compositor: move texture_damage into renderer private
Only the gl_renderer uses this field. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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68033ac353
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81ee3f50c3
@ -228,8 +228,6 @@ weston_surface_create(struct weston_compositor *compositor)
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return NULL;
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}
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pixman_region32_init(&surface->texture_damage);
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surface->buffer_transform = WL_OUTPUT_TRANSFORM_NORMAL;
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surface->pending.buffer_transform = surface->buffer_transform;
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surface->output = NULL;
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@ -864,7 +862,6 @@ destroy_surface(struct wl_resource *resource)
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weston_buffer_reference(&surface->buffer_ref, NULL);
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pixman_region32_fini(&surface->texture_damage);
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compositor->renderer->destroy_surface(surface);
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pixman_region32_fini(&surface->transform.boundingbox);
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@ -383,7 +383,6 @@ struct weston_region {
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struct weston_surface {
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struct wl_surface surface;
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struct weston_compositor *compositor;
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pixman_region32_t texture_damage;
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pixman_region32_t clip;
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pixman_region32_t damage;
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pixman_region32_t opaque;
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@ -58,6 +58,7 @@ struct gl_surface_state {
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GLuint textures[3];
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int num_textures;
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pixman_region32_t texture_damage;
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EGLImageKHR images[3];
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GLenum target;
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@ -1050,8 +1051,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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int i, n;
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#endif
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pixman_region32_union(&surface->texture_damage,
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&surface->texture_damage, &surface->damage);
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pixman_region32_union(&gs->texture_damage,
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&gs->texture_damage, &surface->damage);
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if (!buffer)
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return;
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@ -1064,7 +1065,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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if (surface->plane != &surface->compositor->primary_plane)
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return;
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if (!pixman_region32_not_empty(&surface->texture_damage))
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if (!pixman_region32_not_empty(&gs->texture_damage))
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goto done;
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glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
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@ -1082,7 +1083,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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/* Mesa does not define GL_EXT_unpack_subimage */
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glPixelStorei(GL_UNPACK_ROW_LENGTH, gs->pitch);
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data = wl_shm_buffer_get_data(buffer);
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rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
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rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
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for (i = 0; i < n; i++) {
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pixman_box32_t r;
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@ -1097,8 +1098,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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#endif
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done:
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pixman_region32_fini(&surface->texture_damage);
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pixman_region32_init(&surface->texture_damage);
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pixman_region32_fini(&gs->texture_damage);
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pixman_region32_init(&gs->texture_damage);
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weston_buffer_reference(&gs->buffer_ref, NULL);
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}
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@ -1248,6 +1249,7 @@ gl_renderer_create_surface(struct weston_surface *surface)
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*/
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gs->pitch = 1;
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pixman_region32_init(&gs->texture_damage);
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surface->renderer_state = gs;
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return 0;
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@ -1266,6 +1268,7 @@ gl_renderer_destroy_surface(struct weston_surface *surface)
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gr->destroy_image(gr->egl_display, gs->images[i]);
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weston_buffer_reference(&gs->buffer_ref, NULL);
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pixman_region32_fini(&gs->texture_damage);
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free(gs);
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}
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