Fix GetKeyPressed and GetCharPressed for SDL (#3604)
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731b210f51
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@ -1110,6 +1110,25 @@ void PollInputEvents(void)
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if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
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} break;
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case SDL_TEXTINPUT:
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{
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// Check if there is space available in the key queue
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
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{
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// Add character to the queue
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.text.text[0];
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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// Check if there is space available in the queue
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if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
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{
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// Add character to the queue
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CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = event.text.text[0];
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CORE.Input.Keyboard.charPressedQueueCount++;
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}
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} break;
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// Check mouse events
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case SDL_MOUSEBUTTONDOWN:
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{
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