* separated FontStyle and FontFamily into different .h/cpp, before they shared
FontFamily.h/cpp (just for the reason that this is how we do it mostly everywhere) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
7ca97e3548
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@ -11,19 +11,12 @@
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#include "FontFamily.h"
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#include "ServerFont.h"
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#include "FontManager.h"
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#include <FontPrivate.h>
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#include FT_CACHE_H
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#include <Entry.h>
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const uint32 kInvalidFamilyFlags = ~0UL;
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static BLocker sFontLock("font lock");
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static int
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font_score(const FontStyle* style)
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@ -53,231 +46,6 @@ compare_font_styles(const FontStyle* a, const FontStyle* b)
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// #pragma mark -
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/*!
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\brief Constructor
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\param filepath path to a font file
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\param face FreeType handle for the font file after it is loaded - it will be kept open until the FontStyle is destroied
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*/
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FontStyle::FontStyle(node_ref& nodeRef, const char* path, FT_Face face)
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: //BLocker(BString("FontStyle_").Append(face->style_name).String()),
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fFreeTypeFace(face),
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fName(face->style_name),
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fPath(path),
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fNodeRef(nodeRef),
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fFamily(NULL),
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fID(0),
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fBounds(0, 0, 0, 0),
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fFace(_TranslateStyleToFace(face->style_name))
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{
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fName.Truncate(B_FONT_STYLE_LENGTH);
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// make sure this style can be found using the Be API
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fHeight.ascent = (double)face->ascender / face->units_per_EM;
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fHeight.descent = (double)-face->descender / face->units_per_EM;
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// FT2's descent numbers are negative. Be's is positive
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// FT2 doesn't provide a linegap, but according to the docs, we can
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// calculate it because height = ascending + descending + leading
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fHeight.leading = (double)(face->height - face->ascender + face->descender)
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/ face->units_per_EM;
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}
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FontStyle::~FontStyle()
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{
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// make sure the font server is ours
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if (fFamily != NULL && gFontManager->Lock()) {
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gFontManager->RemoveStyle(this);
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gFontManager->Unlock();
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}
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FT_Done_Face(fFreeTypeFace);
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}
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uint32
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FontStyle::Hash() const
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{
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return (ID() << 16) | fFamily->ID();
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}
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bool
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FontStyle::CompareTo(Hashable& other) const
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{
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// our hash values are unique (unless you have more than 65536 font families installed...)
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return Hash() == other.Hash();
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}
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bool
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FontStyle::Lock()
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{
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return sFontLock.Lock();
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}
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void
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FontStyle::Unlock()
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{
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sFontLock.Unlock();
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}
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void
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FontStyle::GetHeight(float size, font_height& height) const
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{
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height.ascent = fHeight.ascent * size;
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height.descent = fHeight.descent * size;
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height.leading = fHeight.leading * size;
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}
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/*!
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\brief Returns the path to the style's font file
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\return The style's font file path
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*/
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const char*
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FontStyle::Path() const
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{
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return fPath.Path();
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}
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/*!
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\brief Updates the path of the font style in case the style
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has been moved around.
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*/
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void
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FontStyle::UpdatePath(const node_ref& parentNodeRef)
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{
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entry_ref ref;
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ref.device = parentNodeRef.device;
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ref.directory = parentNodeRef.node;
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ref.set_name(fPath.Leaf());
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fPath.SetTo(&ref);
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}
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/*!
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\brief Unlike BFont::Flags() this returns the extra flags field as used
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in the private part of BFont.
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*/
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uint32
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FontStyle::Flags() const
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{
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uint32 flags = uint32(Direction()) << B_PRIVATE_FONT_DIRECTION_SHIFT;
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if (IsFixedWidth())
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flags |= B_IS_FIXED;
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if (TunedCount() > 0)
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flags |= B_HAS_TUNED_FONT;
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if (HasKerning())
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flags |= B_PRIVATE_FONT_HAS_KERNING;
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return flags;
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}
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/*!
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\brief Updates the given face to match the one from this style
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The specified font face often doesn't match the exact face of
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a style. This method will preserve the attributes of the face
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that this style does not alter, and will only update the
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attributes that matter to this style.
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The font renderer could then emulate the other face attributes
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taking this style as a base.
