Updated Makefile to support Android
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games/Makefile
342
games/Makefile
@ -1,6 +1,6 @@
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#**************************************************************************************************
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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#
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@ -23,29 +23,30 @@
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.PHONY: all clean
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ..
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PROJECT_NAME ?= advance_game
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# define NO to use OpenAL Soft as static library (shared by default)
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SHARED_OPENAL ?= NO
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# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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# NOTE: Libraries should be provided in the selected form
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RAYLIB_LIBTYPE ?= STATIC
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OPENAL_LIBTYPE ?= STATIC
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# On PLATFORM_WEB force OpenAL Soft shared library
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ifeq ($(PLATFORM),PLATFORM_WEB)
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SHARED_OPENAL = NO
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OPENAL_LIBTYPE = SHARED
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endif
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# define raylib directory for include and library
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RAYLIB_PATH ?= C:\raylib\raylib
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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LIBPATH=win32
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else
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UNAMEOS:=$(shell uname)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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LIBPATH=linux
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@ -58,22 +59,72 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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# define compiler: gcc for C program, define as g++ for C++
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# define emscripten compiler
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CC = emcc
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else
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ifeq ($(PLATFORM_OS),OSX)
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# define llvm compiler for mac
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CC = clang
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else
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# define default gcc compiler
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CC = gcc
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI cross-compiler
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RPI_CROSS_COMPILE ?= NO
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endif
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# define compiler flags:
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# -O2 defines optimization level
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.37.21
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CLANG_VERSION=e1.37.21_64bit
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PYTHON_VERSION=2.7.5.3_64bit
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NODE_VERSION=4.1.1_64bit
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export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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endif
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# Define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
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endif
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# Define default C compiler: gcc
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(RPI_CROSS_COMPILE),YES)
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# RPI cross-compiler
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CC = armv6j-hardfloat-linux-gnueabi-gcc
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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CC = emcc
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endif
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# Define default make program: Mingw32-make
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MAKE = mingw32-make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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MAKE = make
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endif
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endif
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# Define compiler flags:
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# -O1 defines optimization level
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# -Og enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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@ -82,140 +133,98 @@ endif
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# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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CFLAGS = -O2 -s -Wall -std=c99
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
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endif
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ifeq ($(PLATFORM_OS),OSX)
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CFLAGS = -O2 -s -Wall -std=c99
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CFLAGS += -no-pie -D_DEFAULT_SOURCE
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# --preload-file file.res # embbed file.res resource into .data file
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
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endif
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# define any directories containing required header files
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INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define include paths for required headers
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# NOTE: Several external required libraries (stb and others)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI requried libraries
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INCLUDE_PATHS += -I/opt/vc/include
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
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endif
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# Define library paths containing required libs
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LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries headers
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# GLFW3
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INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
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# OpenAL Soft
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INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# you may optionally create this directory and install raylib
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# and related headers there. Edit ../src/Makefile appropriately.
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INCLUDES += -I/usr/local/include/raylib
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# additional directories for MacOS
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endif
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LDFLAGS += -L/opt/vc/lib
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endif
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# define library paths containing required libs
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LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LFLAGS += -L/opt/vc/lib
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries to link with
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# GLFW3
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LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
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# OpenAL Soft
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LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
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endif
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endif
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# define any libraries to link into executable
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# Define any libraries required on linking
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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# on XWindow requires also below libraries
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LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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else
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ifeq ($(PLATFORM_OS),OSX)
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# libraries for OSX 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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else
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# libraries for Windows desktop compiling
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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# if static OpenAL Soft required, define the corresponding libs
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ifeq ($(SHARED_OPENAL),NO)
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LIBS += -lopenal32 -lwinmm
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CFLAGS += -Wl,-allow-multiple-definition
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LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
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# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
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ifeq ($(OPENAL_LIBTYPE),STATIC)
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LDLIBS += -lopenal32 -lwinmm
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CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
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else
