mirror of https://github.com/raysan5/raylib
Fix GetKeyPressed and GetCharPressed for SDL (#3604)
This commit is contained in:
parent
731b210f51
commit
984e83c2d0
|
@ -1110,6 +1110,25 @@ void PollInputEvents(void)
|
|||
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
|
||||
} break;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
{
|
||||
// Check if there is space available in the key queue
|
||||
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
|
||||
{
|
||||
// Add character to the queue
|
||||
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.text.text[0];
|
||||
CORE.Input.Keyboard.keyPressedQueueCount++;
|
||||
}
|
||||
|
||||
// Check if there is space available in the queue
|
||||
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
||||
{
|
||||
// Add character to the queue
|
||||
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = event.text.text[0];
|
||||
CORE.Input.Keyboard.charPressedQueueCount++;
|
||||
}
|
||||
} break;
|
||||
|
||||
// Check mouse events
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue