Fix SetMousePosition() for SDL (#3580)
This commit is contained in:
parent
811abcb19f
commit
1906f1eddf
@ -941,6 +941,8 @@ int SetGamepadMappings(const char *mappings)
|
||||
// Set mouse position XY
|
||||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
SDL_WarpMouseInWindow(platform.window, x, y);
|
||||
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user