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*/
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uint16
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FontStyle::PreservedFace(uint16 face) const
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{
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// TODO: make this better
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face &= ~(B_REGULAR_FACE | B_BOLD_FACE | B_ITALIC_FACE);
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face |= Face();
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return face;
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}
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status_t
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FontStyle::UpdateFace(FT_Face face)
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{
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if (!sFontLock.IsLocked()) {
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debugger("UpdateFace() called without having locked FontStyle!");
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return B_ERROR;
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}
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// we only accept the face if it hasn't change its style
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BString name = face->style_name;
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name.Truncate(B_FONT_STYLE_LENGTH);
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if (name != fName)
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return B_BAD_VALUE;
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FT_Done_Face(fFreeTypeFace);
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fFreeTypeFace = face;
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return B_OK;
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}
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/*!
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\brief Converts an ASCII character to Unicode for the style
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\param c An ASCII character
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\return A Unicode value for the character
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*/
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// TODO: Re-enable when I understand how the FT2 Cache system changed from
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// 2.1.4 to 2.1.8
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/*
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int16
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FontStyle::ConvertToUnicode(uint16 c)
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{
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FT_Face f;
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if(FTC_Manager_LookupFace(ftmanager,(FTC_FaceID)cachedface,&f)!=0)
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return 0;
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return FT_Get_Char_Index(f,c);
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}
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*/
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void
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FontStyle::_SetFontFamily(FontFamily* family, uint16 id)
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{
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fFamily = family;
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fID = id;
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}
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uint16
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FontStyle::_TranslateStyleToFace(const char *name) const
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{
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if (name == NULL)
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return 0;
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BString string(name);
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uint16 face = 0;
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if (string.IFindFirst("bold") >= 0)
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face |= B_BOLD_FACE;
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if (string.IFindFirst("italic") >= 0
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|| string.IFindFirst("oblique") >= 0)
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face |= B_ITALIC_FACE;
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if (face == 0)
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return B_REGULAR_FACE;
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return face;
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}
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// #pragma mark -
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/*!
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\brief Constructor
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\param namestr Name of the family
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@ -326,7 +94,7 @@ FontFamily::Name() const
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/*!
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\brief Adds the style to the family
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\param face FreeType face handle used to obtain info about the font
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\param style pointer to FontStyle object to be added
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*/
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bool
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FontFamily::AddStyle(FontStyle *style)
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@ -440,7 +208,8 @@ FontFamily::GetStyle(const char *styleName) const
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FontStyle*
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FontFamily::GetStyleByID(uint16 id) const
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{
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for (int32 i = 0; i < fStyles.CountItems(); i++) {
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle* style = fStyles.ItemAt(i);
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if (style->ID() == id)
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return style;
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@ -456,7 +225,8 @@ FontFamily::GetStyleMatchingFace(uint16 face) const
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// we currently only use bold/italic/regular faces
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face &= B_BOLD_FACE | B_ITALIC_FACE | B_REGULAR_FACE;
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for (int32 i = 0; i < fStyles.CountItems(); i++) {
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle* style = fStyles.ItemAt(i);
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if (style->Face() == face)
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@ -473,7 +243,8 @@ FontFamily::Flags()
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if (fFlags == kInvalidFamilyFlags) {
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fFlags = 0;
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for (int32 i = 0; i < fStyles.CountItems(); i++) {
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle* style = fStyles.ItemAt(i);
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if (style->IsFixedWidth())
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@ -10,177 +10,12 @@
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#define FONT_FAMILY_H_
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#include <Font.h>
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#include <Locker.h>
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#include <Node.h>
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#include <ObjectList.h>
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#include <Path.h>
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#include <Rect.h>
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#include <String.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "ReferenceCounting.h"
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#include "HashTable.h"
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#include "FontStyle.h"
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struct node_ref;
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class FontFamily;
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class ServerFont;
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enum font_format {
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FONT_TRUETYPE = 0,
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FONT_TYPE_1,
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FONT_OPENTYPE,
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FONT_BDF,
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FONT_CFF,
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FONT_CID,
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FONT_PCF,
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FONT_PFR,
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FONT_SFNT,
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FONT_TYPE_42,
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FONT_WINFONT,
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};
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class FontKey : public Hashable {
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public:
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FontKey(uint16 familyID, uint16 styleID)
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: fHash(familyID | (styleID << 16UL))
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{
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}
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virtual ~FontKey() {};
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virtual uint32 Hash() const
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{ return fHash; }
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virtual bool CompareTo(Hashable& other) const
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{ return fHash == other.Hash(); }
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private:
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uint32 fHash;
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};
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/*!
