Matthew Oros
cec2261e96
[rcore] Flip VR screens ( #3633 )
2023-12-13 21:24:24 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter ( #3632 )
2023-12-13 21:22:44 +01:00
Romash
222f6f7877
Fix box blur symmetry & simplify code ( #3631 )
2023-12-13 21:21:08 +01:00
Benjamin Schmid Ties
6083d2b9f3
fixed coding style in function TextToFloat ( #3627 )
...
* function to convert string to float
* fix code to match coding conventions
2023-12-13 21:20:13 +01:00
lipx
a57a0ecd96
Update audio_stream_effects.c ( #3618 )
...
* Update audio_stream_effects.c
This may slightly improve performance and be more welcoming for new users despite being an more advanced feature.
void * usually throws an error in most compilers and it would be better to just avoid it.
Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.
* Update audio_stream_effects.c
2023-12-13 21:19:14 +01:00
2Bear
9322ad0f9b
Ignore compiled dll binaries. ( #3628 )
2023-12-12 23:05:14 +01:00
Ray
c5ebdb8ba7
REVIEWED: Issue in sequence generation #3612
2023-12-11 09:33:21 +01:00
Ray
6f3c87a999
Fix #3613
2023-12-11 09:21:30 +01:00
riadbettole
31d3ed97c7
Update audio_raw_stream.c ( #3624 )
...
AudioInputCallBack has this
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
cancels out each others
2023-12-11 09:12:30 +01:00
ubkp
a2e45239c3
[rcore] Complement SetWindowState()
and ClearWindowState()
for PLATFORM_WEB
( #3625 )
...
* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
2023-12-11 09:11:42 +01:00
ubkp
39457ace2f
[rcore] Add ToggleBorderlessWindowed()
implementation for PLATFORM_WEB
( #3622 )
...
* Add ToggleBorderlessWindowed() for PLATFORM_WEB
* Fix coding convention
2023-12-11 09:11:20 +01:00
ubkp
44eeda2475
Optimize gesture handling for PLATFORM_DRM ( #3616 )
2023-12-11 08:58:55 +01:00
ubkp
ed8a18ea64
[rcore] Fix real touch gestures for PLATFORM_DESKTOP_SDL
( #3614 )
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* Fix touch gestures for PLATFORM_DESKTOP_SDL
* Complement note and optimization
* Events optimization
* Optimize gesture handling
* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
2023-12-11 08:57:51 +01:00
Peter0x44
28bdaa2da6
Update projects/CMake/CMakeLists.txt to raylib 5.0 ( #3623 )
2023-12-11 08:29:19 +01:00
David Williams
032cc497ca
Updating CMake version to 5.0 so libraries are correctly versioned ( #3615 )
2023-12-09 19:33:12 +01:00
ubkp
a9ba51aa72
[rcore] Fix IsMouseButtonUp()
for PLATFORM_WEB
and PLATFORM_DRM
( #3611 )
...
* Fix IsMouseButtonUp() for PLATFORM_WEB
* Fix IsMouseButtonUp() for PLATFORM_DRM
2023-12-07 19:53:27 +01:00
ubkp
ab9bddb3bd
[rcore] Fix IsMouseButtonUp()
and add touch events for PLATFORM_DESKTOP_SDL
( #3610 )
...
* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL
* Fix coding convention
2023-12-07 19:53:02 +01:00
Kenneth M
8b33d1eeb9
Fix IsMouseButtonUp() ( #3609 )
2023-12-07 19:50:36 +01:00
lesleyrs
6b93180130
Fix for free camera mode ( #3603 )
...
* fix free and fp cam
* revert
2023-12-07 19:49:49 +01:00
ubkp
d99617d084
[rcore] Fix IsKeyPressedRepeat()
for PLATFORM_DESKTOP_SDL
( #3605 )
...
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL
* Fix missing space
2023-12-07 19:47:58 +01:00
ubkp
984e83c2d0
Fix GetKeyPressed and GetCharPressed for SDL ( #3604 )
2023-12-05 10:02:48 +01:00
Ray
731b210f51
REVIEWED: WARNING: LoadFontData()
avoid fallback glyphs
...
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2023-12-04 17:32:55 +01:00
Ray
a016b4ded2
REVIEWED: LoadFontData()
, load image only if glyph has been found in font
2023-12-03 20:17:16 +01:00
Ray
84ae189953
Create raylib_1024x1024.png
2023-12-03 20:16:26 +01:00
Ray
26d61875ee
Create raylib.icns
2023-12-03 20:16:23 +01:00
Ray
8a586249d7
Fix Wrong Makefile flag #3593
2023-12-03 20:16:19 +01:00
Ray
d0a783e362
Revert "Fix Windows Hardcoding ( #3600 )"
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This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6.
2023-12-03 20:08:48 +01:00
Ray
5aa84a34ea
Revert "Fix warning while using external GLFW older than version 3.4.0 ( #3599 )"
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This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a.
2023-12-03 20:06:34 +01:00
mr sihc
4ae2af0bcc
Fix Windows Hardcoding ( #3600 )
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Compiles on Linux & co. now
2023-12-03 19:55:16 +01:00
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 ( #3599 )
...
Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2023-12-03 19:53:52 +01:00
Peter0x44
8ae804ff9a
Fix cmake-built libraylib.a to properly include GLFW's object files ( #3598 )
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I broke this in PR #3573 by accidentally removing too much
The examples still compiled fine so I didn't notice - my guess is that
cmake was still adding a separate link to glfw manually.
2023-12-03 19:53:11 +01:00
WIITD
dfb0ca43c5
Update raylib-freebasic binding ( #3591 )
2023-12-03 19:51:47 +01:00
ubkp
0748dc2d1e
Remove a duplicated loop for PLATFORM_DRM ( #3590 )
2023-12-01 14:55:48 +01:00
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
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For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
2023-11-30 22:43:02 +01:00
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
2023-11-30 20:07:50 +01:00
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
2023-11-30 19:04:38 +01:00
Ray
6b136fac67
ADDED: ExportMeshAsCode()
2023-11-30 13:01:19 +01:00
ubkp
e84099bfd4
Fix CheckCollisionCircleRec() ( #3584 )
2023-11-30 10:11:45 +01:00
ubkp
bd81bdc24a
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input ( #3583 )
2023-11-30 10:09:57 +01:00
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
2023-11-28 20:43:45 +01:00
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c ( #3581 )
2023-11-28 20:39:10 +01:00
ubkp
1906f1eddf
Fix SetMousePosition() for SDL ( #3580 )
2023-11-28 20:37:04 +01:00
ubkp
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input ( #3579 )
2023-11-27 16:36:09 +01:00
ubkp
c35c531551
Fix SetWindowIcon() for SDL ( #3578 )
2023-11-27 16:34:17 +01:00
Emmanuel Méra
fc4b0c9aec
Corrected the path of android ndk toolchains for OSX platforms ( #3574 )
2023-11-25 19:11:29 +01:00
BLUELOVETH
dfa64f228a
Update raylib_api.* ( #3564 )
2023-11-24 00:46:54 +01:00
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
2023-11-24 00:41:44 +01:00
Danil
ada1d0fb8c
BINDINGS: Add Raylib-CSharp-Vinculum ( #3571 )
2023-11-23 14:41:31 +01:00
Ray
a3a73b9332
REVIEWED: textures_image_kernel
#3556
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Added screenshot
2023-11-21 22:55:47 +01:00
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
2023-11-21 22:47:52 +01:00