Commit Graph

88 Commits

Author SHA1 Message Date
raysan5
644eddda11 REMOVED: ShowLogo()
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03 13:55:59 +01:00
raysan5
01338b0a14 WARNING: BREAKING CHANGE
Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
raysan5
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
raysan5
96207a8a02 REVIEWED: LoadFontEx()
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
raysan5
1982eabe6e Some code tweaks 2018-12-24 17:46:23 +01:00
Ray
ac23af9bf0 Review resources naming
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
noshbar
1d548eaa4b 3 minor sample game cleanups:
* changed bitwise & to logical &&
* removed redundant state check
* moved a strcpy inside a NULL check to prevent a crash.
  NOTE: nothing sensible will happen as a result, but no crash at least.
2018-10-10 22:05:13 +02:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00
Ray
be599a9ece enjoy! 2018-09-18 21:34:02 +02:00
Joseph-Eugene Winzer
ab7acd6e34 Games: Snake: Fixes snake head collision with fruit
CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
2018-08-13 23:58:42 +02:00
Joseph-Eugene Winzer
b4c02d94a0 Games: Snake: Fixes fruit spawn position
If the initial fruit position collides with the snake's body a new
position for the fruit is generated but without adding the grid offset.
2018-08-13 23:52:18 +02:00
Ray
b042fe12e6 Reviewed spacings on latest PR 2018-08-06 20:49:47 +02:00
Ahmad Fatoum
3f09726331
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00
Pablo Marcos Oltra
fa0de480f0 Fix HTML5 examples and games using CMake (#589)
Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-25 00:39:17 +02:00
raysan5
82e4a12fd3 Added Android Makefile for games 2018-07-21 17:38:47 +02:00
raysan5
74a0814a8f Review formatting 2018-07-21 17:19:44 +02:00
raysan5
7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
maficccc@gmail.com
59ebe1b7c3 Added support OpenBSD, NetBSD, DragonFly 2018-06-23 17:02:07 +02:00
Ray
5b21f6cf6f Improved game drawing
Reduced draw calls
2018-06-03 23:58:00 +02:00
Ray
d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory 2018-05-21 01:08:28 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
    * GCC is not configured with --enable-default-pie: No-op
    * GCC is configured with --enable-default-pie:
            Slightly worse performance because we still generate -fpie code
            (-pie affects linker, -fpie affects compiler)

So instead of probing for existence of -fno-pie -no-pie, remove it altogether.

Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
0790171125 Updated raylib_icon resource 2018-05-11 18:14:42 +02:00
Ray San
ec33e7d705 BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray
322cebcbaf Updated to latest raylib changes
Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ray
0c0ff2802e Review games Makefile 2018-04-02 18:46:22 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.

This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4 Removed flag -fgnu89-inline 2018-02-21 23:28:34 +01:00
raysan5
4492a70a4b Support UTF8 basic characters on ImageTextEx()
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
raysan5
50fc4f7164 Reviewed transmission mission game
Support string replacing to generate newspaper headline
ISSUE: UTF8 characters not supported when drawing to Image
2018-02-17 21:23:45 +01:00
Ray
227880977e Do not ignore Makefiles! 2018-01-29 14:01:06 +01:00
Ray
eb508bf75f Upload GGJ18 game: transmission mission
Game developed in the GGJ18, it has some bugs and ending screen is
incomplete... I'll try to keep working a bit more on it.
2018-01-29 13:46:04 +01:00
Ahmad Fatoum
f991a075e1 Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray
61b0ab5332 Corrected some issues on game
Now it works! :)
2017-10-24 00:27:25 +02:00
Ray
551de156bb Name tweak 2017-10-22 12:08:42 +02:00
Ray
a483e17f50 Adapted games to compile for Android 2017-10-22 11:48:41 +02:00
Ray
3f9d76f227 Updated Makefile to support Android 2017-10-22 11:12:10 +02:00
Ray
b043c5e277 Trying to correct drawing issues... 2017-10-02 00:12:52 +02:00
ASDF
e173db19f7 CMake based build system.
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
ae35c37c8a Corrected game to run on OpenGL 1.1 2017-08-04 18:56:36 +02:00
Ray
4ca229ed7f Renamed file 2017-05-15 18:26:53 +02:00
Ray
a8f142e736 Renamed file 2017-05-15 18:23:09 +02:00
Ray
6a48e7376b Review example 2017-05-15 18:20:27 +02:00
Ray
4a31ce4bd2 Reorganize code 2017-05-15 18:07:23 +02:00
Ray
76062247f8 Corrected some issues
Now works in WEB!
2017-05-10 19:39:52 +02:00
Ray
73774aadd6 Review makefiles 2017-05-03 14:16:42 +02:00
Ray
a64e909e55 Added games license 2017-05-03 14:16:11 +02:00
Ray
66320582a3 Some work on example games 2017-04-28 00:29:23 +02:00
Ray
be40d97954 Move compiled game to right folder 2017-04-24 00:22:41 +02:00