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\class FontStyle FontFamily.h
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\brief Object used to represent a font style
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FontStyle objects help abstract a lot of the font engine details while
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still offering plenty of information the style in question.
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*/
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class FontStyle : public ReferenceCounting, public Hashable/*, public BLocker*/ {
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public:
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FontStyle(node_ref& nodeRef, const char* path, FT_Face face);
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virtual ~FontStyle();
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virtual uint32 Hash() const;
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virtual bool CompareTo(Hashable& other) const;
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const node_ref& NodeRef() const { return fNodeRef; }
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bool Lock();
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void Unlock();
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/*!
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\fn bool FontStyle::IsFixedWidth(void)
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\brief Determines whether the font's character width is fixed
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\return true if fixed, false if not
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*/
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bool IsFixedWidth() const
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{ return fFreeTypeFace->face_flags & FT_FACE_FLAG_FIXED_WIDTH; }
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/*!
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\fn bool FontStyle::IsScalable(void)
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\brief Determines whether the font can be scaled to any size
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\return true if scalable, false if not
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*/
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bool IsScalable() const
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{ return fFreeTypeFace->face_flags & FT_FACE_FLAG_SCALABLE; }
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/*!
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\fn bool FontStyle::HasKerning(void)
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\brief Determines whether the font has kerning information
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\return true if kerning info is available, false if not
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*/
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bool HasKerning() const
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{ return fFreeTypeFace->face_flags & FT_FACE_FLAG_KERNING; }
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/*!
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\fn bool FontStyle::HasTuned(void)
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\brief Determines whether the font contains strikes
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\return true if it has strikes included, false if not
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*/
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bool HasTuned() const
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{ return fFreeTypeFace->num_fixed_sizes > 0; }
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/*!
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\fn bool FontStyle::TunedCount(void)
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\brief Returns the number of strikes the style contains
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\return The number of strikes the style contains
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*/
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int32 TunedCount() const
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{ return fFreeTypeFace->num_fixed_sizes; }
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/*!
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\fn bool FontStyle::GlyphCount(void)
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\brief Returns the number of glyphs in the style
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\return The number of glyphs the style contains
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*/
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uint16 GlyphCount() const
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{ return fFreeTypeFace->num_glyphs; }
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/*!
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\fn bool FontStyle::CharMapCount(void)
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\brief Returns the number of character maps the style contains
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\return The number of character maps the style contains
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*/
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uint16 CharMapCount() const
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{ return fFreeTypeFace->num_charmaps; }
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const char* Name() const
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{ return fName.String(); }
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FontFamily* Family() const
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{ return fFamily; }
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uint16 ID() const
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{ return fID; }
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uint32 Flags() const;
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uint16 Face() const
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{ return fFace; }
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uint16 PreservedFace(uint16) const;
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const char* Path() const;
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void UpdatePath(const node_ref& parentNodeRef);
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void GetHeight(float size, font_height &heigth) const;
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font_direction Direction() const
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{ return B_FONT_LEFT_TO_RIGHT; }
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font_file_format FileFormat() const
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{ return B_TRUETYPE_WINDOWS; }
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FT_Face FreeTypeFace() const
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{ return fFreeTypeFace; }
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status_t UpdateFace(FT_Face face);
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// TODO: Re-enable when I understand how the FT2 Cache system changed from
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// 2.1.4 to 2.1.8
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// int16 ConvertToUnicode(uint16 c);
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private:
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friend class FontFamily;
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uint16 _TranslateStyleToFace(const char *name) const;
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void _SetFontFamily(FontFamily* family, uint16 id);
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private:
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FT_Face fFreeTypeFace;
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BString fName;
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BPath fPath;
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node_ref fNodeRef;
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FontFamily* fFamily;
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uint16 fID;
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BRect fBounds;
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font_height fHeight;
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uint16 fFace;
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};
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/*!
