raysan5
70e0070a85
Reviewed window initialization
...
In case graphic device could not be created it returns false instead of
failing with an error tracelog (and consequently closing the program).
Window initialization success could be checked with new function
IsWindowReady()
2018-02-04 12:26:28 +01:00
Ahmad Fatoum
26c9176a14
Return false from InitWindow if glfwInit or glfwCreateWindow fails
...
You can't do much with raylib if glfwInit or glfwCreateWindow fails,
currently it just exits by means of TraceLog(LOG_ERROR.
User code, however, might want to fall back to a text-only UI
or display a warning if raylib can't be used.
2018-02-03 14:53:58 +01:00
Ahmad Fatoum
44cd4faf83
exit(3), don't crash, when glfwCreateWindow fails
...
glfwSetWindowPos was called on a NULL window, triggering an assert
inside GLFW. Check for failure and exit cleanly by means of
TraceLog(LOG_ERROR instead.
2018-02-03 14:46:26 +01:00
Ray
1d5fbef93d
Clear fbo for drawing
...
Just in case ClearBackground() is not used after BeginTextureMode(), it clears fbo to color defined by previous ClearBackground()
2018-01-26 11:49:00 +01:00
Ray
750323da53
Merge branch 'develop' into testing_uwp
2018-01-19 11:41:51 +01:00
Ray
fcb0cae605
Use busy wait loop
...
If not using busy wait loop, linkage with WINMM in Windows platform is
required
2018-01-07 23:55:23 +01:00
raysan5
b760f16f9b
Reviewed framebuffers cleaning
...
Issues when dealing with FBOs
2018-01-06 02:43:38 +01:00
raysan5
1a82e1ab26
Added function GetFileName()
...
Review comments
2018-01-02 02:26:05 +01:00
raysan5
e69424c86f
Reviewed text input
2017-12-31 23:50:22 +01:00
raysan5
e517d8fd16
Added function SetTraceLogTypes()
...
Trace log messages could be configured with this function to select wich
ones are shown
2017-12-24 16:47:33 +01:00
raysan5
e574428343
Some formatting tweaks
2017-12-24 16:12:52 +01:00
Ray San
5290390494
Expose GetTime() function to users
...
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19 14:06:54 +01:00
Ray
bc6ae93a48
Added some comments on GetTime()
...
Reviewing GetTime() functionality
2017-12-18 00:06:57 +01:00
Ray San
53ad53d051
Manually review previous PR
2017-12-15 13:44:31 +01:00
user
2affac820e
make raylib not clash with windows-header
2017-12-14 11:52:45 +01:00
user
48d0c93ace
make GetTime available to user of library
2017-12-14 11:50:35 +01:00
user
a7f2fedbfb
compilefix for function declaration (win only)
2017-12-14 11:45:47 +01:00
user
08fc886afd
added proper define checks for png-save if it's disabled
2017-12-14 11:40:08 +01:00
Ahmad Fatoum
203b2f65d1
Fix typo in preprocessor macro
2017-12-10 21:11:04 +01:00
Ray San
3b5a26099e
Removed OpenAL Soft dependency on building
...
OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
Ray
54d0acc3b6
Change version number for develop
...
Updated raylib version to 1.9-dev for development pourposes.
Next raylib version is planned to implement a big amount of changes, so
the version bump.
2017-12-05 00:05:05 +01:00
Ahmad Fatoum
899e1fbd94
Avoid duplicate definition of feature macro
...
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.
Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
...
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
Ray San
b6b58991e6
Working on UWP support
...
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Ray San
244007a99b
Review Fade() functionality
2017-11-03 12:41:03 +01:00
Ray San
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
Ray
743cc6add6
Review new build platform: FreeBSD
...
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
Ray San
144b0ed695
Renamed gif writting library
2017-10-02 13:06:04 +02:00
Ray San
c45eeb8024
Code tweaks and comments for Android
2017-09-29 13:56:37 +02:00
raysan5
f3f6d3fd8e
Added new functions
...
SetWindowTitle()
GetExtension()
2017-09-08 09:35:54 +02:00
raysan5
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
raysan5
a766e2c480
Updated Vector math to new naming
2017-07-22 22:15:50 +02:00
raysan5
cbb134946c
Corrected GetMouseRay() and rlUnproject()
...
Now it works great with reviewed maths
2017-07-22 11:02:40 +02:00
raysan5
00d2768bc9
Corrected bug on MatrixPerspective()
...
Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
e52032f646
Complete review of raymath
...
Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
38d9fcb08e
Moved some functions to raymath
...
Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
84aff31973
MatrixPerspective() angle required in radians
...
Consistent with similar functions in raymath
2017-07-21 10:42:41 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
36fcffeaae
Incremented version number for reference
2017-07-02 19:29:21 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Michael Vetter
272073785f
Add define to have CLOCK_MONOTONIC work in c99
...
