Games: Snake: Fixes fruit spawn position
If the initial fruit position collides with the snake's body a new position for the fruit is generated but without adding the grid offset.
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@ -203,7 +203,7 @@ void UpdateGame(void)
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if ((snake[0].position.x == snake[i].position.x) && (snake[0].position.y == snake[i].position.y)) gameOver = true;
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}
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// TODO: review logic: fruit.position calculation
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// fruit.position calculation
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if (!fruit.active)
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{
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fruit.active = true;
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@ -211,11 +211,11 @@ void UpdateGame(void)
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for (int i = 0; i < counterTail; i++)
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{
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while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y))
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{
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fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE };
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i = 0;
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}
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while ((fruit.position.x == snake[i].position.x) && (fruit.position.y == snake[i].position.y))
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{
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fruit.position = (Vector2){ GetRandomValue(0, (screenWidth/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.x/2, GetRandomValue(0, (screenHeight/SQUARE_SIZE) - 1)*SQUARE_SIZE + offset.y/2 };
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i = 0;
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}
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}
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}
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