Commit Graph

35 Commits

Author SHA1 Message Date
Kristian Høgsberg
73db924ad3 gl-renderer: Use GL_UNSIGNED_SHORT for index array type
GL_UNSIGNED_INT is only supported when GL_OES_element_index_uint is
available (mesa implements that extension).  We don't need 32-bit
indices, so just use GL_UNSIGNED_SHORT.
2013-08-28 23:05:31 -07:00
Kristian Høgsberg
1c4f163c6d gl-renderer: Only check for subimage when we have extension at compile time
If weston is compiled against a gl2ext.h that doesn't have the subimage
extension, but then run against a gles2 library that does provide it,
we end up disabling the glTexImage2D falback without having the subimage
code paths compiled in.
2013-08-07 12:11:27 -07:00
Kristian Høgsberg
4722939d18 gl-renderer.c: Cast wl_resource to void * to avoid warning
The extension has been updated to take a wl_resource * now, but to avoid
warnings when compiling against older versions, just cast to void *.
2013-08-07 11:59:54 -07:00
Kristian Høgsberg
ce7a5d8794 gl-renderer: Test for GL_EXT_unpack_subimage not GL_UNPACK_ROW_LENGTH
It is defined by the mesa #include, which is just a copy of the official
Khronos header.  It's just defined in a different section than the
extension tokens.  In the mean time, the extension tokens were renamed
to add a _EXT suffix (eg GL_UNPACK_ROW_LENGTH -> GL_UNPACK_ROW_LENGTH_EXT)
and we silently failed to used the subimage extension.
2013-08-07 09:55:07 -07:00
Tomeu Vizoso
12072b6a7c gl-renderer: Add support for SHM buffers in RGB565 format 2013-08-06 16:50:51 -07:00
Ander Conselvan de Oliveira
047e9b97b3 gl-renderer: Split gl_renderer_attach() into smaller functions 2013-06-25 16:13:45 -04:00
Ander Conselvan de Oliveira
6be5f439d5 gl-renderer: Fix initial upload of SHM buffer as texture
The fix to not call glTexImage2D() on every attach does not properly
set the texture damage region appropriately when the surface has a
buffer transform with 90 or 270 degrees rotation, since it would simply
multiply the buffer dimensions by the buffer scale, but in this case
width and height are inverted.

A possible fix for this would be to add the properly transformed region
to the texture damage region. However, there is a conversion back to
buffer coordinates when doing the actual upload and the entire buffer
needs to be uploaded anyway. So we just set a flag signalling that and
handle that special case in gl_renderer_flush_damage().
2013-06-25 16:08:17 -04:00
Ander Conselvan de Oliveira
a9bf16157e gl-renderer: Track the buffer type in gl_surface_state
Checking for gs->num_images for determining the previous buffer type
when attaching is not reliable. The number of images is never cleared
in the SHM path, so after a switch from an EGL buffer to SHM, every
following attach of an SHM buffer will happen with gs->num_images > 0,
and the code will assume the previous buffer was an EGL one.

Fix this by adding a buffer_type field to gl_surface_state.
2013-06-25 16:05:12 -04:00
Kristian Høgsberg
166aeaa411 gl-renderer: Use eglQueryWaylandBufferWL for getting width and height
This gets rid of the last remaining use of struct wl_buffer.
2013-06-25 15:15:31 -04:00
Jason Ekstrand
6bd6294f4a Add a weston_buffer structure to replace wl_buffer
This commit adds a weston_buffer structure to replace wl_buffer.  This way
we can hold onto buffers by just their resource.  In order to do this, the
every renderer.attach function has to fill in the weston_buffer.width and
weston_buffer.height fields.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-06-21 23:22:30 -04:00
Sinclair Yeh
2ada748289 Avoid unnecessarily re-allocating texture buffer when the size hasn't changed.
v4:
Incorporated krh and anderco's comments.  Now adding newly allocated
buffer's dimensions to texture_damage

v3:
* Removed unnecessary parentheses
* Added check for switching from EGL image to SHM buffer
* Moved shader assignment out of IF condition

v2:
Fixed the wrong comparison

v1:
Depending on specific DRI driver implementation, glTexImage2D() with data
set to NULL may or may not re-allocate the texture buffer each time it is
called.  Unintended consequences happen if later glTexSubImage2D() is called
to only update a sub-region of the texture buffer.

