to the previous target directly (doesn't wait until the next actual mouse
move), and updates the previous target as well, so that scrolling now
works in that new window.
* This only partially fixes bug #762, though, as GetMouse() can still steal
this mouse message (BTextViews do that in WindowActivated()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18596 a95241bf-73f2-0310-859d-f6bbb57e9c96
the new workspace - this fixes bug #755. Unlike floating windows, they aren't
even redrawn :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18592 a95241bf-73f2-0310-859d-f6bbb57e9c96
ignored even if it was not visible on the previous workspace (only normal windows
can be moved this way).
This fixes bug #765.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18585 a95241bf-73f2-0310-859d-f6bbb57e9c96
have already been released again, the temporary listener was still added.
This fixes bug #727.
* No longer removes temporary listeners if there are mouse buttons left pressed; ie.
if you press two buttons at once, the listeners are now only removed after you've
released them both. This is not only more logical, it's also how BeOS behaves :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18483 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes bug #709, but it's not quite good in my opinion (Stephan, please could you review?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18050 a95241bf-73f2-0310-859d-f6bbb57e9c96
i* thus the NOTE in Painter isn't valid anymore
* in Painter::_DrawBimap() moved scale computation after potential changes to BRects
* fix typo : right => bottom. This caused a bug in Haiku Mouse preferences app
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18017 a95241bf-73f2-0310-859d-f6bbb57e9c96
* ServerApp was accessing ServerWindow::Window() (while having the app window
lock held), but in fact, there was no guarantee it already existed, or was
added to the Desktop.
* Therefore, the Window() semantics have changed to only return a window in
case the window exists *and* has been added to the desktop (the latter
constraint might be lifted again, though). Therefore, it doesn't work
for offscreen windows, and should not be used within ServerWindow code
anymore.
* This fixes bug #686 and maybe others as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17878 a95241bf-73f2-0310-859d-f6bbb57e9c96
fix binary compatibility for several classes (I missed this before)
the soft synth loads by default /boot/beos/etc/synth/big_synth.sy (which I locally linked to a General Midi sf2 bank
tested with MidiSynth 1.6 on Haiku
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17864 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed the useless parts of AGG (which are only needed for the
interactive examples)
* make sure to jam -a libagg.a to solve any linking issues
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17838 a95241bf-73f2-0310-859d-f6bbb57e9c96
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
use kWindowScreenFeel - it will set its window to full screen as long
as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
method. This class is now also used in the new BRoster::_ApplicationCrashed()
method as used in the debug_server (via BRoster::Private).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96
representing the interface for, well, MIME sniffer add-ons.
* Implemented the respective add-on manager and make use of it in
the MIME database code. Unfortunately the MIME DB code completely
lives in libbe.so and hence I had to put my code there too.
IMHO we should (one day) remove the direct (read-only) MIME DB
access from libbe and move everything into the registrar.
Currently the add-on manager supports built-in add-ons only; it
doesn't really load anything from disk ATM.
* Added a built-in text sniffer add-on to the registrar. It's based
upon the BSD file tool code.
This closes bug #250 (plain text files are identified as such, now).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17784 a95241bf-73f2-0310-859d-f6bbb57e9c96
Apparently, there was an integer overflow of some kind with BePYRO, but this version
if safe as well, and should look much better.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17716 a95241bf-73f2-0310-859d-f6bbb57e9c96
generated file from SystemKeymap.cpp to SystemKeymap.h.
* The keymap was even compiled into the input_server twice, as it was also
listed as source file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17711 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improved header output, it now looks a lot nicer.
* Fixed style issues of that header, too: replaced "s" prefix with the
correct "k" prefix.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17690 a95241bf-73f2-0310-859d-f6bbb57e9c96
smaller than the tab size. This fixes bug #642.
* There are remaining issues while resizing the window, though.
* Fixed warning.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17637 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the tab keeps the relative position when the
window is resized (could be done nicer though,
now it uses two members)
* tab offset is no longer reset in _DoLayout(), ie
when any aspect of the decorator changes...
one issue that is left is sliding the vertical tab
of kLeftTitledWindowLook windows, but there might
be more... like when the look changes or stuff like
that
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17600 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added a few very small changes to make the tab sliding work perfectly
* added a comment on the purpose of WindowLayer::fLastMousePosition and
how it is supposed to be used to have the mouse cursor stick to what
is being dragged
* TODO: the tab offset doesn't necessarily have to be on [0..1], as long
as we update it during window resizing to keep the relative position
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17577 a95241bf-73f2-0310-859d-f6bbb57e9c96
Needs some cleanup, passed values should be inside [0:1].
