Support create OpenGL debug context in OpenGL 4.3 (#2068)
* - support create OpenGL debug context in OpenGL 4.3 * - additional events in debug message - fixed glEnable(GL_DEBUG_OUTPUT) * Reviewed OpenGL Debug Context
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@ -84,6 +84,10 @@
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//------------------------------------------------------------------------------------
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// Module: rlgl - Configuration values
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//------------------------------------------------------------------------------------
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// Enable OpenGL Debug Context (only OpenGL 4.3)
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//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
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// Show OpenGL extensions and capabilities detailed logs on init
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//#define RLGL_SHOW_GL_DETAILS_INFO 1
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@ -3858,6 +3858,10 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
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#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
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#endif
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}
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else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context
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{
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62
src/rlgl.h
62
src/rlgl.h
@ -1797,6 +1797,54 @@ void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
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#endif
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - OpenGL Debug
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//----------------------------------------------------------------------------------
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#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43)
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static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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// ignore non-significant error/warning codes
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if (id == 131169 || id == 131185 || id == 131218 || id == 131204) return;
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const char *msgSource = NULL;
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switch (source)
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{
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case GL_DEBUG_SOURCE_API: msgSource = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break;
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case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break;
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case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break;
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}
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const char *msgType = NULL;
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break;
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case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break;
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case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break;
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case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break;
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case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break;
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case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break;
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case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break;
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}
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const char *msgSeverity = "DEFAULT";
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break;
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case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break;
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case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break;
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case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break;
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}
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TRACELOG(LOG_WARNING, "OpenGL Debug Message: %s, type = %s, source = %s, severity = %s", message, msgType, msgSource, msgSeverity);
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}
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - rlgl functionality
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//----------------------------------------------------------------------------------
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@ -1804,6 +1852,20 @@ void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
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// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states
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void rlglInit(int width, int height)
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{
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// Enable OpenGL Debug Context
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#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43)
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if (glDebugMessageCallback != NULL && glDebugMessageControl != NULL)
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{
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glDebugMessageCallback(rlDebugMessageCallback, 0);
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// glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); // TODO: filter message
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// GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints
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// GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error.
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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#endif
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Init default white texture
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unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
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