Improved hi-res timer on Win32
This commit is contained in:
parent
a522914183
commit
83aba22e49
31
src/core.c
31
src/core.c
@ -41,6 +41,9 @@
|
||||
* #define SUPPORT_MOUSE_GESTURES
|
||||
* Mouse gestures are directly mapped like touches and processed by gestures system.
|
||||
*
|
||||
* #define SUPPORT_BUSY_WAIT_LOOP
|
||||
* Use busy wait loop for timming sync, if not defined, a high-resolution timer is setup and used
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
|
||||
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
||||
@ -75,6 +78,7 @@
|
||||
#define SUPPORT_MOUSE_GESTURES
|
||||
#define SUPPORT_CAMERA_SYSTEM
|
||||
#define SUPPORT_GESTURES_SYSTEM
|
||||
#define SUPPORT_BUSY_WAIT_LOOP
|
||||
//-------------------------------------------------
|
||||
|
||||
#include "raylib.h"
|
||||
@ -104,9 +108,9 @@
|
||||
#include <string.h> // Required for: strrchr(), strcmp()
|
||||
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
|
||||
|
||||
#if defined __linux__ || defined(PLATFORM_WEB)
|
||||
#if defined(__linux__) || defined(PLATFORM_WEB)
|
||||
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
|
||||
#elif defined __APPLE__
|
||||
#elif defined(__APPLE__)
|
||||
#include <unistd.h> // Required for: usleep()
|
||||
#endif
|
||||
|
||||
@ -114,13 +118,19 @@
|
||||
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
|
||||
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
|
||||
|
||||
#ifdef __linux__
|
||||
#ifdef(__linux__)
|
||||
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
|
||||
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
|
||||
#include <GLFW/glfw3native.h> // which are required for hiding mouse
|
||||
#endif
|
||||
//#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h)
|
||||
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
|
||||
|
||||
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
|
||||
// NOTE: Those functions require linking with winmm library
|
||||
__stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
|
||||
__stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
@ -506,6 +516,10 @@ void CloseWindow(void)
|
||||
glfwTerminate();
|
||||
#endif
|
||||
|
||||
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
|
||||
timeEndPeriod(1); // Restore time period
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
// Close surface, context and display
|
||||
if (display != EGL_NO_DISPLAY)
|
||||
@ -2042,6 +2056,10 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
|
||||
static void InitTimer(void)
|
||||
{
|
||||
srand(time(NULL)); // Initialize random seed
|
||||
|
||||
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
|
||||
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
struct timespec now;
|
||||
@ -2078,7 +2096,6 @@ static double GetTime(void)
|
||||
// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
|
||||
static void Wait(float ms)
|
||||
{
|
||||
#define SUPPORT_BUSY_WAIT_LOOP
|
||||
#if defined(SUPPORT_BUSY_WAIT_LOOP)
|
||||
double prevTime = GetTime();
|
||||
double nextTime = 0.0;
|
||||
@ -2086,9 +2103,9 @@ static void Wait(float ms)
|
||||
// Busy wait loop
|
||||
while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime();
|
||||
#else
|
||||
#if defined _WIN32
|
||||
#if defined(_WIN32)
|
||||
Sleep((unsigned int)ms);
|
||||
#elif defined __linux__ || defined(PLATFORM_WEB)
|
||||
#elif defined(__linux__) || defined(PLATFORM_WEB)
|
||||
struct timespec req = { 0 };
|
||||
time_t sec = (int)(ms/1000.0f);
|
||||
ms -= (sec*1000);
|
||||
@ -2097,7 +2114,7 @@ static void Wait(float ms)
|
||||
|
||||
// NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated.
|
||||
while (nanosleep(&req, &req) == -1) continue;
|
||||
#elif defined __APPLE__
|
||||
#elif defined(__APPLE__)
|
||||
usleep(ms*1000.0f);
|
||||
#endif
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user