Merge branch 'develop' into testing_uwp

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Ray 2018-01-19 11:41:51 +01:00 committed by GitHub
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181 changed files with 55170 additions and 12456 deletions

8
.gitignore vendored
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@ -115,9 +115,6 @@ docs/examples/web/*/*.html
!docs/examples/web/shaders/loader.html
!docs/examples/web/models/loader.html
# Meson build system
builddir/
# CMake stuff
CMakeCache.txt
CMakeFiles
@ -137,3 +134,8 @@ build
# Ignore Android generated files and folders
templates/android_project/output
# Ignore GNU global tags
GPATH
GRTAGS
GTAGS

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@ -1,50 +1,54 @@
language: c
sudo: required
dist: trusty
git:
depth: 3
os:
- osx
- linux
# TODO we could use a 32 bit Docker container for running true 32-bit tests
# services: - docker
env:
global:
- VERBOSE=1
matrix:
- CFLAGS=-m64
- CFLAGS=-m32
matrix:
include:
- os: linux
env: ARCH=i386
sudo: required
- os: linux
env: ARCH=amd64
sudo: required
- os: osx
env: ARCH=amd64
before_script:
- export CFLAGS="-std=gnu99 $CFLAGS"
before_install:
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo apt-get install -y gcc-multilib
libopenal-dev
libxcursor-dev libxinerama-dev
mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
wget 'https://github.com/a3f/GLFW-3.2.1-Debian-binary-package/releases/download/v3.2.1/GLFW-3.2.1-Linux.deb' && sudo dpkg -i GLFW-3.2.1-Linux.deb;
libasound2-dev:$ARCH
libxcursor-dev:$ARCH libxinerama-dev:$ARCH mesa-common-dev:$ARCH
libx11-dev:$ARCH libxrandr-dev:$ARCH libxi-dev:$ARCH
libgl1-mesa-dev:$ARCH libglu1-mesa-dev:$ARCH libglew-dev:$ARCH;
export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH";
if [ "$ARCH" == "i386" ]; then export CFLAGS="-m32"; fi;
if [ "$ARCH" == "amd64" ]; then export CFLAGS="-m64"; fi;
fi
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; brew install glfw; fi
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then export RAYLIB_PACKAGE_SUFFIX="-macOS"; fi
- "$CC --version"
script:
- mkdir build
- cd build
- cmake -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
- make
# - make package
# - sudo make install
#
#deploy:
# provider: releases
# api_key:
# secure: XXX
# file_glob: true
# file: raylib-*.tar.gz
# skip_cleanup: true
# on:
# branch: master
# tags: true
- cmake -DMACOS_FATLIB=ON -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=ON -DBUILD_EXAMPLES=ON -DBUILD_GAMES=ON ..
- make VERBOSE=1
- make package
deploy:
provider: releases
api_key:
secure: LvqUIAN/3dJul+Ra2iK3tSaNG5IwsNMmGIwVMy0DK5IBCxiQPBc9pWGiE30RTBPt6Z+N4BhMEE8DtUl+vnISlMoHWNIIhF2zwC66hs/F7zY7qEITMRSmfiLcqxQysknFOnJB06CATgXcFqlEo9j+t4abrG/f3qcb92J4O2uNz336Au2myTx93Q5MxbyA7KiUuEutFnb2dWiPCY4d+sGeXEfsiD2R7aj/8MaWOkoGdZVrTkI9juMgvpImkjQBArvqdjUMeT3MsRrwgOIq5v2GFV9dOl8k1WzPeT8B2JHh00ed/o1/wuFq/cLLOxtYo2+Pv3+xatOrlexoX0WkDm7C9/L1W5U4rLexU3CQ9mMBmHPnp6k/WXZ5QXEE4uUF0+LpN3XlIXzFpdZmZiVV8VLxg2WvyncMmivYiu7/MTkyfZxyKkzwl7sZZslzHA9kOGedGaN7b7/2B77OFHoQK8lKfdFml7jJnarh+89nenNZYMab0E8qkOJOyb2bYlDTa0/2nyxGiyymYgq6YHLNrDbhqB/1LzdgzjMliQ8ri5q9Ux2vjfcqOzhfAmcwFwnY/D6yXJWYi0DWpHZdpKl3du6dYDrypW91/yDWbwiJ/YhrE7ZunzrcB6GH/QkbuzWxdCth39rQAHih8DG01co/K3Gvi4yGjvIH5tFUpyEolMnpMiA=
file_glob: true
file: raylib-*.tar.gz
skip_cleanup: true
on:
repo: raysan5/raylib
branch: develop
tags: true

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@ -4,6 +4,19 @@ cmake_minimum_required(VERSION 3.0)
set(BUILD_EXAMPLES ON CACHE BOOL "Build the examples.")
set(BUILD_GAMES ON CACHE BOOL "Build the example games.")
if(CMAKE_VERSION VERSION_LESS "3.1")
if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
set(CMAKE_C_FLAGS "-std=gnu99 ${CMAKE_C_FLAGS}")
endif()
else()
set (CMAKE_C_STANDARD 99)
endif()
include(CheckCCompilerFlag)
CHECK_C_COMPILER_FLAG("-Werror=pointer-arith" COMPILER_HAS_POINTER_ARITH_TOGGLE)
if(COMPILER_HAS_POINTER_ARITH_TOGGLE)
set(CMAKE_C_FLAGS "-Werror=pointer-arith ${CMAKE_C_FLAGS}")
endif()
add_subdirectory(src release)
if (${BUILD_EXAMPLES})

142
CONTRIBUTING.md Normal file
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@ -0,0 +1,142 @@
## Contributing to raylib
Hello contributors! Welcome to raylib!
This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules.
Use your best judgement, and feel free to propose changes to this document in a pull-request.
### raylib philosophy
- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
- raylib's license (and its external libs respective licenses) allow using it for commercial products.
### Some interesting reads to start with
- [raylib history](HISTORY.md)
- [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)
- [raylib license](LICENSE.md)
- [raylib roadmap](ROADMAP.md)
[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
Feel free to review it if required, just take care not to break anything.
### raylib C coding conventions
Despite being written in C, raylib does not follow the standard Hungarian notation for C,
it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
more common on C# language. All code formatting decisions have been carefully taken
to make it easier for students to read, write and understand code.
Source code is extensively commented for that purpose, raylib primary learning method is:
> learn by reading code and examples
### Using raylib develop branch
raylib [master branch](https://github.com/raysan5/raylib) contains the latest raylib release but all
the future work is always done on [develop branch](https://github.com/raysan5/raylib/tree/develop),
it's far ahead of master and I try to keep it always stable with latest library changes.
Please, if issuing a bug or sending a pull-request, verify that you're using develop branch.
Note that while using develop branch predefined Notepad++ building scripts could not work, in that case,
use provided [Makefile](https://github.com/raysan5/raylib/blob/develop/src/Makefile) or [CMake](https://github.com/raysan5/raylib/blob/develop/src/CMakeLists.txt) building systems.
For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
### Opening new Issues
To open new issue for raylib (bug, enhancement, discussion...), just try to follow these rules:
- Make sure the issue has not already been reported before by searching on GitHub under Issues.
- If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a
title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior.
- If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources.
- On issue description, add a brackets tag about the raylib module that relates to this issue.
If don't know the module, just report the issue, I will review it.
- You can check other issues to see how is being done!
### Sending a Pull-Request
To send a pull-request, first of all, make sure you're sending it to [develop branch](https://github.com/raysan5/raylib/tree/develop). Here are some other rules:
- Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable.
- Don't send big pull-requests (lots of changelists), they are difficult to review. It's better to send small pull-request, one at a time.
- Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry
if you cannot test all the platforms.
### raylib bindings
Some people ported raylib to other languages in form of bindings or wrappers to the library, here is a list with the ones I'm aware of:
- [raylib C/C++ version (default)](https://github.com/raysan5/raylib)
- [raylib Lua binding](https://github.com/raysan5/raylib-lua)
- [raylib Go binding](https://github.com/gen2brain/raylib-go)
- [raylib Nim binding](https://gitlab.com/define-private-public/raylib-Nim)
- [raylib Crystal binding](https://gitlab.com/Zatherz/cray)
- [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib)
- raylib Pascal binding with custom IDE (closed-source)
Usually, raylib bindings follow the convention: `raylib-{language}`
Let me know if you're writing a new binding for raylib, I will list it here and I usually
provide the icon/logo for that new language binding.
### Contact information
If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
You can write me a direct mail but you can also contact me on the following networks:
- [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help.
- [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions.
- [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
- [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
Thank you very much for your time! :)
----
Here is a list of raylib contributors, these people have invested part of their time
contributing (in some way or another) to make the raylib project better. Huge thanks to all of them!
- [Zopokx](https://github.com/Zopokx) for testing the web.
- [Elendow](http://www.elendow.com) for testing and helping on web development.
- Victor Dual for implementing and testing 3D shapes functions.
- Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
- Kevin Gato for improving texture internal formats support and helping on raygui development.
- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
- [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
- Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
- Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
- [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
- [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
- [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
- [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
- [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo!
- [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h)
- [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading.
- [RDR8](https://github.com/RDR8) for helping with Linux build improvements
- [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system
- [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building
- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
- [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS
- [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided
- [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system.
- [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation.
- [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library.
- [Kai](https://github.com/questor) for multiple code reviews and improvements.
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!

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@ -1,35 +0,0 @@
I believe that time is the most valuable resource and the following people have invested part of their time
contributing (in some way or another) to make raylib project better. Huge thanks!
- [Zopokx](https://github.com/Zopokx) for testing the web.
- [Elendow](http://www.elendow.com) for testing and helping on web development.
- Victor Dual for implementing and testing 3D shapes functions.
- Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
- Kevin Gato for improving texture internal formats support and helping on raygui development.
- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
- [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
- Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
- Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
- [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
- [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
- [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
- [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
- [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo!
- [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h)
- [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading.
- [RDR8](https://github.com/RDR8) for helping with Linux build improvements
- [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system
- [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building
- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
- [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!

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@ -11,23 +11,27 @@ no fancy interface, no visual helpers, no auto-debugging... just coding in the m
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
[![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=develop)](https://travis-ci.org/raysan5/raylib)
[![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib)
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/raylib/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE.md)
[![Twitter URL](https://img.shields.io/twitter/url/http/shields.io.svg?style=social&label=Follow)](https://twitter.com/raysan5)
features
--------
* Written in plain C code (C99) in PascalCase/camelCase notation
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
* Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
* Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
* Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* Flexible Materials system, supporting classic maps and PBR maps
* Shaders support, including Model shaders and Postprocessing shaders
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
* VR stereo rendering support with configurable HMD device parameters
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
* VR stereo rendering with configurable HMD device parameters
* NO external dependencies, all required libraries included with raylib
* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
@ -40,10 +44,14 @@ to accomodate to Android, Raspberry Pi and HTML5.
*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
building
--------
build and installation
----------------------
For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page. Raylib is also available via following package managers:
* Homebrew: `brew install raylib`
To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
raylib has been developed using exclusively two tools:

65
appveyor.yml Normal file
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@ -0,0 +1,65 @@
#os: Visual Studio 2015
clone_depth: 5
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
- C:\ProgramData\chocolatey\lib -> appveyor.yml
init:
- cmake -E remove c:\programdata\chocolatey\bin\cpack.exe
- set PATH=%PATH:C:\Program Files (x86)\Git\usr\bin;=%
- set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
- if [%BITS%]==[32] set MINGW=C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
- if [%BITS%]==[64] set MINGW=C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
- if [%COMPILER%]==[mingw] set PATH=%MINGW%\bin;%PATH%
- set RAYLIB_PACKAGE_SUFFIX=-Win%BITS%-%COMPILER%
- set VERBOSE=1
environment:
matrix:
- compiler: mingw
bits: 32
examples: ON
- compiler: mingw
bits: 64
examples: ON
- compiler: msvc15
bits: 32
examples: OFF
- compiler: msvc15
bits: 64
examples: OFF
before_build:
- if [%compiler%]==[mingw] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
- if [%COMPILER%]==[msvc15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
- if [%COMPILER%]==[msvc15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
- mkdir build
- cd build
build_script:
- cmake -G %GENERATOR% -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=ON -DBUILD_EXAMPLES=%examples% -DBUILD_GAMES=%examples% ..
- cmake --build . --target install
after_build:
- cmake --build . --target package
before_test:
test_script:
artifacts:
- path: 'build\*.zip'
deploy:
- provider: GitHub
auth_token:
secure: OxKnnT3tlkPl9365cOO84rDWU4UkHIYJc0D3r3Tv7rB3HaR2BBhlhCnl7g3nuOJy
artifact: /.*\.zip/
draft: false
prerelease: false
force_update: true
on:
branch: develop
appveyor_repo_tag: true # deploy on tag push only

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@ -7,9 +7,20 @@ include("../utils.cmake")
# TODO `build` directory should maybe be something else...
# TODO place somewhere else?
include_directories("../build/release")
include_directories("../src/external")
include_directories("../src/external/glfw/include")
# Get the sources together
set(example_dirs audio core models others physac shaders text texutures)
set(example_dirs audio core models others shaders shapes text textures)
set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
include(CheckSymbolExists)
check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
set(CMAKE_REQUIRED_DEFINITIONS)
if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
set(example_dirs ${example_dirs} physac)
endif()
set(example_sources)
set(example_resources)
foreach(example_dir ${example_dirs})
@ -22,6 +33,14 @@ foreach(example_dir ${example_dirs})
list(APPEND example_resources ${resources})
endforeach()
include(CheckIncludeFiles)
check_include_files(OVR_CAPI_GL.h HAVE_OCULUS_CAPI)
if(NOT HAVE_OCULUS_CAPI)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/oculus_rift.c)
endif()
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
# Do each example
foreach(example_source ${example_sources})
# Create the basename for the example

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@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@ -29,83 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
PROJECT_NAME ?= raylib_example
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: Libraries should be provided in the selected form
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# On PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
endif
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
LIBPATH=win32
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
endif
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS=FREEBSD
LIBPATH=linux
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
LIBPATH=osx
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
RPI_CROSS_COMPILE ?= NO
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.21
CLANG_VERSION=e1.37.21_64bit
EMSCRIPTEN_VERSION = 1.37.28
CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
ifeq ($(PLATFORM_OS),FREEBSD)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -119,9 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
# RPI cross-compiler
CC = armv6j-hardfloat-linux-gnueabi-gcc
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
@ -140,7 +145,7 @@ endif
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
@ -171,7 +176,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
# -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
EXT = .html
endif
# Define include paths for required headers
@ -187,7 +198,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),FREEBSD)
@ -204,58 +215,53 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
ifeq ($(OPENAL_LIBTYPE),STATIC)
LDLIBS += -lopenal32 -lwinmm
CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
else
LDLIBS += -lopenal32dll
endif
# Libraries for Windows desktop compilation
LDLIBS = -lraylib -lopengl32 -lgdi32
# Required for physac examples
LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
# On X11 requires also below libraries
LDLIBS += -lX11
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
# On Wayland windowing system, additional libraries requires
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# Libraries for FreeBSD desktop compiling
# NOTE: Required packages: glfw openal-soft mesa-libs
LDLIBS = -lraylib -lglfw -lGL -lopenal -lpthread -lm
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
# NOTE: It could require additional packages installed: libglfw3-dev
LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libopenal1
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -lopenal
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# Define output extension to generate a .html file using provided shell
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
# Define all object files required
@ -267,6 +273,7 @@ EXAMPLES = \
core/core_input_gamepad \
core/core_random_values \
core/core_color_select \
core/core_drop_files \
core/core_storage_values \
core/core_gestures_detection \
core/core_3d_mode \
@ -308,9 +315,9 @@ EXAMPLES = \
models/models_cubicmap \
models/models_mesh_picking \
models/models_mesh_generation \
models/models_yaw_pitch_roll \
models/models_material_pbr \
models/models_skybox \
models/models_yaw_pitch_roll \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
@ -324,11 +331,7 @@ EXAMPLES = \
physac/physics_movement \
physac/physics_restitution \
physac/physics_shatter \
fix_dylib \
ifneq ($(PLATFORM),PLATFORM_RPI)
EXAMPLES += core/core_drop_files
endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@ -372,3 +375,4 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done

View File

@ -26,14 +26,11 @@
********************************************************************************************/
#include <stdio.h>
#include "audio.h"
#if defined(_WIN32)
#include <conio.h> // Windows only, no stardard library
#endif
#include "audio.h"
#if defined(__linux__)
#else
#include <stdio.h>
#include <termios.h>
#include <unistd.h>

View File

@ -83,6 +83,7 @@ int main()
// NOTE 2: We load the correct shader depending on GLSL version
Shader shaders[MAX_POSTPRO_SHADERS];
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
shaders[FX_GRAYSCALE] = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
shaders[FX_POSTERIZATION] = LoadShader(0, FormatText("resources/shaders/glsl%i/posterization.fs", GLSL_VERSION));
shaders[FX_DREAM_VISION] = LoadShader(0, FormatText("resources/shaders/glsl%i/dream_vision.fs", GLSL_VERSION));

View File

@ -52,7 +52,7 @@ int main()
letterCount++;
}
if (key == KEY_BACKSPACE)
if (IsKeyPressed(KEY_BACKSPACE))
{
letterCount--;
name[letterCount] = '\0';

View File

@ -24,10 +24,10 @@ int main()
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK);
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
Texture2D textures[NUM_TEXTURES];

View File

@ -63,7 +63,7 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
int main(int argc, char *argv[])
#endif
{
// Initialization
@ -315,4 +315,4 @@ static void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
}
}

View File

@ -1,15 +0,0 @@
project('raylib', 'c', version: '1.8.0',
license: 'zlib',
meson_version: '>= 0.39.1',
default_options : 'c_std=gnu99')
cc = meson.get_compiler('c')
glfw_dep = dependency('glfw3', version : '>=3.2')
gl_dep = dependency('gl')
openal_dep = dependency('openal')
x11_dep = dependency('x11')
m_dep = cc.find_library('m', required : false)
subdir('src')

View File

@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_DLL|Win32">
<Configuration>Debug_DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_DLL|Win32">
<Configuration>Release_DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -24,6 +32,12 @@
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -31,6 +45,13 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -39,20 +60,36 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
@ -67,7 +104,24 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -88,7 +142,29 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>

View File

@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_DLL|Win32">
<Configuration>Debug_DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_DLL|Win32">
<Configuration>Release_DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -24,6 +32,12 @@
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -31,6 +45,13 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -39,20 +60,36 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(ProjectName)\$(Configuration)</OutDir>
<IntDir>$(ProjectDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
@ -66,7 +103,24 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
@ -88,7 +142,28 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsCpp</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</ItemDefinitionGroup>
<ItemGroup>

View File

@ -11,30 +11,38 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window_cpp", "ex
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib.dll", "raylib\raylib.dll.vcxproj", "{C824147D-EE23-4752-AEA7-CD24789BCBC9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_DLL|x86 = Debug_DLL|x86
Debug|x86 = Debug|x86
Release_DLL|x86 = Release_DLL|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Debug_DLL|x86.ActiveCfg = Debug_DLL|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Debug_DLL|x86.Build.0 = Debug_DLL|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.ActiveCfg = Debug|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.Build.0 = Debug|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release_DLL|x86.ActiveCfg = Release_DLL|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release_DLL|x86.Build.0 = Release_DLL|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.ActiveCfg = Release|Win32
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.Build.0 = Release|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug_DLL|x86.ActiveCfg = Debug_DLL|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug_DLL|x86.Build.0 = Debug_DLL|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x86.ActiveCfg = Debug|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x86.Build.0 = Debug|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release_DLL|x86.ActiveCfg = Release_DLL|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release_DLL|x86.Build.0 = Release_DLL|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|x86.ActiveCfg = Release|Win32
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|x86.Build.0 = Release|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug_DLL|x86.ActiveCfg = Debug_DLL|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug_DLL|x86.Build.0 = Debug_DLL|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug|x86.ActiveCfg = Debug|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug|x86.Build.0 = Debug|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release_DLL|x86.ActiveCfg = Release_DLL|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release_DLL|x86.Build.0 = Release_DLL|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.ActiveCfg = Release|Win32
{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.Build.0 = Release|Win32
{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Debug|x86.ActiveCfg = Debug|Win32
{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Debug|x86.Build.0 = Debug|Win32
{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Release|x86.ActiveCfg = Release|Win32
{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,20 +0,0 @@
@echo off
set Libraries=glfw3.lib raylib.lib user32.lib gdi32.lib shell32.lib
set CompilerFlags= /MD /Z7 /FC /nologo
set LinkerFlags=-subsystem:Console
set bits=x86
set LibraryLocation=..\deps\lib\%bits%\
for %%* in (.) do set CurrDirName=%%~nx*
mkdir build > NUL 2> NUL
pushd build
IF NOT DEFINED vcvars_called (
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" %bits%
set vcvars_called=1
)
REM xcopy %LibraryLocation%glfw3.dll > NUL 2> NUL
ctime -begin %CurrDirName%.ctm
cl %CompilerFlags% ..\code\main.cpp /I..\deps\include /link -incremental:no /LIBPATH:%LibraryLocation% %Libraries% %LinkerFlags% -out:main.exe
set LastError=%ERRORLEVEL%
ctime -end %CurrDirName%.ctm
popd

