Merge pull request #428 from SamNChiet/testing_uwp

Add mouse input and revert keyboard to callback model
This commit is contained in:
Ray 2018-01-13 11:00:56 +01:00 committed by GitHub
commit f818ec0e05
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 257 additions and 83 deletions

View File

@ -1,5 +1,4 @@

#include "pch.h"
#include "pch.h"
#include "app.h"
#include "raylib.h"
@ -8,6 +7,7 @@ using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::Devices::Input;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Gaming::Input;
@ -17,8 +17,13 @@ using namespace Platform;
using namespace raylibUWP;
/* GAMEPAD CODE */
/*
To-do list
- Cache reference to our CoreWindow?
- Implement gestures
*/
/* INPUT CODE */
// Stand-ins for "core.c" variables
#define MAX_GAMEPADS 4 // Max number of gamepads supported
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
@ -28,84 +33,234 @@ static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis
static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
//#define MAX_KEYS 512
static char previousKeyState[512] = { 0 }; // Contains previous frame keyboard state
static char currentKeyState[512] = { 0 }; // Contains current frame keyboard state
//...
static char previousMouseState[3] = { 0 }; // Registers previous mouse button state
static char currentMouseState[3] = { 0 }; // Registers current mouse button state
static int previousMouseWheelY = 0; // Registers previous mouse wheel variation
static int currentMouseWheelY = 0; // Registers current mouse wheel variation
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static bool cursorHidden = false; // Track if cursor is hidden
static Vector2 mousePosition;
static Vector2 mouseDelta; // NOTE: Added to keep track of mouse movement while the cursor is locked - no equivalent in "core.c"
static bool toggleCursorLock;
CoreCursor ^regularCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // The "visible arrow" cursor type
// Helper to process key events
void ProcessKeyEvent(Windows::System::VirtualKey key, int action)
{
using Windows::System::VirtualKey;
switch (key)
{
case VirtualKey::Space: currentKeyState[KEY_SPACE] = action; break;
case VirtualKey::Escape: currentKeyState[KEY_ESCAPE] = action; break;
case VirtualKey::Enter: currentKeyState[KEY_ENTER] = action; break;
case VirtualKey::Delete: currentKeyState[KEY_BACKSPACE] = action; break;
case VirtualKey::Right: currentKeyState[KEY_RIGHT] = action; break;
case VirtualKey::Left: currentKeyState[KEY_LEFT] = action; break;
case VirtualKey::Down: currentKeyState[KEY_DOWN] = action; break;
case VirtualKey::Up: currentKeyState[KEY_UP] = action; break;
case VirtualKey::F1: currentKeyState[KEY_F1] = action; break;
case VirtualKey::F2: currentKeyState[KEY_F2] = action; break;
case VirtualKey::F3: currentKeyState[KEY_F4] = action; break;
case VirtualKey::F4: currentKeyState[KEY_F5] = action; break;
case VirtualKey::F5: currentKeyState[KEY_F6] = action; break;
case VirtualKey::F6: currentKeyState[KEY_F7] = action; break;
case VirtualKey::F7: currentKeyState[KEY_F8] = action; break;
case VirtualKey::F8: currentKeyState[KEY_F9] = action; break;
case VirtualKey::F9: currentKeyState[KEY_F10] = action; break;
case VirtualKey::F10: currentKeyState[KEY_F11] = action; break;
case VirtualKey::F11: currentKeyState[KEY_F12] = action; break;
case VirtualKey::LeftShift: currentKeyState[KEY_LEFT_SHIFT] = action; break;
case VirtualKey::LeftControl: currentKeyState[KEY_LEFT_CONTROL] = action; break;