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\class FontFamily FontFamily.h
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\brief Class representing a collection of similar styles
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@ -189,33 +24,33 @@ class FontStyle : public ReferenceCounting, public Hashable/*, public BLocker*/
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Arial Roman, Arial Italic, Arial Bold, etc.
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*/
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class FontFamily {
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public:
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FontFamily(const char* name, uint16 id);
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virtual ~FontFamily();
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public:
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FontFamily(const char* name, uint16 id);
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virtual ~FontFamily();
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const char* Name() const;
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const char* Name() const;
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bool AddStyle(FontStyle* style);
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bool RemoveStyle(FontStyle* style);
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bool AddStyle(FontStyle* style);
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bool RemoveStyle(FontStyle* style);
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FontStyle* GetStyle(const char* style) const;
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FontStyle* GetStyleMatchingFace(uint16 face) const;
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FontStyle* GetStyleByID(uint16 face) const;
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FontStyle* GetStyle(const char* style) const;
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FontStyle* GetStyleMatchingFace(uint16 face) const;
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FontStyle* GetStyleByID(uint16 face) const;
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uint16 ID() const
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{ return fID; }
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uint32 Flags();
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uint16 ID() const
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{ return fID; }
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uint32 Flags();
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bool HasStyle(const char* style) const;
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int32 CountStyles() const;
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FontStyle* StyleAt(int32 index) const;
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bool HasStyle(const char* style) const;
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int32 CountStyles() const;
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FontStyle* StyleAt(int32 index) const;
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private:
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BString fName;
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BObjectList<FontStyle> fStyles;
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uint16 fID;
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uint16 fNextID;
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uint32 fFlags;
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BString fName;
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BObjectList<FontStyle> fStyles;
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uint16 fID;
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uint16 fNextID;
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uint32 fFlags;
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};
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#endif /* FONT_FAMILY_H_ */
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#endif // FONT_FAMILY_H_
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|
246
src/servers/app/FontStyle.cpp
Normal file
246
src/servers/app/FontStyle.cpp
Normal file
@ -0,0 +1,246 @@
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/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
|
||||
* Axel Dörfler, axeld@pinc-software.de
|
||||
*/
|
||||
|
||||
/** Classes to represent font styles and families */
|
||||
|
||||
|
||||
#include "FontFamily.h"
|
||||
#include "ServerFont.h"
|
||||
#include "FontManager.h"
|
||||
|
||||
#include <FontPrivate.h>
|
||||
|
||||
#include <Entry.h>
|
||||
|
||||
|
||||
static BLocker sFontLock("font lock");
|
||||
|
||||
|
||||
/*!
|
||||
\brief Constructor
|
||||
\param filepath path to a font file
|
||||
\param face FreeType handle for the font file after it is loaded - it will be kept open until the FontStyle is destroied
|
||||
*/
|
||||
FontStyle::FontStyle(node_ref& nodeRef, const char* path, FT_Face face)
|
||||
: //BLocker(BString("FontStyle_").Append(face->style_name).String()),
|
||||
fFreeTypeFace(face),
|
||||
fName(face->style_name),
|
||||
fPath(path),
|
||||
fNodeRef(nodeRef),
|
||||
fFamily(NULL),
|
||||
fID(0),
|
||||
fBounds(0, 0, 0, 0),
|
||||
fFace(_TranslateStyleToFace(face->style_name))
|
||||
{
|
||||
fName.Truncate(B_FONT_STYLE_LENGTH);
|
||||
// make sure this style can be found using the Be API
|
||||
|
||||
fHeight.ascent = (double)face->ascender / face->units_per_EM;
|
||||
fHeight.descent = (double)-face->descender / face->units_per_EM;
|
||||
// FT2's descent numbers are negative. Be's is positive
|
||||
|
||||
// FT2 doesn't provide a linegap, but according to the docs, we can
|
||||
// calculate it because height = ascending + descending + leading
|
||||
fHeight.leading = (double)(face->height - face->ascender + face->descender)
|
||||
/ face->units_per_EM;
|
||||
}
|
||||
|
||||
|
||||
FontStyle::~FontStyle()
|
||||
{
|
||||
// make sure the font server is ours
|
||||
if (fFamily != NULL && gFontManager->Lock()) {
|
||||
gFontManager->RemoveStyle(this);
|
||||
gFontManager->Unlock();
|
||||
}
|
||||
|
||||
FT_Done_Face(fFreeTypeFace);
|
||||
}
|
||||
|
||||
|
||||
uint32
|
||||
FontStyle::Hash() const
|
||||
{
|
||||
return (ID() << 16) | fFamily->ID();
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
FontStyle::CompareTo(Hashable& other) const
|
||||
{
|
||||
// our hash values are unique (unless you have more than 65536 font families installed...)