View File

@ -1,130 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C824147D-EE23-4752-AEA7-CD24789BCBC9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>raylib</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)raylib\dll\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)raylib\dll\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)raylib\dll\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)raylib\dll\$(Configuration)\temp</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3dll.lib;openal32dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3dll.lib;openal32dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\audio.c" />
<ClCompile Include="..\..\..\src\core.c" />
<ClCompile Include="..\..\..\src\external\stb_vorbis.c" />
<ClCompile Include="..\..\..\src\models.c" />
<ClCompile Include="..\..\..\src\rlgl.c" />
<ClCompile Include="..\..\..\src\shapes.c" />
<ClCompile Include="..\..\..\src\text.c" />
<ClCompile Include="..\..\..\src\textures.c" />
<ClCompile Include="..\..\..\src\utils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\camera.h" />
<ClInclude Include="..\..\..\src\external\glad.h" />
<ClInclude Include="..\..\..\src\external\jar_mod.h" />
<ClInclude Include="..\..\..\src\external\jar_xm.h" />
<ClInclude Include="..\..\..\src\external\stb_image.h" />
<ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
<ClInclude Include="..\..\..\src\external\stb_image_write.h" />
<ClInclude Include="..\..\..\src\external\stb_rect_pack.h" />
<ClInclude Include="..\..\..\src\external\stb_truetype.h" />
<ClInclude Include="..\..\..\src\external\stb_vorbis.h" />
<ClInclude Include="..\..\..\src\gestures.h" />
<ClInclude Include="..\..\..\src\raylib.h" />
<ClInclude Include="..\..\..\src\raymath.h" />
<ClInclude Include="..\..\..\src\rlgl.h" />
<ClInclude Include="..\..\..\src\shader_distortion.h" />
<ClInclude Include="..\..\..\src\shader_standard.h" />
<ClInclude Include="..\..\..\src\utils.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_DLL|Win32">
<Configuration>Debug_DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_DLL|Win32">
<Configuration>Release_DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -23,6 +31,12 @@
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -30,6 +44,13 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@ -38,17 +59,30 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'">
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'">
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
@ -57,7 +91,24 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
<Lib>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_DLL|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -75,7 +126,25 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_DLL|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\glfw\include;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<Link>
@ -90,8 +159,10 @@
<ItemGroup>
<ClCompile Include="..\..\..\src\audio.c" />
<ClCompile Include="..\..\..\src\core.c" />
<ClCompile Include="..\..\..\src\external\mini_al.c" />
<ClCompile Include="..\..\..\src\external\stb_vorbis.c" />
<ClCompile Include="..\..\..\src\models.c" />
<ClCompile Include="..\..\..\src\rglfw.c" />
<ClCompile Include="..\..\..\src\rlgl.c" />
<ClCompile Include="..\..\..\src\shapes.c" />
<ClCompile Include="..\..\..\src\text.c" />

13
raylib.pc.in Normal file
View File

@ -0,0 +1,13 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: raylib
Description: Simple and easy-to-use library to learn videogames programming
URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib
Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
Requires.private:
Cflags: -I${includedir}

View File

@ -1,23 +1,23 @@
/**********************************************************************************************
*
* raylib v1.8.0
* raylib v1.9-dev
*
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps
* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support and mixing channels: [audio]
* - VR stereo rendering support with configurable HMD device parameters
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - VR stereo rendering with configurable HMD device parameters
* - NO external dependencies, all required libraries included with raylib
* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
*
* NOTES:
@ -25,17 +25,17 @@
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
*
* DEPENDENCIES:
* GLFW3 (www.glfw.org) for window/context management and input [core]
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
* OpenAL Soft for audio device/context management [audio]
* DEPENDENCIES (included):
* rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
* glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
* mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
*
* OPTIONAL DEPENDENCIES:
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
* OPTIONAL DEPENDENCIES (included):
* stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text]
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
* stb_vorbis (Sean Barret) for OGG audio loading [audio]
* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
@ -50,7 +50,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -72,20 +72,6 @@
#ifndef RAYLIB_H
#define RAYLIB_H
// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
//#define PLATFORM_DESKTOP // Windows, Linux or OSX
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && \
!defined(PLATFORM_ANDROID) && \
!defined(PLATFORM_RPI) && \
!defined(PLATFORM_WEB)
#define PLATFORM_DESKTOP
#endif
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
@ -179,13 +165,11 @@
#define KEY_Y 89
#define KEY_Z 90
#if defined(PLATFORM_ANDROID)
// Android Physical Buttons
#define KEY_BACK 4
#define KEY_MENU 82
#define KEY_VOLUME_UP 24
#define KEY_VOLUME_DOWN 25
#endif
// Android Physical Buttons
#define KEY_BACK 4
#define KEY_MENU 82
#define KEY_VOLUME_UP 24
#define KEY_VOLUME_DOWN 25
// Mouse Buttons
#define MOUSE_LEFT_BUTTON 0
@ -357,7 +341,7 @@ typedef struct Image {
int width; // Image base width
int height; // Image base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat type)
int format; // Data format (PixelFormat type)
} Image;
// Texture2D type
@ -367,7 +351,7 @@ typedef struct Texture2D {
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat type)
int format; // Data format (PixelFormat type)
} Texture2D;
// RenderTexture2D type, for texture rendering
@ -486,9 +470,11 @@ typedef struct Wave {
// Sound source type
typedef struct Sound {
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
void *audioBuffer; // Pointer to internal data used by the audio system
unsigned int source; // Audio source id
unsigned int buffer; // Audio buffer id
int format; // Audio format specifier
} Sound;
// Music type (file streaming from memory)
@ -502,27 +488,13 @@ typedef struct AudioStream {
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
int format; // OpenAL audio format specifier
unsigned int source; // OpenAL audio source id
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
void *audioBuffer; // Pointer to internal data used by the audio system.
int format; // Audio format specifier
unsigned int source; // Audio source id
unsigned int buffers[2]; // Audio buffers (double buffering)
} AudioStream;
// rRES data returned when reading a resource,
// it contains all required data for user (24 byte)
typedef struct RRESData {
unsigned int type; // Resource type (4 byte)
unsigned int param1; // Resouce parameter 1 (4 byte)
unsigned int param2; // Resouce parameter 2 (4 byte)
unsigned int param3; // Resouce parameter 3 (4 byte)
unsigned int param4; // Resouce parameter 4 (4 byte)
void *data; // Resource data pointer (4 byte)
} RRESData;
// RRES type (pointer to RRESData array)
typedef struct RRESData *RRES;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
@ -542,11 +514,11 @@ typedef struct VrDeviceInfo {
//----------------------------------------------------------------------------------
// Trace log type
typedef enum {
LOG_INFO = 0,
LOG_WARNING,
LOG_ERROR,
LOG_DEBUG,
LOG_OTHER
LOG_INFO = 1,
LOG_WARNING = 2,
LOG_ERROR = 4,
LOG_DEBUG = 8,
LOG_OTHER = 16
} LogType;
// Shader location point type
@ -599,17 +571,19 @@ typedef enum {
#define MAP_DIFFUSE MAP_ALBEDO
#define MAP_SPECULAR MAP_METALNESS
// Texture formats
// Pixel formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
UNCOMPRESSED_GRAY_ALPHA, // 16 bpp (2 channels)
UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
UNCOMPRESSED_R5G6B5, // 16 bpp
UNCOMPRESSED_R8G8B8, // 24 bpp
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8, // 32 bpp
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@ -621,7 +595,7 @@ typedef enum {
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} TextureFormat;
} PixelFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
@ -684,18 +658,6 @@ typedef enum {
HMD_SONY_PSVR
} VrDeviceType;
// RRESData type
typedef enum {
RRES_TYPE_RAW = 0,
RRES_TYPE_IMAGE,
RRES_TYPE_WAVE,
RRES_TYPE_VERTEX,
RRES_TYPE_TEXT,
RRES_TYPE_FONT_IMAGE,
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
RRES_TYPE_DIRECTORY
} RRESDataType;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@ -710,11 +672,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
#if defined(PLATFORM_ANDROID)
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
#endif
RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
@ -727,14 +685,12 @@ RLAPI void SetWindowMinSize(int width, int height); // Set window
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
#if !defined(PLATFORM_ANDROID)
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
#endif
// Drawing-related functions
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
@ -756,6 +712,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
// Color-related functions
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
@ -764,7 +721,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
// Math useful functions (available from raymath.h)
RLAPI float *VectorToFloat(Vector3 vec); // Returns Vector3 as float array
RLAPI float *Vector3ToFloat(Vector3 vec); // Returns Vector3 as float array
RLAPI float *MatrixToFloat(Matrix mat); // Returns Matrix as float array
RLAPI Vector3 Vector3Zero(void); // Vector with components value 0.0f
RLAPI Vector3 Vector3One(void); // Vector with components value 1.0f
@ -772,16 +729,18 @@ RLAPI Matrix MatrixIdentity(void); // Returns ide
// Misc. functions
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
// Files management functions
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
RLAPI const char *GetExtension(const char *fileName); // Get file extension
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
RLAPI const char *GetExtension(const char *fileName); // Get pointer to extension for a filename string
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
RLAPI const char *GetDirectoryPath(const char *fileName); // Get full path for a given fileName (uses static string)
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
@ -873,14 +832,13 @@ RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color colo
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
RLAPI void DrawRectangleT(int posX, int posY, int width, int height, Color color); // Draw rectangle using text character
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
@ -912,19 +870,23 @@ RLAPI void UnloadImage(Image image);
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file
// Image manipulation functions
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
@ -940,6 +902,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast);
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
@ -1074,11 +1037,12 @@ RLAPI Texture2D GetTextureDefault(void); // Get
// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
@ -1094,14 +1058,15 @@ RLAPI void BeginBlendMode(int mode); // Beg
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR control functions
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
RLAPI void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void SetVrDistortionShader(Shader shader); // Set VR distortion shader for stereoscopic rendering
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
@ -1146,7 +1111,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
RLAPI void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
@ -1159,7 +1124,10 @@ RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check i
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}

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@ -1 +0,0 @@
libglfw.3.0.dylib

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@ -1 +0,0 @@
libglfw.3.dylib

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@ -2,14 +2,21 @@
project(raylib)
include("../utils.cmake")
set(raylib_VERSION_MAJOR 1)
set(raylib_VERSION_MINOR 8)
set(PROJECT_VERSION 1.9.2)
set(API_VERSION 1)
set(RAYLIB raylib) # Name of the generated library
### Config options ###
# Build a static or shared raylib?
# Shared library is always PIC. Static library should be PIC too if linked into a shared library
set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
# Build a static and/or shared raylib?
set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
endif()
# Platform
set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
@ -18,8 +25,9 @@ set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberr
# OpenGL version
set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
### Config options ###
### Config options ###
include_directories(external/glfw/include)
# Translate the config options to what raylib wants
if(${PLATFORM} MATCHES "Desktop")
@ -40,7 +48,12 @@ if(${PLATFORM} MATCHES "Desktop")
# See: https://github.com/raysan5/raylib/issues/341
if(APPLE)
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c")
link_libraries("${LIBS_PRIVATE}")
elseif(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
elseif(${PLATFORM} MATCHES "Web")
set(PLATFORM "PLATFORM_WEB")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
@ -60,50 +73,98 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
if(BUILD_MACOS_FATLIB)
if (CMAKE_OSX_ARCHITECTURES)
message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
else()
SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
endif()
endif()
# Get the sources together
file(GLOB raylib_sources *.c)
file(GLOB stb_vorbis external/stb_vorbis.c)
set(sources ${raylib_sources} ${stb_vorbis})
file(GLOB mini_al external/mini_al.c ${stb_vorbis})
set(sources ${raylib_sources} ${mini_al})
# Which platform?
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
# Build a static or shared raylib?
# TODO clean this up a bit?
if(${SHARED_RAYLIB})
# Shared library
add_library(${RAYLIB} SHARED ${sources})
# Will link -framework (if on OS X)
link_os_x_frameworks(raylib)
else()
# Static library
add_library(${RAYLIB} STATIC ${sources})
if(LINUX)
# On Linux, need to link a few extra things for static
target_link_libraries(${RAYLIB} m pthread dl)
target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
endif()
endif()
# Always need to link OpenAL and OpenGL
if(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`
target_link_libraries(${RAYLIB} openal)
target_link_libraries(${RAYLIB} GL)
foreach(L ${LIBS_PRIVATE})
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
endforeach(L)
endif()
# Add in GLFW as a linking target
target_link_libraries(${RAYLIB} glfw)
# Library file & Header
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(
TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
if(APPLE)
# TODO extract framework location and name from ${LIBS_PRIVATE}
# and specify them as -F and -framework instead of hardcoding
foreach(F OpenGL OpenAL Cocoa)
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}")
endforeach(F)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL FreeBSD)
foreach(L ${LIBS_PRIVATE})
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
endforeach(L)
endif()
if(${SHARED_RAYLIB})
add_library(${RAYLIB}_shared SHARED ${sources})
target_compile_definitions(${RAYLIB}_shared
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_MACOSX_RPATH ON)
target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
set_target_properties(${RAYLIB}_shared PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${API_VERSION}
PUBLIC_HEADER "raylib.h"
)
if(WIN32)
install(
TARGETS ${RAYLIB}_shared
RUNTIME DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
install(
TARGETS ${RAYLIB}_shared
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif()
endif(${SHARED_RAYLIB})
if(${STATIC_RAYLIB})
add_library(${RAYLIB} STATIC ${sources})
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
if (WITH_PIC)
set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif(${STATIC_RAYLIB})
configure_file(../raylib.pc.in raylib.pc @ONLY)
install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
@ -116,17 +177,21 @@ elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
add_executable(${RAYLIB} ${sources})
endif()
# Set the compile flags to raylib
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
include(CPack)

View File

@ -4,7 +4,7 @@
#
# Platforms supported:
# PLATFORM_DESKTOP: Windows (Win32, Win64)
# PLATFORM_DESKTOP: Linux
# PLATFORM_DESKTOP: Linux (32 and 64 bit)
# PLATFORM_DESKTOP: OSX/macOS
# PLATFORM_DESKTOP: FreeBSD
# PLATFORM_ANDROID: Android (ARM, ARM64)
@ -14,7 +14,7 @@
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
# Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
# Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty.
# In no event will the authors be held liable for any damages arising from
@ -36,30 +36,43 @@
#
#******************************************************************************
# Please read the wiki to know how to compile raylib, because there are
# different methods.
# Please read the wiki to know how to compile raylib, because there are different methods.
# https://github.com/raysan5/raylib/wiki
.PHONY: all clean install uninstall
# Define required raylib variables
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ..
RAYLIB_VERSION = 1.9.2
RAYLIB_API_VERSION = 1
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# Included raylib audio module on compilation
# NOTE: Some programs like tools could not require audio support
INCLUDE_AUDIO_MODULE ?= TRUE
# On PLATFORM_WEB force OpenAL Soft shared library
# Use OpenAL Soft backend for audio
USE_OPENAL_BACKEND ?= FALSE
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
# OpenAL Soft audio backend forced on HTML5 and OSX (see below)
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
USE_OPENAL_BACKEND = TRUE
endif
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
RPI_CROSS_COMPILE ?= NO
USE_RPI_CROSS_COMPILER ?= FALSE
ifeq ($(RPI_CROSS_COMPILE),YES)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
endif
@ -89,12 +102,25 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
# Force OpenAL Soft audio backend for OSX platform
# NOTE 1: mini_al library does not support CoreAudio yet
# NOTE 2: Required OpenAL libraries should be available on OSX
ifeq ($(PLATFORM_OS),OSX)
USE_OPENAL_BACKEND = TRUE
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.21
CLANG_VERSION=e1.37.21_64bit
EMSCRIPTEN_VERSION = 1.37.28
CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@ -165,7 +191,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
# Default C compiler: gcc
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc
@ -173,6 +199,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
GLFW_CFLAGS = -x objective-c
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# FreeBSD default compiler
@ -180,7 +207,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
@ -205,7 +232,7 @@ endif
AR = ar
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-archiver
#CC = armv6j-hardfloat-linux-gnueabi-gcc
AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
@ -223,16 +250,17 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# -O1 defines optimization level
# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces -Werror=pointer-arith
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
@ -263,20 +291,32 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
# Define required compilation flags for OpenAL Soft STATIC lib
ifeq ($(OPENAL_LIBTYPE),STATIC)
ALFLAGS = -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
# Use OpenAL Soft backend instead of mini_al
ifeq ($(USE_OPENAL_BACKEND),TRUE)
CFLAGS += -DUSE_OPENAL_BACKEND
endif
# Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS), LINUX)
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
CFLAGS += -D_GLFW_WAYLAND
endif
endif
endif
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -Iexternal -Iexternal/include
INCLUDE_PATHS = -I. -Iexternal -Iexternal/glfw/include
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),FREEBSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
LDFLAGS += -lglfw
endif
endif
# Define additional directories containing required header files
@ -297,21 +337,44 @@ endif
# Define linker options
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDFLAGS = -Wl,-soname,libraylib.so -Wl,--exclude-libs,libatomic.a
LDFLAGS = -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH)
LDLIBS = -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
endif
# Define all object files required with a wildcard
# The wildcard takes all files that finish with ".c",
# and replaces extentions with ".o", that are the object files
OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
OBJS += stb_vorbis.o
# NOTE: Some objects depend on the PLATFORM to be added or not!
# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
# Define object required on compilation
OBJS = core.o \
rlgl.o \
shapes.o \
textures.o \
text.o \
models.o \
utils.o
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
OBJS += rglfw.o
endif
endif
ifeq ($(INCLUDE_AUDIO_MODULE),TRUE)
OBJS += audio.o
OBJS += stb_vorbis.o
ifeq ($(USE_OPENAL_BACKEND),FALSE)
OBJS += mini_al.o
endif
endif
# Default target entry
all: raylib
@ -336,42 +399,43 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
@echo "raylib library generated (libraylib.bc)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
ifeq ($(PLATFORM_OS),WINDOWS)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -lglfw3 -lgdi32 -lopenal32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
@echo "expected OpenAL Soft static library linking"
endif
ifeq ($(PLATFORM_OS),LINUX)
# Compile raylib to shared library version for GNU/Linux.
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lm -lpthread -ldl -lrt
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
ifeq ($(PLATFORM_OS),OSX)
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
install_name_tool -id "libraylib.dylib" $(RAYLIB_RELEASE_PATH)/libraylib.dylib
@echo "raylib shared library generated (libraylib.dylib)!"
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib $(OBJS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa
install_name_tool -id "libraylib.$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).dylib)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.$(RAYLIB_API_VERSION).dylib
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.dylib
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lpthread
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lpthread
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
else
# Compile raylib static library
@echo raylib library release path is $(RAYLIB_RELEASE_PATH)
$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
@echo "raylib static library generated (libraylib.a)!"
ifeq ($(OPENAL_LIBTYPE),STATIC)
@echo "expected OpenAL Soft static library linking"
else
@echo "expected OpenAL Soft shared library linking"
endif
endif
endif
@ -380,6 +444,10 @@ endif
# Compile core module
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile rglfw module
rglfw.o : rglfw.c
$(CC) $(GLFW_CFLAGS) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile rlgl module
rlgl.o : rlgl.c rlgl.h raymath.h
@ -403,7 +471,11 @@ models.o : models.c raylib.h rlgl.h raymath.h
# Compile audio module
audio.o : audio.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) $(ALFLAGS)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Compile mini_al audio library
mini_al.o : external/mini_al.c external/mini_al.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Compile stb_vorbis library
stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
@ -423,6 +495,8 @@ ifeq ($(ROOT),root)
# /usr/local/include/) are for libraries that are installed
# manually (without a package manager).
ifeq ($(RAYLIB_LIBTYPE),SHARED)
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so /usr/local/lib/libraylib.$(RAYLIB_VERSION).so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_API_VERSION).so /usr/local/lib/libraylib.$(RAYLIB_API_VERSION).so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so
else
cp --update raylib.h /usr/local/include/raylib.h
@ -444,6 +518,8 @@ ifeq ($(ROOT),root)
rm --force /usr/local/include/raylib.h
ifeq ($(RAYLIB_LIBTYPE),SHARED)
rm --force /usr/local/lib/libraylib.so
rm --force /usr/local/lib/libraylib.$(RAYLIB_API_VERSION).so
rm --force /usr/local/lib/libraylib.$(RAYLIB_VERSION).so
else
rm --force /usr/local/lib/libraylib.a
endif
@ -460,7 +536,7 @@ clean:
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
else
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_API_VERSION).so $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so external/stb_vorbis.o
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
rm -rf $(ANDROID_TOOLCHAIN)

File diff suppressed because it is too large Load Diff

View File

@ -10,19 +10,24 @@
* - Manage mixing channels
* - Manage raw audio context
*
* LIMITATIONS:
* LIMITATIONS (only OpenAL Soft):
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
*
* DEPENDENCIES:
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
* mini_al - Audio device/context management (https://github.com/dr-soft/mini_al)
* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
* jar_xm - XM module file loading (#define SUPPORT_FILEFORMAT_XM)
* jar_mod - MOD audio file loading (#define SUPPORT_FILEFORMAT_MOD)
* dr_flac - FLAC audio file loading (#define SUPPORT_FILEFORMAT_FLAC)
* jar_xm - XM module file loading
* jar_mod - MOD audio file loading
* dr_flac - FLAC audio file loading
*
* *OpenAL Soft - Audio device management, still used on HTML5 and OSX platforms
*
* CONTRIBUTORS:
* Joshua Reisenauer (github: @kd7tck):
* David Reid (github: @mackron) (Nov. 2017):
* - Complete port to mini_al library
*
* Joshua Reisenauer (github: @kd7tck) (2015)
* - XM audio module support (jar_xm)
* - MOD audio module support (jar_mod)
* - Mixing channels support
@ -31,7 +36,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -81,9 +86,11 @@ typedef struct Wave {
// Sound source type
typedef struct Sound {
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
void *audioBuffer; // Pointer to internal data used by the audio system
unsigned int source; // Audio source id
unsigned int buffer; // Audio buffer id
int format; // Audio format specifier
} Sound;
// Music type (file streaming from memory)
@ -97,9 +104,11 @@ typedef struct AudioStream {
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
int format; // OpenAL audio format specifier
unsigned int source; // OpenAL audio source id
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
void *audioBuffer; // Pointer to internal data used by the audio system.
int format; // Audio format specifier
unsigned int source; // Audio source id
unsigned int buffers[2]; // Audio buffers (double buffering)
} AudioStream;
#ifdef __cplusplus
@ -147,12 +156,12 @@ void ResumeMusicStream(Music music); // Resume playin
bool IsMusicPlaying(Music music); // Check if music is playing
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// Raw audio stream functions
AudioStream InitAudioStream(unsigned int sampleRate,
// AudioStream management functions
AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize,
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
@ -161,7 +170,10 @@ bool IsAudioBufferProcessed(AudioStream stream); // Check if any
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream
bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
void StopAudioStream(AudioStream stream); // Stop audio stream
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}