case VirtualKey::LeftMenu: currentKeyState[KEY_LEFT_ALT] = action; break; // NOTE: Potential UWP bug with Alt key: https://social.msdn.microsoft.com/Forums/windowsapps/en-US/9bebfb0a-7637-400e-8bda-e55620091407/unexpected-behavior-in-windowscoreuicorephysicalkeystatusismenukeydown
case VirtualKey::RightShift: currentKeyState[KEY_RIGHT_SHIFT] = action; break;
case VirtualKey::RightControl: currentKeyState[KEY_RIGHT_CONTROL] = action; break;
case VirtualKey::RightMenu: currentKeyState[KEY_RIGHT_ALT] = action; break;
case VirtualKey::Number0: currentKeyState[KEY_ZERO] = action; break;
case VirtualKey::Number1: currentKeyState[KEY_ONE] = action; break;
case VirtualKey::Number2: currentKeyState[KEY_TWO] = action; break;
case VirtualKey::Number3: currentKeyState[KEY_THREE] = action; break;
case VirtualKey::Number4: currentKeyState[KEY_FOUR] = action; break;
case VirtualKey::Number5: currentKeyState[KEY_FIVE] = action; break;
case VirtualKey::Number6: currentKeyState[KEY_SIX] = action; break;
case VirtualKey::Number7: currentKeyState[KEY_SEVEN] = action; break;
case VirtualKey::Number8: currentKeyState[KEY_EIGHT] = action; break;
case VirtualKey::Number9: currentKeyState[KEY_NINE] = action; break;
case VirtualKey::A: currentKeyState[KEY_A] = action; break;
case VirtualKey::B: currentKeyState[KEY_B] = action; break;
case VirtualKey::C: currentKeyState[KEY_C] = action; break;
case VirtualKey::D: currentKeyState[KEY_D] = action; break;
case VirtualKey::E: currentKeyState[KEY_E] = action; break;
case VirtualKey::F: currentKeyState[KEY_F] = action; break;
case VirtualKey::G: currentKeyState[KEY_G] = action; break;
case VirtualKey::H: currentKeyState[KEY_H] = action; break;
case VirtualKey::I: currentKeyState[KEY_I] = action; break;
case VirtualKey::J: currentKeyState[KEY_J] = action; break;
case VirtualKey::K: currentKeyState[KEY_K] = action; break;
case VirtualKey::L: currentKeyState[KEY_L] = action; break;
case VirtualKey::M: currentKeyState[KEY_M] = action; break;
case VirtualKey::N: currentKeyState[KEY_N] = action; break;
case VirtualKey::O: currentKeyState[KEY_O] = action; break;
case VirtualKey::P: currentKeyState[KEY_P] = action; break;
case VirtualKey::Q: currentKeyState[KEY_Q] = action; break;
case VirtualKey::R: currentKeyState[KEY_R] = action; break;
case VirtualKey::S: currentKeyState[KEY_S] = action; break;
case VirtualKey::T: currentKeyState[KEY_T] = action; break;
case VirtualKey::U: currentKeyState[KEY_U] = action; break;
case VirtualKey::V: currentKeyState[KEY_V] = action; break;
case VirtualKey::W: currentKeyState[KEY_W] = action; break;
case VirtualKey::X: currentKeyState[KEY_X] = action; break;
case VirtualKey::Y: currentKeyState[KEY_Y] = action; break;
case VirtualKey::Z: currentKeyState[KEY_Z] = action; break;
}
}
/* CALLBACKS */
void App::PointerPressed(CoreWindow^ window, PointerEventArgs^ args)
{
if (args->CurrentPoint->Properties->IsLeftButtonPressed)
{
currentMouseState[MOUSE_LEFT_BUTTON] = 1;
}
if (args->CurrentPoint->Properties->IsRightButtonPressed)
{
currentMouseState[MOUSE_RIGHT_BUTTON] = 1;
}
if (args->CurrentPoint->Properties->IsMiddleButtonPressed)
{
currentMouseState[MOUSE_MIDDLE_BUTTON] = 1;
}
}
void App::PointerReleased(CoreWindow ^window, PointerEventArgs^ args)
{
if (!(args->CurrentPoint->Properties->IsLeftButtonPressed))
{
currentMouseState[MOUSE_LEFT_BUTTON] = 0;
}
if (!(args->CurrentPoint->Properties->IsRightButtonPressed))
{
currentMouseState[MOUSE_RIGHT_BUTTON] = 0;
}
if (!(args->CurrentPoint->Properties->IsMiddleButtonPressed))
{
currentMouseState[MOUSE_MIDDLE_BUTTON] = 0;
}
}
void App::PointerWheelChanged(CoreWindow ^window, PointerEventArgs^ args)
{
// TODO: Scale the MouseWheelDelta to match GLFW's mouse wheel sensitivity.
