sorry, I couldn't resist...
* added a few very small changes to make the tab sliding work perfectly * added a comment on the purpose of WindowLayer::fLastMousePosition and how it is supposed to be used to have the mouse cursor stick to what is being dragged * TODO: the tab offset doesn't necessarily have to be on [0..1], as long as we update it during window resizing to keep the relative position git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17577 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -343,11 +343,16 @@ DefaultDecorator::SetTabLocation(float location, BRegion* updateRegion)
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STRACE(("DefaultDecorator: Set Tab Location(%.1f)\n", location));
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if (!_tabrect.IsValid())
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return false;
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if (location < 0)
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location = 0;
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if (location > (fRightBorder.right - fLeftBorder.left - _tabrect.Width()))
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location = (fRightBorder.right - fLeftBorder.left - _tabrect.Width());
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float delta = location - fTabOffset;
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if (delta == 0.0)
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return false;
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// redraw old rect (1 pix on the border also must be updated)
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BRect trect(_tabrect);
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trect.bottom++;
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@ -1575,16 +1575,16 @@ Desktop::ResizeWindowBy(WindowLayer* window, float x, float y)
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UnlockAllWindows();
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}
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void
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bool
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Desktop::SetWindowTabLocation(WindowLayer* window, float location)
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{
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if (!LockAllWindows())
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return;
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return false;
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BRegion dirty;
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window->SetTabLocation(location, dirty);
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bool changed = window->SetTabLocation(location, dirty);
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if (window->IsVisible() && dirty.CountRects() > 0) {
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if (changed && window->IsVisible() && dirty.CountRects() > 0) {
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BRegion stillAvailableOnScreen;
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_RebuildClippingForAllWindows(stillAvailableOnScreen);
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_SetBackground(stillAvailableOnScreen);
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@ -1593,6 +1593,8 @@ Desktop::SetWindowTabLocation(WindowLayer* window, float location)
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}
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UnlockAllWindows();
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return changed;
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}
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@ -111,7 +111,7 @@ class Desktop : public MessageLooper, public ScreenOwner {
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void MoveWindowBy(WindowLayer* window, float x, float y,
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int32 workspace = -1);
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void ResizeWindowBy(WindowLayer* window, float x, float y);
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void SetWindowTabLocation(WindowLayer* window, float location);
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bool SetWindowTabLocation(WindowLayer* window, float location);
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void SetWindowWorkspaces(WindowLayer* window,
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uint32 workspaces);
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@ -975,6 +975,14 @@ WindowLayer::MouseMoved(BMessage *message, BPoint where, int32* _viewToken,
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}
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BPoint delta = where - fLastMousePosition;
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// NOTE: "delta" is later used to change fLastMousePosition.
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// If for some reason no change should take effect, delta
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// is to be set to (0, 0) so that fLastMousePosition is not
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// adjusted. This way the relative mouse position to the
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// item being changed (border during resizing, tab during
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// sliding...) stays fixed when the mouse is moved so that
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// changes are taking effect again.
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// moving
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if (fIsDragging) {
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if (!(Flags() & B_NOT_MOVABLE)) {
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@ -1009,8 +1017,10 @@ WindowLayer::MouseMoved(BMessage *message, BPoint where, int32* _viewToken,
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float loc = TabLocation();
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// TODO: change to [0:1]
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loc += delta.x;
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fDesktop->SetWindowTabLocation(this, loc);
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delta.y = 0;
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if (fDesktop->SetWindowTabLocation(this, loc))
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delta.y = 0;
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else
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delta = BPoint(0, 0);
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}
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// NOTE: fLastMousePosition is currently only
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@ -1210,7 +1220,7 @@ WindowLayer::SetTabLocation(float location, BRegion& dirty)
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bool ret = false;
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if (fDecorator) {
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ret = fDecorator->SetTabLocation(location, &dirty);
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fBorderRegionValid = false;
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fBorderRegionValid = fBorderRegionValid && !ret;
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// the border very likely changed
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}
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return ret;
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