Commit Graph

535 Commits

Author SHA1 Message Date
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
c23ceec338 Added missing include -_- 2019-04-05 17:29:30 +02:00
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
92733d6695 BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
38a13b76d1 Corrected issue with LoadMesh() 2019-04-05 13:13:42 +02:00
Ray
26fb2e0f3a Update cube.obj 2019-04-01 00:15:14 +02:00
Ray
2217c04ecf Update standard_lighting.c 2019-03-29 20:54:45 +01:00
Ray
be6d237b9e Review models examples 2019-03-29 20:22:50 +01:00
Ray
944a388b1b Include mini_al directly, no separate module 2019-02-12 12:18:01 +01:00
Ray
df40735067 Added CMD compilation scripts for examples
They could be useful for some people...
2019-01-21 23:59:35 +01:00
Piotr Balcer
3065cbbce9 cmake: preload resources into web examples
No examples built for the Web platform functioned properly due to lack
of resources in the virtual file system provided by emscripten.

This patch addresses this problem by adding
'--preload-file local_path/resources@resources' emcc option to link
flags whenever necessary.
2019-01-20 15:24:30 +01:00
Piotr Balcer
1bfa1b8696 cmake: use ALLOW_MEMORY_GROWTH=1 for web examples
The default memory limit for emscripten applications is 16 mergabytes,
which might be to little for some examples, especially given that the
resources are also included in that limit.

Normally, using this option disables some asm.js optimizations, but
there's no such cost for WebAssembly.
2019-01-20 14:49:22 +01:00
raysan5
557456cace Review window title 2019-01-19 14:15:55 +01:00
Ray
93471b0a7c WARNING: Renamed module: audio -> raudio
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.

Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning  "very fast", an analogy that fits perfectly to the usefulness and performance of the library!

Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
0c5bee4c9a Limiting FPS to 60 for uniformity with other examples. 2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674 Adding basic palette-switching example using uniform arrays. 2019-01-09 16:20:56 +01:00
Marco Lizza
adf0c64864 Fixing typo in examples makefile, preventing build. 2019-01-09 16:08:10 +01:00
raysan5
f4fe7f4d4c Review BRDF texture generation
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975 Some code tweaks 2019-01-05 19:24:42 +01:00
raysan5
490e930665 Reviewed example 2019-01-05 17:25:35 +01:00
raysan5
d5735720b0 Update Makefile for Emscripten 2019-01-01 20:53:30 +01:00
raysan5
0619571149 ADDED: DrawTextRec() and example 2018-12-29 14:44:28 +01:00
raysan5
01338b0a14 WARNING: BREAKING CHANGE
Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
raysan5
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
raysan5
35a6e9a074 Corrected issue with MOD playing
Despite issue is corrected, now module loop doesn't work...
2018-12-25 15:18:35 +01:00
raysan5
96207a8a02 REVIEWED: LoadFontEx()
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
Ray
4ec4dc691f Use stb_vorbis.h as header only 2018-12-21 00:17:44 +01:00
Ray
5aea693f69 Update models_obj_viewer.c 2018-12-20 11:50:21 +01:00
Ray
788bb78989 Some tweaks 2018-12-20 10:40:28 +01:00
Ray
6ef1e1d938 new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
Ray
c053de3c7d new example: models_obj_viewer 2018-12-20 09:52:52 +01:00
Ray
2f56119568 Corrected issue when scaling 2018-12-18 18:19:11 +01:00
Ray
8f95518858 Reviewed some examples to work on RPI 2018-12-18 17:22:13 +01:00
Ray
5a9e03fddf Avoid example on Android compilation 2018-12-18 01:00:39 +01:00
Ray
f9e4faff09 Review standard lighting sample -WIP-
It's broken.
2018-12-16 00:35:30 +01:00
Ray
7d81e673ed ADDED: GenMeshPoly()
To generate 2D polygonal shape
2018-12-15 23:31:56 +01:00
Ray
c0c329b231 Update models_rlgl_solar_system.c 2018-12-12 11:32:11 +01:00
Ray
97e40ced57 WARNING: BIG rewrite of rlgl module
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
 - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
 - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
 - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
 - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
 - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
 - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
969e48e3dd Enable SDL2 library for audio on Web
Solves audio cracking issues
2018-11-26 17:15:43 +01:00
Ray
ac23af9bf0 Review resources naming
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray
ff64e860a1 Minor review 2018-11-06 15:12:01 +01:00
Ray
f7667aad8d Reviewed audio issues
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Berni8k
7a712d00e6 Added multitouch example 2018-10-21 10:10:50 +01:00
Ray
fa5cebdfd2 Comment tweak 2018-10-19 16:17:29 +02:00
Pablo Marcos Oltra
35634f37c8 Fix physac's fixed time step 2018-10-04 18:29:50 +02:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00