* make sure that the pattern used for line arrays is B_SOLID_HIGH
and that the previous pattern is restored after execution git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1002,8 +1002,13 @@ DrawingEngine::StrokeLineArray(int32 numLines,
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data = (const LineArrayData *)&(linedata[0]);
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// store current graphics state, we mess with the
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// high color and pattern...
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rgb_color oldColor = fPainter->HighColor();
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struct pattern pattern = fPainter->Pattern();
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fPainter->SetHighColor(data->color);
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fPainter->SetPattern(B_SOLID_HIGH);
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fPainter->StrokeLine(data->pt1, data->pt2);
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for (int32 i = 1; i < numLines; i++) {
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@ -1012,8 +1017,9 @@ DrawingEngine::StrokeLineArray(int32 numLines,
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fPainter->StrokeLine(data->pt1, data->pt2);
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}
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// restore correct drawing state highcolor
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// restore correct drawing state highcolor and pattern
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fPainter->SetHighColor(oldColor);
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fPainter->SetPattern(pattern);
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fGraphicsCard->Invalidate(touched);
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if (cursorTouched)
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