Need to make sure changing the title doesn't reset the tab to left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17571 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed SetViewColor() - I have no idea why it compiled before
* changed SetHidden() to make less of a difference between
the top view and other views, the clipping is now always
rebuilt
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17527 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17515 a95241bf-73f2-0310-859d-f6bbb57e9c96
it is added our removed to another view, this is
taken care of in View.cpp until we find something
better
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17511 a95241bf-73f2-0310-859d-f6bbb57e9c96
ViewLayer::SetViewBitmap() did not show the overlay, only updated it.
* Simplified overlay handling a bit, removed Overlay::Show(), and IsVisible(),
replaced Update() by Configure().
* Made similar changes in the HWInterface as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17504 a95241bf-73f2-0310-859d-f6bbb57e9c96
to bordered window (ie. VLC when switching back from full screen mode).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17503 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Overlay::SetView() no longer calls HWInterace::UpdateOverlay() if it's currently
hidden.
* ViewLayer::UpdateVisibleDeep() now calls _UpdateOverlayView() before showing
the overlay.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17489 a95241bf-73f2-0310-859d-f6bbb57e9c96
the overlay buffer changed. Found by Marcus.
As a result, the overlay window looks much smoother when moving it around (and it
even starts to move when you don't change the overlay bitmap at all...).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17484 a95241bf-73f2-0310-859d-f6bbb57e9c96
turned off - note also, that only the 32 bit mode is currently hardware accelerated!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17421 a95241bf-73f2-0310-859d-f6bbb57e9c96
in that we try really hard to let it succeed. If setting the desired mode failed,
we now try almost anything to get a working mode.
Since the kernel also knows the VESA mode, maybe we should better ask that one for
the current mode, as most drivers probably haven't got B_GET_DISPLAY_MODE implemented
in the we're using it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17355 a95241bf-73f2-0310-859d-f6bbb57e9c96
safe in the sense that it no longer clobbers fDisplayMode in case B_GET_DISPLAY_MODE
fails. This fixes bug #564 resp. #566.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17353 a95241bf-73f2-0310-859d-f6bbb57e9c96
Made sure that fDisplayMode is not modified if fAccSetDisplayMode failes,
as on my system fAccGetDisplayMode did return values that would crash
because of a virtual_width beeing 0.
Generally, this whole class is pretty broken, as the functions modify *some*
class member variables before eventually failing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17352 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #558; Cortex floating windows have the B_AVOID_FOCUS flag set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17341 a95241bf-73f2-0310-859d-f6bbb57e9c96
using the "normal" B_OP_COPY for lines and such that works more
like B_OP_OVER actually (for example, the slider in VLC will look
much better, but also other stuff)
* combined Stroke and FillEllipse() into DrawEllipse() and fixed
some longstanding issues, ellipses are now correctly placed
(aligned) and of the correct size
* removed locking in the DrawingEngine drawing functions, since
you need to have the DrawingEngine locked anyways for the
clipping to stay what it is (and that's already the case elsewhere
in the code)
* simplified ConstrainClippingRegion, the NULL version was never
useful and also locking is removed, see above
summary: slight speed improvements, cleanup and bugfixes...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17329 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The overlay options as part of BView::SetViewOverlay() are now passed over
to the graphics driver - looks like the color key stuff cannot be turned
off (at least not via the Be API).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17323 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_GET_ACCELERANT_CLONE_INFO (as that's what the caller actually wants).
Unfortunately, it's currently hard-coded to path names, that is, if there
is a driver out there that doesn't follow this quasi standard, it will
break this mechanism.
We should either change the driver interface to explicetly use path
names, or change the mechanism we're using (in BWindowScreen upwards to
the app_server) to the one as thought by Be.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17299 a95241bf-73f2-0310-859d-f6bbb57e9c96
immediately. Only if the mouse is released within a certain
time window (half a sec) and if it was not dragged (as on R5).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17285 a95241bf-73f2-0310-859d-f6bbb57e9c96
* If the window is on another workspace, the workspace will be
activated or the window will come to the current workspace
or nothing will happen depending on the windows flags. Tested
with WonderBrush, but I just now realise that it will also
fix activating a window in the Deskbar, which is on a different
workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17284 a95241bf-73f2-0310-859d-f6bbb57e9c96
children of the view in question into account. Neither
are they included in the region being copied, nor are
views overdrawn by the copied contents. Also, the update
region is calculated from the region having been copied,
so that holes from children views are invalidated
correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17268 a95241bf-73f2-0310-859d-f6bbb57e9c96
will not try to retrieve the retrace semaphore again and again
if the graphics cards doesn't support it for some reason
* disabled BScreen::WaitForRetarce() for now, since it will just
hang on ATI Radeon at least
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17266 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The Decorator are temporarily using ui_color() - this needs to be changed
to use the DesktopSettings (when the decorator stuff gets refactored); right
now, the colors are fixed.