View File

@ -15,7 +15,7 @@
* CONFIGURATION:
*
* #define PLATFORM_DESKTOP
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD (managed by GLFW3 library)
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD
* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
*
* #define PLATFORM_ANDROID
@ -23,8 +23,8 @@
* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL
*
* #define PLATFORM_RPI
* Windowing and input system configured for Raspberry Pi (tested on Raspbian), graphic device is managed by EGL
* and inputs are processed is raw mode, reading from /dev/input/
* Windowing and input system configured for Raspberry Pi i native mode (no X.org required, tested on Raspbian),
* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/
*
* #define PLATFORM_WEB
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
@ -54,15 +54,15 @@
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
*
* DEPENDENCIES:
* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD)
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -93,6 +93,11 @@
#include "raylib.h"
#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
#include "utils.h" // Required for: fopen() Android mapping
@ -115,10 +120,6 @@
#include "external/rgif.h" // Support GIF recording
#endif
#if defined(__linux__) || defined(PLATFORM_WEB)
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#include <stdio.h> // Standard input / output lib
#include <stdlib.h> // Required for: malloc(), free(), rand(), atexit()
#include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer
@ -127,7 +128,7 @@
#include <string.h> // Required for: strrchr(), strcmp()
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
#ifdef _WIN32
#if defined(_WIN32)
#include <direct.h> // Required for: _getch(), _chdir()
#define GETCWD _getcwd // NOTE: MSDN recommends not to use getcwd(), chdir()
#define CHDIR _chdir
@ -153,12 +154,11 @@
#include <GLFW/glfw3native.h> // which are required for hiding mouse
#endif
//#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h)
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
// NOTE: Those functions require linking with winmm library
__stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
__stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#endif
#endif
@ -296,9 +296,9 @@ static bool fullscreen = false; // Fullscreen mode (useful only for
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
static const char *windowTitle; // Window text title...
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static const char *windowTitle = NULL; // Window text title...
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static int screenshotCounter = 0; // Screenshots counter
// Register mouse states
@ -343,7 +343,7 @@ static double updateTime, drawTime; // Time measures for update and draw
static double frameTime = 0.0; // Time measure for one frame
static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
static char configFlags = 0; // Configuration flags (bit based)
static unsigned char configFlags = 0; // Configuration flags (bit based)
static bool showLogo = false; // Track if showing logo at init is enabled
#if defined(SUPPORT_GIF_RECORDING)
@ -365,7 +365,6 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo
static void InitGraphicsDevice(int width, int height); // Initialize graphics device
static void SetupFramebufferSize(int displayWidth, int displayHeight);
static void InitTimer(void); // Initialize timer
static double GetTime(void); // Returns time since InitTimer() was run
static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static bool GetKeyStatus(int key); // Returns if a key has been pressed
static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
@ -429,9 +428,10 @@ static void *GamepadThread(void *arg); // Mouse reading thread
//----------------------------------------------------------------------------------
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
// Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
#if defined(PLATFORM_DESKTOP)
windowTitle = (char *)data;
@ -443,6 +443,9 @@ void InitWindow(int width, int height, void *data)
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height);
// Init hi-res timer
InitTimer();
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -450,9 +453,6 @@ void InitWindow(int width, int height, void *data)
LoadDefaultFont();
#endif
// Init hi-res timer
InitTimer();
#if defined(PLATFORM_RPI)
// Init raw input system
InitMouse(); // Mouse init
@ -496,15 +496,17 @@ void InitWindow(int width, int height, void *data)
#endif
#if defined(PLATFORM_ANDROID)
// Initialize Android activity
void InitWindow(int width, int height, void *state)
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
screenWidth = width;
screenHeight = height;
app = (struct android_app *)state;
// Input data is android app pointer
app = (struct android_app *)data;
internalDataPath = app->activity->internalDataPath;
// Set desired windows flags before initializing anything
@ -533,7 +535,6 @@ void InitWindow(int width, int height, void *state)
//AConfiguration_getScreenSize(app->config);
//AConfiguration_getScreenLong(app->config);
//state->userData = &engine;
app->onAppCmd = AndroidCommandCallback;
app->onInputEvent = AndroidInputCallback;
@ -734,7 +735,6 @@ int GetScreenHeight(void)
return screenHeight;
}
#if !defined(PLATFORM_ANDROID)
// Show mouse cursor
void ShowCursor()
{
@ -797,23 +797,21 @@ void DisableCursor()
#endif
cursorHidden = true;
}
#endif // !defined(PLATFORM_ANDROID)
// Set background color (framebuffer clear color)
void ClearBackground(Color color)
{
// Clear full framebuffer (not only render area) to color
rlClearColor(color.r, color.g, color.b, color.a);
rlClearColor(color.r, color.g, color.b, color.a); // Set clear color
rlClearScreenBuffers(); // Clear current framebuffers
}
// Setup canvas (framebuffer) to start drawing
void BeginDrawing(void)
{
currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called
currentTime = GetTime(); // Number of elapsed seconds since InitTimer()
updateTime = currentTime - previousTime;
previousTime = currentTime;
rlClearScreenBuffers(); // Clear current framebuffers
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here
@ -952,8 +950,6 @@ void BeginTextureMode(RenderTexture2D target)
rlEnableRenderTexture(target.id); // Enable render target
rlClearScreenBuffers(); // Clear render texture buffers
// Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height);
@ -1083,6 +1079,24 @@ float GetFrameTime(void)
return (float)frameTime;
}
// Get elapsed time measure in seconds since InitTimer()
// NOTE: On PLATFORM_DESKTOP InitTimer() is called on InitWindow()
// NOTE: On PLATFORM_DESKTOP, timer is initialized on glfwInit()
double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime(); // Elapsed time since glfwInit()
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
return (double)(time - baseTime)*1e-9; // Elapsed time since InitTimer()
#endif
}
// Converts Color to float array and normalizes
float *ColorToFloat(Color color)
{
@ -1144,7 +1158,7 @@ void ShowLogo(void)
}
// Setup window configuration flags (view FLAGS)
void SetConfigFlags(char flags)
void SetConfigFlags(unsigned char flags)
{
configFlags = flags;
@ -1180,7 +1194,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
return result;
}
// Get the extension for a filename
// Get pointer to extension for a filename string
const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
@ -1190,6 +1204,17 @@ const char *GetExtension(const char *fileName)
return (dot + 1);
}
// Get pointer to filename for a path string
const char *GetFileName(const char *filePath)
{
const char *fileName = strrchr(filePath, '\\');
if (!fileName || fileName == filePath) return filePath;
return fileName + 1;
}
// Get directory for a given fileName (with path)
const char *GetDirectoryPath(const char *fileName)
{
@ -2284,22 +2309,6 @@ static void InitTimer(void)
previousTime = GetTime(); // Get time as double
}
// Get current time measure (in seconds) since InitTimer()
static double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime();
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
return (double)(time - baseTime)*1e-9;
#endif
}
// Wait for some milliseconds (stop program execution)
// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
// take longer than expected... for that reason we use the busy wait loop
@ -2597,7 +2606,9 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else
{
currentKeyState[key] = action;
if (action == GLFW_PRESS) lastKeyPressed = key;
// NOTE: lastKeyPressed already registered on CharCallback()
//if (action == GLFW_PRESS) lastKeyPressed = key;
}
}
@ -2663,12 +2674,15 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
#endif
}
// GLFW3 Char Key Callback, runs on key pressed (get char value)
// GLFW3 Char Key Callback, runs on key down (get unicode char value)
static void CharCallback(GLFWwindow *window, unsigned int key)
{
{
// NOTE: Registers any key down considering OS keyboard layout but
// do not detects action events, those should be managed by user...
// https://github.com/glfw/glfw/issues/668#issuecomment-166794907
// http://www.glfw.org/docs/latest/input_guide.html#input_char
lastKeyPressed = key;
//TraceLog(LOG_INFO, "Char Callback Key pressed: %i\n", key);
}
// GLFW3 CursorEnter Callback, when cursor enters the window
@ -2768,6 +2782,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
{
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(screenWidth, screenHeight);
// Init hi-res timer
InitTimer();
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -2790,9 +2807,6 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
}
*/
// Init hi-res timer
InitTimer();
// raylib logo appearing animation (if enabled)
if (showLogo)
{

4427
src/external/dr_flac.h vendored

File diff suppressed because it is too large Load Diff

3455
src/external/dr_wav.h vendored Normal file

File diff suppressed because it is too large Load Diff

25
src/external/glad.h vendored
View File

@ -3446,6 +3446,19 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum
GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
#endif
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
GLAPI int GLAD_GL_EXT_debug_marker;
typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
GLAPI int GLAD_GL_EXT_framebuffer_blit;
@ -4209,6 +4222,7 @@ int GLAD_GL_ARB_vertex_shader;
int GLAD_GL_ARB_vertex_attrib_binding;
int GLAD_GL_ARB_vertex_program;
int GLAD_GL_EXT_texture_compression_s3tc;
int GLAD_GL_EXT_debug_marker;
int GLAD_GL_EXT_texture_swizzle;
int GLAD_GL_ARB_texture_multisample;
int GLAD_GL_ARB_texture_rg;
@ -4391,6 +4405,9 @@ PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
@ -5190,6 +5207,12 @@ static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
if(!GLAD_GL_EXT_blend_func_separate) return;
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
}
static void load_GL_EXT_debug_marker(GLADloadproc load) {
if(!GLAD_GL_EXT_debug_marker) return;
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
}
static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
if(!GLAD_GL_EXT_framebuffer_blit) return;
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
@ -5316,6 +5339,7 @@ static int find_extensionsGL(void) {
GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color");
GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate");
GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate");
GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
@ -5430,6 +5454,7 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_EXT_blend_color(load);
load_GL_EXT_blend_equation_separate(load);
load_GL_EXT_blend_func_separate(load);
load_GL_EXT_debug_marker(load);
load_GL_EXT_framebuffer_blit(load);
load_GL_EXT_framebuffer_multisample(load);
load_GL_EXT_framebuffer_object(load);

View File

@ -1,5 +1,5 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

444
src/external/glfw/README.md vendored Normal file
View File

@ -0,0 +1,444 @@
# GLFW
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
## Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
Experimental implementations for the Wayland protocol and the Mir display server
are available but not yet officially supported.
GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html).
The latest stable release is version 3.2.1.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [version history](http://www.glfw.org/changelog.html) lists all user-visible
changes for every release.
This is a development branch for version 3.3, which is _not yet described_.
Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL,
OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
available for all supported compilers.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
## Using GLFW
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
## Contributing to GLFW
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
more information.
## System requirements
GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generated Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build. On macOS you need to provide the path to the
MoltenVK SDK manually as it has no standard installation location.
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
find that tool.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Added `glfwGetError` function for querying the last error code and its
description (#970)
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
SDL\_GameControllerDB format (#900)
- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
a gamepad mapping (#900)
- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
a joystick (#900)
- Added `glfwGetGamepadName` function for querying the name provided by the
gamepad mapping (#900)
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
for retrieving gamepad input state (#900)
- Added `glfwGetWindowContentScale` and `glfwGetMonitorContentScale` for
DPI-aware rendering (#235,#439,#677,#845,#898)
- Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
scancodes for keys (#830)
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
receiving window maximization events (#778)
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
- Added `glfwGetJoystickHats` function for querying joystick hats
(#889,#906,#934)
- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
window transparency (#1089)
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
functions for accessing X11 primary selection (#894,#1056)
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
- Added definition of `GLAPIENTRY` to public header
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
- Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init
hints (#893)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
- Added `GenerateMappings.cmake` script for updating gamepad mappings
- Deprecated window parameter of clipboard string functions
- Deprecated charmods callback
- Removed `GLFW_USE_RETINA` compile-time option
- Removed `GLFW_USE_CHDIR` compile-time option
- Removed `GLFW_USE_MENUBAR` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
OpenGL and OpenGL ES header macros
- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
- Bugfix: Invalid library paths were used in test and example CMake files (#930)
- Bugfix: The scancode for synthetic key release events was always zero
- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125)
- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928)
- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
a loader but no ICD (#916)
- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
blanking or password enabled screensavers (#851)
- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for
- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956)
- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
- [Win32] Bugfix: Monitor events were not emitted (#784)
- [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035)
- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
(#650,#1071)
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
- [X11] Bugfix: Incremental reading of selections was not supported (#275)
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
- [Linux] Moved to evdev for joystick input (#906,#1005)
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
- [Linux] Bugfix: The joystick device path could be truncated (#1025)
- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
- [Cocoa] Added support for Vulkan window surface creation via
[MoltenVK](https://moltengl.com/moltenvk/) (#870)
- [Cocoa] Added support for loading a `MainMenu.nib` when available
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
(#165,#192,#508,#511)
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
function on macOS 10.12+
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
incorrect position and size (#748)
- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
modes (#682)
- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
notification was shown (#971,#1028)
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
- [WGL] Added support for `WGL_ARB_create_context_no_error`
- [GLX] Added support for `GLX_ARB_create_context_no_error`
- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
available (#1040)
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
- [EGL] Added support for `EGL_KHR_context_flush_control`
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
## Contact
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- Matt Arsenault
- David Avedissian
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Denis Bernard
- Doug Binks
- blanco
- Kyle Brenneman
- Rok Breulj
- Martin Capitanio
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
- Bailey Cosier
- Noel Cower
- Jason Daly
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
- Jonathan Dummer
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Siavash Eliasi
- Felipe Ferreira
- Michael Fogleman
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Jonathan Hale
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
- Osman Keskin
- Josh Kilmer
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Tristam MacDonald
- Hans Mackowiak
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Célestin Marot
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- Julian Møller
- ndogxj
- Kristian Nielsen
- Kamil Nowakowski
- Denis Ovod
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Christopher Pelloux
- Arturo J. Pérez
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Keith Pitt
- Stanislav Podgorskiy
- Alexandre Pretyman
- Philip Rideout
- Eddie Ringle
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Patrick Snape
- Erlend Sogge Heggen
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Stef Velzel
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- Ryogo Yoshimura
- Andrey Zholos
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
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/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER within this package.
*/
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSSTRUCT) && \
!defined(NONAMELESSUNION)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSUNION) && \
!defined(NONAMELESSSTRUCT)
#define NONAMELESSSTRUCT 1
#endif
#if !defined(__GNU_EXTENSION)
#if defined(__GNUC__) || defined(__GNUG__)
#define __GNU_EXTENSION __extension__
#else
#define __GNU_EXTENSION
#endif
#endif /* __extension__ */
#ifndef __ANONYMOUS_DEFINED
#define __ANONYMOUS_DEFINED
#if defined(__GNUC__) || defined(__GNUG__)
#define _ANONYMOUS_UNION __extension__
#define _ANONYMOUS_STRUCT __extension__
#else
#define _ANONYMOUS_UNION
#define _ANONYMOUS_STRUCT
#endif
#ifndef NONAMELESSUNION
#define _UNION_NAME(x)
#define _STRUCT_NAME(x)
#else /* NONAMELESSUNION */
#define _UNION_NAME(x) x
#define _STRUCT_NAME(x) x
#endif
#endif /* __ANONYMOUS_DEFINED */
#ifndef DUMMYUNIONNAME
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME u
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# define DUMMYUNIONNAME2 u2
# define DUMMYUNIONNAME3 u3
# define DUMMYUNIONNAME4 u4
# define DUMMYUNIONNAME5 u5
# define DUMMYUNIONNAME6 u6
# define DUMMYUNIONNAME7 u7
# define DUMMYUNIONNAME8 u8
# define DUMMYUNIONNAME9 u9
# else /* NONAMELESSUNION */
# define DUMMYUNIONNAME
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# define DUMMYUNIONNAME2
# define DUMMYUNIONNAME3
# define DUMMYUNIONNAME4
# define DUMMYUNIONNAME5
# define DUMMYUNIONNAME6
# define DUMMYUNIONNAME7
# define DUMMYUNIONNAME8
# define DUMMYUNIONNAME9
# endif
#endif /* DUMMYUNIONNAME */
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# else
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# endif
#endif /* DUMMYUNIONNAME1 */
#ifndef DUMMYSTRUCTNAME
# ifdef NONAMELESSUNION
# define DUMMYSTRUCTNAME s
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2 s2
# define DUMMYSTRUCTNAME3 s3
# define DUMMYSTRUCTNAME4 s4
# define DUMMYSTRUCTNAME5 s5
# else
# define DUMMYSTRUCTNAME
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2
# define DUMMYSTRUCTNAME3
# define DUMMYSTRUCTNAME4
# define DUMMYSTRUCTNAME5
# endif
#endif /* DUMMYSTRUCTNAME */
/* These are for compatibility with the Wine source tree */
#ifndef WINELIB_NAME_AW
# ifdef __MINGW_NAME_AW
# define WINELIB_NAME_AW __MINGW_NAME_AW
# else
# ifdef UNICODE
# define WINELIB_NAME_AW(func) func##W
# else
# define WINELIB_NAME_AW(func) func##A
# endif
# endif
#endif /* WINELIB_NAME_AW */
#ifndef DECL_WINELIB_TYPE_AW
# ifdef __MINGW_TYPEDEF_AW
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
# else
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
# endif
#endif /* DECL_WINELIB_TYPE_AW */

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/*
* The Wine project - Xinput Joystick Library
* Copyright 2008 Andrew Fenn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_XINPUT_H
#define __WINE_XINPUT_H
#include <windef.h>
/*
* Bitmasks for the joysticks buttons, determines what has
* been pressed on the joystick, these need to be mapped
* to whatever device you're using instead of an xbox 360
* joystick
*/
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
/*
* Defines the flags used to determine if the user is pushing
* down on a button, not holding a button, etc
*/
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
/*
* Defines the codes which are returned by XInputGetKeystroke
*/
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
/*
* Deadzones are for analogue joystick controls on the joypad
* which determine when input should be assumed to be in the
* middle of the pad. This is a threshold to stop a joypad
* controlling the game when the player isn't touching the
* controls.
*/
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
/*
* Defines what type of abilities the type of joystick has
* DEVTYPE_GAMEPAD is available for all joysticks, however
* there may be more specific identifiers for other joysticks
* which are being used.
*/
#define XINPUT_DEVTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
/*
* These are used with the XInputGetCapabilities function to
* determine the abilities to the joystick which has been
* plugged in.
*/
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
#define XINPUT_FLAG_GAMEPAD 0x00000001
/*
* Defines the status of the battery if one is used in the
* attached joystick. The first two define if the joystick
* supports a battery. Disconnected means that the joystick
* isn't connected. Wired shows that the joystick is a wired
* joystick.
*/
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
#define BATTERY_TYPE_DISCONNECTED 0x00
#define BATTERY_TYPE_WIRED 0x01
#define BATTERY_TYPE_ALKALINE 0x02
#define BATTERY_TYPE_NIMH 0x03
#define BATTERY_TYPE_UNKNOWN 0xFF
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
/*
* How many joysticks can be used with this library. Games that
* use the xinput library will not go over this number.
*/
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
/*
* Defines the structure of an xbox 360 joystick.
*/
typedef struct _XINPUT_GAMEPAD {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
/*
* Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360
* joystick you will have to map these to your device.
*/
typedef struct _XINPUT_VIBRATION {
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
/*
* Defines the structure for what kind of abilities the joystick has
* such abilities are things such as if the joystick has the ability
* to send and receive audio, if the joystick is in fact a driving
* wheel or perhaps if the joystick is some kind of dance pad or
* guitar.
*/
typedef struct _XINPUT_CAPABILITIES {
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
/*
* Defines the structure for a joystick input event which is
* retrieved using the function XInputGetKeystroke
*/
typedef struct _XINPUT_KEYSTROKE {
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
#ifdef __cplusplus
extern "C" {
#endif
void WINAPI XInputEnable(WINBOOL);
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_XINPUT_H */

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// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

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@ -1,9 +1,9 @@
/*************************************************************************
* GLFW 3.2 - www.glfw.org
* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@ -45,12 +45,13 @@ extern "C" {
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define exactly one
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
@ -68,6 +69,7 @@ extern "C" {
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
@ -84,7 +86,10 @@ extern "C" {
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
@ -114,6 +119,9 @@ extern "C" {
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
/*************************************************************************
@ -284,6 +292,56 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
@ -389,9 +447,9 @@ GLFWAPI MirConnection* glfwGetMirDisplay(void);
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirSurface*` of the specified window.
/*! @brief Returns the `MirWindow*` of the specified window.
*
* @return The `MirSurface*` of the specified window, or `NULL` if an
* @return The `MirWindow*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
@ -401,7 +459,7 @@ GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
*
* @ingroup native
*/
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
@ -448,6 +506,64 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif

156
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@ -0,0 +1,156 @@
set(common_HEADERS internal.h mappings.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
endif()
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
endif()
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
# for all source files that VS will build
if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang)
if (WIN32)
set(windows_SOURCES ${glfw_SOURCES})
else()
set(windows_SOURCES ${common_SOURCES})
endif()
set_source_files_properties(${windows_SOURCES} PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE
_GLFW_USE_CONFIG_H
$<$<BOOL:${UNIX}>:_XOPEN_SOURCE=600>)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the lib prefix on the DLL (but not the import library
set_target_properties(glfw PROPERTIES PREFIX "")
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
set_target_properties(glfw PROPERTIES
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
elseif (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_compile_definitions(glfw INTERFACE GLFW_DLL)
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_INSTALL)
install(TARGETS glfw
EXPORT glfwTargets
RUNTIME DESTINATION "bin"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
LIBRARY DESTINATION "lib${LIB_SUFFIX}")
endif()

