raysan5
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
2016-06-14 17:15:00 +02:00
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
2016-06-14 15:42:04 +02:00
raysan5
3a5fc0c320
Move global data to implementation
2016-06-14 12:12:02 +02:00
raysan5
3d6be7fd80
Added GetGestureDetected() again...
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Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549
Removed useless function: GetGestureDetected()
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Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
victorfisac
6a2bbae521
Updated physics examples with new module changes
2016-06-12 22:07:36 +02:00
victorfisac
5625c11e99
Added internal hi-resolution timer to physac...
...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
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This reverts commit 7999bbafa8
.
2016-06-12 22:04:51 +02:00
victorfisac
8d2de09f3d
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-12 22:03:46 +02:00
raysan5
4dae3385c3
Record draw call for batch processing
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Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
victorfisac
7999bbafa8
Make GetTime() public to be used externally
2016-06-11 19:14:25 +02:00
victorfisac
4c43a40788
Update physac examples with fixed timestep method
2016-06-11 19:11:30 +02:00
victorfisac
c10c49e44f
Convert physac module from static steps to fixed time steps
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Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
victorfisac
1a60f376a4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-11 18:29:01 +02:00
raysan5
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
raysan5
68a02e567d
Avoid external variable whiteTexture
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To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5
c46c0fc652
Corrected keywords usage
2016-06-11 12:18:08 +02:00
raysan5
3884716948
Corrected a couple of warnings
2016-06-11 12:01:39 +02:00
raysan5
8de1427803
Remove release files from src directory
2016-06-11 11:48:42 +02:00
raysan5
bab08f1c89
Added release folder (again)
2016-06-11 11:21:55 +02:00
raysan5
d63e32a377
Remove include, not supported on html5
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AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5
52b88e0991
Reduce extensions dependencies
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Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5
3e8427799c
Corrected bug on cubemap generation
2016-06-11 10:56:20 +02:00
Ray
2963782992
Merge pull request #128 from victorfisac/develop
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Adapted shaders for OpenGL ES 2.0
2016-06-10 08:58:37 +02:00
victorfisac
77f599885d
Fixed GLSL 100 shaders
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texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
victorfisac
7b07b68bfd
Adapt standard shader to GL ES 2.0
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Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
Ray
fb90477354
Merge pull request #127 from victorfisac/develop
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Fix Android template with 1.5 raylib features (audio streaming, gestures)
2016-06-09 23:27:50 +02:00
victorfisac
cbda329bfd
Removed physac old module from Android MK file
2016-06-09 22:12:46 +02:00
victorfisac
5d186639c9
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 22:09:33 +02:00
raysan5
e2cfc6b838
Reduced physic steps resolution
2016-06-09 21:00:21 +02:00
raysan5
3c1be60c66
Updated examples for new physac header-only
2016-06-09 20:02:42 +02:00
raysan5
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
raysan5
558ec3891b
Converted physac module to header only
2016-06-09 20:01:59 +02:00
raysan5
dcbfb83031
Updated comments...
2016-06-09 20:01:39 +02:00
victorfisac
3524fc414b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 13:12:18 +02:00
Ray
420b85da98
Update README.md
2016-06-09 11:42:00 +02:00
Ray
28c2759ae1
Update README.md
2016-06-09 01:30:08 +02:00
Ray
374e3e7e11
Updated to raylib 1.5
2016-06-09 01:23:07 +02:00
Ray
904ef0d4be
Adjust to standard example screen size
2016-06-08 22:55:38 +02:00
Ray
99ee26b001
Review const char *
2016-06-08 22:52:54 +02:00
Ray
ee049641ba
Merge pull request #126 from kd7tck/develop
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clean up audio chiptunes support
2016-06-08 22:23:23 +02:00
Joshua Reisenauer
4f47f90336
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 12:02:39 -07:00
Ray
2d90cc59b6
Update distortion.fs
2016-06-08 18:48:25 +02:00
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
2016-06-08 18:27:43 +02:00
victorfisac
8323f81ab5
Add physac module to android compile instructions...
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... and switch from debug build to release
2016-06-08 17:27:55 +02:00
victorfisac
f5f5ce0d33
Fix default android project game with new functions
2016-06-08 17:27:13 +02:00
victorfisac
88f4747437
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 15:55:08 +02:00
raysan5
b79ede4edb
Added distortion shader to render
2016-06-08 13:29:56 +02:00