* Added B_WINDOW_TEXT_COLOR, B_WINDOW_INACTIVE_TAB_COLOR, and
B_WINDOW_INACTIVE_TEXT_COLOR to the UI colors, B_WINDOW_TAB_COLOR is no
longer deprecated. Note, however, that not every decorator may use these
colors.
* Removed unused and wrong (ie. hard-coded paths) stuff from ServerConfig.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17236 a95241bf-73f2-0310-859d-f6bbb57e9c96
read-only area shared between the Desktop and all applications.
* Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR
etc.; ui_color() no longer needs to ask the server for these colors.
* The ui_colors are now maintained by DesktopSettings, though ColorSet is still there.
* The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie.
the app_server uses them as well.
* Desktop::Init() can now also return an error (but that is not yet accounted for).
* Cleaned up InterfaceDefs.h.
* Fixed wrong include in moreUTF8.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
AGGTextRenderer (when switching the DrawState for font stuff)
* removed unused stuff from the font signature generation that
is used to synchronize the font cache
* finally nailed that bug that made glyphs of the wrong size appear
within lines of text (the problem basically was that outside code
messed with the freetype library instance while our glyph cache
thought the library was last setup by itself)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17217 a95241bf-73f2-0310-859d-f6bbb57e9c96
that application quits; this just prevented us to see who the culprit is.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17213 a95241bf-73f2-0310-859d-f6bbb57e9c96
source file.
* An overlay is now also hidden in case its is removed from the window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96
is currently broken, mode switches probably fail or result in sudden death
(didn't try) it's good enough for Radeon cards and VLC (might work with
others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96
is managed for those bitmaps:
- the shared client memory mechanism is used to allocate a small overlay_client_data
structure that contains the actual buffer and a semaphore that you have acquire in
order to access it.
- LockBits()/UnlockBits() now have a function: you need to call them before accessing
the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
color instead of any contents (this is currently in ugly pink, but will become some
dark color later on).
* All what's missing from actually being able to use overlays now is to configure
them so that they are shown on screen. VLC will now show an empty pink window when
overlay video is enabled.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
Since ServerWindow removed itself from its ServerApp in _PrepareQuit(), it could
happen quite easily that the ServerApp was deleted before the ServerWindow - and
since deleting WindowLayer as part of that referenced the ServerApp, it crashed.
Now, adding/removing is both done by the ServerWindow in Init() respectively
the destructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17198 a95241bf-73f2-0310-859d-f6bbb57e9c96
current display_mode doesn't matter, only the one where the overlay is shown later
does.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17197 a95241bf-73f2-0310-859d-f6bbb57e9c96
created as the graphics driver does.
* Also, B_BITMAP_RESERVE_OVERLAY_CHANNEL should now work as expected.
* We're no longer using the B_OVERLAY_COUNT hook anymore - that one really
looks like a misconception to me; I don't see how it can be useful.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17196 a95241bf-73f2-0310-859d-f6bbb57e9c96
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
ViewLayer (for example, fixes NetPositive rendering
HTML with a background image)
* use BRegion pool everywhere in ViewLayer
* WindowLayer update sessions distinguish between
different reasons for the update: exposed and requested -
on expose updates, the view backgrounds are cleared
immidiately (as on R5), to keep the time previous stuff
keeps showing as short as possible, while on requested
updates, the background clearing is delayed until the
client draws something, to keep the time until the client
fills a view with content as small as possible to reduce
flickering (might need more work, could be buggy yet)
* HWInterface and DrawingEngine support delayed syncing to
the graphics hardware at least for FillRect/Region. The
speed up gained by this is minor though.
* HWInterface cursor rendering uses a bit of rounding to
avoid the slight transparent shadow around the cursor
(I don't know if it is fully correct though, at least the
shasow disappeared)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17172 a95241bf-73f2-0310-859d-f6bbb57e9c96
handled correctly.
* The path of moved styles is now updated (also when their parent directories
are moved).
* FontManager::_AddPath() can no longer crash when you leave the _newDirectory
parameter set to NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17163 a95241bf-73f2-0310-859d-f6bbb57e9c96
that it didn't reset the EventDispatcher's focus target even though the object
underneath that same pointer had change, which caused the EventDispatcher to
drop the event.