|
||||
return Hash() == other.Hash();
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
FontStyle::Lock()
|
||||
{
|
||||
return sFontLock.Lock();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FontStyle::Unlock()
|
||||
{
|
||||
sFontLock.Unlock();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FontStyle::GetHeight(float size, font_height& height) const
|
||||
{
|
||||
height.ascent = fHeight.ascent * size;
|
||||
height.descent = fHeight.descent * size;
|
||||
height.leading = fHeight.leading * size;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Returns the path to the style's font file
|
||||
\return The style's font file path
|
||||
*/
|
||||
const char*
|
||||
FontStyle::Path() const
|
||||
{
|
||||
return fPath.Path();
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Updates the path of the font style in case the style
|
||||
has been moved around.
|
||||
*/
|
||||
void
|
||||
FontStyle::UpdatePath(const node_ref& parentNodeRef)
|
||||
{
|
||||
entry_ref ref;
|
||||
ref.device = parentNodeRef.device;
|
||||
ref.directory = parentNodeRef.node;
|
||||
ref.set_name(fPath.Leaf());
|
||||
|
||||
fPath.SetTo(&ref);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Unlike BFont::Flags() this returns the extra flags field as used
|
||||
in the private part of BFont.
|
||||
*/
|
||||
uint32
|
||||
FontStyle::Flags() const
|
||||
{
|
||||
uint32 flags = uint32(Direction()) << B_PRIVATE_FONT_DIRECTION_SHIFT;
|
||||
|
||||
if (IsFixedWidth())
|
||||
flags |= B_IS_FIXED;
|
||||
if (TunedCount() > 0)
|
||||
flags |= B_HAS_TUNED_FONT;
|
||||
if (HasKerning())
|
||||
flags |= B_PRIVATE_FONT_HAS_KERNING;
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Updates the given face to match the one from this style
|
||||
|
||||
The specified font face often doesn't match the exact face of
|
||||
a style. This method will preserve the attributes of the face
|
||||
that this style does not alter, and will only update the
|
||||
attributes that matter to this style.
|
||||
The font renderer could then emulate the other face attributes
|
||||
taking this style as a base.
|
||||
*/
|
||||
uint16
|
||||
FontStyle::PreservedFace(uint16 face) const
|
||||
{
|
||||
// TODO: make this better
|
||||
face &= ~(B_REGULAR_FACE | B_BOLD_FACE | B_ITALIC_FACE);
|
||||
face |= Face();
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
FontStyle::UpdateFace(FT_Face face)
|
||||
{
|
||||
if (!sFontLock.IsLocked()) {
|
||||
debugger("UpdateFace() called without having locked FontStyle!");
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
// we only accept the face if it hasn't change its style
|
||||
|
||||
BString name = face->style_name;
|
||||
name.Truncate(B_FONT_STYLE_LENGTH);
|
||||
|
||||
if (name != fName)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
FT_Done_Face(fFreeTypeFace);
|
||||
fFreeTypeFace = face;
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Converts an ASCII character to Unicode for the style
|
||||
\param c An ASCII character
|
||||
\return A Unicode value for the character
|
||||
*/
|
||||
|
||||
// TODO: Re-enable when I understand how the FT2 Cache system changed from
|
||||
// 2.1.4 to 2.1.8
|
||||
/*
|
||||
int16
|
||||
FontStyle::ConvertToUnicode(uint16 c)
|
||||
{
|
||||
FT_Face f;
|
||||
if(FTC_Manager_LookupFace(ftmanager,(FTC_FaceID)cachedface,&f)!=0)
|
||||
return 0;
|
||||
|
||||
return FT_Get_Char_Index(f,c);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
