The app_server now starts and restarts (if needed) the input_server. The use of

a debugger call in _LaunchInputServer may be overkill, but at least you could
conceivably cleanly restart the machine in the debugger (I think.) Because
without the input_server the machine is pretty useless.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19615 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ryan Leavengood 2006-12-23 22:59:06 +00:00
parent a06480efcb
commit 6869c8a59a
4 changed files with 51 additions and 1 deletions

View File

@ -36,8 +36,10 @@
#include <Message.h>
#include <MessageFilter.h>
#include <Region.h>
#include <Roster.h>
#include <stdio.h>
#include <string.h>
#if TEST_MODE
# include "EventStream.h"
@ -369,7 +371,12 @@ Desktop::Init()
#if TEST_MODE
gInputManager->AddStream(new InputServerStream);
#endif
fEventDispatcher.SetDesktop(this);
fEventDispatcher.SetTo(gInputManager->GetStream());
if (fEventDispatcher.InitCheck() != B_OK)
_LaunchInputServer();
fEventDispatcher.SetHWInterface(fVirtualScreen.HWInterface());
fEventDispatcher.SetMouseFilter(new MouseFilter(this));
@ -389,6 +396,19 @@ Desktop::Init()
}
void
Desktop::_LaunchInputServer()
{
BRoster roster;
status_t err = roster.Launch("application/x-vnd.Be-input_server");
if (!(err == B_OK || err == B_ALREADY_RUNNING)) {
char str[256];
sprintf(str, "Failed to launch the input server (%s)!\n", strerror(err));
debugger(str);
}
}
void
Desktop::_GetLooperName(char* name, size_t length)
{
@ -557,6 +577,12 @@ Desktop::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
break;
}
case AS_EVENT_STREAM_CLOSED:
{
_LaunchInputServer();
break;
}
case B_QUIT_REQUESTED:
// We've been asked to quit, so (for now) broadcast to all
// test apps to quit. This situation will occur only when the server

View File

@ -181,6 +181,7 @@ class Desktop : public MessageLooper, public ScreenOwner {
BPrivate::LinkSender& sender);
private:
void _LaunchInputServer();
void _SetWorkspace(int32 index);
void _ShowWindow(WindowLayer* window,
bool affectsOtherWindows = true);

View File

@ -10,12 +10,14 @@
#include "EventDispatcher.h"
#include "BitmapManager.h"
#include "Desktop.h"
#include "EventStream.h"
#include "HWInterface.h"
#include "InputManager.h"
#include "ServerBitmap.h"
#include <MessagePrivate.h>
#include <ServerProtocol.h>
#include <TokenSpace.h>
#include <Autolock.h>
@ -236,7 +238,8 @@ EventDispatcher::EventDispatcher()
fTargets(10),
fNextLatestMouseMoved(NULL),
fCursorLock("cursor loop lock"),
fHWInterface(NULL)
fHWInterface(NULL),
fDesktop(NULL)
{
}
@ -566,6 +569,13 @@ EventDispatcher::SetDragMessage(BMessage& message,
}
void
EventDispatcher::SetDesktop(Desktop* desktop)
{
fDesktop = desktop;
}
// #pragma mark - Message methods
@ -909,6 +919,15 @@ EventDispatcher::_EventLoop()
fNextLatestMouseMoved = NULL;
delete event;
}
// The loop quit, therefore no more events are coming from the input
// server, it must have died. Unset ourselves and notify the desktop.
fThread = -1;
// Needed to avoid problems with wait_for_thread in _Unset()
_Unset();
if (fDesktop)
fDesktop->PostMessage(AS_EVENT_STREAM_CLOSED);
}

View File

@ -16,6 +16,7 @@
#include <ObjectList.h>
class Desktop;
class EventStream;
class HWInterface;
class ServerBitmap;
@ -93,6 +94,8 @@ class EventDispatcher : public BLocker {
// if the mouse is not pressed, it should
// be delivered to the "current" target right away.
void SetDesktop(Desktop* desktop);
private:
status_t _Run();
void _Unset();
@ -151,6 +154,7 @@ class EventDispatcher : public BLocker {
BLocker fCursorLock;
HWInterface* fHWInterface;
Desktop* fDesktop;
};
#endif /* EVENT_DISPATCHER_H */