Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
2021-10-25 10:21:16 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build ( #2084 )
2021-10-25 10:18:42 +02:00
mandar1jn
e5cdfab97d
made it so the cmake workflow runs on cmake related changes ( #2083 )
2021-10-25 02:05:11 +02:00
mandar1jn
affb707dd9
fixing the library so the workflows compile ( #2082 )
2021-10-24 18:24:01 +02:00
mandar1jn
4c497779a2
Updated workflow files ( #2079 )
...
* Updated workflow files
* added the manual trigger to the android workflow
2021-10-24 17:33:21 +02:00
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. ( #2081 )
2021-10-24 17:31:13 +02:00
Ray
d02310e8ce
Update README.md
2021-10-23 20:23:16 +02:00
raysan5
62965aa6d7
Comments tweaks
2021-10-23 14:17:26 +02:00
raysan5
04a4efb591
Added some comments on LoadGLTF()
2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb
REVIEWED: LoadGLTF()
#2075
2021-10-23 11:42:02 +02:00
mausimus
8f5bd3e185
web: clear resizedLastFrame ( #2077 )
2021-10-23 10:52:36 +02:00
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS ( #2076 )
2021-10-23 10:52:04 +02:00
Ray
ae13f438ba
Update Makefile.Web
2021-10-22 23:08:42 +02:00
raysan5
18db2c4f01
REVIEWED: LoadGLTF()
...
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
1fd8052527
Update raylib.vcxproj
2021-10-22 21:24:39 +02:00
raysan5
6ce38e599a
Remove big asset
2021-10-22 21:24:26 +02:00
raysan5
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
raysan5
1883343944
Update core_input_gamepad.c
2021-10-22 15:04:31 +02:00
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
2021-10-22 14:53:11 +02:00
raysan5
befdb5963e
REMOVED: IsGamepadName()
...
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
83cd22ee5a
Minor tweaks
2021-10-22 12:20:42 +02:00
raysan5
dd6e006d78
Reviewed multitouch example #1988
2021-10-22 11:53:47 +02:00
Ray
cbeb29d9d1
Update webassembly.yml
2021-10-21 22:40:13 +02:00
Ray
317db34059
Reviewed to support raygui and physac on building
2021-10-21 21:17:25 +02:00
Ray
1d61be5804
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-21 21:09:49 +02:00
Ray
13bb656a91
Update Makefile
2021-10-21 21:09:40 +02:00
Ray
16f5a04983
Update webassembly.yml
2021-10-21 21:08:28 +02:00
Ray
9afda9359b
Reviewed physac building
2021-10-21 21:04:28 +02:00
Ray
2d82788e42
Reviewed uniform name
2021-10-20 11:55:00 +02:00
Ray
5761bf7e19
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-20 11:40:59 +02:00
Ray
fba117478d
Update Makefile.Web
2021-10-20 11:40:46 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos ( #2073 )
...
* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
2021-10-19 19:50:21 +02:00
Raffaele
ae7127232d
Add D bindings to Raylib ( #2072 )
...
* Added the bindings for Scheme48.
* Add D bindings to Raylib
2021-10-19 15:41:49 +02:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
...
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
procfxgen
963021d393
VS2019 solution update ( #2071 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Ray
7763ccd8ad
Resync .obj models! gitignore was ignoring them!
2021-10-18 23:17:37 +02:00
Jarosław Jaros
d8e0b2e27c
Allow to run any file ( #2069 )
2021-10-18 22:00:54 +02:00
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
...
Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
2ec8ce649a
ADDED: EncodeDataBase64()
and DecodeDataBase64()
2021-10-18 14:10:51 +02:00
raysan5
bc47d36e90
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-18 13:26:07 +02:00
raysan5
1c9093fd24
Avoid GRAPHICS_API_OPENGL_*
defines
...
Those defines are only used inside `rlgl` module
2021-10-18 13:25:59 +02:00
Ray
0543f897a9
Update README.md
2021-10-18 13:24:44 +02:00
raysan5
b28e353626
Reviewed glDisableVertexAttribArray()
issue #2068
2021-10-18 13:22:52 +02:00
raysan5
a3f9ba8704
Removed useless GL calls #2068
2021-10-18 13:16:07 +02:00
Ray
ccf4329792
Review comments
2021-10-18 00:23:26 +02:00
Uneven Prankster
a6fb2dafc6
Fix rlLoadComputeShaderProgram
define ( #2067 )
...
Now uses correct version.
2021-10-17 23:11:42 +02:00