currentMouseWheelY += args->CurrentPoint->Properties->MouseWheelDelta;
}
void App::MouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args)
{
mouseDelta.x += args->MouseDelta.X;
mouseDelta.y += args->MouseDelta.Y;
}
void App::OnKeyDown(CoreWindow ^ sender, KeyEventArgs ^ args)
{
ProcessKeyEvent(args->VirtualKey, 1);
}
void App::OnKeyUp(CoreWindow ^ sender, KeyEventArgs ^ args)
{
ProcessKeyEvent(args->VirtualKey, 0);
}
/* REIMPLEMENTED FROM CORE.C */
// Get one key state
static bool GetKeyStatus(int key)
{
return currentKeyState[key];
}
// Show mouse cursor
void UWPShowCursor()
{
CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor;
cursorHidden = false;
}
// Hides mouse cursor
void UWPHideCursor()
{
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
cursorHidden = true;
}
// Set mouse position XY
void UWPSetMousePosition(Vector2 position)
{
CoreWindow ^window = CoreWindow::GetForCurrentThread();
Point mousePosScreen = Point(position.x + window->Bounds.X, position.y + window->Bounds.Y);
window->PointerPosition = mousePosScreen;
mousePosition = position;
}
// Enables cursor (unlock cursor)
void UWPEnableCursor()
{
UWPShowCursor();
UWPSetMousePosition(mousePosition); // The mouse is hidden in the center of the screen - move it to where it should appear
toggleCursorLock = false;
}
// Disables cursor (lock cursor)
void UWPDisableCursor()
{
UWPHideCursor();
toggleCursorLock = true;
}
// Get one mouse button state
static bool UWPGetMouseButtonStatus(int button)
{
return currentMouseState[button];
}
// Poll (store) all input events
void UWP_PollInput()
{
// Process Keyboard
// Register previous keyboard state
for (int k = 0; k < 512; k++) previousKeyState[k] = currentKeyState[k];
// Process Mouse
{
// Register previous keyboard state
for (int k = 0; k < 512; k++) previousKeyState[k] = currentKeyState[k];
// Register previous mouse states
for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i];
previousMouseWheelY = currentMouseWheelY;
currentMouseWheelY = 0;
// Poll keyboard input
CoreWindow ^window = CoreWindow::GetForCurrentThread();
using Windows::System::VirtualKey;
// NOTE: Potential UWP bug with Alt key: https://social.msdn.microsoft.com/Forums/windowsapps/en-US/9bebfb0a-7637-400e-8bda-e55620091407/unexpected-behavior-in-windowscoreuicorephysicalkeystatusismenukeydown
currentKeyState[KEY_SPACE] = (window->GetAsyncKeyState(VirtualKey::Space) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_ESCAPE] = (window->GetAsyncKeyState(VirtualKey::Escape) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_ENTER] = (window->GetAsyncKeyState(VirtualKey::Enter) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_BACKSPACE] = (window->GetAsyncKeyState(VirtualKey::Back) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_RIGHT] = (window->GetAsyncKeyState(VirtualKey::Right) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_LEFT] = (window->GetAsyncKeyState(VirtualKey::Left) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_DOWN] = (window->GetAsyncKeyState(VirtualKey::Down) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_UP] = (window->GetAsyncKeyState(VirtualKey::Up) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F1] = (window->GetAsyncKeyState(VirtualKey::F1) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F2] = (window->GetAsyncKeyState(VirtualKey::F2) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F3] = (window->GetAsyncKeyState(VirtualKey::F3) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F4] = (window->GetAsyncKeyState(VirtualKey::F4) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F5] = (window->GetAsyncKeyState(VirtualKey::F5) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F6] = (window->GetAsyncKeyState(VirtualKey::F6) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F7] = (window->GetAsyncKeyState(VirtualKey::F7) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F8] = (window->GetAsyncKeyState(VirtualKey::F8) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F9] = (window->GetAsyncKeyState(VirtualKey::F9) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F10] = (window->GetAsyncKeyState(VirtualKey::F10) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F11] = (window->GetAsyncKeyState(VirtualKey::F11) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F12] = (window->GetAsyncKeyState(VirtualKey::F12) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_LEFT_SHIFT] = (window->GetAsyncKeyState(VirtualKey::LeftShift) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_LEFT_CONTROL] = (window->GetAsyncKeyState(VirtualKey::LeftControl) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_LEFT_ALT] = (window->GetAsyncKeyState(VirtualKey::LeftMenu) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_RIGHT_SHIFT] = (window->GetAsyncKeyState(VirtualKey::RightShift) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_RIGHT_CONTROL] = (window->GetAsyncKeyState(VirtualKey::RightControl) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_RIGHT_ALT] = (window->GetAsyncKeyState(VirtualKey::RightMenu) == CoreVirtualKeyStates::Down);
if (toggleCursorLock)
{
// Track cursor movement delta, recenter it on the client
mousePosition.x += mouseDelta.x;
mousePosition.y += mouseDelta.y;
