Fix cmake-built libraylib.a to properly include GLFW's object files (#3598)
I broke this in PR #3573 by accidentally removing too much The examples still compiled fine so I didn't notice - my guess is that cmake was still adding a separate link to glfw manually.
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@ -17,7 +17,7 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
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set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE)
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set(GLFW_LIBRARY_TYPE "STATIC" CACHE STRING "" FORCE)
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set(GLFW_LIBRARY_TYPE "OBJECT" CACHE STRING "" FORCE)
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add_subdirectory(external/glfw)
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@ -27,6 +27,7 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
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set_property(TARGET glfw PROPERTY C_VISIBILITY_PRESET hidden)
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endif()
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list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>)
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include_directories(BEFORE SYSTEM external/glfw/include)
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elseif("${PLATFORM}" STREQUAL "DRM")
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MESSAGE(STATUS "No GLFW required on PLATFORM_DRM")
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