exit(3), don't crash, when glfwCreateWindow fails
glfwSetWindowPos was called on a NULL window, triggering an assert inside GLFW. Check for failure and exit cleanly by means of TraceLog(LOG_ERROR instead.
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2b2b1f91ee
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19
src/core.c
19
src/core.c
@ -1822,18 +1822,21 @@ static void InitGraphicsDevice(int width, int height)
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// No-fullscreen window creation
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window = glfwCreateWindow(screenWidth, screenHeight, windowTitle, NULL, NULL);
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if (window)
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{
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#if defined(PLATFORM_DESKTOP)
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// Center window on screen
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int windowPosX = displayWidth/2 - screenWidth/2;
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int windowPosY = displayHeight/2 - screenHeight/2;
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// Center window on screen
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int windowPosX = displayWidth/2 - screenWidth/2;
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int windowPosY = displayHeight/2 - screenHeight/2;
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if (windowPosX < 0) windowPosX = 0;
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if (windowPosY < 0) windowPosY = 0;
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if (windowPosX < 0) windowPosX = 0;
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if (windowPosY < 0) windowPosY = 0;
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glfwSetWindowPos(window, windowPosX, windowPosY);
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glfwSetWindowPos(window, windowPosX, windowPosY);
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#endif
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renderWidth = screenWidth;
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renderHeight = screenHeight;
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renderWidth = screenWidth;
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renderHeight = screenHeight;
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}
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}
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if (!window)
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