This fixes bug #416, and should fix bug #409, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17141 a95241bf-73f2-0310-859d-f6bbb57e9c96
we simply remove color data before storing the workspace color
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17130 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added support for kWindowScreenFeel (those are now on top of everything,
even menus can't disturb them).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17124 a95241bf-73f2-0310-859d-f6bbb57e9c96
necessary.
* Also, newly exposed window areas are now refreshed when a change
of feel also changed the window order.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17122 a95241bf-73f2-0310-859d-f6bbb57e9c96
window with a modal window. This also completes the fix for bug #439.
* Made some methods const that should have been const in the first place.
* Note, there is now a Desktop::_WindowHasModal() and WindowLayer::HasModal() -
the latter only works in the current workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17121 a95241bf-73f2-0310-859d-f6bbb57e9c96
all windows, and after them floating all windows. This is different from BeOS
(where floating all windows are on top of modal all windows), but the way its
now seems to be more logical. This fixes bug #453 - there remains a problem
with open menus, though, but that has to be solved differently by introducing
a new feel.
* Also, modal app windows are now blocking floating app windows.
* Simplified WindowLayer::Frontmost() and Backmost() a bit, moving more stuff
into HasInSubset().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17119 a95241bf-73f2-0310-859d-f6bbb57e9c96
the same as the normal one (one less renderer to update
the color of)
* added a special B_OP_COPY implementation for text, which
is in fact what the implementation was until now, so
just like on R5, you have to specify the correct low color
or you will see artifacts for the anti-aliased pixels
* implemented B_OP_COPY just like B_OP_OVER (only it draws
the low color too like it should). So all apps that
used B_OP_COPY to draw anything can continue to do so
without having to worry about the low color, it will
be anti-aliased against the actual background instead of
the low color (which made especially no sense when drawing
with the low color). Although this change makes it a bit
slower to use B_OP_COPY, Haiku is now much more compatible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17117 a95241bf-73f2-0310-859d-f6bbb57e9c96
though the first workspace color isn't kept between boots
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17116 a95241bf-73f2-0310-859d-f6bbb57e9c96
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed MIME type (it's no longer the same as it was in BeOS).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17012 a95241bf-73f2-0310-859d-f6bbb57e9c96
That was probably what Joshua Austin meant on the mailing list, slightly misleading, though :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16998 a95241bf-73f2-0310-859d-f6bbb57e9c96
This lightens the problem in bug #98 a bit, but doesn't completely fix it; you
still don't see any items in that list on the switch, but they now appear again
when you scroll around there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16997 a95241bf-73f2-0310-859d-f6bbb57e9c96
color differs. This fixes bug #373.
* The workspaces window is now invalidated when the workspace color is
changed, so that it shows the correct color then.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16979 a95241bf-73f2-0310-859d-f6bbb57e9c96
Note, this code needs to be reviewed for PPC; do they really work with little endian RGBA?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16960 a95241bf-73f2-0310-859d-f6bbb57e9c96
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
it only cures the symptoms, ie. bug #194 remains valid (broken file types when built
from Linux).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16954 a95241bf-73f2-0310-859d-f6bbb57e9c96
a window is closed, too (only happened when a new window was shown
before). This is done via the new Desktop::_SendFakeMouseMoved()
method. This fixes bug #342.
* The MouseFilter now always sets Desktop::fWindowUnderMouse, so that
one can differentiate between no window under mouse, and decorator
under mouse.
* EventDispatcher::SendFakeMouseMoved() now expects a BMessenger instead
of an EventTarget as target - this guarantees that it can safely be
called with any window now (instead of only the current window).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16953 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added TODO regarding the mismatch of shutdown phase names, comments,
and the actually executed actions. The phase names and comments say that
the background apps are terminated before the non-application processes,
while in reality things are done the other way around. I suppose the
latter order is correct though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16890 a95241bf-73f2-0310-859d-f6bbb57e9c96
* FillRect() doesn't use the HW acceleration if the rects
are too small (< 100 pixel area, about the sweet spot on
my box) -> the same change should be used for FillRegion as
well. (4x speed up of rendering large amounts of small rects)
* replaced dynamic allocation and freeing of blit_params and
fill_rect_params in the accalerant based HWInterfaces on the
heap with caching to make using the accelerated functions a
little less expensive
* fixed a bug in bypassing Painter for B_OP_OVER when the
pattern was B_SOLID_LOW (nothing should be rendered)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16841 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
even though we might need something similar, we can't use it (since it was
based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96
all teams in serveral server areas, and instead of having to eventually clone
them all several times in BBitmap, we now have one or more areas per team,
and BBitmap will only clone areas once if needed. As a side effect, this
method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
maintenance structures into those everyone-read-write areas, they are now
separated, so that faulty applications cannot crash the app_server this
way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
(ie. via ServerApp), per area (for overlays, not yet implemented), and using
malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
was a bit strange anyway - this closed bug #317.
