compositor: Move gl-renderer vertex arrays into gl-renderer.c
They were still sitting in struct weston_compositor.
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659f2adacf
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@ -2072,10 +2072,6 @@ weston_compositor_shutdown(struct weston_compositor *ec)
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weston_plane_release(&ec->primary_plane);
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wl_array_release(&ec->vertices);
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wl_array_release(&ec->indices);
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wl_array_release(&ec->vtxcnt);
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wl_event_loop_destroy(ec->input_loop);
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}
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@ -523,9 +523,6 @@ struct weston_compositor {
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int idle_time; /* timeout, s */
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/* Repaint state. */
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struct wl_array vertices;
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struct wl_array indices; /* only used in compositor-wayland */
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struct wl_array vtxcnt;
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struct weston_plane primary_plane;
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uint32_t focus;
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@ -84,6 +84,10 @@ struct gl_renderer {
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int32_t width, height;
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} border;
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struct wl_array vertices;
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struct wl_array indices; /* only used in compositor-wayland */
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struct wl_array vtxcnt;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
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PFNEGLCREATEIMAGEKHRPROC create_image;
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PFNEGLDESTROYIMAGEKHRPROC destroy_image;
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@ -531,6 +535,7 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
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{
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struct gl_surface_state *gs = get_surface_state(es);
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struct weston_compositor *ec = es->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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GLfloat *v, inv_width, inv_height;
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unsigned int *vtxcnt, nvtx = 0;
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pixman_box32_t *rects, *surf_rects;
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@ -542,8 +547,8 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
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/* worst case we can have 8 vertices per rect (ie. clipped into
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* an octagon):
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*/
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v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
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vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
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v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
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vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
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inv_width = 1.0 / gs->pitch;
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@ -660,12 +665,12 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
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* coordinates. texture_region() will iterate over all pairs of
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* rectangles from both regions, compute the intersection
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* polygon for each pair, and store it as a triangle fan if
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* it has a non-zero area (at least 3 vertices, actually).
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* it has a non-zero area (at least 3 vertices1, actually).
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*/
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nfans = texture_region(es, region, surf_region);
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v = ec->vertices.data;
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vtxcnt = ec->vtxcnt.data;
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v = gr->vertices.data;
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vtxcnt = gr->vtxcnt.data;
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/* position: */
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
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@ -685,8 +690,8 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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ec->vertices.size = 0;
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ec->vtxcnt.size = 0;
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gr->vertices.size = 0;
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gr->vtxcnt.size = 0;
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}
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static int
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@ -863,8 +868,8 @@ texture_border(struct weston_output *output)
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v[3] = 1.0;
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n = 8;
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d = wl_array_add(&ec->vertices, n * 16 * sizeof *d);
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p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
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d = wl_array_add(&gr->vertices, n * 16 * sizeof *d);
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p = wl_array_add(&gr->indices, n * 6 * sizeof *p);
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k = 0;
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for (i = 0; i < 3; i++)
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@ -931,20 +936,20 @@ draw_border(struct weston_output *output)
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, gr->border.texture);
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v = ec->vertices.data;
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v = gr->vertices.data;
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawElements(GL_TRIANGLES, n * 6,
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GL_UNSIGNED_INT, ec->indices.data);
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GL_UNSIGNED_INT, gr->indices.data);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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ec->vertices.size = 0;
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ec->indices.size = 0;
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gr->vertices.size = 0;
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gr->indices.size = 0;
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}
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static void
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@ -1710,6 +1715,10 @@ gl_renderer_destroy(struct weston_compositor *ec)
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eglTerminate(gr->egl_display);
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eglReleaseThread();
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wl_array_release(&gr->vertices);
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wl_array_release(&gr->indices);
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wl_array_release(&gr->vtxcnt);
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free(gr);
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}
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