Reviewed glDisableVertexAttribArray() issue #2068

This commit is contained in:
raysan5 2021-10-18 13:22:52 +02:00
parent a3f9ba8704
commit b28e353626

View File

@ -2320,17 +2320,23 @@ void rlUnloadRenderBatch(rlRenderBatch batch)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Unbind everything
if (RLGL.ExtSupported.vao) glBindVertexArray(0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(2);
glDisableVertexAttribArray(3);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
// Unload all vertex buffers data
for (int i = 0; i < batch.bufferCount; i++)
{
// Unbind VAO attribs data
if (RLGL.ExtSupported.vao)
{
glBindVertexArray(batch.vertexBuffer[i].vaoId);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(2);
glDisableVertexAttribArray(3);
glBindVertexArray(0);
}
// Delete VBOs from GPU (VRAM)
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]);
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]);