Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"

This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a.
This commit is contained in:
Ray 2023-12-03 20:06:34 +01:00
parent 4ae2af0bcc
commit 5aa84a34ea

View File

@ -88,6 +88,11 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// TODO: HACK: Added flag if not provided by GLFW when using external library
// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev
#if !defined(GLFW_MOUSE_PASSTHROUGH)
#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -391,13 +396,11 @@ void SetWindowState(unsigned int flags)
}
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
#if defined (GLFW_MOUSE_PASSTHROUGH)
if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
{
glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH;
}
#endif
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
@ -506,13 +509,11 @@ void ClearWindowState(unsigned int flags)
}
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
#if defined (GLFW_MOUSE_PASSTHROUGH)
if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
{
glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH;
}
#endif
// State change: FLAG_MSAA_4X_HINT
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
@ -1315,10 +1316,8 @@ int InitPlatform(void)
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
// Mouse passthrough
#if defined (GLFW_MOUSE_PASSTHROUGH)
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
#endif
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
{