gl-renderer: Add support for SHM buffers in RGB565 format
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@ -1109,6 +1109,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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struct gl_renderer *gr = get_renderer(surface->compositor);
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struct gl_surface_state *gs = get_surface_state(surface);
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struct weston_buffer *buffer = gs->buffer_ref.buffer;
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GLenum format;
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int pixel_type;
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#ifdef GL_UNPACK_ROW_LENGTH
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pixman_box32_t *rectangles;
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@ -1133,12 +1135,28 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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if (!pixman_region32_not_empty(&gs->texture_damage))
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goto done;
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switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
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case WL_SHM_FORMAT_XRGB8888:
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case WL_SHM_FORMAT_ARGB8888:
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format = GL_BGRA_EXT;
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pixel_type = GL_UNSIGNED_BYTE;
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break;
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case WL_SHM_FORMAT_RGB565:
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format = GL_RGB;
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pixel_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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default:
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weston_log("warning: unknown shm buffer format\n");
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format = GL_BGRA_EXT;
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pixel_type = GL_UNSIGNED_BYTE;
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}
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glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
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if (!gr->has_unpack_subimage) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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glTexImage2D(GL_TEXTURE_2D, 0, format,
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gs->pitch, buffer->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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format, pixel_type,
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wl_shm_buffer_get_data(buffer->shm_buffer));
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goto done;
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@ -1154,7 +1172,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, 0, gs->pitch, buffer->height,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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format, pixel_type, data);
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goto done;
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}
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@ -1168,7 +1186,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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glPixelStorei(GL_UNPACK_SKIP_ROWS, r.y1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
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r.x2 - r.x1, r.y2 - r.y1,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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format, pixel_type, data);
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}
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#endif
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@ -1207,18 +1225,38 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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struct weston_compositor *ec = es->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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struct gl_surface_state *gs = get_surface_state(es);
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int pitch;
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buffer->shm_buffer = shm_buffer;
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buffer->width = wl_shm_buffer_get_width(shm_buffer);
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buffer->height = wl_shm_buffer_get_height(shm_buffer);
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switch (wl_shm_buffer_get_format(shm_buffer)) {
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case WL_SHM_FORMAT_XRGB8888:
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gs->shader = &gr->texture_shader_rgbx;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
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break;
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case WL_SHM_FORMAT_ARGB8888:
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gs->shader = &gr->texture_shader_rgba;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
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break;
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case WL_SHM_FORMAT_RGB565:
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gs->shader = &gr->texture_shader_rgbx;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
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break;
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default:
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weston_log("warning: unknown shm buffer format\n");
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gs->shader = &gr->texture_shader_rgba;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
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}
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/* Only allocate a texture if it doesn't match existing one.
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* If a switch from DRM allocated buffer to a SHM buffer is
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* happening, we need to allocate a new texture buffer. */
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if (wl_shm_buffer_get_stride(shm_buffer) / 4 != gs->pitch ||
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if (pitch != gs->pitch ||
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buffer->height != gs->height ||
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gs->buffer_type != BUFFER_TYPE_SHM) {
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gs->pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
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gs->pitch = pitch;
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gs->height = buffer->height;
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gs->target = GL_TEXTURE_2D;
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gs->buffer_type = BUFFER_TYPE_SHM;
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@ -1230,11 +1268,6 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gs->pitch, buffer->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
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}
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if (wl_shm_buffer_get_format(shm_buffer) == WL_SHM_FORMAT_XRGB8888)
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gs->shader = &gr->texture_shader_rgbx;
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else
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gs->shader = &gr->texture_shader_rgba;
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}
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static void
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@ -1904,6 +1937,8 @@ gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display,
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ec->capabilities |= WESTON_CAP_ROTATION_ANY;
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ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
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return 0;
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err_egl:
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