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@ -0,0 +1,374 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/param.h> // For MAXPATHLEN
// Change to our application bundle's resources directory, if present
//
static void changeToResourcesDirectory(void)
{
char resourcesPath[MAXPATHLEN];
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return;
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
{
CFRelease(last);
CFRelease(resourcesURL);
return;
}
CFRelease(last);
if (!CFURLGetFileSystemRepresentation(resourcesURL,
true,
(UInt8*) resourcesPath,
MAXPATHLEN))
{
CFRelease(resourcesURL);
return;
}
CFRelease(resourcesURL);
chdir(resourcesPath);
}
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
_glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
_glfw.ns.keycodes[0x12] = GLFW_KEY_1;
_glfw.ns.keycodes[0x13] = GLFW_KEY_2;
_glfw.ns.keycodes[0x14] = GLFW_KEY_3;
_glfw.ns.keycodes[0x15] = GLFW_KEY_4;
_glfw.ns.keycodes[0x17] = GLFW_KEY_5;
_glfw.ns.keycodes[0x16] = GLFW_KEY_6;
_glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
_glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
_glfw.ns.keycodes[0x19] = GLFW_KEY_9;
_glfw.ns.keycodes[0x00] = GLFW_KEY_A;
_glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
_glfw.ns.keycodes[0x08] = GLFW_KEY_C;
_glfw.ns.keycodes[0x02] = GLFW_KEY_D;
_glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
_glfw.ns.keycodes[0x03] = GLFW_KEY_F;
_glfw.ns.keycodes[0x05] = GLFW_KEY_G;
_glfw.ns.keycodes[0x04] = GLFW_KEY_H;
_glfw.ns.keycodes[0x22] = GLFW_KEY_I;
_glfw.ns.keycodes[0x26] = GLFW_KEY_J;
_glfw.ns.keycodes[0x28] = GLFW_KEY_K;
_glfw.ns.keycodes[0x25] = GLFW_KEY_L;
_glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
_glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
_glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
_glfw.ns.keycodes[0x23] = GLFW_KEY_P;
_glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
_glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
_glfw.ns.keycodes[0x01] = GLFW_KEY_S;
_glfw.ns.keycodes[0x11] = GLFW_KEY_T;
_glfw.ns.keycodes[0x20] = GLFW_KEY_U;
_glfw.ns.keycodes[0x09] = GLFW_KEY_V;
_glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
_glfw.ns.keycodes[0x07] = GLFW_KEY_X;
_glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
_glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
_glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
_glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
_glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
_glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
_glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
_glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
_glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
_glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
_glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
_glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
_glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
_glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
_glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
_glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
_glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
_glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
_glfw.ns.keycodes[0x77] = GLFW_KEY_END;
_glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
_glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
_glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
_glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
_glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
_glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
_glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
_glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
_glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
_glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
_glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
_glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
_glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
_glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
_glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
_glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
_glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
_glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
_glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
_glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
_glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
_glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
_glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
_glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
_glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
_glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
_glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
_glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
_glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
_glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
_glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
_glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
_glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
_glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
_glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
_glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
_glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
_glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
_glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
_glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
_glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
_glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
_glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
_glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
_glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
_glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
_glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
_glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
_glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 256; scancode++)
{
// Store the reverse translation for faster key name lookup
if (_glfw.ns.keycodes[scancode] >= 0)
_glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
}
}
// Retrieve Unicode data for the current keyboard layout
//
static GLFWbool updateUnicodeDataNS(void)
{
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
_glfw.ns.inputSource = NULL;
_glfw.ns.unicodeData = nil;
}
_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (!_glfw.ns.inputSource)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve keyboard layout input source");
return GLFW_FALSE;
}
_glfw.ns.unicodeData =
TISGetInputSourceProperty(_glfw.ns.inputSource,
kTISPropertyUnicodeKeyLayoutData);
if (!_glfw.ns.unicodeData)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve keyboard layout Unicode data");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Load HIToolbox.framework and the TIS symbols we need from it
//
static GLFWbool initializeTIS(void)
{
// This works only because Cocoa has already loaded it properly
_glfw.ns.tis.bundle =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
if (!_glfw.ns.tis.bundle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to load HIToolbox.framework");
return GLFW_FALSE;
}
CFStringRef* kPropertyUnicodeKeyLayoutData =
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
CFSTR("kTISPropertyUnicodeKeyLayoutData"));
_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
_glfw.ns.tis.GetInputSourceProperty =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISGetInputSourceProperty"));
_glfw.ns.tis.GetKbdType =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("LMGetKbdType"));
if (!kPropertyUnicodeKeyLayoutData ||
!TISCopyCurrentKeyboardLayoutInputSource ||
!TISGetInputSourceProperty ||
!LMGetKbdType)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to load TIS API symbols");
return GLFW_FALSE;
}
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
*kPropertyUnicodeKeyLayoutData;
return updateUnicodeDataNS();
}
@interface GLFWLayoutListener : NSObject
@end
@implementation GLFWLayoutListener
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
updateUnicodeDataNS();
}
@end
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
if (_glfw.hints.init.ns.chdir)
changeToResourcesDirectory();
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
[[NSNotificationCenter defaultCenter]
addObserver:_glfw.ns.listener
selector:@selector(selectedKeyboardInputSourceChanged:)
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
createKeyTables();
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfw.ns.eventSource)
return GLFW_FALSE;
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
if (!initializeTIS())
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
_glfwPollMonitorsNS();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
_glfw.ns.inputSource = NULL;
_glfw.ns.unicodeData = nil;
}
if (_glfw.ns.eventSource)
{
CFRelease(_glfw.ns.eventSource);
_glfw.ns.eventSource = NULL;
}
if (_glfw.ns.delegate)
{
[NSApp setDelegate:nil];
[_glfw.ns.delegate release];
_glfw.ns.delegate = nil;
}
if (_glfw.ns.listener)
{
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener];
[_glfw.ns.listener release];
_glfw.ns.listener = nil;
}
free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif
;
}

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//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS
{
IOHIDDeviceRef device;
CFMutableArrayRef axes;
CFMutableArrayRef buttons;
CFMutableArrayRef hats;
} _GLFWjoystickNS;
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);

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//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <unistd.h>
#include <ctype.h>
#include <string.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
// Joystick element information
//
typedef struct _GLFWjoyelementNS
{
IOHIDElementRef native;
uint32_t usage;
int index;
long minimum;
long maximum;
} _GLFWjoyelementNS;
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
{
IOHIDValueRef valueRef;
long value = 0;
if (js->ns.device)
{
if (IOHIDDeviceGetValue(js->ns.device,
element->native,
&valueRef) == kIOReturnSuccess)
{
value = IOHIDValueGetIntegerValue(valueRef);
}
}
return value;
}
// Comparison function for matching the SDL element order
//
static CFComparisonResult compareElements(const void* fp,
const void* sp,
void* user)
{
const _GLFWjoyelementNS* fe = fp;
const _GLFWjoyelementNS* se = sp;
if (fe->usage < se->usage)
return kCFCompareLessThan;
if (fe->usage > se->usage)
return kCFCompareGreaterThan;
if (fe->index < se->index)
return kCFCompareLessThan;
if (fe->index > se->index)
return kCFCompareGreaterThan;
return kCFCompareEqualTo;
}
// Removes the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
int i;
if (!js->present)
return;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
CFRelease(js->ns.axes);
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
CFRelease(js->ns.buttons);
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
CFRelease(js->ns.hats);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Callback for user-initiated joystick addition
//
static void matchCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
char name[256];
char guid[33];
CFIndex i;
CFTypeRef property;
uint32_t vendor = 0, product = 0, version = 0;
_GLFWjoystick* js;
CFMutableArrayRef axes, buttons, hats;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].ns.device == device)
return;
}
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
if (property)
{
CFStringGetCString(property,
name,
sizeof(name),
kCFStringEncodingUTF8);
}
else
strncpy(name, "Unknown", sizeof(name));
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &product);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &version);
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (vendor && product)
{
sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
(uint8_t) vendor, (uint8_t) (vendor >> 8),
(uint8_t) product, (uint8_t) (product >> 8),
(uint8_t) version, (uint8_t) (version >> 8));
}
else
{
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)
CFArrayGetValueAtIndex(elements, i);
if (CFGetTypeID(native) != IOHIDElementGetTypeID())
continue;
const IOHIDElementType type = IOHIDElementGetType(native);
if ((type != kIOHIDElementTypeInput_Axis) &&
(type != kIOHIDElementTypeInput_Button) &&
(type != kIOHIDElementTypeInput_Misc))
{
continue;
}
CFMutableArrayRef target = NULL;
const uint32_t usage = IOHIDElementGetUsage(native);
const uint32_t page = IOHIDElementGetUsagePage(native);
if (page == kHIDPage_GenericDesktop)
{
switch (usage)
{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
target = axes;
break;
case kHIDUsage_GD_Hatswitch:
target = hats;
break;
}
}
else if (page == kHIDPage_Button)
target = buttons;
if (target)
{
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
element->native = native;
element->usage = usage;
element->index = (int) CFArrayGetCount(target);
element->minimum = IOHIDElementGetLogicalMin(native);
element->maximum = IOHIDElementGetLogicalMax(native);
CFArrayAppendValue(target, element);
}
}
CFRelease(elements);
CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
compareElements, NULL);
CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
compareElements, NULL);
CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
compareElements, NULL);
js = _glfwAllocJoystick(name, guid,
(int) CFArrayGetCount(axes),
(int) CFArrayGetCount(buttons),
(int) CFArrayGetCount(hats));
js->ns.device = device;
js->ns.axes = axes;
js->ns.buttons = buttons;
js->ns.hats = hats;
_glfwInputJoystick(js, GLFW_CONNECTED);
}
// Callback for user-initiated joystick removal
//
static void removeCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].ns.device == device)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticksNS(void)
{
CFMutableArrayRef matching;
const long usages[] =
{
kHIDUsage_GD_Joystick,
kHIDUsage_GD_GamePad,
kHIDUsage_GD_MultiAxisController
};
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
matching = CFArrayCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeArrayCallBacks);
if (!matching)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
return;
}
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
CFMutableDictionaryRef dict =
CFDictionaryCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (!dict)
continue;
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&page);
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usages[i]);
if (pageRef && usageRef)
{
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsagePageKey),
pageRef);
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsageKey),
usageRef);
CFArrayAppendValue(matching, dict);
}
if (pageRef)
CFRelease(pageRef);
if (usageRef)
CFRelease(usageRef);
CFRelease(dict);
}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
CFRelease(matching);
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
&matchCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
&removeCallback, NULL);
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
CFRunLoopGetMain(),
kCFRunLoopDefaultMode);
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached
// joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksNS(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
if (mode & _GLFW_POLL_AXES)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
{
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.axes, i);
const long raw = getElementValue(js, axis);
// Perform auto calibration
if (raw < axis->minimum)
axis->minimum = raw;
if (raw > axis->maximum)
axis->maximum = raw;
const long delta = axis->maximum - axis->minimum;
if (delta == 0)
_glfwInputJoystickAxis(js, (int) i, 0.f);
else
{
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
_glfwInputJoystickAxis(js, (int) i, value);
}
}
}
if (mode & _GLFW_POLL_BUTTONS)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
{
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum;
_glfwInputJoystickButton(js, (int) i, value);
}
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
{
const int states[9] =
{
GLFW_HAT_UP,
GLFW_HAT_RIGHT_UP,
GLFW_HAT_RIGHT,
GLFW_HAT_RIGHT_DOWN,
GLFW_HAT_DOWN,
GLFW_HAT_LEFT_DOWN,
GLFW_HAT_LEFT,
GLFW_HAT_LEFT_UP,
GLFW_HAT_CENTERED
};
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.hats, i);
long state = getElementValue(js, hat) - hat->minimum;
if (state < 0 || state > 8)
state = 8;
_glfwInputJoystickHat(js, (int) i, states[state]);
}
}
return js->present;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
(strncmp(guid + 20, "000000000000", 12) == 0))
{
char original[33];
strcpy(original, guid);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 16);
}
}

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//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
#include <ApplicationServices/ApplicationServices.h>
// Get the name of the specified display, or NULL
//
static char* getDisplayName(CGDirectDisplayID displayID)
{
io_iterator_t it;
io_service_t service;
CFDictionaryRef info;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IODisplayConnect"),
&it) != 0)
{
// This may happen if a desktop Mac is running headless
return NULL;
}
while ((service = IOIteratorNext(it)) != 0)
{
info = IODisplayCreateInfoDictionary(service,
kIODisplayOnlyPreferredName);
CFNumberRef vendorIDRef =
CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
CFNumberRef productIDRef =
CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
if (!vendorIDRef || !productIDRef)
{
CFRelease(info);
continue;
}
unsigned int vendorID, productID;
CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
if (CGDisplayVendorNumber(displayID) == vendorID &&
CGDisplayModelNumber(displayID) == productID)
{
// Info dictionary is used and freed below
break;
}
CFRelease(info);
}
IOObjectRelease(it);
if (!service)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find service port for display");
return NULL;
}
CFDictionaryRef names =
CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
CFStringRef nameRef;
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
(const void**) &nameRef))
{
// This may happen if a desktop Mac is running headless
CFRelease(info);
return NULL;
}
const CFIndex size =
CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
kCFStringEncodingUTF8);
char* name = calloc(size + 1, 1);
CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
CFRelease(info);
return name;
}
// Check whether the display mode should be included in enumeration
//
static GLFWbool modeIsGood(CGDisplayModeRef mode)
{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GLFW_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GLFW_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GLFW_FALSE;
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GLFW_FALSE;
}
CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
return GLFW_TRUE;
}
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
CVDisplayLinkRef link)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
result.height = (int) CGDisplayModeGetHeight(mode);
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
if (result.refreshRate == 0)
{
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
}
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
return result;
}
// Starts reservation for display fading
//
static CGDisplayFadeReservationToken beginFadeReservation(void)
{
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
{
CGDisplayFade(token, 0.3,
kCGDisplayBlendNormal,
kCGDisplayBlendSolidColor,
0.0, 0.0, 0.0,
TRUE);
}
return token;
}
// Ends reservation for display fading
//
static void endFadeReservation(CGDisplayFadeReservationToken token)
{
if (token != kCGDisplayFadeReservationInvalidToken)
{
CGDisplayFade(token, 0.5,
kCGDisplayBlendSolidColor,
kCGDisplayBlendNormal,
0.0, 0.0, 0.0,
FALSE);
CGReleaseDisplayFadeReservation(token);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsNS(void)
{
uint32_t i, j, displayCount, disconnectedCount;
CGDirectDisplayID* displays;
_GLFWmonitor** disconnected = NULL;
CGGetOnlineDisplayList(0, NULL, &displayCount);
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected,
_glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (i = 0; i < displayCount; i++)
{
_GLFWmonitor* monitor;
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
if (CGDisplayIsAsleep(displays[i]))
continue;
for (j = 0; j < disconnectedCount; j++)
{
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
{
disconnected[j] = NULL;
break;
}
}
const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getDisplayName(displays[i]);
if (!name)
name = strdup("Unknown");
monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber;
free(name);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
}
free(disconnected);
free(displays);
}
// Change the current video mode
//
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
CFArrayRef modes;
CFIndex count, i;
CVDisplayLinkRef link;
CGDisplayModeRef native = NULL;
GLFWvidmode current;
const GLFWvidmode* best;
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
if (_glfwCompareVideoModes(&current, best) == 0)
return GLFW_TRUE;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = dm;
break;
}
}
if (native)
{
if (monitor->ns.previousMode == NULL)
monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
CGDisplayFadeReservationToken token = beginFadeReservation();
CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
endFadeReservation(token);
}
CFRelease(modes);
CVDisplayLinkRelease(link);
if (!native)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Monitor mode list changed");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
{
if (monitor->ns.previousMode)
{
CGDisplayFadeReservationToken token = beginFadeReservation();
CGDisplaySetDisplayMode(monitor->ns.displayID,
monitor->ns.previousMode, NULL);
endFadeReservation(token);
CGDisplayModeRelease(monitor->ns.previousMode);
monitor->ns.previousMode = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
if (xpos)
*xpos = (int) bounds.origin.x;
if (ypos)
*ypos = (int) bounds.origin.y;
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (!monitor->ns.screen)
{
NSUInteger i;
NSArray* screens = [NSScreen screens];
for (i = 0; i < [screens count]; i++)
{
NSScreen* screen = [screens objectAtIndex:i];
NSNumber* displayID =
[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber ==
CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
break;
}
}
if (i == [screens count])
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find a screen for monitor");
return;
}
}
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
CFArrayRef modes;
CFIndex found, i, j;
GLFWvidmode* result;
CVDisplayLinkRef link;
*count = 0;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
found = CFArrayGetCount(modes);
result = calloc(found, sizeof(GLFWvidmode));
for (i = 0; i < found; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
for (j = 0; j < *count; j++)
{
if (_glfwCompareVideoModes(result + j, &mode) == 0)
break;
}
// Skip duplicate modes
if (i < *count)
continue;
(*count)++;
result[*count - 1] = mode;
}
CFRelease(modes);
CVDisplayLinkRelease(link);
return result;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
CGDisplayModeRef displayMode;
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(displayMode, link);
CGDisplayModeRelease(displayMode);
CVDisplayLinkRelease(link);
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID,
size,
values,
values + size,
values + size * 2,
&size);
_glfwAllocGammaArrays(ramp, size);
for (i = 0; i < size; i++)
{
ramp->red[i] = (unsigned short) (values[i] * 65535);
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
}
free(values);
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
int i;
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
for (i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
}
CGSetDisplayTransferByTable(monitor->ns.displayID,
ramp->size,
values,
values + ramp->size,
values + ramp->size * 2);
free(values);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
return monitor->ns.displayID;
}

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//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <stdint.h>
#include <dlfcn.h>
#if defined(__OBJC__)
#import <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
#else
#include <Carbon/Carbon.h>
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef struct VkMacOSSurfaceCreateInfoMVK
{
VkStructureType sType;
const void* pNext;
VkMacOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h"
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
// HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
typedef UInt8 (*PFN_LMGetKbdType)(void);
#define LMGetKbdType _glfw.ns.tis.GetKbdType
// Cocoa-specific per-window data
//
typedef struct _GLFWwindowNS
{
id object;
id delegate;
id view;
id layer;
GLFWbool maximized;
// Cached window and framebuffer sizes used to filter out duplicate events
int width, height;
int fbWidth, fbHeight;
// The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double cursorWarpDeltaX, cursorWarpDeltaY;
} _GLFWwindowNS;
// Cocoa-specific global data
//
typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
GLFWbool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
id unicodeData;
id listener;
char keyName[64];
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;
CGPoint cascadePoint;
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
struct {
CFBundleRef bundle;
PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
PFN_TISGetInputSourceProperty GetInputSourceProperty;
PFN_LMGetKbdType GetKbdType;
CFStringRef kPropertyUnicodeKeyLayoutData;
} tis;
} _GLFWlibraryNS;
// Cocoa-specific per-monitor data
//
typedef struct _GLFWmonitorNS
{
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
} _GLFWmonitorNS;
// Cocoa-specific per-cursor data
//
typedef struct _GLFWcursorNS
{
id object;
} _GLFWcursorNS;
// Cocoa-specific global timer data
//
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimerNS;
void _glfwInitTimerNS(void);
void _glfwPollMonitorsNS(void);
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);

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//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <mach/mach_time.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimerNS(void)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
_glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
uint64_t _glfwPlatformGetTimerValue(void)
{
return mach_absolute_time();
}
uint64_t _glfwPlatformGetTimerFrequency(void)
{
return _glfw.timer.ns.frequency;
}

