Updated Makefile to support Android

This commit is contained in:
Ray 2017-10-22 11:12:10 +02:00
parent 33da9bc8f6
commit 3f9d76f227
12 changed files with 351 additions and 307 deletions

View File

@ -1,6 +1,6 @@
#**************************************************************************************************
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
#
@ -23,29 +23,30 @@
.PHONY: all clean
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
PROJECT_NAME ?= advance_game
# define NO to use OpenAL Soft as static library (shared by default)
SHARED_OPENAL ?= NO
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: Libraries should be provided in the selected form
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# On PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
SHARED_OPENAL = NO
OPENAL_LIBTYPE = SHARED
endif
# define raylib directory for include and library
RAYLIB_PATH ?= C:\raylib\raylib
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
LIBPATH=win32
else
UNAMEOS:=$(shell uname)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
@ -58,22 +59,72 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
ifeq ($(PLATFORM_OS),OSX)
# define llvm compiler for mac
CC = clang
else
# define default gcc compiler
CC = gcc
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI cross-compiler
RPI_CROSS_COMPILE ?= NO
endif
# define compiler flags:
# -O2 defines optimization level
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.21
CLANG_VERSION=e1.37.21_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
endif
# Define default C compiler: gcc
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
# RPI cross-compiler
CC = armv6j-hardfloat-linux-gnueabi-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
CC = emcc
endif
# Define default make program: Mingw32-make
MAKE = mingw32-make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
MAKE = make
endif
endif
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
@ -82,140 +133,98 @@ endif
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
CFLAGS = -O2 -s -Wall -std=c99
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
endif
ifeq ($(PLATFORM_OS),OSX)
CFLAGS = -O2 -s -Wall -std=c99
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# --preload-file file.res # embbed file.res resource into .data file
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
endif
# define any directories containing required header files
INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI requried libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
# Define library paths containing required libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers
# GLFW3
INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
# OpenAL Soft
INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
endif
ifeq ($(PLATFORM_OS),LINUX)
# you may optionally create this directory and install raylib
# and related headers there. Edit ../src/Makefile appropriately.
INCLUDES += -I/usr/local/include/raylib
endif
ifeq ($(PLATFORM_OS),OSX)
# additional directories for MacOS
endif
LDFLAGS += -L/opt/vc/lib
endif
# define library paths containing required libs
LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS += -L/opt/vc/lib
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with
# GLFW3
LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
# OpenAL Soft
LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
endif
# define any libraries to link into executable
# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# on XWindow requires also below libraries
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OSX 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
else
# libraries for Windows desktop compiling
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# if static OpenAL Soft required, define the corresponding libs
ifeq ($(SHARED_OPENAL),NO)
LIBS += -lopenal32 -lwinmm
CFLAGS += -Wl,-allow-multiple-definition
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
ifeq ($(OPENAL_LIBTYPE),STATIC)
LDLIBS += -lopenal32 -lwinmm
CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
else
LIBS += -lopenal32dll
LDLIBS += -lopenal32dll
endif
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libopenal1
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# NOTE: Set the correct path to libraylib.bc
LIBS = $(RAYLIB_RELEASE)/libraylib.bc
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# define additional parameters and flags for windows
# Define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# resources file contains raylib icon for windows .exe
# -Wl,--subsystem,windows hides the console window
WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
# Define output extension to generate a .html file using provided shell
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
# define all object files required
@ -231,58 +240,16 @@ SAMPLES = \
snake \
space_invaders \
tetris \
fix_dylib \
# typing 'make' will invoke the default target entry
default: samples
all: $(SAMPLES)
# compile all game samples
samples: $(SAMPLES)
# compile game sample - arkanoid
arkanoid: arkanoid.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - steroids
asteroids: asteroids.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - asteroids_survival
asteroids_survival: asteroids_survival.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - floppy
floppy: floppy.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - gold_fever
gold_fever: gold_fever.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - gorilas
gorilas: gorilas.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - missile_commander
missile_commander: missile_commander.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - pang
pang: pang.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - snake
snake: snake.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - space_invaders
space_invaders: space_invaders.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile game sample - tetris
tetris: tetris.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
%: %.c
ifeq ($(PLATFORM),PLATFORM_ANDROID)
mingw32-make -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
else
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
endif
# fix dylib install path name for each executable (MAC)
fix_dylib:
@ -290,18 +257,18 @@ ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif
# clean everything
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
else
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
del *.o *.exe /s
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -312,8 +279,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
# this pattern below will automatically compile every module defined on $(OBJS)
#%.exe : %.c
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)

