enjoy!
This commit is contained in:
parent
27c3afd91c
commit
be599a9ece
@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
|
||||
|
||||
### raylib philosophy
|
||||
|
||||
- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
|
||||
- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
|
||||
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
|
||||
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
|
||||
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
|
||||
|
@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
|
||||
raylib philosophy
|
||||
------------------
|
||||
|
||||
* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
|
||||
* raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
|
||||
* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
|
||||
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
|
||||
* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
|
||||
|
@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
|
||||
|
||||
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
|
||||
|
||||
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
|
||||
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
|
||||
no fancy interface, no visual helpers, no auto-debugging... just coding in the most
|
||||
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
|
||||
|
||||
|
@ -37,7 +37,7 @@ static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
const char msgLogoA[64] = "A simple and easy-to-use library";
|
||||
const char msgLogoB[64] = "to learn videogames programming";
|
||||
const char msgLogoB[64] = "to enjoy videogames programming";
|
||||
|
||||
int logoPositionX;
|
||||
int logoPositionY;
|
||||
|
@ -37,7 +37,7 @@ static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
const char msgLogoA[64] = "A simple and easy-to-use library";
|
||||
const char msgLogoB[64] = "to learn videogames programming";
|
||||
const char msgLogoB[64] = "to enjoy videogames programming";
|
||||
|
||||
int logoPositionX;
|
||||
int logoPositionY;
|
||||
|
@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
|
||||
includedir=${prefix}/include
|
||||
|
||||
Name: raylib
|
||||
Description: Simple and easy-to-use library to learn videogames programming
|
||||
Description: Simple and easy-to-use library to enjoy videogames programming
|
||||
URL: http://github.com/raysan5/raylib
|
||||
Version: @PROJECT_VERSION@
|
||||
Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@
|
||||
|
@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
|
||||
|
||||
# Packaging
|
||||
SET(CPACK_PACKAGE_NAME "raylib")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
|
||||
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
|
||||
|
Loading…
Reference in New Issue
Block a user