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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context creation API 0x%08X",
ctxconfig->source);
return GLFW_FALSE;
}
if (ctxconfig->client != GLFW_NO_API &&
ctxconfig->client != GLFW_OPENGL_API &&
ctxconfig->client != GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid client API 0x%08X",
ctxconfig->client);
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_API)
{
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
(ctxconfig->major == 1 && ctxconfig->minor > 5) ||
(ctxconfig->major == 2 && ctxconfig->minor > 1) ||
(ctxconfig->major == 3 && ctxconfig->minor > 3))
{
// OpenGL 1.0 is the smallest valid version
// OpenGL 1.x series ended with version 1.5
// OpenGL 2.x series ended with version 2.1
// OpenGL 3.x series ended with version 3.3
// For now, let everything else through
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL version %i.%i",
ctxconfig->major, ctxconfig->minor);
return GLFW_FALSE;
}
if (ctxconfig->profile)
{
if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid OpenGL profile 0x%08X",
ctxconfig->profile);
return GLFW_FALSE;
}
if (ctxconfig->major <= 2 ||
(ctxconfig->major == 3 && ctxconfig->minor < 2))
{
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
_glfwInputError(GLFW_INVALID_VALUE,
"Context profiles are only defined for OpenGL version 3.2 and above");
return GLFW_FALSE;
}
}
if (ctxconfig->forward && ctxconfig->major <= 2)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwInputError(GLFW_INVALID_VALUE,
"Forward-compatibility is only defined for OpenGL version 3.0 and above");
return GLFW_FALSE;
}
}
else if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
(ctxconfig->major == 1 && ctxconfig->minor > 1) ||
(ctxconfig->major == 2 && ctxconfig->minor > 0))
{
// OpenGL ES 1.0 is the smallest valid version
// OpenGL ES 1.x series ended with version 1.1
// OpenGL ES 2.x series ended with version 2.0
// For now, let everything else through
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL ES version %i.%i",
ctxconfig->major, ctxconfig->minor);
return GLFW_FALSE;
}
}
if (ctxconfig->robustness)
{
if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context robustness mode 0x%08X",
ctxconfig->robustness);
return GLFW_FALSE;
}
}
if (ctxconfig->release)
{
if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context release behavior 0x%08X",
ctxconfig->release);
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count)
{
unsigned int i;
unsigned int missing, leastMissing = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
unsigned int extraDiff, leastExtraDiff = UINT_MAX;
const _GLFWfbconfig* current;
const _GLFWfbconfig* closest = NULL;
for (i = 0; i < count; i++)
{
current = alternatives + i;
if (desired->stereo > 0 && current->stereo == 0)
{
// Stereo is a hard constraint
continue;
}
if (desired->doublebuffer != current->doublebuffer)
{
// Double buffering is a hard constraint
continue;
}
// Count number of missing buffers
{
missing = 0;
if (desired->alphaBits > 0 && current->alphaBits == 0)
missing++;
if (desired->depthBits > 0 && current->depthBits == 0)
missing++;
if (desired->stencilBits > 0 && current->stencilBits == 0)
missing++;
if (desired->auxBuffers > 0 &&
current->auxBuffers < desired->auxBuffers)
{
missing += desired->auxBuffers - current->auxBuffers;
}
if (desired->samples > 0 && current->samples == 0)
{
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing++;
}
if (desired->transparent != current->transparent)
missing++;
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
{
colorDiff = 0;
if (desired->redBits != GLFW_DONT_CARE)
{
colorDiff += (desired->redBits - current->redBits) *
(desired->redBits - current->redBits);
}
if (desired->greenBits != GLFW_DONT_CARE)
{
colorDiff += (desired->greenBits - current->greenBits) *
(desired->greenBits - current->greenBits);
}
if (desired->blueBits != GLFW_DONT_CARE)
{
colorDiff += (desired->blueBits - current->blueBits) *
(desired->blueBits - current->blueBits);
}
}
// Calculate non-color channel size difference value
{
extraDiff = 0;
if (desired->alphaBits != GLFW_DONT_CARE)
{
extraDiff += (desired->alphaBits - current->alphaBits) *
(desired->alphaBits - current->alphaBits);
}
if (desired->depthBits != GLFW_DONT_CARE)
{
extraDiff += (desired->depthBits - current->depthBits) *
(desired->depthBits - current->depthBits);
}
if (desired->stencilBits != GLFW_DONT_CARE)
{
extraDiff += (desired->stencilBits - current->stencilBits) *
(desired->stencilBits - current->stencilBits);
}
if (desired->accumRedBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumRedBits - current->accumRedBits) *
(desired->accumRedBits - current->accumRedBits);
}
if (desired->accumGreenBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
(desired->accumGreenBits - current->accumGreenBits);
}
if (desired->accumBlueBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
(desired->accumBlueBits - current->accumBlueBits);
}
if (desired->accumAlphaBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
(desired->accumAlphaBits - current->accumAlphaBits);
}
if (desired->samples != GLFW_DONT_CARE)
{
extraDiff += (desired->samples - current->samples) *
(desired->samples - current->samples);
}
if (desired->sRGB && !current->sRGB)
extraDiff++;
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if (missing < leastMissing)
closest = current;
else if (missing == leastMissing)
{
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
{
closest = current;
}
}
if (current == closest)
{
leastMissing = missing;
leastColorDiff = colorDiff;
leastExtraDiff = extraDiff;
}
}
return closest;
}
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
{
int i;
_GLFWwindow* window;
const char* version;
const char* prefixes[] =
{
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
window = _glfwPlatformGetTls(&_glfw.contextSlot);
window->context.source = ctxconfig->source;
window->context.client = GLFW_OPENGL_API;
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv");
window->context.GetString = (PFNGLGETSTRINGPROC)
window->context.getProcAddress("glGetString");
if (!window->context.GetIntegerv || !window->context.GetString)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
return GLFW_FALSE;
}
version = (const char*) window->context.GetString(GL_VERSION);
if (!version)
{
if (ctxconfig->client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OpenGL version string retrieval is broken");
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OpenGL ES version string retrieval is broken");
}
return GLFW_FALSE;
}
for (i = 0; prefixes[i]; i++)
{
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0)
{
version += length;
window->context.client = GLFW_OPENGL_ES_API;
break;
}
}
if (!sscanf(version, "%d.%d.%d",
&window->context.major,
&window->context.minor,
&window->context.revision))
{
if (window->context.client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in OpenGL version string");
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in OpenGL ES version string");
}
return GLFW_FALSE;
}
if (window->context.major < ctxconfig->major ||
(window->context.major == ctxconfig->major &&
window->context.minor < ctxconfig->minor))
{
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
if (window->context.client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"Requested OpenGL version %i.%i, got version %i.%i",
ctxconfig->major, ctxconfig->minor,
window->context.major, window->context.minor);
}
else
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"Requested OpenGL ES version %i.%i, got version %i.%i",
ctxconfig->major, ctxconfig->minor,
window->context.major, window->context.minor);
}
return GLFW_FALSE;
}
if (window->context.major >= 3)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->context.GetStringi = (PFNGLGETSTRINGIPROC)
window->context.getProcAddress("glGetStringi");
if (!window->context.GetStringi)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken");
return GLFW_FALSE;
}
}
if (window->context.client == GLFW_OPENGL_API)
{
// Read back context flags (OpenGL 3.0 and above)
if (window->context.major >= 3)
{
GLint flags;
window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->context.forward = GLFW_TRUE;
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
window->context.debug = GLFW_TRUE;
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
ctxconfig->debug)
{
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for
// debug contexts
window->context.debug = GLFW_TRUE;
}
if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
window->context.noerror = GLFW_TRUE;
}
// Read back OpenGL context profile (OpenGL 3.2 and above)
if (window->context.major >= 4 ||
(window->context.major == 3 && window->context.minor >= 2))
{
GLint mask;
window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_CORE_PROFILE;
else if (glfwExtensionSupported("GL_ARB_compatibility"))
{
// HACK: This is a workaround for the compatibility profile bit
// not being set in the context flags if an OpenGL 3.2+
// context was created without having requested a specific
// version
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
}
}
// Read back robustness strategy
if (glfwExtensionSupported("GL_ARB_robustness"))
{
// NOTE: We avoid using the context flags for detection, as they are
// only present from 3.0 while the extension applies from 1.1
GLint strategy;
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
&strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
}
}
else
{
// Read back robustness strategy
if (glfwExtensionSupported("GL_EXT_robustness"))
{
// NOTE: The values of these constants match those of the OpenGL ARB
// one, so we can reuse them here
GLint strategy;
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
&strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
}
}
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
{
GLint behavior;
window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
if (behavior == GL_NONE)
window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
}
// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
{
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
window->context.getProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT);
window->context.swapBuffers(window);
}
return GLFW_TRUE;
}
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
{
const char* start = extensions;
for (;;)
{
const char* where;
const char* terminator;
where = strstr(start, string);
if (!where)
return GLFW_FALSE;
terminator = where + strlen(string);
if (where == start || *(where - 1) == ' ')
{
if (*terminator == ' ' || *terminator == '\0')
break;
}
start = terminator;
}
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
_GLFW_REQUIRE_INIT();
if (window && window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return;
}
if (previous)
{
if (!window || window->context.source != previous->context.source)
previous->context.makeCurrent(NULL);
}
if (window)
window->context.makeCurrent(window);
}
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetTls(&_glfw.contextSlot);
}
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return;
}
window->context.swapBuffers(window);
}
GLFWAPI void glfwSwapInterval(int interval)
{
_GLFWwindow* window;
_GLFW_REQUIRE_INIT();
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
window->context.swapInterval(interval);
}
GLFWAPI int glfwExtensionSupported(const char* extension)
{
_GLFWwindow* window;
assert(extension != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return GLFW_FALSE;
}
if (*extension == '\0')
{
_glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");
return GLFW_FALSE;
}
if (window->context.major >= 3)
{
int i;
GLint count;
// Check if extension is in the modern OpenGL extensions string list
window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
for (i = 0; i < count; i++)
{
const char* en = (const char*)
window->context.GetStringi(GL_EXTENSIONS, i);
if (!en)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Extension string retrieval is broken");
return GLFW_FALSE;
}
if (strcmp(en, extension) == 0)
return GLFW_TRUE;
}
}
else
{
// Check if extension is in the old style OpenGL extensions string
const char* extensions = (const char*)
window->context.GetString(GL_EXTENSIONS);
if (!extensions)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Extension string retrieval is broken");
return GLFW_FALSE;
}
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
// Check if extension is in the platform-specific string
return window->context.extensionSupported(extension);
}
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
{
_GLFWwindow* window;
assert(procname != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return NULL;
}
return window->context.getProcAddress(procname);
}

786
src/external/glfw/src/egl_context.c vendored Normal file
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@ -0,0 +1,786 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
// Return a description of the specified EGL error
//
static const char* getEGLErrorString(EGLint error)
{
switch (error)
{
case EGL_SUCCESS:
return "Success";
case EGL_NOT_INITIALIZED:
return "EGL is not or could not be initialized";
case EGL_BAD_ACCESS:
return "EGL cannot access a requested resource";
case EGL_BAD_ALLOC:
return "EGL failed to allocate resources for the requested operation";
case EGL_BAD_ATTRIBUTE:
return "An unrecognized attribute or attribute value was passed in the attribute list";
case EGL_BAD_CONTEXT:
return "An EGLContext argument does not name a valid EGL rendering context";
case EGL_BAD_CONFIG:
return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
case EGL_BAD_CURRENT_SURFACE:
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
case EGL_BAD_DISPLAY:
return "An EGLDisplay argument does not name a valid EGL display connection";
case EGL_BAD_SURFACE:
return "An EGLSurface argument does not name a valid surface configured for GL rendering";
case EGL_BAD_MATCH:
return "Arguments are inconsistent";
case EGL_BAD_PARAMETER:
return "One or more argument values are invalid";
case EGL_BAD_NATIVE_PIXMAP:
return "A NativePixmapType argument does not refer to a valid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "A NativeWindowType argument does not refer to a valid native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
default:
return "ERROR: UNKNOWN EGL ERROR";
}
}
// Returns the specified attribute of the specified EGLConfig
//
static int getEGLConfigAttrib(EGLConfig config, int attrib)
{
int value;
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return the EGLConfig most closely matching the specified hints
//
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return GLFW_FALSE;
}
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider RGB(A) EGLConfigs
if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
continue;
// Only consider window EGLConfigs
if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
continue;
#if defined(_GLFW_X11)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
int count;
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
VisualIDMask, &vi,
&count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
#endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (ctxconfig->client == GLFW_OPENGL_API)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
}
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = GLFW_TRUE;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = (EGLConfig) closest->handle;
free(nativeConfigs);
free(usableConfigs);
return closest != NULL;
}
static void makeContextCurrentEGL(_GLFWwindow* window)
{
if (window)
{
if (!eglMakeCurrent(_glfw.egl.display,
window->context.egl.surface,
window->context.egl.surface,
window->context.egl.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to make context current: %s",
getEGLErrorString(eglGetError()));
return;
}
}
else
{
if (!eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to clear current context: %s",
getEGLErrorString(eglGetError()));
return;
}
}
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersEGL(_GLFWwindow* window)
{
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
return;
}
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
static void swapIntervalEGL(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
static int extensionSupportedEGL(const char* extension)
{
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window->context.egl.client)
{
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
procname);
if (proc)
return proc;
}
return eglGetProcAddress(procname);
}
static void destroyContextEGL(_GLFWwindow* window)
{
#if defined(_GLFW_X11)
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault
if (window->context.client != GLFW_OPENGL_API)
#endif // _GLFW_X11
{
if (window->context.egl.client)
{
_glfw_dlclose(window->context.egl.client);
window->context.egl.client = NULL;
}
}
if (window->context.egl.surface)
{
eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
window->context.egl.surface = EGL_NO_SURFACE;
}
if (window->context.egl.handle)
{
eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
window->context.egl.handle = EGL_NO_CONTEXT;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize EGL
//
GLFWbool _glfwInitEGL(void)
{
int i;
const char* sonames[] =
{
#if defined(_GLFW_EGL_LIBRARY)
_GLFW_EGL_LIBRARY,
#elif defined(_GLFW_WIN32)
"libEGL.dll",
"EGL.dll",
#elif defined(_GLFW_COCOA)
"libEGL.dylib",
#elif defined(__CYGWIN__)
"libEGL-1.so",
#else
"libEGL.so.1",
#endif
NULL
};
if (_glfw.egl.handle)
return GLFW_TRUE;
for (i = 0; sonames[i]; i++)
{
_glfw.egl.handle = _glfw_dlopen(sonames[i]);
if (_glfw.egl.handle)
break;
}
if (!_glfw.egl.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
return GLFW_FALSE;
}
_glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
_glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
_glfw.egl.GetConfigs = (PFN_eglGetConfigs)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
_glfw.egl.GetDisplay = (PFN_eglGetDisplay)
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
_glfw.egl.GetError = (PFN_eglGetError)
_glfw_dlsym(_glfw.egl.handle, "eglGetError");
_glfw.egl.Initialize = (PFN_eglInitialize)
_glfw_dlsym(_glfw.egl.handle, "eglInitialize");
_glfw.egl.Terminate = (PFN_eglTerminate)
_glfw_dlsym(_glfw.egl.handle, "eglTerminate");
_glfw.egl.BindAPI = (PFN_eglBindAPI)
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
_glfw.egl.CreateContext = (PFN_eglCreateContext)
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
_glfw.egl.DestroySurface = (PFN_eglDestroySurface)
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
_glfw.egl.DestroyContext = (PFN_eglDestroyContext)
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
_glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
_glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
_glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
_glfw.egl.SwapInterval = (PFN_eglSwapInterval)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString = (PFN_eglQueryString)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
if (!_glfw.egl.GetConfigAttrib ||
!_glfw.egl.GetConfigs ||
!_glfw.egl.GetDisplay ||
!_glfw.egl.GetError ||
!_glfw.egl.Initialize ||
!_glfw.egl.Terminate ||
!_glfw.egl.BindAPI ||
!_glfw.egl.CreateContext ||
!_glfw.egl.DestroySurface ||
!_glfw.egl.DestroyContext ||
!_glfw.egl.CreateWindowSurface ||
!_glfw.egl.MakeCurrent ||
!_glfw.egl.SwapBuffers ||
!_glfw.egl.SwapInterval ||
!_glfw.egl.QueryString ||
!_glfw.egl.GetProcAddress)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to load required entry points");
_glfwTerminateEGL();
return GLFW_FALSE;
}
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to get EGL display: %s",
getEGLErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to initialize EGL: %s",
getEGLErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
_glfw.egl.KHR_create_context =
extensionSupportedEGL("EGL_KHR_create_context");
_glfw.egl.KHR_create_context_no_error =
extensionSupportedEGL("EGL_KHR_create_context_no_error");
_glfw.egl.KHR_gl_colorspace =
extensionSupportedEGL("EGL_KHR_gl_colorspace");
_glfw.egl.KHR_get_all_proc_addresses =
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
_glfw.egl.KHR_context_flush_control =
extensionSupportedEGL("EGL_KHR_context_flush_control");
return GLFW_TRUE;
}
// Terminate EGL
//
void _glfwTerminateEGL(void)
{
if (_glfw.egl.display)
{
eglTerminate(_glfw.egl.display);
_glfw.egl.display = EGL_NO_DISPLAY;
}
if (_glfw.egl.handle)
{
_glfw_dlclose(_glfw.egl.handle);
_glfw.egl.handle = NULL;
}
}
#define setAttrib(a, v) \
{ \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
EGLint attribs[40];
EGLConfig config;
EGLContext share = NULL;
int index = 0;
if (!_glfw.egl.display)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
return GLFW_FALSE;
}
if (ctxconfig->share)
share = ctxconfig->share->context.egl.handle;
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (!eglBindAPI(EGL_OPENGL_ES_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL ES: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
}
else
{
if (!eglBindAPI(EGL_OPENGL_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
}
if (_glfw.egl.KHR_create_context)
{
int mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
}
if (ctxconfig->debug)
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
if (ctxconfig->robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR);
}
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (mask)
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags)
setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
}
else
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
}
if (_glfw.egl.KHR_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
}
}
setAttrib(EGL_NONE, EGL_NONE);
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs);
if (window->context.egl.handle == EGL_NO_CONTEXT)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"EGL: Failed to create context: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
// Set up attributes for surface creation
{
int index = 0;
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setAttrib(EGL_NONE, EGL_NONE);
}
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display,
config,
_GLFW_EGL_NATIVE_WINDOW,
attribs);
if (window->context.egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
window->context.egl.config = config;
// Load the appropriate client library
if (!_glfw.egl.KHR_get_all_proc_addresses)
{
int i;
const char** sonames;
const char* es1sonames[] =
{
#if defined(_GLFW_GLESV1_LIBRARY)
_GLFW_GLESV1_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv1_CM.dll",
"libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
"libGLESv1_CM.dylib",
#else
"libGLESv1_CM.so.1",
"libGLES_CM.so.1",
#endif
NULL
};
const char* es2sonames[] =
{
#if defined(_GLFW_GLESV2_LIBRARY)
_GLFW_GLESV2_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv2.dll",
"libGLESv2.dll",
#elif defined(_GLFW_COCOA)
"libGLESv2.dylib",
#elif defined(__CYGWIN__)
"libGLESv2-2.so",
#else
"libGLESv2.so.2",
#endif
NULL
};
const char* glsonames[] =
{
#if defined(_GLFW_OPENGL_LIBRARY)
_GLFW_OPENGL_LIBRARY,
#elif defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#else
"libGL.so.1",
#endif
NULL
};
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
sonames = es1sonames;
else
sonames = es2sonames;
}
else
sonames = glsonames;
for (i = 0; sonames[i]; i++)
{
// HACK: Match presence of lib prefix to increase chance of finding
// a matching pair in the jungle that is Win32 EGL/GLES
if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
continue;
window->context.egl.client = _glfw_dlopen(sonames[i]);
if (window->context.egl.client)
break;
}
if (!window->context.egl.client)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to load client library");
return GLFW_FALSE;
}
}
window->context.makeCurrent = makeContextCurrentEGL;
window->context.swapBuffers = swapBuffersEGL;
window->context.swapInterval = swapIntervalEGL;
window->context.extensionSupported = extensionSupportedEGL;
window->context.getProcAddress = getProcAddressEGL;
window->context.destroy = destroyContextEGL;
return GLFW_TRUE;
}
#undef setAttrib
// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
XVisualInfo* result;
XVisualInfo desired;
EGLConfig native;
EGLint visualID = 0, count = 0;
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
desired.screen = _glfw.x11.screen;
desired.visualid = visualID;
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve Visual for EGLConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
#endif // _GLFW_X11
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
return _glfw.egl.display;
}
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
}
return window->context.egl.handle;
}
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;
}
return window->context.egl.surface;
}

219
src/external/glfw/src/egl_context.h vendored Normal file
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@ -0,0 +1,219 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
#define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#elif defined(_GLFW_MIR)
#define EGLAPIENTRY
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
typedef MirEGLNativeWindowType EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext handle;
EGLSurface surface;
void* client;
} _GLFWcontextEGL;
// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
EGLDisplay display;
EGLint major, minor;
GLFWbool prefix;
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
void* handle;
PFN_eglGetConfigAttrib GetConfigAttrib;
PFN_eglGetConfigs GetConfigs;
PFN_eglGetDisplay GetDisplay;
PFN_eglGetError GetError;
PFN_eglInitialize Initialize;
PFN_eglTerminate Terminate;
PFN_eglBindAPI BindAPI;
PFN_eglCreateContext CreateContext;
PFN_eglDestroySurface DestroySurface;
PFN_eglDestroyContext DestroyContext;
PFN_eglCreateWindowSurface CreateWindowSurface;
PFN_eglMakeCurrent MakeCurrent;
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
} _GLFWlibraryEGL;
GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/

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src/external/glfw/src/glfw3.pc.in vendored Normal file
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prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
includedir=${prefix}/include
libdir=${exec_prefix}/lib@LIB_SUFFIX@
Name: GLFW
Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir}

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@ -0,0 +1 @@
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

60
src/external/glfw/src/glfw_config.h.in vendored Normal file
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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As glfw_config.h.in, this file is used by CMake to produce the
// glfw_config.h configuration header file. If you are adding a feature
// requiring conditional compilation, this is where to add the macro.
//========================================================================
// As glfw_config.h, this file defines compile-time option macros for a
// specific platform and development environment. If you are using the
// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
// are using your own build system, make this file define the appropriate
// macros in whatever way is suitable.
//========================================================================
// Define this to 1 if building GLFW for X11
#cmakedefine _GLFW_X11
// Define this to 1 if building GLFW for Win32
#cmakedefine _GLFW_WIN32
// Define this to 1 if building GLFW for Cocoa
#cmakedefine _GLFW_COCOA
// Define this to 1 if building GLFW for Wayland
#cmakedefine _GLFW_WAYLAND
// Define this to 1 if building GLFW for Mir
#cmakedefine _GLFW_MIR
// Define this to 1 if building GLFW for OSMesa
#cmakedefine _GLFW_OSMESA
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
// Define this to 1 to use Vulkan loader linked statically into application
#cmakedefine _GLFW_VULKAN_STATIC
// Define this to 1 to force use of high-performance GPU on hybrid systems
#cmakedefine _GLFW_USE_HYBRID_HPG
// Define this to 1 if xkbcommon supports the compose key
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H

