Reviewed VS2019 projects
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<CompileAs>CompileAsC</CompileAs>
|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
<PostBuildEvent>
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||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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||||
<Message>Copy Debug DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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||||
</ClCompile>
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<Link>
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||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
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<ClCompile>
|
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
|
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
|
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<PostBuildEvent>
|
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\models\models_material_pbr.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
|
||||
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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</Project>
|
@ -271,6 +271,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_split_screen", "exampl
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}"
|
||||
EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug.DLL|x64 = Debug.DLL|x64
|
||||
@ -2247,6 +2249,22 @@ Global
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{2F1B955B-275E-4D8E-8864-06FEC44D7912}.Release|x64.Build.0 = Release|x64
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912}.Release|x86.ActiveCfg = Release|Win32
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912}.Release|x86.Build.0 = Release|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug|x64.Build.0 = Debug|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Debug|x86.Build.0 = Debug|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x64.ActiveCfg = Release|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x64.Build.0 = Release|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -2384,6 +2402,7 @@ Global
|
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{C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
|
||||
{946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
@ -13,7 +13,7 @@
|
||||
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
|
||||
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
|
||||
* - Flexible Materials system, supporting classic maps and PBR maps
|
||||
* - Animated 3D models supported (skeletal bones animation) (IQM, glTF)
|
||||
* - Animated 3D models supported (skeletal bones animation) (IQM)
|
||||
* - Shaders support, including Model shaders and Postprocessing shaders
|
||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
|
||||
|
Loading…
Reference in New Issue
Block a user