void
|
||||
FontStyle::_SetFontFamily(FontFamily* family, uint16 id)
|
||||
{
|
||||
fFamily = family;
|
||||
fID = id;
|
||||
}
|
||||
|
||||
|
||||
uint16
|
||||
FontStyle::_TranslateStyleToFace(const char *name) const
|
||||
{
|
||||
if (name == NULL)
|
||||
return 0;
|
||||
|
||||
BString string(name);
|
||||
uint16 face = 0;
|
||||
|
||||
if (string.IFindFirst("bold") >= 0)
|
||||
face |= B_BOLD_FACE;
|
||||
|
||||
if (string.IFindFirst("italic") >= 0
|
||||
|| string.IFindFirst("oblique") >= 0)
|
||||
face |= B_ITALIC_FACE;
|
||||
|
||||
if (face == 0)
|
||||
return B_REGULAR_FACE;
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
|
170
src/servers/app/FontStyle.h
Normal file
170
src/servers/app/FontStyle.h
Normal file
@ -0,0 +1,170 @@
|
||||
/*
|
||||
* Copyright 2001-2006, Haiku.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* DarkWyrm <bpmagic@columbus.rr.com>
|
||||
* Axel Dörfler, axeld@pinc-software.de
|
||||
*/
|
||||
#ifndef FONT_STYLE_H_
|
||||
#define FONT_STYLE_H_
|
||||
|
||||
|
||||
#include <Font.h>
|
||||
#include <Locker.h>
|
||||
#include <Node.h>
|
||||
#include <ObjectList.h>
|
||||
#include <Path.h>
|
||||
#include <Rect.h>
|
||||
#include <String.h>
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include "ReferenceCounting.h"
|
||||
#include "HashTable.h"
|
||||
|
||||
|
||||
struct node_ref;
|
||||
class FontFamily;
|
||||
class ServerFont;
|
||||
|
||||
|
||||
class FontKey : public Hashable {
|
||||
public:
|
||||
FontKey(uint16 familyID, uint16 styleID)
|
||||
: fHash(familyID | (styleID << 16UL))
|
||||
{
|
||||
}
|
||||
virtual ~FontKey() {};
|
||||
|
||||
virtual uint32 Hash() const
|
||||
{ return fHash; }
|
||||
virtual bool CompareTo(Hashable& other) const
|
||||
{ return fHash == other.Hash(); }
|
||||
|
||||
private:
|
||||
uint32 fHash;
|
||||
};
|
||||
|
||||
|
||||
/*!
|
||||
\class FontStyle FontStyle.h
|
||||
\brief Object used to represent a font style
|
||||
|
||||
FontStyle objects help abstract a lot of the font engine details while
|
||||
still offering plenty of information the style in question.
|
||||
*/
|
||||
class FontStyle : public ReferenceCounting, public Hashable/*, public BLocker*/ {
|
||||
public:
|
||||
FontStyle(node_ref& nodeRef, const char* path, FT_Face face);
|
||||
virtual ~FontStyle();
|
||||
|
||||
virtual uint32 Hash() const;
|
||||
virtual bool CompareTo(Hashable& other) const;
|
||||
|
||||
const node_ref& NodeRef() const { return fNodeRef; }
|
||||
|
||||
bool Lock();
|
||||
void Unlock();
|
||||
|
||||
/*!
|
||||
\fn bool FontStyle::IsFixedWidth(void)
|
||||
\brief Determines whether the font's character width is fixed
|
||||
\return true if fixed, false if not
|
||||
*/
|
||||
bool IsFixedWidth() const
|
||||
{ return fFreeTypeFace->face_flags & FT_FACE_FLAG_FIXED_WIDTH; }
|
||||
/*!
|
||||
\fn bool FontStyle::IsScalable(void)
|
||||
\brief Determines whether the font can be scaled to any size
|
||||
\return true if scalable, false if not
|
||||
*/
|
||||
bool IsScalable() const
|
||||
{ return fFreeTypeFace->face_flags & FT_FACE_FLAG_SCALABLE; }
|
||||
/*!
|
||||
\fn bool FontStyle::HasKerning(void)
|
||||
\brief Determines whether the font has kerning information
|
||||
\return true if kerning info is available, false if not
|
||||
*/
|
||||
bool HasKerning() const
|
||||
{ return fFreeTypeFace->face_flags & FT_FACE_FLAG_KERNING; }
|
||||
/*!