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//========================================================================
// GLFW 3.3 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#ifndef GLXBadProfileARB
#define GLXBadProfileARB 13
#endif
// Returns the specified attribute of the specified GLXFBConfig
//
static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
{
int value;
glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
return value;
}
// Return the GLXFBConfig most closely matching the specified hints
//
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
GLXFBConfig* result)
{
GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
const char* vendor;
GLFWbool trustWindowBit = GLFW_TRUE;
// HACK: This is a (hopefully temporary) workaround for Chromium
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
if (vendor && strcmp(vendor, "Chromium") == 0)
trustWindowBit = GLFW_FALSE;
nativeConfigs =
glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
if (!nativeConfigs || !nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
return GLFW_FALSE;
}
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider RGBA GLXFBConfigs
if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
continue;
// Only consider window GLXFBConfigs
if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
{
if (trustWindowBit)
continue;
}
if (desired->transparent)
{
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
if (vi)
{
u->transparent = _glfwIsVisualTransparentX11(vi->visual);
XFree(vi);
}
}
u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);
u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);
if (getGLXFBConfigAttrib(n, GLX_STEREO))
u->stereo = GLFW_TRUE;
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))
u->doublebuffer = GLFW_TRUE;
if (_glfw.glx.ARB_multisample)
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = (GLXFBConfig) closest->handle;
XFree(nativeConfigs);
free(usableConfigs);
return closest != NULL;
}
// Create the OpenGL context using legacy API
//
static GLXContext createLegacyContextGLX(_GLFWwindow* window,
GLXFBConfig fbconfig,
GLXContext share)
{
return glXCreateNewContext(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
static void makeContextCurrentGLX(_GLFWwindow* window)
{
if (window)
{
if (!glXMakeCurrent(_glfw.x11.display,
window->context.glx.window,
window->context.glx.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to make context current");
return;
}
}
else
{
if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to clear current context");
return;
}
}
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersGLX(_GLFWwindow* window)
{
glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
}
static void swapIntervalGLX(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (_glfw.glx.EXT_swap_control)
{
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
window->context.glx.window,
interval);
}
else if (_glfw.glx.MESA_swap_control)
_glfw.glx.SwapIntervalMESA(interval);
else if (_glfw.glx.SGI_swap_control)
{
if (interval > 0)
_glfw.glx.SwapIntervalSGI(interval);
}
}
static int extensionSupportedGLX(const char* extension)
{
const char* extensions =
glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddressGLX(const char* procname)
{
if (_glfw.glx.GetProcAddress)
return _glfw.glx.GetProcAddress((const GLubyte*) procname);
else if (_glfw.glx.GetProcAddressARB)
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
else
return dlsym(_glfw.glx.handle, procname);
}
// Destroy the OpenGL context
//
static void destroyContextGLX(_GLFWwindow* window)
{
if (window->context.glx.window)
{
glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
window->context.glx.window = None;
}
if (window->context.glx.handle)
{
glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
window->context.glx.handle = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize GLX
//
GLFWbool _glfwInitGLX(void)
{
int i;
const char* sonames[] =
{
#if defined(_GLFW_GLX_LIBRARY)
_GLFW_GLX_LIBRARY,
#elif defined(__CYGWIN__)
"libGL-1.so",
#else
"libGL.so.1",
"libGL.so",
#endif
NULL
};
if (_glfw.glx.handle)
return GLFW_TRUE;
for (i = 0; sonames[i]; i++)
{
_glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL);
if (_glfw.glx.handle)
break;
}
if (!_glfw.glx.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
return GLFW_FALSE;
}
_glfw.glx.GetFBConfigs =
dlsym(_glfw.glx.handle, "glXGetFBConfigs");
_glfw.glx.GetFBConfigAttrib =
dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
_glfw.glx.GetClientString =
dlsym(_glfw.glx.handle, "glXGetClientString");
_glfw.glx.QueryExtension =
dlsym(_glfw.glx.handle, "glXQueryExtension");
_glfw.glx.QueryVersion =
dlsym(_glfw.glx.handle, "glXQueryVersion");
_glfw.glx.DestroyContext =
dlsym(_glfw.glx.handle, "glXDestroyContext");
_glfw.glx.MakeCurrent =
dlsym(_glfw.glx.handle, "glXMakeCurrent");
_glfw.glx.SwapBuffers =
dlsym(_glfw.glx.handle, "glXSwapBuffers");
_glfw.glx.QueryExtensionsString =
dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
_glfw.glx.CreateNewContext =
dlsym(_glfw.glx.handle, "glXCreateNewContext");
_glfw.glx.CreateWindow =
dlsym(_glfw.glx.handle, "glXCreateWindow");
_glfw.glx.DestroyWindow =
dlsym(_glfw.glx.handle, "glXDestroyWindow");
_glfw.glx.GetProcAddress =
dlsym(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB =
dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
_glfw.glx.GetVisualFromFBConfig =
dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
if (!_glfw.glx.GetFBConfigs ||
!_glfw.glx.GetFBConfigAttrib ||
!_glfw.glx.GetClientString ||
!_glfw.glx.QueryExtension ||
!_glfw.glx.QueryVersion ||
!_glfw.glx.DestroyContext ||
!_glfw.glx.MakeCurrent ||
!_glfw.glx.SwapBuffers ||
!_glfw.glx.QueryExtensionsString ||
!_glfw.glx.CreateNewContext ||
!_glfw.glx.CreateWindow ||
!_glfw.glx.DestroyWindow ||
!_glfw.glx.GetProcAddress ||
!_glfw.glx.GetProcAddressARB ||
!_glfw.glx.GetVisualFromFBConfig)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to load required entry points");
return GLFW_FALSE;
}
if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
return GLFW_FALSE;
}
if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: Failed to query GLX version");
return GLFW_FALSE;
}
if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: GLX version 1.3 is required");
return GLFW_FALSE;
}
if (extensionSupportedGLX("GLX_EXT_swap_control"))
{
_glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
getProcAddressGLX("glXSwapIntervalEXT");
if (_glfw.glx.SwapIntervalEXT)
_glfw.glx.EXT_swap_control = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_SGI_swap_control"))
{
_glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
getProcAddressGLX("glXSwapIntervalSGI");
if (_glfw.glx.SwapIntervalSGI)
_glfw.glx.SGI_swap_control = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_MESA_swap_control"))
{
_glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
getProcAddressGLX("glXSwapIntervalMESA");
if (_glfw.glx.SwapIntervalMESA)
_glfw.glx.MESA_swap_control = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_ARB_multisample"))
_glfw.glx.ARB_multisample = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
_glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
_glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context"))
{
_glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
getProcAddressGLX("glXCreateContextAttribsARB");
if (_glfw.glx.CreateContextAttribsARB)
_glfw.glx.ARB_create_context = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
_glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
_glfw.glx.ARB_create_context_profile = GLFW_TRUE;
if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
_glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
_glfw.glx.ARB_context_flush_control = GLFW_TRUE;
return GLFW_TRUE;
}
// Terminate GLX
//
void _glfwTerminateGLX(void)
{
// NOTE: This function must not call any X11 functions, as it is called
// after XCloseDisplay (see _glfwPlatformTerminate for details)
if (_glfw.glx.handle)
{
dlclose(_glfw.glx.handle);
_glfw.glx.handle = NULL;
}
}
#define setAttrib(a, v) \
{ \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
GLXFBConfig native = NULL;
GLXContext share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->context.glx.handle;
if (!chooseGLXFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"GLX: Failed to find a suitable GLXFBConfig");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile ||
!_glfw.glx.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
return GLFW_FALSE;
}
}
if (ctxconfig->forward)
{
if (!_glfw.glx.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
return GLFW_FALSE;
}
}
if (ctxconfig->profile)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
return GLFW_FALSE;
}
}
_glfwGrabErrorHandlerX11();
if (_glfw.glx.ARB_create_context)
{
int index = 0, mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
else
mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
if (ctxconfig->debug)
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
if (ctxconfig->robustness)
{
if (_glfw.glx.ARB_create_context_robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_NO_RESET_NOTIFICATION_ARB);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_LOSE_CONTEXT_ON_RESET_ARB);
}
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
if (ctxconfig->release)
{
if (_glfw.glx.ARB_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
}
}
}
if (ctxconfig->noerror)
{
if (_glfw.glx.ARB_create_context_no_error)
setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
}
// NOTE: Only request an explicitly versioned context when necessary, as
// explicitly requesting version 1.0 does not always return the
// highest version supported by the driver
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
}
if (mask)
setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
if (flags)
setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
setAttrib(None, None);
window->context.glx.handle =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
native,
share,
True,
attribs);
// HACK: This is a fallback for broken versions of the Mesa
// implementation of GLX_ARB_create_context_profile that fail
// default 1.0 context creation with a GLXBadProfileARB error in
// violation of the extension spec
if (!window->context.glx.handle)
{
if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
ctxconfig->client == GLFW_OPENGL_API &&
ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
ctxconfig->forward == GLFW_FALSE)
{
window->context.glx.handle =
createLegacyContextGLX(window, native, share);
}
}
}
else
{
window->context.glx.handle =
createLegacyContextGLX(window, native, share);
}
_glfwReleaseErrorHandlerX11();
if (!window->context.glx.handle)
{
_glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
return GLFW_FALSE;
}
window->context.glx.window =
glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
if (!window->context.glx.window)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
return GLFW_FALSE;
}
window->context.makeCurrent = makeContextCurrentGLX;
window->context.swapBuffers = swapBuffersGLX;
window->context.swapInterval = swapIntervalGLX;
window->context.extensionSupported = extensionSupportedGLX;
window->context.getProcAddress = getProcAddressGLX;
window->context.destroy = destroyContextGLX;
return GLFW_TRUE;
}
#undef setAttrib
// Returns the Visual and depth of the chosen GLXFBConfig
//
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
GLXFBConfig native;
XVisualInfo* result;
if (!chooseGLXFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"GLX: Failed to find a suitable GLXFBConfig");
return GLFW_FALSE;
}
result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to retrieve Visual for GLXFBConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.glx.handle;
}
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return None;
}
return window->context.glx.window;
}

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//========================================================================
// GLFW 3.3 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
typedef XID GLXWindow;
typedef XID GLXDrawable;
typedef struct __GLXFBConfig* GLXFBConfig;
typedef struct __GLXcontext* GLXContext;
typedef void (*__GLXextproc)(void);
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define glXGetClientString _glfw.glx.GetClientString
#define glXQueryExtension _glfw.glx.QueryExtension
#define glXQueryVersion _glfw.glx.QueryVersion
#define glXDestroyContext _glfw.glx.DestroyContext
#define glXMakeCurrent _glfw.glx.MakeCurrent
#define glXSwapBuffers _glfw.glx.SwapBuffers
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define glXCreateNewContext _glfw.glx.CreateNewContext
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
#define glXCreateWindow _glfw.glx.CreateWindow
#define glXDestroyWindow _glfw.glx.DestroyWindow
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
// GLX-specific per-context data
//
typedef struct _GLFWcontextGLX
{
GLXContext handle;
GLXWindow window;
} _GLFWcontextGLX;
// GLX-specific global data
//
typedef struct _GLFWlibraryGLX
{
int major, minor;
int eventBase;
int errorBase;
// dlopen handle for libGL.so.1
void* handle;
// GLX 1.3 functions
PFNGLXGETFBCONFIGSPROC GetFBConfigs;
PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
PFNGLXGETCLIENTSTRINGPROC GetClientString;
PFNGLXQUERYEXTENSIONPROC QueryExtension;
PFNGLXQUERYVERSIONPROC QueryVersion;
PFNGLXDESTROYCONTEXTPROC DestroyContext;
PFNGLXMAKECURRENTPROC MakeCurrent;
PFNGLXSWAPBUFFERSPROC SwapBuffers;
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
PFNGLXCREATEWINDOWPROC CreateWindow;
PFNGLXDESTROYWINDOWPROC DestroyWindow;
// GLX 1.4 and extension functions
PFNGLXGETPROCADDRESSPROC GetProcAddress;
PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool SGI_swap_control;
GLFWbool EXT_swap_control;
GLFWbool MESA_swap_control;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);

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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
// The global variables below comprise all global data in GLFW.
// Any other global variable is a bug.
// Global state shared between compilation units of GLFW
//
_GLFWlibrary _glfw = { GLFW_FALSE };
// These are outside of _glfw so they can be used before initialization and
// after termination
//
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
static _GLFWinitconfig _glfwInitHints =
{
GLFW_TRUE, // hat buttons
{
GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir
},
{
"", // X11 WM_CLASS name
"" // X11 WM_CLASS class
}
};
// Returns a generic string representation of the specified error
//
static const char* getErrorString(int code)
{
switch (code)
{
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_API_UNAVAILABLE:
return "The requested API is unavailable";
case GLFW_VERSION_UNAVAILABLE:
return "The requested API version is unavailable";
case GLFW_PLATFORM_ERROR:
return "An undocumented platform-specific error occurred";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
case GLFW_NO_WINDOW_CONTEXT:
return "The specified window has no context";
default:
return "ERROR: UNKNOWN GLFW ERROR";
}
}
// Terminate the library
//
static void terminate(void)
{
int i;
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
while (_glfw.windowListHead)
glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
while (_glfw.cursorListHead)
glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
for (i = 0; i < _glfw.monitorCount; i++)
{
_GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->originalRamp.size)
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
_glfwFreeMonitor(monitor);
}
free(_glfw.monitors);
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
free(_glfw.mappings);
_glfw.mappings = NULL;
_glfw.mappingCount = 0;
_glfwTerminateVulkan();
_glfwPlatformTerminate();
_glfw.initialized = GLFW_FALSE;
while (_glfw.errorListHead)
{
_GLFWerror* error = _glfw.errorListHead;
_glfw.errorListHead = error->next;
free(error);
}
_glfwPlatformDestroyTls(&_glfw.contextSlot);
_glfwPlatformDestroyTls(&_glfw.errorSlot);
_glfwPlatformDestroyMutex(&_glfw.errorLock);
memset(&_glfw, 0, sizeof(_glfw));
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputError(int code, const char* format, ...)
{
_GLFWerror* error;
char description[_GLFW_MESSAGE_SIZE];
if (format)
{
va_list vl;
va_start(vl, format);
vsnprintf(description, sizeof(description), format, vl);
va_end(vl);
description[sizeof(description) - 1] = '\0';
}
else
strcpy(description, getErrorString(code));
if (_glfw.initialized)
{
error = _glfwPlatformGetTls(&_glfw.errorSlot);
if (!error)
{
error = calloc(1, sizeof(_GLFWerror));
_glfwPlatformSetTls(&_glfw.errorSlot, error);
_glfwPlatformLockMutex(&_glfw.errorLock);
error->next = _glfw.errorListHead;
_glfw.errorListHead = error;
_glfwPlatformUnlockMutex(&_glfw.errorLock);
}
}
else
error = &_glfwMainThreadError;
error->code = code;
strcpy(error->description, description);
if (_glfwErrorCallback)
_glfwErrorCallback(code, description);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwInit(void)
{
if (_glfw.initialized)
return GLFW_TRUE;
memset(&_glfw, 0, sizeof(_glfw));
_glfw.hints.init = _glfwInitHints;
if (!_glfwPlatformInit())
{
terminate();
return GLFW_FALSE;
}
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
{
terminate();
return GLFW_FALSE;
}
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfw.initialized = GLFW_TRUE;
_glfw.timer.offset = _glfwPlatformGetTimerValue();
glfwDefaultWindowHints();
{
int i;
for (i = 0; _glfwDefaultMappings[i]; i++)
{
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
{
terminate();
return GLFW_FALSE;
}
}
}
return GLFW_TRUE;
}
GLFWAPI void glfwTerminate(void)
{
if (!_glfw.initialized)
return;
terminate();
}
GLFWAPI void glfwInitHint(int hint, int value)
{
switch (hint)
{
case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value;
return;
case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid integer type init hint 0x%08X", hint);
}
GLFWAPI void glfwInitHintString(int hint, const char* value)
{
assert(value != NULL);
switch (hint)
{
case GLFW_X11_WM_CLASS_NAME:
strncpy(_glfwInitHints.x11.className, value,
sizeof(_glfwInitHints.x11.className) - 1);
return;
case GLFW_X11_WM_CLASS_CLASS:
strncpy(_glfwInitHints.x11.classClass, value,
sizeof(_glfwInitHints.x11.classClass) - 1);
return;
}
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid string type init hint 0x%08X", hint);
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
if (major != NULL)
*major = GLFW_VERSION_MAJOR;
if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
}
GLFWAPI const char* glfwGetVersionString(void)
{
return _glfwPlatformGetVersionString();
}
GLFWAPI int glfwGetError(const char** description)
{
_GLFWerror* error;
int code = GLFW_NO_ERROR;
if (description)
*description = NULL;
if (_glfw.initialized)
error = _glfwPlatformGetTls(&_glfw.errorSlot);
else
error = &_glfwMainThreadError;
if (error)
{
code = error->code;
error->code = GLFW_NO_ERROR;
if (description && code)
*description = error->description;
}
return code;
}
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
return cbfun;
}

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//========================================================================
// GLFW 3.3 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/inotify.h>
#include <fcntl.h>
#include <errno.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
// Apply an EV_KEY event to the specified joystick
//
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
{
_glfwInputJoystickButton(js,
js->linjs.keyMap[code - BTN_MISC],
value ? GLFW_PRESS : GLFW_RELEASE);
}
// Apply an EV_ABS event to the specified joystick
//
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
{
const int index = js->linjs.absMap[code];
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
static const char stateMap[3][3] =
{
{ GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
{ GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
{ GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
};
const int hat = (code - ABS_HAT0X) / 2;
const int axis = (code - ABS_HAT0X) % 2;
int* state = js->linjs.hats[hat];
// NOTE: Looking at several input drivers, it seems all hat events use
// -1 for left / up, 0 for centered and 1 for right / down
if (value == 0)
state[axis] = 0;
else if (value < 0)
state[axis] = 1;
else if (value > 0)
state[axis] = 2;
_glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
}
else
{
const struct input_absinfo* info = &js->linjs.absInfo[code];
float normalized = value;
const int range = info->maximum - info->minimum;
if (range)
{
// Normalize to 0.0 -> 1.0
normalized = (normalized - info->minimum) / range;
// Normalize to -1.0 -> 1.0
normalized = normalized * 2.0f - 1.0f;
}
_glfwInputJoystickAxis(js, index, normalized);
}
}
// Poll state of absolute axes
//
static void pollAbsState(_GLFWjoystick* js)
{
int code;
for (code = 0; code < ABS_CNT; code++)
{
if (js->linjs.absMap[code] < 0)
continue;
struct input_absinfo* info = &js->linjs.absInfo[code];
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
continue;
handleAbsEvent(js, code, info->value);
}
}
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
// Attempt to open the specified joystick device
//
static GLFWbool openJoystickDevice(const char* path)
{
int jid, code;
char name[256] = "";
char guid[33] = "";
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
int axisCount = 0, buttonCount = 0, hatCount = 0;
struct input_id id;
_GLFWjoystickLinux linjs = {0};
_GLFWjoystick* js = NULL;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].present)
continue;
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
return GLFW_FALSE;
}
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
if (linjs.fd == -1)
return GLFW_FALSE;
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to query input device: %s",
strerror(errno));
close(linjs.fd);
return GLFW_FALSE;
}
// Ensure this device supports the events expected of a joystick
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
{
close(linjs.fd);
return GLFW_FALSE;
}
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (id.vendor && id.product && id.version)
{
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
id.bustype & 0xff, id.bustype >> 8,
id.vendor & 0xff, id.vendor >> 8,
id.product & 0xff, id.product >> 8,
id.version & 0xff, id.version >> 8);
}
else
{
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
id.bustype & 0xff, id.bustype >> 8,
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
for (code = BTN_MISC; code < KEY_CNT; code++)
{
if (!isBitSet(code, keyBits))
continue;
linjs.keyMap[code - BTN_MISC] = buttonCount;
buttonCount++;
}
for (code = 0; code < ABS_CNT; code++)
{
linjs.absMap[code] = -1;
if (!isBitSet(code, absBits))
continue;
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
linjs.absMap[code] = hatCount;
hatCount++;
// Skip the Y axis
code++;
}
else
{
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
continue;
linjs.absMap[code] = axisCount;
axisCount++;
}
}
js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
if (!js)
{
close(linjs.fd);
return GLFW_FALSE;
}
strncpy(linjs.path, path, sizeof(linjs.path));
memcpy(&js->linjs, &linjs, sizeof(linjs));
pollAbsState(js);
_glfwInputJoystick(js, GLFW_CONNECTED);
return GLFW_TRUE;
}
#undef isBitSet
// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
close(js->linjs.fd);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Lexically compare joysticks by name; used by qsort
//
static int compareJoysticks(const void* fp, const void* sp)
{
const _GLFWjoystick* fj = fp;
const _GLFWjoystick* sj = sp;
return strcmp(fj->linjs.path, sj->linjs.path);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
GLFWbool _glfwInitJoysticksLinux(void)
{
DIR* dir;
int count = 0;
const char* dirname = "/dev/input";
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (_glfw.linjs.inotify > 0)
{
// HACK: Register for IN_ATTRIB to get notified when udev is done
// This works well in practice but the true way is libudev
_glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
dirname,
IN_CREATE | IN_ATTRIB | IN_DELETE);
}
// Continue without device connection notifications if inotify fails
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
}
dir = opendir(dirname);
if (dir)
{
struct dirent* entry;
while ((entry = readdir(dir)))
{
regmatch_t match;
if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
if (openJoystickDevice(path))
count++;
}
closedir(dir);
}
// Continue with no joysticks if enumeration fails
qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
return GLFW_TRUE;
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksLinux(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
closeJoystick(js);
}
regfree(&_glfw.linjs.regex);
if (_glfw.linjs.inotify > 0)
{
if (_glfw.linjs.watch > 0)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linjs.inotify);
}
}
void _glfwDetectJoystickConnectionLinux(void)
{
ssize_t offset = 0;
char buffer[16384];
if (_glfw.linjs.inotify <= 0)
return;
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
// Read all queued events (non-blocking)
for (;;)
{
struct input_event e;
errno = 0;
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
{
// Reset the joystick slot if the device was disconnected
if (errno == ENODEV)
closeJoystick(js);
break;
}
if (e.type == EV_SYN)
{
if (e.code == SYN_DROPPED)
_glfw.linjs.dropped = GLFW_TRUE;
else if (e.code == SYN_REPORT)
{
_glfw.linjs.dropped = GLFW_FALSE;
pollAbsState(js);
}
}
if (_glfw.linjs.dropped)
continue;
if (e.type == EV_KEY)
handleKeyEvent(js, e.code, e.value);
else if (e.type == EV_ABS)
handleAbsEvent(js, e.code, e.value);
}
return js->present;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
}

62
src/external/glfw/src/linux_joystick.h vendored Normal file
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@ -0,0 +1,62 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <linux/input.h>
#include <linux/limits.h>
#include <regex.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
int fd;
char path[PATH_MAX];
int keyMap[KEY_CNT - BTN_MISC];
int absMap[ABS_CNT];
struct input_absinfo absInfo[ABS_CNT];
int hats[4][2];
} _GLFWjoystickLinux;
// Linux-specific joystick API data
//
typedef struct _GLFWlibraryLinux
{
int inotify;
int watch;
regex_t regex;
GLFWbool dropped;
} _GLFWlibraryLinux;
GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void);