I've explored moving glTexImage2D() from gl_renderer_attach() and simply
mark the texture dirty, but the current implemention seems cleaner because
I won't have to worry about calling ensure_textures() and re-assigning
gs->shader unnecessarily.
2013-06-07 00:19:13 -04:00
Daniel Stone
c228e23b05 configure.ac: Enable AC_USE_SYSTEM_EXTENSIONS
AC_USE_SYSTEM_EXTENSIONS enables _XOPEN_SOURCE, _GNU_SOURCE and similar
macros to expose the largest extent of functionality supported by the
underlying system.  This is required since these macros are often
limiting rather than merely additive, e.g. _XOPEN_SOURCE will actually
on some systems hide declarations which are not part of the X/Open spec.

Since this goes into config.h rather than the command line, ensure all
source is consistently including config.h before anything else,
including system libraries.  This doesn't need to be guarded by a
HAVE_CONFIG_H ifdef, which was only ever a hangover from the X.Org
modular transition.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>

[pq: rebased and converted more files]
2013-06-05 01:16:34 -04:00
Alexander Larsson
0b13506ecf compositor: Store modes in physical units
We changed the protocol to always list modes in physical pixel
units (not scaled). And we removed the scaled mode flag. This
just updates the DRM and X11 compositors and the gl and pixman renderers
to handle this.
2013-05-28 16:22:26 -04:00
Pekka Paalanen
4fc5dd0099 compositor: add capability CAPTURE_YFLIP
Both GL and pixman renderer (pixman probably only because GL did?)
return the screen capture image as y-flipped, therefore Weston y-flips
it again. However, the future rpi-renderer can produce only right-way-up
(non-flipped) screen captures, and does not need an y-flip.

Add a capability flag for y-flip, which the rpi-renderer will not set,
to get screen captures the right way up.

The wcap recording code needs yet another temporary buffer for the
non-flipped case, since the WCAP format is flipped, and the code
normally overwrites the input image as it compresses it. This becomes
difficult, if the compressor is supposed to flip while processing.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 16:56:58 -04:00
Pekka Paalanen
7bb6510748 compositor: add capability flag for arbitrary surface rotation
The upcoming rpi-renderer cannot handle arbitrary rotations. Introduce
Weston capability bits, and add a bit for arbitrary rotation. GL and
Pixman renderers support it.

Shell or any other module must not produce surface transformations with
rotation, if the capability bit is not set. Do not register the surface
rotation binding in desktop shell, if arbitary rotation is not
supported.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 16:46:43 -04:00
Alexander Larsson
4ea9552d05 compositor: Support output/buffer scaling
If you specify e.g. scale=2 in weston.ini an output section for the
X11 backend we automatically upscale all normal surfaces by this
amount. Additionally we respect a buffer_scale set on the buffer to
mean that the buffer is already in a scaled form.

This works with both the gl and the pixman renderer. The non-X
backends compile and work, but don't support changing the output
scale (they do downscale as needed due to buffer_scale though).

This also sends the new "scale" and "done" events on wl_output,
making clients aware of the scale.
2013-05-22 16:19:42 -04:00
Ander Conselvan de Oliveira
1ed73246ed gl-renderer: Compile shaders only when needed
Saves some start up time by not compiling specific shaders until they
are needed.
2013-05-17 11:52:25 -04:00
Kristian Høgsberg
7b9195f9d6 compositor: Move gl-renderer vertex arrays into gl-renderer.c
They were still sitting in struct weston_compositor.
2013-05-08 22:38:05 -04:00
Kristian Høgsberg
8799d41b1e compositor: Move fan_debug to gl-renderer
With the debug binding infrastructure, we can do this all inside
gl-renderer.c.
2013-05-07 10:50:09 -04:00
Kristian Høgsberg
e314875d00 input: Merge wl_seat into weston_seat 2013-05-07 09:07:43 -04:00
Scott Moreau
976a050f8f Fix memory leaks
Fix a couple leaks caught by valgrind.
2013-03-18 21:34:13 -04:00
Ander Conselvan de Oliveira
1c169ffdec gl-renderer: Use EXT_buffer_age and don't assume double buffering
Now that we have EXT_buffer_age in mesa, we should stop assuming double
buffering and use the buffer age instead.

