compositor: move texture_damage into renderer private

Only the gl_renderer uses this field.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This commit is contained in:
Pekka Paalanen 2012-12-04 15:58:16 +02:00 committed by Kristian Høgsberg
parent 68033ac353
commit 81ee3f50c3
3 changed files with 9 additions and 10 deletions

View File

@ -228,8 +228,6 @@ weston_surface_create(struct weston_compositor *compositor)
return NULL;
}
pixman_region32_init(&surface->texture_damage);
surface->buffer_transform = WL_OUTPUT_TRANSFORM_NORMAL;
surface->pending.buffer_transform = surface->buffer_transform;
surface->output = NULL;
@ -864,7 +862,6 @@ destroy_surface(struct wl_resource *resource)
weston_buffer_reference(&surface->buffer_ref, NULL);
pixman_region32_fini(&surface->texture_damage);
compositor->renderer->destroy_surface(surface);
pixman_region32_fini(&surface->transform.boundingbox);

View File

@ -383,7 +383,6 @@ struct weston_region {
struct weston_surface {
struct wl_surface surface;
struct weston_compositor *compositor;
pixman_region32_t texture_damage;
pixman_region32_t clip;
pixman_region32_t damage;
pixman_region32_t opaque;

View File

@ -58,6 +58,7 @@ struct gl_surface_state {
GLuint textures[3];
int num_textures;
pixman_region32_t texture_damage;
EGLImageKHR images[3];
GLenum target;
@ -1050,8 +1051,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
int i, n;
#endif
pixman_region32_union(&surface->texture_damage,
&surface->texture_damage, &surface->damage);
pixman_region32_union(&gs->texture_damage,
&gs->texture_damage, &surface->damage);
if (!buffer)
return;
@ -1064,7 +1065,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
if (surface->plane != &surface->compositor->primary_plane)
return;
if (!pixman_region32_not_empty(&surface->texture_damage))
if (!pixman_region32_not_empty(&gs->texture_damage))
goto done;
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
@ -1082,7 +1083,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
/* Mesa does not define GL_EXT_unpack_subimage */
glPixelStorei(GL_UNPACK_ROW_LENGTH, gs->pitch);
data = wl_shm_buffer_get_data(buffer);
rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
for (i = 0; i < n; i++) {
pixman_box32_t r;
@ -1097,8 +1098,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
#endif
done:
pixman_region32_fini(&surface->texture_damage);
pixman_region32_init(&surface->texture_damage);
pixman_region32_fini(&gs->texture_damage);
pixman_region32_init(&gs->texture_damage);
weston_buffer_reference(&gs->buffer_ref, NULL);
}
@ -1248,6 +1249,7 @@ gl_renderer_create_surface(struct weston_surface *surface)
*/
gs->pitch = 1;
pixman_region32_init(&gs->texture_damage);
surface->renderer_state = gs;
return 0;
@ -1266,6 +1268,7 @@ gl_renderer_destroy_surface(struct weston_surface *surface)
gr->destroy_image(gr->egl_display, gs->images[i]);
weston_buffer_reference(&gs->buffer_ref, NULL);
pixman_region32_fini(&gs->texture_damage);
free(gs);
}