Updated physics examples with new module changes

This commit is contained in:
victorfisac 2016-06-12 22:07:36 +02:00
parent 5625c11e99
commit 6a2bbae521
2 changed files with 2 additions and 63 deletions

View File

@ -13,12 +13,10 @@
#define PHYSAC_IMPLEMENTATION
#include "physac.h"
#include <pthread.h>
#define MOVE_VELOCITY 5
#define JUMP_VELOCITY 30
void* PhysicsThread(void *arg);
int main()
{
@ -28,7 +26,6 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [physac] example - basic rigidbody");
InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
// Debug variables
@ -56,10 +53,6 @@ int main()
// Create pplatform physic object
PhysicBody platform = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight*0.7f }, 0.0f, (Vector2){ screenWidth*0.25f, 20 });
// Create physics thread
pthread_t tid;
pthread_create(&tid, NULL, &PhysicsThread, NULL);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -122,33 +115,10 @@ int main()
}
// De-Initialization
//--------------------------------------------------------------------------------------
pthread_cancel(tid); // Destroy physics thread
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics (including all loaded objects)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void* PhysicsThread(void *arg)
{
// Initialize time variables
double currentTime = GetTime();
double previousTime = currentTime;
// Physics update loop
while (!WindowShouldClose())
{
currentTime = GetTime();
double deltaTime = (double)(currentTime - previousTime);
previousTime = currentTime;
// Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
}
return NULL;
}

View File

@ -13,15 +13,12 @@
#define PHYSAC_IMPLEMENTATION
#include "physac.h"
#include <pthread.h>
#define FORCE_AMOUNT 5.0f
#define FORCE_RADIUS 150
#define LINE_LENGTH 75
#define TRIANGLE_LENGTH 12
void* PhysicsThread(void *arg);
int main()
{
// Initialization
@ -30,7 +27,6 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces");
InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
// Global variables
@ -64,10 +60,6 @@ int main()
PhysicBody topWall = CreatePhysicBody((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 });
PhysicBody bottomWall = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 });
// Create physics thread
pthread_t tid;
pthread_create(&tid, NULL, &PhysicsThread, NULL);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -179,33 +171,10 @@ int main()
}
// De-Initialization
//--------------------------------------------------------------------------------------
pthread_cancel(tid); // Destroy physics thread
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics module
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void* PhysicsThread(void *arg)
{
// Initialize time variables
double currentTime = GetTime();
double previousTime = currentTime;
// Physics update loop
while (!WindowShouldClose())
{
currentTime = GetTime();
double deltaTime = (double)(currentTime - previousTime);
previousTime = currentTime;
// Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
}
return NULL;
}