310
src/external/glfw/src/mappings.h vendored Normal file
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@ -0,0 +1,310 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As mappings.h.in, this file is used by CMake to produce the mappings.h
// header file. If you are adding a GLFW specific gamepad mapping, this is
// where to put it.
//========================================================================
// As mappings.h, this provides all pre-defined gamepad mappings, including
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the
// SDL_GameControllerDB project under the following license:
//
// Simple DirectMedia Layer
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings[] =
{
"02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,",
"8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,",
"d81d0b00000000000000504944564944,BUFFALO BSGP1601 Series ,platform:Windows,x:b4,a:b5,b:b3,y:b2,back:b12,start:b13,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b6,rightshoulder:b9,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"5e048e02000000000000504944564944,Controller (XBOX 360 For Windows),platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,righttrigger:a2,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,",
"0d0f8500000000000000504944564944,Fighting Commander 2016 PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f5f00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f5e00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:a3,platform:Windows,",
"0d0f8400000000000000504944564944,Fighting Commander 5,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f8700000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f8800000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b9,guide:b12,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f2700000000000000504944564944,FIGHTING STICK V3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,",
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"45130010000000000000504944564944,Generic USB Joystick,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"d8140862000000000000504944564944,HitBox Edition Cthulhu+,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,platform:Windows,",
"0d0f4000000000000000504944564944,Hori Fighting Stick Mini 3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,platform:Windows,",
"0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f4d00000000000000504944564944,HORIPAD3 A,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"25090017000000000000504944564944,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b5,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b6,platform:Windows,",
"d81d0f00000000000000504944564944,iBUFFALO BSGP1204 Series,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"d81d1000000000000000504944564944,iBUFFALO BSGP1204P Series,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,",
"6f0e2401000000000000504944564944,INJUSTICE FightStick for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Windows",
"49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,",
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"38075032000000000000504944564944,Mad Catz FightPad PRO PS3,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"38075082000000000000504944564944,Mad Catz FightPad PRO PS4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b13,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"38078433000000000000504944564944,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"38078483000000000000504944564944,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:b6,platform:Windows,",
"38078134000000000000504944564944,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b7,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b4,platform:Windows,",
"38078184000000000000504944564944,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:b7,platform:Windows,",
"38078034000000000000504944564944,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"38078084000000000000504944564944,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"38078532000000000000504944564944,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"38073888000000000000504944564944,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"38071888000000000000504944564944,MadCatz SFIV FightStick PS3,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b6,platform:Windows,",
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"25090128000000000000504944564944,Mayflash Arcade Stick,a:b1,b:b2,x:b5,y:b6,back:b8,start:b9,leftshoulder:b0,rightshoulder:b3,leftx:a0,lefty:a1,rightx:h0.4,righty:h0.0,lefttrigger:b4,righttrigger:b7,platform:Windows,",
"79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"8f0e1030000000000000504944564944,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,x:b3,y:b4,start:b9,leftshoulder:b6,rightshoulder:b2,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,",
"bd1215d0000000000000504944564944,Nintendo Retrolink USB Super SNES Classic Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,start:b9,back:b8,leftx:a0,lefty:a1,platform:Windows,",
"4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,",
"120cf60e000000000000504944564944,P4 Wired Gamepad,a:b1,b:b2,x:b0,y:b3,back:b12,guide:b8,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.0,lefttrigger:b7,righttrigger:b6,platform:Windows,",
"8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,",
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
"10008200000000000000504944564944,PS360+ v1.66,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"300f0011000000000000504944564944,QanBa Arcade JoyStick 1008,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b10,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,",
"300f1611000000000000504944564944,QanBa Arcade JoyStick 4018,a:b1,b:b2,x:b0,y:b3,back:b10,guide:b9,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"222c0020000000000000504944564944,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"300f1210000000000000504944564944,QanBa Joystick Plus,a:b0,b:b1,x:b2,y:b3,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,platform:Windows,",
"341a0104000000000000504944564944,QanBa Joystick Q4RAF,a:b5,b:b6,x:b1,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b0,rightshoulder:b3,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b7,platform:Windows,",
"222c0223000000000000504944564944,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"222c0023000000000000504944564944,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,x:b0,y:b3,back:b13,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"0d0f1100000000000000504944564944,REAL ARCADE PRO.3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f8b00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"0d0f8a00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"0d0f6b00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"0d0f6a00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"0d0f7000000000000000504944564944,REAL ARCADE PRO.4 VLX,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0d0f2200000000000000504944564944,REAL ARCADE Pro.V3,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,",
"00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,",
"6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"300f1201000000000000504944564944,Saitek Dual Analog Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,",
"300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"9b280500000000000000504944564944,Saturn_Adapter_2.0,a:b1,b:b2,x:b0,y:b3,start:b9,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,platform:Windows,",
"79001100000000000000504944564944,Sega Saturn Gamepad,a:b1,b:b2,x:b4,y:b5,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a4,lefttrigger:b3,righttrigger:b0,platform:Windows,",
"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,",
"4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"66660488000000000000504944564944,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,",
"38076652000000000000504944564944,UnKnown,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"79001b18000000000000504944564944,Venom Arcade Joystick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
"79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
"AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,",
"83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
"79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,",
"d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,",
"8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,",
"79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,",
"81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,",
"b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
"351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
"4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,",
"4c05000000000000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,",
"4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,",
"bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,",
"10080000000000000100000000000000,Twin USB Joystick,a:b4,b:b2,x:b6,y:b0,back:b16,start:b18,leftstick:b20,rightstick:b22,leftshoulder:b12,rightshoulder:b14,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a2,rightx:a6,righty:a4,lefttrigger:b8,righttrigger:b10,platform:Mac OS X,",
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,",
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,",
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,",
"03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"06000000adde0000efbe000002010000,Hidromancer Game Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,",
"03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,",
"030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,",
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7",
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,",
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,",
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,",
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,",
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,",
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,",
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,",
"030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,",
"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,",
"05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
"050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,platform:Linux,x:b1,a:b0,b:b4,y:b5,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,",
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,",
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,",
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,platform:Linux,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,y:b2,x:b3,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),platform:Linux,a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),platform:Linux,a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,",
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,",
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,",
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,",
"03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,",
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"030000005e040000a102000000010000,X360 Wireless Controller,platform:Linux,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,platform:Linux,y:b0,x:b1,b:b3,a:b4,leftshoulder:b2,rightshoulder:b5,back:b6,start:b7,guide:b9,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftx:a0,lefty:a1,",
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
};

73
src/external/glfw/src/mappings.h.in vendored Normal file
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@ -0,0 +1,73 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As mappings.h.in, this file is used by CMake to produce the mappings.h
// header file. If you are adding a GLFW specific gamepad mapping, this is
// where to put it.
//========================================================================
// As mappings.h, this provides all pre-defined gamepad mappings, including
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the
// SDL_GameControllerDB project under the following license:
//
// Simple DirectMedia Layer
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings[] =
{
@GLFW_GAMEPAD_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
};

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//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.mir.keycodes, -1, sizeof(_glfw.mir.keycodes));
memset(_glfw.mir.scancodes, -1, sizeof(_glfw.mir.scancodes));
_glfw.mir.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
_glfw.mir.keycodes[KEY_1] = GLFW_KEY_1;
_glfw.mir.keycodes[KEY_2] = GLFW_KEY_2;
_glfw.mir.keycodes[KEY_3] = GLFW_KEY_3;
_glfw.mir.keycodes[KEY_4] = GLFW_KEY_4;
_glfw.mir.keycodes[KEY_5] = GLFW_KEY_5;
_glfw.mir.keycodes[KEY_6] = GLFW_KEY_6;
_glfw.mir.keycodes[KEY_7] = GLFW_KEY_7;
_glfw.mir.keycodes[KEY_8] = GLFW_KEY_8;
_glfw.mir.keycodes[KEY_9] = GLFW_KEY_9;
_glfw.mir.keycodes[KEY_0] = GLFW_KEY_0;
_glfw.mir.keycodes[KEY_SPACE] = GLFW_KEY_SPACE;
_glfw.mir.keycodes[KEY_MINUS] = GLFW_KEY_MINUS;
_glfw.mir.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL;
_glfw.mir.keycodes[KEY_Q] = GLFW_KEY_Q;
_glfw.mir.keycodes[KEY_W] = GLFW_KEY_W;
_glfw.mir.keycodes[KEY_E] = GLFW_KEY_E;
_glfw.mir.keycodes[KEY_R] = GLFW_KEY_R;
_glfw.mir.keycodes[KEY_T] = GLFW_KEY_T;
_glfw.mir.keycodes[KEY_Y] = GLFW_KEY_Y;
_glfw.mir.keycodes[KEY_U] = GLFW_KEY_U;
_glfw.mir.keycodes[KEY_I] = GLFW_KEY_I;
_glfw.mir.keycodes[KEY_O] = GLFW_KEY_O;
_glfw.mir.keycodes[KEY_P] = GLFW_KEY_P;
_glfw.mir.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
_glfw.mir.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
_glfw.mir.keycodes[KEY_A] = GLFW_KEY_A;
_glfw.mir.keycodes[KEY_S] = GLFW_KEY_S;
_glfw.mir.keycodes[KEY_D] = GLFW_KEY_D;
_glfw.mir.keycodes[KEY_F] = GLFW_KEY_F;
_glfw.mir.keycodes[KEY_G] = GLFW_KEY_G;
_glfw.mir.keycodes[KEY_H] = GLFW_KEY_H;
_glfw.mir.keycodes[KEY_J] = GLFW_KEY_J;
_glfw.mir.keycodes[KEY_K] = GLFW_KEY_K;
_glfw.mir.keycodes[KEY_L] = GLFW_KEY_L;
_glfw.mir.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.mir.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.mir.keycodes[KEY_Z] = GLFW_KEY_Z;
_glfw.mir.keycodes[KEY_X] = GLFW_KEY_X;
_glfw.mir.keycodes[KEY_C] = GLFW_KEY_C;
_glfw.mir.keycodes[KEY_V] = GLFW_KEY_V;
_glfw.mir.keycodes[KEY_B] = GLFW_KEY_B;
_glfw.mir.keycodes[KEY_N] = GLFW_KEY_N;
_glfw.mir.keycodes[KEY_M] = GLFW_KEY_M;
_glfw.mir.keycodes[KEY_COMMA] = GLFW_KEY_COMMA;
_glfw.mir.keycodes[KEY_DOT] = GLFW_KEY_PERIOD;
_glfw.mir.keycodes[KEY_SLASH] = GLFW_KEY_SLASH;
_glfw.mir.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.mir.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE;
_glfw.mir.keycodes[KEY_TAB] = GLFW_KEY_TAB;
_glfw.mir.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.mir.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.mir.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
_glfw.mir.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.mir.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
_glfw.mir.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
_glfw.mir.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
_glfw.mir.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
_glfw.mir.keycodes[KEY_MENU] = GLFW_KEY_MENU;
_glfw.mir.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
_glfw.mir.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.mir.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
_glfw.mir.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.mir.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE;
_glfw.mir.keycodes[KEY_DELETE] = GLFW_KEY_DELETE;
_glfw.mir.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.mir.keycodes[KEY_ENTER] = GLFW_KEY_ENTER;
_glfw.mir.keycodes[KEY_HOME] = GLFW_KEY_HOME;
_glfw.mir.keycodes[KEY_END] = GLFW_KEY_END;
_glfw.mir.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
_glfw.mir.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.mir.keycodes[KEY_INSERT] = GLFW_KEY_INSERT;
_glfw.mir.keycodes[KEY_LEFT] = GLFW_KEY_LEFT;
_glfw.mir.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT;
_glfw.mir.keycodes[KEY_DOWN] = GLFW_KEY_DOWN;
_glfw.mir.keycodes[KEY_UP] = GLFW_KEY_UP;
_glfw.mir.keycodes[KEY_F1] = GLFW_KEY_F1;
_glfw.mir.keycodes[KEY_F2] = GLFW_KEY_F2;
_glfw.mir.keycodes[KEY_F3] = GLFW_KEY_F3;
_glfw.mir.keycodes[KEY_F4] = GLFW_KEY_F4;
_glfw.mir.keycodes[KEY_F5] = GLFW_KEY_F5;
_glfw.mir.keycodes[KEY_F6] = GLFW_KEY_F6;
_glfw.mir.keycodes[KEY_F7] = GLFW_KEY_F7;
_glfw.mir.keycodes[KEY_F8] = GLFW_KEY_F8;
_glfw.mir.keycodes[KEY_F9] = GLFW_KEY_F9;
_glfw.mir.keycodes[KEY_F10] = GLFW_KEY_F10;
_glfw.mir.keycodes[KEY_F11] = GLFW_KEY_F11;
_glfw.mir.keycodes[KEY_F12] = GLFW_KEY_F12;
_glfw.mir.keycodes[KEY_F13] = GLFW_KEY_F13;
_glfw.mir.keycodes[KEY_F14] = GLFW_KEY_F14;
_glfw.mir.keycodes[KEY_F15] = GLFW_KEY_F15;
_glfw.mir.keycodes[KEY_F16] = GLFW_KEY_F16;
_glfw.mir.keycodes[KEY_F17] = GLFW_KEY_F17;
_glfw.mir.keycodes[KEY_F18] = GLFW_KEY_F18;
_glfw.mir.keycodes[KEY_F19] = GLFW_KEY_F19;
_glfw.mir.keycodes[KEY_F20] = GLFW_KEY_F20;
_glfw.mir.keycodes[KEY_F21] = GLFW_KEY_F21;
_glfw.mir.keycodes[KEY_F22] = GLFW_KEY_F22;
_glfw.mir.keycodes[KEY_F23] = GLFW_KEY_F23;
_glfw.mir.keycodes[KEY_F24] = GLFW_KEY_F24;
_glfw.mir.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
_glfw.mir.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;
_glfw.mir.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
_glfw.mir.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
_glfw.mir.keycodes[KEY_KP0] = GLFW_KEY_KP_0;
_glfw.mir.keycodes[KEY_KP1] = GLFW_KEY_KP_1;
_glfw.mir.keycodes[KEY_KP2] = GLFW_KEY_KP_2;
_glfw.mir.keycodes[KEY_KP3] = GLFW_KEY_KP_3;
_glfw.mir.keycodes[KEY_KP4] = GLFW_KEY_KP_4;
_glfw.mir.keycodes[KEY_KP5] = GLFW_KEY_KP_5;
_glfw.mir.keycodes[KEY_KP6] = GLFW_KEY_KP_6;
_glfw.mir.keycodes[KEY_KP7] = GLFW_KEY_KP_7;
_glfw.mir.keycodes[KEY_KP8] = GLFW_KEY_KP_8;
_glfw.mir.keycodes[KEY_KP9] = GLFW_KEY_KP_9;
_glfw.mir.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;
_glfw.mir.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.mir.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
for (scancode = 0; scancode < 256; scancode++)
{
if (_glfw.mir.keycodes[scancode] > 0)
_glfw.mir.scancodes[_glfw.mir.keycodes[scancode]] = scancode;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
int error;
_glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
if (!mir_connection_is_valid(_glfw.mir.connection))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to connect to server: %s",
mir_connection_get_error_message(_glfw.mir.connection));
return GLFW_FALSE;
}
_glfw.mir.display =
mir_connection_get_egl_native_display(_glfw.mir.connection);
createKeyTables();
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
_glfwInitTimerPOSIX();
_glfw.mir.eventQueue = calloc(1, sizeof(EventQueue));
_glfwInitEventQueueMir(_glfw.mir.eventQueue);
error = pthread_mutex_init(&_glfw.mir.eventMutex, NULL);
if (error)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create event mutex: %s",
strerror(error));
return GLFW_FALSE;
}
_glfwPollMonitorsMir();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwTerminateEGL();
_glfwTerminateJoysticksLinux();
_glfwDeleteEventQueueMir(_glfw.mir.eventQueue);
pthread_mutex_destroy(&_glfw.mir.eventMutex);
mir_connection_release(_glfw.mir.connection);
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Mir EGL"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#else
" gettimeofday"
#endif
" evdev"
#if defined(_GLFW_BUILD_DLL)
" shared"
#endif
;
}

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//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsMir(void)
{
int i;
MirDisplayConfig* displayConfig =
mir_connection_create_display_configuration(_glfw.mir.connection);
int numOutputs = mir_display_config_get_num_outputs(displayConfig);
for (i = 0; i < numOutputs; i++)
{
const MirOutput* output = mir_display_config_get_output(displayConfig, i);
MirOutputConnectionState state = mir_output_get_connection_state(output);
bool enabled = mir_output_is_enabled(output);
if (enabled && state == mir_output_connection_state_connected)
{
int widthMM = mir_output_get_physical_width_mm(output);
int heightMM = mir_output_get_physical_height_mm(output);
int x = mir_output_get_position_x(output);
int y = mir_output_get_position_y(output);
int id = mir_output_get_id(output);
size_t currentMode = mir_output_get_current_mode_index(output);
const char* name = mir_output_type_name(mir_output_get_type(output));
_GLFWmonitor* monitor = _glfwAllocMonitor(name,
widthMM,
heightMM);
monitor->mir.x = x;
monitor->mir.y = y;
monitor->mir.outputId = id;
monitor->mir.curMode = currentMode;
monitor->modes = _glfwPlatformGetVideoModes(monitor, &monitor->modeCount);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
}
mir_display_config_release(displayConfig);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (xpos)
*xpos = monitor->mir.x;
if (ypos)
*ypos = monitor->mir.y;
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
{
switch (pf)
{
case mir_pixel_format_rgb_565:
mode->redBits = 5;
mode->greenBits = 6;
mode->blueBits = 5;
break;
case mir_pixel_format_rgba_5551:
mode->redBits = 5;
mode->greenBits = 5;
mode->blueBits = 5;
break;
case mir_pixel_format_rgba_4444:
mode->redBits = 4;
mode->greenBits = 4;
mode->blueBits = 4;
break;
case mir_pixel_format_abgr_8888:
case mir_pixel_format_xbgr_8888:
case mir_pixel_format_argb_8888:
case mir_pixel_format_xrgb_8888:
case mir_pixel_format_bgr_888:
case mir_pixel_format_rgb_888:
default:
mode->redBits = 8;
mode->greenBits = 8;
mode->blueBits = 8;
break;
}
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
int i;
GLFWvidmode* modes = NULL;
MirDisplayConfig* displayConfig =
mir_connection_create_display_configuration(_glfw.mir.connection);
int numOutputs = mir_display_config_get_num_outputs(displayConfig);
for (i = 0; i < numOutputs; i++)
{
const MirOutput* output = mir_display_config_get_output(displayConfig, i);
int id = mir_output_get_id(output);
if (id != monitor->mir.outputId)
continue;
MirOutputConnectionState state = mir_output_get_connection_state(output);
bool enabled = mir_output_is_enabled(output);
// We must have been disconnected
if (!enabled || state != mir_output_connection_state_connected)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Monitor no longer connected");
return NULL;
}
int numModes = mir_output_get_num_modes(output);
modes = calloc(numModes, sizeof(GLFWvidmode));
for (*found = 0; *found < numModes; (*found)++)
{
const MirOutputMode* mode = mir_output_get_mode(output, *found);
int width = mir_output_mode_get_width(mode);
int height = mir_output_mode_get_height(mode);
double refreshRate = mir_output_mode_get_refresh_rate(mode);
MirPixelFormat currentFormat = mir_output_get_current_pixel_format(output);
modes[*found].width = width;
modes[*found].height = height;
modes[*found].refreshRate = refreshRate;
FillInRGBBitsFromPixelFormat(&modes[*found], currentFormat);
}
break;
}
mir_display_config_release(displayConfig);
return modes;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = monitor->modes[monitor->mir.curMode];
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return monitor->mir.outputId;
}

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//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <sys/queue.h>
#include <pthread.h>
#include <dlfcn.h>
#include <mir_toolkit/mir_client_library.h>
typedef VkFlags VkMirWindowCreateFlagsKHR;
typedef struct VkMirWindowCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkMirWindowCreateFlagsKHR flags;
MirConnection* connection;
MirWindow* mirWindow;
} VkMirWindowCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateMirWindowKHR)(VkInstance,const VkMirWindowCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
#include "posix_thread.h"
#include "posix_time.h"
#include "linux_joystick.h"
#include "xkb_unicode.h"
#include "egl_context.h"
#include "osmesa_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.nativeWindow)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
// Mir-specific Event Queue
//
typedef struct EventQueue
{
TAILQ_HEAD(, EventNode) head;
} EventQueue;
// Mir-specific per-window data
//
typedef struct _GLFWwindowMir
{
MirWindow* window;
int width;
int height;
MirEGLNativeWindowType nativeWindow;
_GLFWcursor* currentCursor;
} _GLFWwindowMir;
// Mir-specific per-monitor data
//
typedef struct _GLFWmonitorMir
{
int curMode;
int outputId;
int x;
int y;
} _GLFWmonitorMir;
// Mir-specific global data
//
typedef struct _GLFWlibraryMir
{
MirConnection* connection;
MirEGLNativeDisplayType display;
EventQueue* eventQueue;
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
pthread_mutex_t eventMutex;
pthread_cond_t eventCond;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
} _GLFWlibraryMir;
// Mir-specific per-cursor data
// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.
//
typedef struct _GLFWcursorMir
{
MirCursorConfiguration* conf;
MirBufferStream* customCursor;
char const* cursorName; // only needed for system cursors
} _GLFWcursorMir;
extern void _glfwPollMonitorsMir(void);
extern void _glfwInitEventQueueMir(EventQueue* queue);
extern void _glfwDeleteEventQueueMir(EventQueue* queue);

