[rcore] Flip VR screens (#3633)
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@ -1192,8 +1192,8 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
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// NOTE: Camera movement might seem more natural if we model the head.
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// Our axis of rotation is the base of our head, so we might want to add
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// some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions.
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config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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config.viewOffset[0] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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config.viewOffset[1] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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// Compute eyes Viewports
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/*
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