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@ -18,6 +18,10 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -59,7 +63,6 @@ typedef struct Brick {
static int screenWidth = 800;
static int screenHeight = 450;
static int framesCounter;
static bool gameOver;
static bool pause;
@ -80,11 +83,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: arkanoid");
#endif
InitGame();
@ -98,14 +109,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -116,8 +122,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

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@ -15,6 +15,10 @@
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -68,7 +72,6 @@ typedef struct Meteor {
static int screenWidth = 800;
static int screenHeight = 450;
static int framesCounter;
static bool gameOver;
static bool pause;
static bool victory;
@ -95,16 +98,22 @@ static void DrawGame(void); // Draw game (one frame)
static void UnloadGame(void); // Unload game
static void UpdateDrawFrame(void); // Update and Draw (one frame)
static void DrawSpaceship(Vector2 position, float rotation, Color color);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: asteroids");
#endif
InitGame();
@ -118,14 +127,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -136,8 +140,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

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@ -15,6 +15,10 @@
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -80,11 +84,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: asteroids survival");
#endif
InitGame();
@ -98,14 +110,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -116,8 +123,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

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@ -13,6 +13,10 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -45,7 +49,6 @@ typedef struct Tubes {
static int screenWidth = 800;
static int screenHeight = 450;
static int framesCounter;
static bool gameOver;
static bool pause;
static int score;
@ -69,11 +72,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: floppy");
#endif
InitGame();
@ -87,14 +98,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -105,8 +111,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
// Module Functions Definitions (local)

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@ -13,6 +13,10 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -54,7 +58,6 @@ typedef struct Home {
static int screenWidth = 800;
static int screenHeight = 450;
static int framesCounter;
static bool gameOver;
static bool pause;
static int score;
@ -78,12 +81,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: gold fever");
#endif
InitGame();
@ -97,14 +107,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -115,8 +120,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

View File

@ -18,6 +18,10 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -116,11 +120,19 @@ static bool UpdateBall(int playerTurn);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: gorilas");
#endif
InitGame();
@ -134,14 +146,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -152,8 +159,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

View File

@ -18,6 +18,10 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -115,11 +119,19 @@ static void UpdateIncomingFire();
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: missile commander");
#endif
InitGame();
@ -133,14 +145,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -151,8 +158,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//--------------------------------------------------------------------------------------

View File

@ -15,6 +15,10 @@
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -106,9 +110,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: pang");
#endif
InitGame();
@ -122,14 +136,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -140,8 +149,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

View File

@ -13,6 +13,10 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -69,11 +73,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: snake");
#endif
InitGame();
@ -87,14 +99,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -105,8 +112,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

View File

@ -13,6 +13,10 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -57,7 +61,6 @@ typedef struct Shoot{
static int screenWidth = 800;
static int screenHeight = 450;
static int framesCounter;
static bool gameOver;
static bool pause;
static int score;
@ -87,11 +90,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: space invaders");
#endif
InitGame();
@ -105,14 +116,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -123,8 +129,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------

View File

@ -18,6 +18,10 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -105,11 +109,19 @@ static void DeleteCompleteLines();
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//--------------------------------------------------------------------------------------
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: tetris");
#endif
InitGame();
@ -123,14 +135,9 @@ int main()
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
// Update and Draw
//----------------------------------------------------------------------------------
UpdateGame();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
DrawGame();
UpdateDrawFrame();
//----------------------------------------------------------------------------------
}
#endif
@ -141,8 +148,9 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//--------------------------------------------------------------------------------------