currentKeyState[KEY_ZERO] = (window->GetAsyncKeyState(VirtualKey::Number0) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_ONE] = (window->GetAsyncKeyState(VirtualKey::Number1) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_TWO] = (window->GetAsyncKeyState(VirtualKey::Number2) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_THREE] = (window->GetAsyncKeyState(VirtualKey::Number3) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_FOUR] = (window->GetAsyncKeyState(VirtualKey::Number4) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_FIVE] = (window->GetAsyncKeyState(VirtualKey::Number5) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_SIX] = (window->GetAsyncKeyState(VirtualKey::Number6) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_SEVEN] = (window->GetAsyncKeyState(VirtualKey::Number7) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_EIGHT] = (window->GetAsyncKeyState(VirtualKey::Number8) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_NINE] = (window->GetAsyncKeyState(VirtualKey::Number9) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_A] = (window->GetAsyncKeyState(VirtualKey::A) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_B] = (window->GetAsyncKeyState(VirtualKey::B) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_C] = (window->GetAsyncKeyState(VirtualKey::C) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_D] = (window->GetAsyncKeyState(VirtualKey::D) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_E] = (window->GetAsyncKeyState(VirtualKey::E) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_F] = (window->GetAsyncKeyState(VirtualKey::F) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_G] = (window->GetAsyncKeyState(VirtualKey::G) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_H] = (window->GetAsyncKeyState(VirtualKey::H) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_I] = (window->GetAsyncKeyState(VirtualKey::I) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_J] = (window->GetAsyncKeyState(VirtualKey::J) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_K] = (window->GetAsyncKeyState(VirtualKey::K) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_L] = (window->GetAsyncKeyState(VirtualKey::L) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_M] = (window->GetAsyncKeyState(VirtualKey::M) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_N] = (window->GetAsyncKeyState(VirtualKey::N) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_O] = (window->GetAsyncKeyState(VirtualKey::O) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_P] = (window->GetAsyncKeyState(VirtualKey::P) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_Q] = (window->GetAsyncKeyState(VirtualKey::Q) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_R] = (window->GetAsyncKeyState(VirtualKey::R) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_S] = (window->GetAsyncKeyState(VirtualKey::S) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_T] = (window->GetAsyncKeyState(VirtualKey::T) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_U] = (window->GetAsyncKeyState(VirtualKey::U) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_V] = (window->GetAsyncKeyState(VirtualKey::V) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_W] = (window->GetAsyncKeyState(VirtualKey::W) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_X] = (window->GetAsyncKeyState(VirtualKey::X) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_Y] = (window->GetAsyncKeyState(VirtualKey::Y) == CoreVirtualKeyStates::Down);
currentKeyState[KEY_Z] = (window->GetAsyncKeyState(VirtualKey::Z) == CoreVirtualKeyStates::Down);
// Why we're not using UWPSetMousePosition here...
// UWPSetMousePosition changes the "mousePosition" variable to match where the cursor actually is.
// Our cursor is locked to the middle of screen, and we don't want that reflected in "mousePosition"
Vector2 centerClient = { (float)(GetScreenWidth() / 2), (float)(GetScreenHeight() / 2) };
window->PointerPosition = Point(centerClient.x + window->Bounds.X, centerClient.y + window->Bounds.Y);
}
else
{
// Record the cursor's position relative to the client
mousePosition.x = window->PointerPosition.X - window->Bounds.X;
mousePosition.y = window->PointerPosition.Y - window->Bounds.Y;
}
mouseDelta = { 0 ,0 };
}
// Process Gamepads
@ -160,13 +315,7 @@ void UWP_PollInput()
}
// The following functions were reimplemented for UWP from core.c
static bool GetKeyStatus(int key)
{
return currentKeyState[key];
}
// The following functions were ripped from core.c
// The following functions were ripped from core.c and have *no additional work done on them*
// Detect if a key has been pressed once
bool UWPIsKeyPressed(int key)
{
@ -260,6 +409,14 @@ void App::SetWindow(CoreWindow^ window)
window->VisibilityChanged += ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->PointerPressed += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::PointerPressed);
window->PointerReleased += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::PointerReleased);
window->PointerWheelChanged += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::PointerWheelChanged);
window->KeyDown += ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &App::OnKeyDown);
window->KeyUp += ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &App::OnKeyUp);
Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved += ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &App::MouseMoved);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
currentDisplayInformation->OrientationChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
@ -284,9 +441,6 @@ void App::Run()
{
if (mWindowVisible)
{
// Update
UWP_PollInput();
// Draw
BeginDrawing();
@ -299,6 +453,7 @@ void App::Run()
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
DrawCircle(mousePosition.x, mousePosition.y, 40, BLUE);
if(UWPIsKeyDown(KEY_S))
{
@ -308,10 +463,13 @@ void App::Run()
if(UWPIsKeyPressed(KEY_A))
{
posX -= 50;
UWPEnableCursor();
}
if (UWPIsKeyPressed(KEY_D))
{
posX += 50;
UWPDisableCursor();
}
if(currentKeyState[KEY_LEFT_ALT])
@ -319,10 +477,18 @@ void App::Run()
if (currentKeyState[KEY_BACKSPACE])
DrawRectangle(280, 250, 20, 20, BLACK);
if (currentMouseState[MOUSE_LEFT_BUTTON])
DrawRectangle(280, 250, 20, 20, BLACK);
static int pos = 0;
pos -= currentMouseWheelY;
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (time++ % 60), 10, 10, PURPLE);
EndDrawing();
UWP_PollInput();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
else

View File

@ -33,6 +33,14 @@ namespace raylibUWP
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
// Input event handlers
void PointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void PointerReleased(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args);
void PointerWheelChanged(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args);
void MouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args);
private:
bool mWindowClosed;