This commit is contained in:
Ray 2018-09-18 21:34:02 +02:00
parent 27c3afd91c
commit be599a9ece
7 changed files with 7 additions and 7 deletions

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@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
### raylib philosophy
- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

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@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
raylib philosophy
------------------
* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

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@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
no fancy interface, no visual helpers, no auto-debugging... just coding in the most
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)

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@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX;
int logoPositionY;

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@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX;
int logoPositionY;

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@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: raylib
Description: Simple and easy-to-use library to learn videogames programming
Description: Simple and easy-to-use library to enjoy videogames programming
URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@

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@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")