gl-renderer: Fix initial upload of SHM buffer as texture

The fix to not call glTexImage2D() on every attach does not properly
set the texture damage region appropriately when the surface has a
buffer transform with 90 or 270 degrees rotation, since it would simply
multiply the buffer dimensions by the buffer scale, but in this case
width and height are inverted.

A possible fix for this would be to add the properly transformed region
to the texture damage region. However, there is a conversion back to
buffer coordinates when doing the actual upload and the entire buffer
needs to be uploaded anyway. So we just set a flag signalling that and
handle that special case in gl_renderer_flush_damage().
This commit is contained in:
Ander Conselvan de Oliveira 2013-06-07 16:52:45 +03:00 committed by Kristian Høgsberg
parent a9bf16157e
commit 6be5f439d5

View File

@ -66,6 +66,7 @@ struct gl_surface_state {
GLuint textures[3];
int num_textures;
int needs_full_upload;
pixman_region32_t texture_damage;
EGLImageKHR images[3];
@ -1147,6 +1148,16 @@ gl_renderer_flush_damage(struct weston_surface *surface)
/* Mesa does not define GL_EXT_unpack_subimage */
glPixelStorei(GL_UNPACK_ROW_LENGTH, gs->pitch);
data = wl_shm_buffer_get_data(buffer->shm_buffer);
if (gs->needs_full_upload) {
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, gs->pitch, buffer->height,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
goto done;
}
rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
for (i = 0; i < n; i++) {
pixman_box32_t r;
@ -1164,6 +1175,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
done:
pixman_region32_fini(&gs->texture_damage);
pixman_region32_init(&gs->texture_damage);
gs->needs_full_upload = 0;
weston_buffer_reference(&gs->buffer_ref, NULL);
}
@ -1228,17 +1240,13 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
gs->height = buffer->height;
gs->target = GL_TEXTURE_2D;
gs->buffer_type = BUFFER_TYPE_SHM;
gs->needs_full_upload = 1;
ensure_textures(gs, 1);
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
gs->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
pixman_region32_union_rect(&gs->texture_damage,
&gs->texture_damage,
0, 0,
gs->pitch / es->buffer_scale,
gs->height / es->buffer_scale);
}
if (wl_shm_buffer_get_format(shm_buffer) == WL_SHM_FORMAT_XRGB8888)