3 minor sample game cleanups:
* changed bitwise & to logical && * removed redundant state check * moved a strcpy inside a NULL check to prevent a crash. NOTE: nothing sensible will happen as a result, but no crash at least.
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@ -132,7 +132,7 @@ void DrawLevel06Screen(void)
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DrawRectangleRec(movingRecs[i], GRAY);
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}
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if (!done & (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
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if (!done && (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
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if (levelFinished)
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{
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@ -954,7 +954,7 @@ void UpdateGameplayScreen(void)
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playerActive = false;
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killer = 5;
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}
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else if (CheckCollisionRecs(bee, player) && (state == FINALFORM) && (state != KICK))
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else if (CheckCollisionRecs(bee, player) && (state == FINALFORM))
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{
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isHitBee = true;
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beeVelocity = 8;
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@ -110,10 +110,12 @@ void InitEndingScreen(void)
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{
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// WARNING: It fails if the last sentence word has a '.' after space
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char *title = StringReplace(headline, messageWords[i].text, codingWords[messageWords[i].id]);
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strcpy(headline, title); // Base headline updated
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if (title != NULL) free(title);
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if (title != NULL)
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{
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strcpy(headline, title); // Base headline updated
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free(title);
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}
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}
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}
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