If we compile with c99 without gnu extensions (gnu99) we need this
define, to have CLOCK_MONOTONIC and similar macros available
2017-06-11 11:20:30 +02:00
raysan5
f54501a355
Review gif recording (simplified)
2017-05-27 14:40:05 +02:00
Ray
e01a1ba10c
Support Gif recording
2017-05-18 18:57:11 +02:00
Ray
35fe34ba0f
Added some useful functions
2017-05-11 16:24:40 +02:00
Ray
bac50fbba5
Review functions descriptions
2017-05-09 22:03:46 +02:00
Ray
321027a242
Added comments to create transparent framebuffer
...
Comments to create transparent framebuffer on RPI,
when activate you see though full screen window the console below!
2017-05-09 18:11:02 +02:00
Ray
fd1fe3ac14
Lock cursor on first person camera
2017-05-08 21:03:48 +02:00
Ray
822c2ddad5
Some defines tweaks for consistency
2017-05-08 02:47:44 +02:00
Ray
83aba22e49
Improved hi-res timer on Win32
2017-05-08 02:37:37 +02:00
Ray
39732d04ec
Comments review
2017-05-08 00:55:26 +02:00
victorfisac
e197665e1d
Added function to set window minimum dimensions...
...
useful when using FLAG_WINDOW_RESIZABLE.
2017-05-02 15:04:32 +02:00
Ray
86f2d4b9f9
Commented pointer lock on web
2017-04-28 00:29:50 +02:00
Ray
ecfe31bf1d
Make TraceLog() public to the API
...
enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
raysan5
7e65c300b6
Make public TakeScreenshot() function
2017-04-16 13:47:49 +02:00
Ray
d2d4b17633
Web: Support pointer lock
2017-04-08 00:16:03 +02:00
Ray
080a79f0b0
Added IsFileExtension()
...
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
b5dd18a70c
Review Sleep() usage, return to busy-wait-loop
2017-03-28 19:15:27 +02:00
Ray
5387b45431
Working on configuration flags
2017-03-25 12:01:01 +01:00
RDR8
9875198a56
c99 fix, some linux housekeeping
2017-03-24 01:20:24 -05:00
Ray
004117a05c
core: configuration flags
2017-03-21 13:22:59 +01:00
Ray
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420
Working on file header comments...
2017-03-19 12:52:58 +01:00
raysan5
5d1f661661
Remove Oculus support from code
...
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
7154b42f48
Corrected naming issue
2017-03-09 18:52:56 +01:00
Ray
7c888edba1
Corrected typo introduced in last commit
2017-03-09 16:25:15 +01:00
Ray
4ec65c0d25
Corrected issue with reserved words: near, far
2017-03-09 16:23:36 +01:00
Ray
81897e7771
Corrected bugs on RPI compilation
2017-03-09 13:13:13 +01:00
raysan5
d1c9afd1d8
Work on timming functions...
...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
9cfaa81a7e
Added some flags and functions to manage window
...
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
...
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
raysan5
afcd748fdf
Reviewed fread() usage around the code
2017-02-11 23:17:56 +01:00
raysan5
c4bd214cf0
Added function SetWindowIcon()
...
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
Ray
495108a2e9
Updated raylib version to 1.7
...
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
b681e8c277
Implemented Wait()
...
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
d8edcafe5a
Wait for events when window is minimized...
...
...instead of keep polling
2017-01-25 11:38:15 +01:00
raysan5
e5a2def57f
Code formatting
2017-01-15 01:10:34 +01:00
AudioMorphology
07a2c00e84
modified: core.c
2017-01-14 16:18:06 +00:00
Richard R. Goodwin
21181f8167
added RPi touch interface
2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133
modified: src/core.c
2017-01-05 21:20:28 +00:00
raysan5
e7464d5fc3
Review some formatting and naming
...
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
a27be5f2a9
Added support for gamepads on PLATFORM_WEB
...
Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
...
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27
Merge pull request #206 from joeld42/jbd_bugfix
...
Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70
Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
2016-12-14 23:58:15 -08:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
raysan5
f7b706263a
Some code tweaks
...
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372
Corrected bug on Android
2016-11-17 13:50:56 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
f2d61d4d43
Improved gamepad support on Raspberry Pi
2016-11-02 13:39:48 +01:00
raysan5
64f67f6e9f
Improved gamepad support
...
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
raysan5
16101ce3d8
Reorganize defines check
2016-10-31 13:56:57 +01:00
raysan5
43fd9ffe08
Tweak to avoid warnings
2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f
Review gamepad inputs
...
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
1142d4edae
Force threads to finish on CloseWindow()
2016-10-24 19:08:23 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00