Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
commit
5761bf7e19
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# raylib for Code::Blocks
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**by D3nX**
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<br/>
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Hey! Here it is a project template to use with `Code::Blocks` =)
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<br/><br/>
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First, you need to download the [raylib installer](https://www.raylib.com) and run it. It will install raylib with the compiler.
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<br/><br/>
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Then, download the template, and open the project with `Code::Blocks`.
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Before running the template, make sure following set the raylib compiler for the IDE as show below:
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<br>
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![Compiler Settings](compiler_settings.png)
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<br/>
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Finally, you can run the program and enjoy raylib running on `Code::Blocks`!
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<br /><br />
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Hope it helped you =)
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# Raylib template for Code::Blocks
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1. Install Raylib. On Windows you must install the **Windows Installer (with MinGW compiler)** package. On other
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platforms you can install however you like following the instructions in the wiki.
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* https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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* https://github.com/raysan5/raylib/wiki/Working-on-macOS
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2. Install and run Code::Blocks.
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3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
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Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
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below showing how it should look. Press `OK`.
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4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
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![Compiler Settings](compiler_settings.png)
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For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
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BIN
projects/CodeBlocks/compiler_settings.png
Normal file → Executable file
BIN
projects/CodeBlocks/compiler_settings.png
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@ -1,12 +1,8 @@
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/*******************************************************************************************-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm
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*
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/*******************************************************************************************
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* raylib [core] example - Basic window
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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@ -2,51 +2,136 @@
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="core_basic_window" />
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<Option title="raylib-game-template" />
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<Option execution_dir="." />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin/Debug/core_basic_window" prefix_auto="1" extension_auto="1" />
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<Target title="Debug (Mac)">
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<Option platforms="Mac;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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<Add directory="../../src" />
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</Compiler>
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<Linker>
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<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
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<Add library="../../src/libraylib.a" />
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<Add library="raylib" />
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<Add option="-framework OpenGL" />
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<Add option="-framework Cocoa" />
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<Add option="-framework IOKit" />
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<Add option="-framework CoreAudio" />
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<Add option="-framework CoreVideo" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="bin/Release/core_basic_window" prefix_auto="1" extension_auto="1" />
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<Target title="Release (Mac)">
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<Option platforms="Mac;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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<Add directory="../../src" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
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<Add library="../../src/libraylib.a" />
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<Add library="raylib" />
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<Add option="-framework OpenGL" />
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<Add option="-framework Cocoa" />
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<Add option="-framework IOKit" />
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<Add option="-framework CoreAudio" />
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<Add option="-framework CoreVideo" />
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</Linker>
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</Target>
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<Target title="Debug (Linux)">
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<Option platforms="Unix;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="raylib" />
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<Add library="GL" />
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<Add library="m" />
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<Add library="pthread" />
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<Add library="dl" />
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<Add library="rt" />
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<Add library="X11" />
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</Linker>
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</Target>
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<Target title="Release (Linux)">
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<Option platforms="Unix;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="raylib" />
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<Add library="GL" />
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<Add library="m" />
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<Add library="pthread" />
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<Add library="dl" />
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<Add library="rt" />
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<Add library="X11" />
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</Linker>
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</Target>
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<Target title="Debug (Windows)">
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<Option platforms="Windows;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="raylib" />
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<Add library="opengl32" />
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<Add library="gdi32" />
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<Add library="winmm" />
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<Add option="-static" />
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<Add library="pthread" />
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</Linker>
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</Target>
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<Target title="Release (Windows)">
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<Option platforms="Windows;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="raylib" />
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<Add library="opengl32" />
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<Add library="gdi32" />
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<Add library="winmm" />
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<Add option="-static" />
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<Add library="pthread" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall -std=c99" />
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="core_basic_window.c">
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<Option compilerVar="CC" />
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</Unit>
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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@ -7,7 +7,7 @@ IDE | Platform(s) | Source | Example(s)
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[4coder](http://4coder.net/) | Windows | ❌ | ✔️
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[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️
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[CMake](https://cmake.org/) | Windows, Linux, macOS | ✔️ | ✔️
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[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux | ❌ | ✔️
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[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
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[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
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[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
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[SublimeText](https://www.sublimetext.com/) | Windows, Linux, macOS | ✔️ | ✔️
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