Note: this will cause system without the extension to repaint the whole
screen every frame.
2013-03-18 21:13:52 -04:00
Ander Conselvan de Oliveira
b605c06e2a gl-renderer: Don't change the region supplied to output repaint
The core uses this region to clear from the primary plane damage the
area that was repainted. If we add the old buffer damage to that, it
may end up clearing more damage from the primary plane than it was
intended.
2013-03-18 21:13:48 -04:00
Pekka Paalanen
fe4eacf6ad gl: fix read-back format reporting in the log
weston_compositor::read_format is in Pixman values now, so comparing to
a GL value does not work. Compare to the right value.

This fix affects only the log output of the GL renderer.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-01-10 16:06:06 -05:00
Vasily Khoruzhick
52cfd61cdb renderer: introduce destroy callback
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-08 15:31:08 -05:00
Pekka Paalanen
81ee3f50c3 compositor: move texture_damage into renderer private
Only the gl_renderer uses this field.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:56:04 -05:00
Pekka Paalanen
68033ac353 compositor: move pitch into renderer private
It is not used by anything but the gl-renderer.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:55:54 -05:00
Pekka Paalanen
fb003d3457 gl: take, hold, and release a buffer reference
Instead of relying on the compositor core to keep the wl_buffer around
and unreleased, take a new reference to it in gl-renderer. This makes
sure in the future, that the gl-renderer always has the buffer at hand,
client misbehaviour excluded.

The reference is taken in the attach callback, and released in the
flush_damage callback after copy to texture, or when the next attach
callback with a different buffer occurs.

If the surface is not on the primary plane, the buffer is not released
in flush_damage. This ensures, that the buffer stays valid in case the
surface migrates to the primary plane later.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:55:36 -05:00
Pekka Paalanen
de685b8843 compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.

Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)

Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.

This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.

Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.

Compositor-drm.c is converted to use weston_buffer_reference.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:07:43 -05:00
Ander Conselvan de Oliveira
03fb4ef41e gl-renderer: Force call to glUseProgram() when activating debug binding
When redrawing surfaces, use_shader() checks if the desired shader is
already in use to avoid a call to glUseProgram(). However, once the
debug binding is activated, that same check would prevent the usage of
the recompiled shaders until something cause a different shader to be
passed to use_shader().
2012-12-03 10:30:51 -05:00
Ander Conselvan de Oliveira
0396ba204d compositor: Fix rendering with shm transformed buffers
The implementation of buffer transformation didn't handle transformed
shm buffers properly. The partial texture upload was broken since the
damage is in surface coordinates that don't necessarily match the
buffer's coordinates. It also wouldn't handle the buffer stride
properly, resulting in incorrect rendering if it didn't match the
buffer's width.

The logic used for converting texture coordinates was generalized and
moved out of the renderer, since this conversion may be useful in other
places, such as the backends.
2012-11-30 14:15:23 -05:00
Ander Conselvan de Oliveira
012b4c78c9 compositor: Implement buffer transformation
Implement the wl_surface.set_buffer_transform request. This includes
tracking the double-buffered buffer transformation parameter and making
the gl renderer able to handle transformed buffers.
2012-11-27 11:29:31 -05:00
Pekka Paalanen
326529f900 gl, rpi: consolidate print_egl_error_state()
Rename print_egl_error_state() to gl_renderer_print_egl_error_state()
and exports it.

Remove the copy of that function from the rpi backend, and call
the exported function instead.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-27 11:12:48 -05:00
Ander Conselvan de Oliveira
b8fcca915b compositor: Move buffer damage fields from weston_output to gl-renderer
Move fields current_buffer and buffer_damage out of weston_output into
gl_output_state, since they are actually specific to the renderer.

Also bring back the previous_damage field so that the screenshooter
can get the damage for the previous frame in a renderer independent
way.
2012-11-16 19:00:03 -05:00
John Kåre Alsaker
779b52ac3a Rename gles2-renderer to gl-renderer. 2012-11-13 17:06:19 -05:00