* The selected window now gets a selection frame in case it can be moved.
* If the window cannot be moved, a new workspace isn't selected either.
* When choosing a workspace, the one currently selected also gets a selection
frame.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16823 a95241bf-73f2-0310-859d-f6bbb57e9c96
chose the front window as our next focus window - but this proved
to be problematic with B_AVOID_FRONT windows. Therefore, we now
simply chose the top-most window as the next focus window.
This fixes bug #281, and potentially also fixes bug #181.
* This also revealed another bug in SetFocusWindow(): when the window
to have focus already had focus, but were hidden before, the focus
did not change; if that window was subsequently removed, the app_server
would have crashed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16811 a95241bf-73f2-0310-859d-f6bbb57e9c96
in HWInterface::_DrawCursor(). Axel, even though we
understood the problem, we didn't really fix it back
then: When the sync flag was set to true in
BView::SetViewCursor(), the link was only flushed,
which means that the function still returned before the
ServerWindow thread processed the message. This means
that the race condition (the cursor being immediately
deleted after SetViewCursor returns, which might be
processed in ServerApp thread before the SetViewCursor
request in ServerWindow thread) still existed. I changed
SetViewCursor now to do a real sync (wait for the
ServerWindow reply) before returning. The alternative
would be to set the fPendingViewCursor flag in either case.
Anyhow, I could reproduce the error quite reliably before
this change, and now it is gone... here is to hoping!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16809 a95241bf-73f2-0310-859d-f6bbb57e9c96
these should be public (they don't match any basic Be naming style
anyway :-).
* Put the code that's used by the app_server where it's needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16804 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be killed. Reverted ShutdownProcess.cpp to continue to use kill_team()
instead of sending a signal.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16780 a95241bf-73f2-0310-859d-f6bbb57e9c96
windows to other workspaces so much easier that even I managed to get it
right...
* Moving windows on another workspace is now working as well.
* Fixed a positioning bug in Desktop::SetWorkspace() - was only visible in
case the window was in more than one workspace, but not in all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16777 a95241bf-73f2-0310-859d-f6bbb57e9c96
can't move them to another workspace, and you currently don't see a
window moving that is not in the current workspace. (this fixes bug #135)
* Desktop::SetWindowBehind() didn't update the WorkspacesLayer.
* Changed Desktop::MoveWindowBy() to be able to move window on any workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16776 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should fix bug #124 and makes much nicer screenhots.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16769 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Extended ConvertBits() to properly handle negative offsets and overlapping lines
* Implemented blitting the software cursor to the bitmap returned from ReadBitmap()
Note: In the future we will have to directly use the final graphics buffer for ReadBitmap() if we want DirectWindow output too (R5 includes it). I don't know how R5 handles the hardware cursor though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16766 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed and deleted) windows must not be the mouse event window (ie. while
dragging or resizing the window).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16749 a95241bf-73f2-0310-859d-f6bbb57e9c96
likewise, while the user moves a window around, programmatical moves are ignored
as well.
This fixes bug #264.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16743 a95241bf-73f2-0310-859d-f6bbb57e9c96
this saves us some locking headaches and solves a possible deadlock in
ServerApp::Activate().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16688 a95241bf-73f2-0310-859d-f6bbb57e9c96
when it's not over a view of the application.
* The application cursor is no longer applied when the mouse cursor is over
the border (or tab) of a window.
* Gave up and imitate BeOS behaviour: the mouse cursor now always get the
shape the view below dictates, ie. it will no longer fall back to the
default cursor outside the focus window.
* The window is now set to the default in case there is no window under it
at all (ie. if Tracker isn't running).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16685 a95241bf-73f2-0310-859d-f6bbb57e9c96
tab that doesn't become gray, even if another window gets focus), adopting the
R5 behaviour.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16684 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the view currently under the mouse, or the application cursor, if the view doesn't
have its own cursor (ie. it will no longer set the wrong cursor in certain situations).
* AS_DELETE_CURSOR has no longer an influence on the application cursor, as this grabs
a ref for its own use - this fixes bug #275.
* AS_SET_CURSOR no longer sets the cursor when the application is not active.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16678 a95241bf-73f2-0310-859d-f6bbb57e9c96
deleted when the local BCursor object is gone. This should fix bug #275 (ScummVM
should no longer have two cursors), not tested yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16676 a95241bf-73f2-0310-859d-f6bbb57e9c96