Commit Graph

3448 Commits

Author SHA1 Message Date
Ray
9f79ed2972 Create core_2d_camera_platformer.png 2020-01-09 13:23:40 +01:00
Ray
421bbde1e0
Redesigning tables 2020-01-09 13:22:14 +01:00
Ray
10982fa184 Renamed directory 2020-01-09 13:14:57 +01:00
Ray
a1809fad4c Renamed directory: physac -> physics
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray
8f05322263 Review example and screenshots 2020-01-09 12:58:24 +01:00
Ray
358ca7595d Review IsFileExtension() to be case-insensitive 2020-01-09 10:43:21 +01:00
Ray
89fedf0bb9 Comments review 2020-01-08 18:33:21 +01:00
Ray
4211056354 Reviewed some comments 2020-01-08 18:21:08 +01:00
Ray
6d56c99a37 Reorganized some variables for consistency 2020-01-08 17:19:06 +01:00
Ray
f46fcb8307 IsAudioBufferPlaying() replace ERROR by WARNING 2020-01-08 12:41:36 +01:00
Ray
b708965ab7
Added examples images to README 2020-01-07 19:06:44 +01:00
Ray
3c8b7a41b2 Merge branch 'master' of https://github.com/raysan5/raylib 2020-01-07 16:45:39 +01:00
Ray
a08508f6a4 Renamed LICENSE.md to LICENSE 2020-01-07 16:45:17 +01:00
Ray
7e0929e3b4
Create README.md 2020-01-07 16:26:41 +01:00
raysan5
793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
raysan5
b5b3bbb30b Review variable name 2020-01-06 19:49:52 +01:00
raysan5
615cb35d96 VS2017 project: Added x64 platform configuration
NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.
2020-01-05 20:13:35 +01:00
raysan5
21c30f43d4 Update year to 2020 2020-01-05 20:01:54 +01:00
raysan5
c20ccfe274 Review PR #1040 naming and formating 2019-12-29 13:55:15 +01:00
raysan5
c0d1425aac Remove TABS 2019-12-29 13:53:05 +01:00
raysan5
350cb0a8a8 GenTextureCubemap(): renamed parameter 2019-12-29 13:52:48 +01:00
chriscamacho
cedd5efe4c fixed free camera pitch (#1040) 2019-12-29 13:47:01 +01:00
las3rlars
f8bd56b07f Normals was not correctly updated when using animated meshes (#1052)
* Normal vbo not correctly updated
2019-12-29 12:17:36 +01:00
Ray
9fbf5c8ca2 Review VS2017 project configuration 2019-12-25 10:12:59 +01:00
illegalinstruction
caa1f45643 Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) 2019-12-21 13:02:54 +01:00
Ray
5e8b6b0157 Review flags and web compilation 2019-12-16 18:07:17 +01:00
Ray
8473e94879 Add some comments on desktop multi-touch 2019-12-16 18:06:48 +01:00
Ray
8dece6a179
Update README.md 2019-12-15 23:09:20 +01:00
Ray
ccf085ac70 Merge branch 'master' of https://github.com/raysan5/raylib 2019-12-15 23:02:35 +01:00
Ray
dde1d68a02 Remove KDevelop 2019-12-15 23:02:04 +01:00
Ray
14884a2a6c
Update supported projects 2019-12-15 23:01:08 +01:00
Ray
9c62d8a400 Remove VS2015 project 2019-12-15 22:57:53 +01:00
Shylie
6e1326143e Typo fixes (#1039)
* Update SPONSORS.md

* Update SPONSORS.md

* Update CONTRIBUTING.md

* Update CONTRIBUTING.md
2019-12-13 20:40:47 +01:00
Ray
03e6006ac8 Corrected bug on rlReadTexturePixels() 2019-12-11 23:26:42 +01:00
Ray
e614942a2d Read texture data as RGBA from FBO on GLES 2.0 2019-12-11 23:22:10 +01:00
Ray
1397242d88 Small code tweak to avoid warning 2019-12-11 23:14:32 +01:00
Ray
b8246d8592 Minor format tweaks for PR #1036 2019-12-10 00:18:29 +01:00
Justin
7eacac24d5 SetWindowMonitor made functioning again. (#1036)
* We get the video mode from the target monitor and use that to set, therefore
keeping windowed-fullscreen
* Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window
when changing focus from a windowed fullscreen window. This is more expected
behavior for windowed full screen, when a user alt-tabs or clicks on a window in
the other monitor, they expect their windowed-fullscreen window to remaining up.
2019-12-10 00:14:56 +01:00
Ahmad Fatoum
2a64aa2abd external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.

Fixes: ea5cd42e6 ("Update GLFW to version 3.4")
2019-12-05 00:29:24 +01:00
Ray
f976b03a4f
Update ccpp.yml 2019-12-04 20:23:13 +01:00
Ray
8db130289e
Update ccpp.yml 2019-12-04 20:11:34 +01:00
raysan5
3aad221b1e Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Ray
ff499fe57d
Update ccpp.yml 2019-12-04 18:42:50 +01:00
Ray
3c75bb5e6d
Update ccpp.yml 2019-12-04 18:34:11 +01:00
Oskari Timperi
8a08a9b225 Fix IsMouseButtonReleased() when press/release events come too fast (#1032)
If press/release events for a mouse button come too fast, then using
`IsMouseButtonReleased()` does not work. This has been noticed when
using a touchpad on Linux when tapping with two fingers two emulate
right mouse button click.

The situation looks like this:

```
BeginDrawing           <-- current==released, previous==released
Pressed                <-- current=pressed
Released               <-- current=released
IsMouseButtonReleased  <-- returns false because current==previous
EndDrawing             <-- previous=released
```

The fix is to update the previous mouse button state in addition to
current mouse button state when `MouseButtonCallback()` is called by
glfw. Now the situation is as follows:

```
BeginDrawing           <-- current==released, previous==released
Pressed                <-- current=pressed, previous=released
Released               <-- current=released, previous=pressed
IsMouseButtonReleased  <-- returns true because current!=previous
EndDrawing             <-- previous=released
```
2019-12-04 18:29:11 +01:00
Ray
1b7d136daa
Create ccpp.yml 2019-12-04 18:25:17 +01:00
raysan5
f346c672fb Work on macOS HighDPI issue #826 2019-12-04 18:09:56 +01:00
raysan5
08adb4b8c3 Check and testing timming #865 2019-12-04 17:59:17 +01:00
raysan5
3d936061c8 Corrected issue #1027 2019-12-04 11:05:46 +01:00
Ray
95f3b6e18e Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
2019-12-01 13:58:29 +01:00