|
||||
\fn bool FontStyle::HasTuned(void)
|
||||
\brief Determines whether the font contains strikes
|
||||
\return true if it has strikes included, false if not
|
||||
*/
|
||||
bool HasTuned() const
|
||||
{ return fFreeTypeFace->num_fixed_sizes > 0; }
|
||||
/*!
|
||||
\fn bool FontStyle::TunedCount(void)
|
||||
\brief Returns the number of strikes the style contains
|
||||
\return The number of strikes the style contains
|
||||
*/
|
||||
int32 TunedCount() const
|
||||
{ return fFreeTypeFace->num_fixed_sizes; }
|
||||
/*!
|
||||
\fn bool FontStyle::GlyphCount(void)
|
||||
\brief Returns the number of glyphs in the style
|
||||
\return The number of glyphs the style contains
|
||||
*/
|
||||
uint16 GlyphCount() const
|
||||
{ return fFreeTypeFace->num_glyphs; }
|
||||
/*!
|
||||
\fn bool FontStyle::CharMapCount(void)
|
||||
\brief Returns the number of character maps the style contains
|
||||
\return The number of character maps the style contains
|
||||
*/
|
||||
uint16 CharMapCount() const
|
||||
{ return fFreeTypeFace->num_charmaps; }
|
||||
|
||||
const char* Name() const
|
||||
{ return fName.String(); }
|
||||
FontFamily* Family() const
|
||||
{ return fFamily; }
|
||||
uint16 ID() const
|
||||
{ return fID; }
|
||||
uint32 Flags() const;
|
||||
|
||||
uint16 Face() const
|
||||
{ return fFace; }
|
||||
uint16 PreservedFace(uint16) const;
|
||||
|
||||
const char* Path() const;
|
||||
void UpdatePath(const node_ref& parentNodeRef);
|
||||
|
||||
void GetHeight(float size, font_height &heigth) const;
|
||||
font_direction Direction() const
|
||||
{ return B_FONT_LEFT_TO_RIGHT; }
|
||||
font_file_format FileFormat() const
|
||||
{ return B_TRUETYPE_WINDOWS; }
|
||||
|
||||
FT_Face FreeTypeFace() const
|
||||
{ return fFreeTypeFace; }
|
||||
|
||||
status_t UpdateFace(FT_Face face);
|
||||
|
||||
// TODO: Re-enable when I understand how the FT2 Cache system changed from
|
||||
// 2.1.4 to 2.1.8
|
||||
// int16 ConvertToUnicode(uint16 c);
|
||||
|
||||
private:
|
||||
friend class FontFamily;
|
||||
uint16 _TranslateStyleToFace(const char *name) const;
|
||||
void _SetFontFamily(FontFamily* family, uint16 id);
|
||||
|
||||
private:
|
||||
FT_Face fFreeTypeFace;
|
||||
BString fName;
|
||||
BPath fPath;
|
||||
node_ref fNodeRef;
|
||||
|
||||
FontFamily* fFamily;
|
||||
uint16 fID;
|
||||
|
||||
BRect fBounds;
|
||||
|
||||
font_height fHeight;
|
||||
uint16 fFace;
|
||||
};
|
||||
|
||||
#endif // FONT_STYLE_H_
|
@ -4,6 +4,7 @@ UseLibraryHeaders png zlib ;
|
||||
UsePrivateHeaders app graphics input interface kernel shared storage ;
|
||||
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing ] ;
|
||||
UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing Painter ] ;
|
||||
UseFreeTypeHeaders ;
|
||||
|
||||
|
||||
@ -27,6 +28,7 @@ Server app_server :
|
||||
EventStream.cpp
|
||||
FontFamily.cpp
|
||||
FontManager.cpp
|
||||
FontStyle.cpp
|
||||
HashTable.cpp
|
||||
InputManager.cpp
|
||||
IntPoint.cpp
|
||||
|
@ -65,6 +65,7 @@ SharedLibrary libhaikuappserver.so :
|
||||
DrawState.cpp
|
||||
FontFamily.cpp
|
||||
FontManager.cpp
|
||||
FontStyle.cpp
|
||||
HashTable.cpp
|
||||
IntPoint.cpp
|
||||
IntRect.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user