Updated physics examples with new module changes
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@ -13,12 +13,10 @@
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#define PHYSAC_IMPLEMENTATION
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#include "physac.h"
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#include <pthread.h>
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#define MOVE_VELOCITY 5
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#define JUMP_VELOCITY 30
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void* PhysicsThread(void *arg);
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int main()
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{
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@ -28,7 +26,6 @@ int main()
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [physac] example - basic rigidbody");
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InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
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// Debug variables
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@ -56,10 +53,6 @@ int main()
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// Create pplatform physic object
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PhysicBody platform = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight*0.7f }, 0.0f, (Vector2){ screenWidth*0.25f, 20 });
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// Create physics thread
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pthread_t tid;
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pthread_create(&tid, NULL, &PhysicsThread, NULL);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -122,33 +115,10 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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pthread_cancel(tid); // Destroy physics thread
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics (including all loaded objects)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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void* PhysicsThread(void *arg)
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{
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// Initialize time variables
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double currentTime = GetTime();
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double previousTime = currentTime;
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// Physics update loop
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while (!WindowShouldClose())
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{
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currentTime = GetTime();
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double deltaTime = (double)(currentTime - previousTime);
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previousTime = currentTime;
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// Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
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UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
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}
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return NULL;
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}
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@ -13,15 +13,12 @@
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#define PHYSAC_IMPLEMENTATION
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#include "physac.h"
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#include <pthread.h>
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#define FORCE_AMOUNT 5.0f
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#define FORCE_RADIUS 150
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#define LINE_LENGTH 75
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#define TRIANGLE_LENGTH 12
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void* PhysicsThread(void *arg);
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int main()
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{
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// Initialization
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@ -30,7 +27,6 @@ int main()
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces");
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InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
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// Global variables
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@ -64,10 +60,6 @@ int main()
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PhysicBody topWall = CreatePhysicBody((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 });
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PhysicBody bottomWall = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 });
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// Create physics thread
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pthread_t tid;
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pthread_create(&tid, NULL, &PhysicsThread, NULL);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -179,33 +171,10 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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pthread_cancel(tid); // Destroy physics thread
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics module
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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void* PhysicsThread(void *arg)
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{
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// Initialize time variables
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double currentTime = GetTime();
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double previousTime = currentTime;
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// Physics update loop
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while (!WindowShouldClose())
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{
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currentTime = GetTime();
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double deltaTime = (double)(currentTime - previousTime);
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previousTime = currentTime;
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// Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
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UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
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}
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return NULL;
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}
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