Commit Graph

1054 Commits

Author SHA1 Message Date
raysan5
3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
raysan5
0d0f306fc2 Add Oculus SDK LibOVR library to external deps. 2016-06-14 17:15:00 +02:00
raysan5
c25b4cdc69 Move OpenGL extensions loading to rlgl 2016-06-14 15:42:04 +02:00
raysan5
3a5fc0c320 Move global data to implementation 2016-06-14 12:12:02 +02:00
raysan5
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
victorfisac
6a2bbae521 Updated physics examples with new module changes 2016-06-12 22:07:36 +02:00
victorfisac
5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac
16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
victorfisac
8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
raysan5
4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5
66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
victorfisac
7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
victorfisac
4c43a40788 Update physac examples with fixed timestep method 2016-06-11 19:11:30 +02:00
victorfisac
c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
victorfisac
1a60f376a4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-11 18:29:01 +02:00
raysan5
27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
raysan5
68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5
c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5
3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5
8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5
bab08f1c89 Added release folder (again) 2016-06-11 11:21:55 +02:00
raysan5
d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5
52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5
3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
Ray
2963782992 Merge pull request #128 from victorfisac/develop
Adapted shaders for OpenGL ES 2.0
2016-06-10 08:58:37 +02:00
victorfisac
77f599885d Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
victorfisac
7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
Ray
fb90477354 Merge pull request #127 from victorfisac/develop
Fix Android template with 1.5 raylib features (audio streaming, gestures)
2016-06-09 23:27:50 +02:00
victorfisac
cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac
5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5
e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5
3c1be60c66 Updated examples for new physac header-only 2016-06-09 20:02:42 +02:00
raysan5
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5
558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5
dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac
3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray
420b85da98 Update README.md 2016-06-09 11:42:00 +02:00
Ray
28c2759ae1 Update README.md 2016-06-09 01:30:08 +02:00
Ray
374e3e7e11 Updated to raylib 1.5 2016-06-09 01:23:07 +02:00
Ray
904ef0d4be Adjust to standard example screen size 2016-06-08 22:55:38 +02:00
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Ray
ee049641ba Merge pull request #126 from kd7tck/develop
clean up audio chiptunes support
2016-06-08 22:23:23 +02:00
Joshua Reisenauer
4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
Ray
2d90cc59b6 Update distortion.fs 2016-06-08 18:48:25 +02:00
Ray
5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 2016-06-08 18:27:43 +02:00
victorfisac
8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
victorfisac
f5f5ce0d33 Fix default android project game with new functions 2016-06-08 17:27:13 +02:00
victorfisac
88f4747437 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 15:55:08 +02:00
raysan5
b79ede4edb Added distortion shader to render 2016-06-08 13:29:56 +02:00