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//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
typedef struct EventNode
{
TAILQ_ENTRY(EventNode) entries;
const MirEvent* event;
_GLFWwindow* window;
} EventNode;
static void deleteNode(EventQueue* queue, EventNode* node)
{
mir_event_unref(node->event);
free(node);
}
static GLFWbool emptyEventQueue(EventQueue* queue)
{
return queue->head.tqh_first == NULL;
}
// TODO The mir_event_ref is not supposed to be used but ... its needed
// in this case. Need to wait until we can read from an FD set up by mir
// for single threaded event handling.
static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)
{
EventNode* newNode = calloc(1, sizeof(EventNode));
newNode->event = mir_event_ref(event);
newNode->window = context;
return newNode;
}
static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)
{
pthread_mutex_lock(&_glfw.mir.eventMutex);
EventNode* newNode = newEventNode(event, context);
TAILQ_INSERT_TAIL(&_glfw.mir.eventQueue->head, newNode, entries);
pthread_cond_signal(&_glfw.mir.eventCond);
pthread_mutex_unlock(&_glfw.mir.eventMutex);
}
static EventNode* dequeueEvent(EventQueue* queue)
{
EventNode* node = NULL;
pthread_mutex_lock(&_glfw.mir.eventMutex);
node = queue->head.tqh_first;
if (node)
TAILQ_REMOVE(&queue->head, node, entries);
pthread_mutex_unlock(&_glfw.mir.eventMutex);
return node;
}
static MirPixelFormat findValidPixelFormat(void)
{
unsigned int i, validFormats, mirPixelFormats = 32;
MirPixelFormat formats[mir_pixel_formats];
mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,
mirPixelFormats, &validFormats);
for (i = 0; i < validFormats; i++)
{
if (formats[i] == mir_pixel_format_abgr_8888 ||
formats[i] == mir_pixel_format_xbgr_8888 ||
formats[i] == mir_pixel_format_argb_8888 ||
formats[i] == mir_pixel_format_xrgb_8888)
{
return formats[i];
}
}
return mir_pixel_format_invalid;
}
static int mirModToGLFWMod(uint32_t mods)
{
int publicMods = 0x0;
if (mods & mir_input_event_modifier_alt)
publicMods |= GLFW_MOD_ALT;
if (mods & mir_input_event_modifier_shift)
publicMods |= GLFW_MOD_SHIFT;
if (mods & mir_input_event_modifier_ctrl)
publicMods |= GLFW_MOD_CONTROL;
if (mods & mir_input_event_modifier_meta)
publicMods |= GLFW_MOD_SUPER;
if (mods & mir_input_event_modifier_caps_lock)
publicMods |= GLFW_MOD_CAPS_LOCK;
if (mods & mir_input_event_modifier_num_lock)
publicMods |= GLFW_MOD_NUM_LOCK;
return publicMods;
}
static int toGLFWKeyCode(uint32_t key)
{
if (key < sizeof(_glfw.mir.keycodes) / sizeof(_glfw.mir.keycodes[0]))
return _glfw.mir.keycodes[key];
return GLFW_KEY_UNKNOWN;
}
static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
{
const int action = mir_keyboard_event_action (key_event);
const int scan_code = mir_keyboard_event_scan_code(key_event);
const int key_code = mir_keyboard_event_key_code (key_event);
const int modifiers = mir_keyboard_event_modifiers(key_event);
const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;
const int mods = mirModToGLFWMod(modifiers);
const long text = _glfwKeySym2Unicode(key_code);
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
_glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);
if (text != -1)
_glfwInputChar(window, text, mods, plain);
}
static void handlePointerButton(_GLFWwindow* window,
int pressed,
const MirPointerEvent* pointer_event)
{
int mods = mir_pointer_event_modifiers(pointer_event);
const int publicMods = mirModToGLFWMod(mods);
MirPointerButton button = mir_pointer_button_primary;
static uint32_t oldButtonStates = 0;
uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);
int publicButton = GLFW_MOUSE_BUTTON_LEFT;
// XOR our old button states our new states to figure out what was added or removed
button = newButtonStates ^ oldButtonStates;
switch (button)
{
case mir_pointer_button_primary:
publicButton = GLFW_MOUSE_BUTTON_LEFT;
break;
case mir_pointer_button_secondary:
publicButton = GLFW_MOUSE_BUTTON_RIGHT;
break;
case mir_pointer_button_tertiary:
publicButton = GLFW_MOUSE_BUTTON_MIDDLE;
break;
case mir_pointer_button_forward:
// FIXME What is the forward button?
publicButton = GLFW_MOUSE_BUTTON_4;
break;
case mir_pointer_button_back:
// FIXME What is the back button?
publicButton = GLFW_MOUSE_BUTTON_5;
break;
default:
break;
}
oldButtonStates = newButtonStates;
_glfwInputMouseClick(window, publicButton, pressed, publicMods);
}
static void handlePointerMotion(_GLFWwindow* window,
const MirPointerEvent* pointer_event)
{
const int hscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
const int vscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (_glfw.mir.disabledCursorWindow != window)
return;
const int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_x);
const int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_y);
const int current_x = window->virtualCursorPosX;
const int current_y = window->virtualCursorPosY;
_glfwInputCursorPos(window, dx + current_x, dy + current_y);
}
else
{
const int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
const int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
_glfwInputCursorPos(window, x, y);
}
if (hscroll != 0 || vscroll != 0)
_glfwInputScroll(window, hscroll, vscroll);
}
static void handlePointerEvent(const MirPointerEvent* pointer_event,
_GLFWwindow* window)
{
int action = mir_pointer_event_action(pointer_event);
switch (action)
{
case mir_pointer_action_button_down:
handlePointerButton(window, GLFW_PRESS, pointer_event);
break;
case mir_pointer_action_button_up:
handlePointerButton(window, GLFW_RELEASE, pointer_event);
break;
case mir_pointer_action_motion:
handlePointerMotion(window, pointer_event);
break;
case mir_pointer_action_enter:
case mir_pointer_action_leave:
break;
default:
break;
}
}
static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)
{
int type = mir_input_event_get_type(input_event);
switch (type)
{
case mir_input_event_type_key:
handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);
break;
case mir_input_event_type_pointer:
handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);
break;
default:
break;
}
}
static void handleEvent(const MirEvent* event, _GLFWwindow* window)
{
int type = mir_event_get_type(event);
switch (type)
{
case mir_event_type_input:
handleInput(mir_event_get_input_event(event), window);
break;
default:
break;
}
}
static void addNewEvent(MirWindow* window, const MirEvent* event, void* context)
{
enqueueEvent(event, context);
}
static GLFWbool createWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
MirPixelFormat pixel_format = findValidPixelFormat();
if (pixel_format == mir_pixel_format_invalid)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to find a correct pixel format");
return GLFW_FALSE;
}
spec = mir_create_normal_window_spec(_glfw.mir.connection,
window->mir.width,
window->mir.height);
mir_window_spec_set_pixel_format(spec, pixel_format);
mir_window_spec_set_buffer_usage(spec, buffer_usage);
window->mir.window = mir_create_window_sync(spec);
mir_window_spec_release(spec);
if (!mir_window_is_valid(window->mir.window))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to create window: %s",
mir_window_get_error_message(window->mir.window));
return GLFW_FALSE;
}
mir_window_set_event_handler(window->mir.window, addNewEvent, window);
return GLFW_TRUE;
}
static void setWindowConfinement(_GLFWwindow* window, MirPointerConfinementState state)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_pointer_confinement(spec, state);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInitEventQueueMir(EventQueue* queue)
{
TAILQ_INIT(&queue->head);
}
void _glfwDeleteEventQueueMir(EventQueue* queue)
{
if (queue)
{
EventNode* node, *node_next;
node = queue->head.tqh_first;
while (node != NULL)
{
node_next = node->entries.tqe_next;
TAILQ_REMOVE(&queue->head, node, entries);
deleteNode(queue, node);
node = node_next;
}
free(queue);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (window->monitor)
{
GLFWvidmode mode;
_glfwPlatformGetVideoMode(window->monitor, &mode);
mir_window_set_state(window->mir.window, mir_window_state_fullscreen);
if (wndconfig->width > mode.width || wndconfig->height > mode.height)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Requested window size too large: %ix%i",
wndconfig->width, wndconfig->height);
return GLFW_FALSE;
}
}
window->mir.width = wndconfig->width;
window->mir.height = wndconfig->height;
window->mir.currentCursor = NULL;
if (!createWindow(window))
return GLFW_FALSE;
window->mir.nativeWindow = mir_buffer_stream_get_egl_native_window(
mir_window_get_buffer_stream(window->mir.window));
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (_glfw.mir.disabledCursorWindow == window)
_glfw.mir.disabledCursorWindow = NULL;
if (mir_window_is_valid(window->mir.window))
{
mir_window_release_sync(window->mir.window);
window->mir.window= NULL;
}
if (window->context.destroy)
window->context.destroy(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_name(spec, title);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_width (spec, width);
mir_window_spec_set_height(spec, height);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_max_width (spec, maxwidth);
mir_window_spec_set_max_height(spec, maxheight);
mir_window_spec_set_min_width (spec, minwidth);
mir_window_spec_set_min_height(spec, minheight);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->mir.width;
if (height)
*height = window->mir.height;
}
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_minimized);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_restored);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_maximized);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_hidden);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_restored);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return mir_window_get_focus_state(window->mir.window) == mir_window_focus_state_focused;
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return mir_window_get_visibility(window->mir.window) == mir_window_visibility_exposed;
}
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
return mir_window_get_state(window->mir.window) == mir_window_state_maximized;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}
void _glfwPlatformPollEvents(void)
{
EventNode* node = NULL;
while ((node = dequeueEvent(_glfw.mir.eventQueue)))
{
handleEvent(node->event, node->window);
deleteNode(_glfw.mir.eventQueue, node);
}
}
void _glfwPlatformWaitEvents(void)
{
pthread_mutex_lock(&_glfw.mir.eventMutex);
while (emptyEventQueue(_glfw.mir.eventQueue))
pthread_cond_wait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex);
pthread_mutex_unlock(&_glfw.mir.eventMutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformWaitEventsTimeout(double timeout)
{
pthread_mutex_lock(&_glfw.mir.eventMutex);
if (emptyEventQueue(_glfw.mir.eventQueue))
{
struct timespec time;
clock_gettime(CLOCK_REALTIME, &time);
time.tv_sec += (long) timeout;
time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
pthread_cond_timedwait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex, &time);
}
pthread_mutex_unlock(&_glfw.mir.eventMutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->mir.width;
if (height)
*height = window->mir.height;
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
MirBufferStream* stream;
int i_w = image->width;
int i_h = image->height;
stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
i_w, i_h,
mir_pixel_format_argb_8888,
mir_buffer_usage_software);
cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);
MirGraphicsRegion region;
mir_buffer_stream_get_graphics_region(stream, &region);
unsigned char* pixels = image->pixels;
char* dest = region.vaddr;
int i;
for (i = 0; i < i_w * i_h; i++, pixels += 4)
{
unsigned int alpha = pixels[3];
*dest++ = (char)(pixels[2] * alpha / 255);
*dest++ = (char)(pixels[1] * alpha / 255);
*dest++ = (char)(pixels[0] * alpha / 255);
*dest++ = (char)alpha;
}
mir_buffer_stream_swap_buffers_sync(stream);
cursor->mir.customCursor = stream;
return GLFW_TRUE;
}
static const char* getSystemCursorName(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return mir_arrow_cursor_name;
case GLFW_IBEAM_CURSOR:
return mir_caret_cursor_name;
case GLFW_CROSSHAIR_CURSOR:
return mir_crosshair_cursor_name;
case GLFW_HAND_CURSOR:
return mir_open_hand_cursor_name;
case GLFW_HRESIZE_CURSOR:
return mir_horizontal_resize_cursor_name;
case GLFW_VRESIZE_CURSOR:
return mir_vertical_resize_cursor_name;
}
return NULL;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
cursor->mir.conf = NULL;
cursor->mir.customCursor = NULL;
cursor->mir.cursorName = getSystemCursorName(shape);
return cursor->mir.cursorName != NULL;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
if (cursor->mir.conf)
mir_cursor_configuration_destroy(cursor->mir.conf);
if (cursor->mir.customCursor)
mir_buffer_stream_release_sync(cursor->mir.customCursor);
}
static void setCursorNameForWindow(MirWindow* window, char const* name)
{
MirWindowSpec* spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_cursor_name(spec, name);
mir_window_apply_spec(window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (cursor)
{
window->mir.currentCursor = cursor;
if (cursor->mir.cursorName)
{
setCursorNameForWindow(window->mir.window, cursor->mir.cursorName);
}
else if (cursor->mir.conf)
{
mir_window_configure_cursor(window->mir.window, cursor->mir.conf);
}
}
else
{
setCursorNameForWindow(window->mir.window, mir_default_cursor_name);
}
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
if (mode == GLFW_CURSOR_DISABLED)
{
_glfw.mir.disabledCursorWindow = window;
setWindowConfinement(window, mir_pointer_confined_to_window);
setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name);
}
else
{
// If we were disabled before lets undo that!
if (_glfw.mir.disabledCursorWindow == window)
{
_glfw.mir.disabledCursorWindow = NULL;
setWindowConfinement(window, mir_pointer_unconfined);
}
if (window->cursorMode == GLFW_CURSOR_NORMAL)
{
_glfwPlatformSetCursor(window, window->mir.currentCursor);
}
else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
{
setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name);
}
}
}
const char* _glfwPlatformGetScancodeName(int scancode)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
int _glfwPlatformGetKeyScancode(int key)
{
return _glfw.mir.scancodes[key];
}
void _glfwPlatformSetClipboardString(const char* string)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
const char* _glfwPlatformGetClipboardString(void)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_mir_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_KHR_mir_surface";
}
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
PFN_vkGetPhysicalDeviceMirPresentationSupportKHR
vkGetPhysicalDeviceMirPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
queuefamily,
_glfw.mir.connection);
}
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkMirWindowCreateInfoKHR sci;
PFN_vkCreateMirWindowKHR vkCreateMirWindowKHR;
vkCreateMirWindowKHR = (PFN_vkCreateMirWindowKHR)
vkGetInstanceProcAddr(instance, "vkCreateMirWindowKHR");
if (!vkCreateMirWindowKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
sci.connection = _glfw.mir.connection;
sci.mirWindow = window->mir.window;
err = vkCreateMirWindowKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI MirConnection* glfwGetMirDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.mir.connection;
}
GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->mir.window;
}

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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <math.h>
#include <float.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
// Lexically compare video modes, used by qsort
//
static int compareVideoModes(const void* fp, const void* sp)
{
const GLFWvidmode* fm = fp;
const GLFWvidmode* sm = sp;
const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
const int farea = fm->width * fm->height;
const int sarea = sm->width * sm->height;
// First sort on color bits per pixel
if (fbpp != sbpp)
return fbpp - sbpp;
// Then sort on screen area
if (farea != sarea)
return farea - sarea;
// Lastly sort on refresh rate
return fm->refreshRate - sm->refreshRate;
}
// Retrieves the available modes for the specified monitor
//
static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
{
int modeCount;
GLFWvidmode* modes;
if (monitor->modes)
return GLFW_TRUE;
modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
if (!modes)
return GLFW_FALSE;
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
free(monitor->modes);
monitor->modes = modes;
monitor->modeCount = modeCount;
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{
if (action == GLFW_CONNECTED)
{
_glfw.monitorCount++;
_glfw.monitors =
realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
if (placement == _GLFW_INSERT_FIRST)
{
memmove(_glfw.monitors + 1,
_glfw.monitors,
(_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
_glfw.monitors[0] = monitor;
}
else
_glfw.monitors[_glfw.monitorCount - 1] = monitor;
}
else if (action == GLFW_DISCONNECTED)
{
int i;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitor)
{
int width, height, xoff, yoff;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
_glfwPlatformSetWindowPos(window, xoff, yoff);
}
}
for (i = 0; i < _glfw.monitorCount; i++)
{
if (_glfw.monitors[i] == monitor)
{
_glfw.monitorCount--;
memmove(_glfw.monitors + i,
_glfw.monitors + i + 1,
(_glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
break;
}
}
}
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
if (action == GLFW_DISCONNECTED)
_glfwFreeMonitor(monitor);
}
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
{
monitor->window = window;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
monitor->widthMM = widthMM;
monitor->heightMM = heightMM;
if (name)
monitor->name = strdup(name);
return monitor;
}
void _glfwFreeMonitor(_GLFWmonitor* monitor)
{
if (monitor == NULL)
return;
_glfwFreeGammaArrays(&monitor->originalRamp);
_glfwFreeGammaArrays(&monitor->currentRamp);
free(monitor->modes);
free(monitor->name);
free(monitor);
}
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{
ramp->red = calloc(size, sizeof(unsigned short));
ramp->green = calloc(size, sizeof(unsigned short));
ramp->blue = calloc(size, sizeof(unsigned short));
ramp->size = size;
}
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{
free(ramp->red);
free(ramp->green);
free(ramp->blue);
memset(ramp, 0, sizeof(GLFWgammaramp));
}
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired)
{
int i;
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
unsigned int rateDiff, leastRateDiff = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
const GLFWvidmode* current;
const GLFWvidmode* closest = NULL;
if (!refreshVideoModes(monitor))
return NULL;
for (i = 0; i < monitor->modeCount; i++)
{
current = monitor->modes + i;
colorDiff = 0;
if (desired->redBits != GLFW_DONT_CARE)
colorDiff += abs(current->redBits - desired->redBits);
if (desired->greenBits != GLFW_DONT_CARE)
colorDiff += abs(current->greenBits - desired->greenBits);
if (desired->blueBits != GLFW_DONT_CARE)
colorDiff += abs(current->blueBits - desired->blueBits);
sizeDiff = abs((current->width - desired->width) *
(current->width - desired->width) +
(current->height - desired->height) *
(current->height - desired->height));
if (desired->refreshRate != GLFW_DONT_CARE)
rateDiff = abs(current->refreshRate - desired->refreshRate);
else
rateDiff = UINT_MAX - current->refreshRate;
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
(colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
{
closest = current;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
leastColorDiff = colorDiff;
}
}
return closest;
}
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
{
return compareVideoModes(fm, sm);
}
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*red = *green = *blue = bpp / 3;
delta = bpp - (*red * 3);
if (delta >= 1)
*green = *green + 1;
if (delta == 2)
*red = *red + 1;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
*count = _glfw.monitorCount;
return (GLFWmonitor**) _glfw.monitors;
}
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfw.monitorCount)
return NULL;
return (GLFWmonitor*) _glfw.monitors[0];
}
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
}
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (widthMM)
*widthMM = 0;
if (heightMM)
*heightMM = 0;
_GLFW_REQUIRE_INIT();
if (widthMM)
*widthMM = monitor->widthMM;
if (heightMM)
*heightMM = monitor->heightMM;
}
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
float* xscale, float* yscale)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
}
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->name;
}
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
return cbfun;
}
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!refreshVideoModes(monitor))
return NULL;
*count = monitor->modeCount;
return monitor->modes;
}
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
return &monitor->currentMode;
}
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
int i;
unsigned short values[256];
GLFWgammaramp ramp;
assert(handle != NULL);
assert(gamma == gamma);
assert(gamma >= 0.f);
assert(gamma <= FLT_MAX);
_GLFW_REQUIRE_INIT();
if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
return;
}
for (i = 0; i < 256; i++)
{
double value;
// Calculate intensity
value = i / 255.0;
// Apply gamma curve
value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;
// Clamp to value range
if (value > 65535.0)
value = 65535.0;
values[i] = (unsigned short) value;
}
ramp.red = values;
ramp.green = values;
ramp.blue = values;
ramp.size = 256;
glfwSetGammaRamp(handle, &ramp);
}
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwFreeGammaArrays(&monitor->currentRamp);
_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
return &monitor->currentRamp;
}
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(ramp != NULL);
assert(ramp->size > 0);
assert(ramp->red != NULL);
assert(ramp->green != NULL);
assert(ramp->blue != NULL);
if (ramp->size <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid gamma ramp size %i",
ramp->size);
return;
}
_GLFW_REQUIRE_INIT();
if (!monitor->originalRamp.size)
_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
_glfwPlatformSetGammaRamp(monitor, ramp);
}

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//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
} _GLFWcontextNSGL;
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
CFBundleRef framework;
} _GLFWlibraryNSGL;
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);

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//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
static void makeContextCurrentNSGL(_GLFWwindow* window)
{
if (window)
[window->context.nsgl.object makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersNSGL(_GLFWwindow* window)
{
// ARP appears to be unnecessary, but this is future-proof
[window->context.nsgl.object flushBuffer];
}
static void swapIntervalNSGL(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
GLint sync = interval;
[window->context.nsgl.object setValues:&sync
forParameter:NSOpenGLCPSwapInterval];
}
static int extensionSupportedNSGL(const char* extension)
{
// There are no NSGL extensions
return GLFW_FALSE;
}
static GLFWglproc getProcAddressNSGL(const char* procname)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
procname,
kCFStringEncodingASCII);
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
symbolName);
CFRelease(symbolName);
return symbol;
}
// Destroy the OpenGL context
//
static void destroyContextNSGL(_GLFWwindow* window)
{
[window->context.nsgl.pixelFormat release];
window->context.nsgl.pixelFormat = nil;
[window->context.nsgl.object release];
window->context.nsgl.object = nil;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize OpenGL support
//
GLFWbool _glfwInitNSGL(void)
{
if (_glfw.nsgl.framework)
return GLFW_TRUE;
_glfw.nsgl.framework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfw.nsgl.framework == NULL)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"NSGL: Failed to locate OpenGL framework");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Terminate OpenGL support
//
void _glfwTerminateNSGL(void)
{
}
// Create the OpenGL context
//
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"NSGL: OpenGL ES is not available on macOS");
return GLFW_FALSE;
}
if (ctxconfig->major > 2)
{
if (ctxconfig->major == 3 && ctxconfig->minor < 2)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
return GLFW_FALSE;
}
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
return GLFW_FALSE;
}
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by
// macOS but are not a hard constraint, so ignore and continue
// Context release behaviors (GL_KHR_context_flush_control) are not yet
// supported by macOS but are not a hard constraint, so ignore and continue
// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
// a hard constraint, so ignore and continue
// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
// are not a hard constraint, so ignore and continue
#define addAttrib(a) \
{ \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
}
#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
NSOpenGLPixelFormatAttribute attribs[40];
int index = 0;
addAttrib(NSOpenGLPFAAccelerated);
addAttrib(NSOpenGLPFAClosestPolicy);
if (ctxconfig->nsgl.offline)
{
addAttrib(NSOpenGLPFAAllowOfflineRenderers);
// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
// Info.plist for unbundled applications
// HACK: This assumes that NSOpenGLPixelFormat will remain
// a straightforward wrapper of its CGL counterpart
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
if (ctxconfig->major >= 4)
{
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
}
else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
if (ctxconfig->major >= 3)
{
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
}
if (ctxconfig->major <= 2)
{
if (fbconfig->auxBuffers != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
fbconfig->accumGreenBits != GLFW_DONT_CARE &&
fbconfig->accumBlueBits != GLFW_DONT_CARE &&
fbconfig->accumAlphaBits != GLFW_DONT_CARE)
{
const int accumBits = fbconfig->accumRedBits +
fbconfig->accumGreenBits +
fbconfig->accumBlueBits +
fbconfig->accumAlphaBits;
setAttrib(NSOpenGLPFAAccumSize, accumBits);
}
}
if (fbconfig->redBits != GLFW_DONT_CARE &&
fbconfig->greenBits != GLFW_DONT_CARE &&
fbconfig->blueBits != GLFW_DONT_CARE)
{
int colorBits = fbconfig->redBits +
fbconfig->greenBits +
fbconfig->blueBits;
// macOS needs non-zero color size, so set reasonable values
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
setAttrib(NSOpenGLPFAColorSize, colorBits);
}
if (fbconfig->alphaBits != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
if (fbconfig->depthBits != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
if (fbconfig->stencilBits != GLFW_DONT_CARE)
setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
if (fbconfig->stereo)
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"NSGL: Stereo rendering is deprecated");
return GLFW_FALSE;
#else
addAttrib(NSOpenGLPFAStereo);
#endif
}
if (fbconfig->doublebuffer)
addAttrib(NSOpenGLPFADoubleBuffer);
if (fbconfig->samples != GLFW_DONT_CARE)
{
if (fbconfig->samples == 0)
{
setAttrib(NSOpenGLPFASampleBuffers, 0);
}
else
{
setAttrib(NSOpenGLPFASampleBuffers, 1);
setAttrib(NSOpenGLPFASamples, fbconfig->samples);
}
}
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
// framebuffer, so there's no need (and no way) to request it
addAttrib(0);
#undef addAttrib
#undef setAttrib
window->context.nsgl.pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
if (window->context.nsgl.pixelFormat == nil)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"NSGL: Failed to find a suitable pixel format");
return GLFW_FALSE;
}
NSOpenGLContext* share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->context.nsgl.object;
window->context.nsgl.object =
[[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
shareContext:share];
if (window->context.nsgl.object == nil)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: Failed to create OpenGL context");
return GLFW_FALSE;
}
if (fbconfig->transparent)
{
GLint opaque = 0;
[window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
}
[window->context.nsgl.object setView:window->ns.view];
window->context.makeCurrent = makeContextCurrentNSGL;
window->context.swapBuffers = swapBuffersNSGL;
window->context.swapInterval = swapIntervalNSGL;
window->context.extensionSupported = extensionSupportedNSGL;
window->context.getProcAddress = getProcAddressNSGL;
window->context.destroy = destroyContextNSGL;
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.nsgl.object;
}

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src/external/glfw/src/null_init.c vendored Normal file
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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
_glfwInitTimerPOSIX();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwTerminateOSMesa();
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " null OSMesa";
}

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src/external/glfw/src/null_joystick.c vendored Normal file
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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
return GLFW_FALSE;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
}

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src/external/glfw/src/null_joystick.h vendored Normal file
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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs
#define _GLFW_PLATFORM_MAPPING_NAME ""

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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
return NULL;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
}

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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <dlfcn.h>
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_MONITOR_STATE
#define _GLFW_PLATFORM_CURSOR_STATE
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
#define _GLFW_EGL_CONTEXT_STATE
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
#include "osmesa_context.h"
#include "posix_time.h"
#include "posix_thread.h"
#include "null_joystick.h"
#if defined(_GLFW_WIN32)
#define _glfw_dlopen(name) LoadLibraryA(name)
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
#else
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#endif
// Null-specific per-window data
//
typedef struct _GLFWwindowNull
{
int width;
int height;
} _GLFWwindowNull;

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