added TODO comment about writing an AGG Vertex Source for BShape data

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16956 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2006-04-01 16:49:18 +00:00
parent 5d0c78f416
commit b22badf221

View File

@ -516,6 +516,9 @@ Painter::DrawShape(const int32& opCount, const uint32* opList,
{
CHECK_CLIPPING
// TODO: if shapes are ever used more heavily in Haiku,
// it would be nice to use BShape data directly (write
// an AGG "VertexSource" adaptor)
agg::path_storage path;
for (int32 i = 0; i < opCount; i++) {
uint32 op = opList[i] & 0xFF000000;