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LIBS += -lopenal32dll
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LDLIBS += -lopenal32dll
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endif
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# libraries for Raspberry Pi compiling
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# NOTE: OpenAL Soft library should be installed (libopenal1 package)
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LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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# Libraries for Raspberry Pi compiling
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# NOTE: Required packages: libopenal1
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# NOTE: Set the correct path to libraylib.bc
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LIBS = $(RAYLIB_RELEASE)/libraylib.bc
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
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endif
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# define additional parameters and flags for windows
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# Define additional parameters and flags for windows
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains windows exe icon
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# resources file contains raylib icon for windows .exe
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# -Wl,--subsystem,windows hides the console window
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WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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endif
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# Define output extension to generate a .html file using provided shell
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ifeq ($(PLATFORM),PLATFORM_WEB)
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EXT = .html
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WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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endif
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# define all object files required
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@ -231,58 +240,16 @@ SAMPLES = \
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snake \
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space_invaders \
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tetris \
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fix_dylib \
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# typing 'make' will invoke the default target entry
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default: samples
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all: $(SAMPLES)
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# compile all game samples
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samples: $(SAMPLES)
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# compile game sample - arkanoid
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arkanoid: arkanoid.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - steroids
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asteroids: asteroids.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - asteroids_survival
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asteroids_survival: asteroids_survival.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - floppy
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floppy: floppy.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - gold_fever
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gold_fever: gold_fever.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - gorilas
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gorilas: gorilas.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - missile_commander
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missile_commander: missile_commander.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - pang
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pang: pang.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - snake
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snake: snake.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - space_invaders
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space_invaders: space_invaders.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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# compile game sample - tetris
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tetris: tetris.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
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%: %.c
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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mingw32-make -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
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else
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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endif
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# fix dylib install path name for each executable (MAC)
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fix_dylib:
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@ -290,18 +257,18 @@ ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
|
||||
endif
|
||||
|
||||
# clean everything
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
|
||||
else
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
@ -312,8 +279,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
# instead of defining every module one by one, we can define a pattern
|
||||
# this pattern below will automatically compile every module defined on $(OBJS)
|
||||
#%.exe : %.c
|
||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
|
||||
|
@ -18,6 +18,10 @@
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -59,7 +63,6 @@ typedef struct Brick {
|
||||
static int screenWidth = 800;
|
||||
static int screenHeight = 450;
|
||||
|
||||
static int framesCounter;
|
||||
static bool gameOver;
|
||||
static bool pause;
|
||||
|
||||
@ -80,11 +83,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: arkanoid");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -98,14 +109,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -116,8 +122,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -15,6 +15,10 @@
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -68,7 +72,6 @@ typedef struct Meteor {
|
||||
static int screenWidth = 800;
|
||||
static int screenHeight = 450;
|
||||
|
||||
static int framesCounter;
|
||||
static bool gameOver;
|
||||
static bool pause;
|
||||
static bool victory;
|
||||
@ -95,16 +98,22 @@ static void DrawGame(void); // Draw game (one frame)
|
||||
static void UnloadGame(void); // Unload game
|
||||
static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
|
||||
static void DrawSpaceship(Vector2 position, float rotation, Color color);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: asteroids");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -118,14 +127,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -136,8 +140,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -15,6 +15,10 @@
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -80,11 +84,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: asteroids survival");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -98,14 +110,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -116,8 +123,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -13,6 +13,10 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -45,7 +49,6 @@ typedef struct Tubes {
|
||||
static int screenWidth = 800;
|
||||
static int screenHeight = 450;
|
||||
|
||||
static int framesCounter;
|
||||
static bool gameOver;
|
||||
static bool pause;
|
||||
static int score;
|
||||
@ -69,11 +72,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: floppy");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -87,14 +98,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -105,8 +111,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Definitions (local)
|
||||
|
@ -13,6 +13,10 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -54,7 +58,6 @@ typedef struct Home {
|
||||
static int screenWidth = 800;
|
||||
static int screenHeight = 450;
|
||||
|
||||
static int framesCounter;
|
||||
static bool gameOver;
|
||||
static bool pause;
|
||||
static int score;
|
||||
@ -78,12 +81,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: gold fever");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -97,14 +107,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -115,8 +120,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -18,6 +18,10 @@
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -116,11 +120,19 @@ static bool UpdateBall(int playerTurn);
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: gorilas");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -134,14 +146,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -152,8 +159,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -18,6 +18,10 @@
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -115,11 +119,19 @@ static void UpdateIncomingFire();
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: missile commander");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -133,14 +145,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -151,8 +158,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
28
games/pang.c
28
games/pang.c
@ -15,6 +15,10 @@
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -106,9 +110,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: pang");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -122,14 +136,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -140,8 +149,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -13,6 +13,10 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -69,11 +73,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: snake");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -87,14 +99,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -105,8 +112,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -13,6 +13,10 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -57,7 +61,6 @@ typedef struct Shoot{
|
||||
static int screenWidth = 800;
|
||||
static int screenHeight = 450;
|
||||
|
||||
static int framesCounter;
|
||||
static bool gameOver;
|
||||
static bool pause;
|
||||
static int score;
|
||||
@ -87,11 +90,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: space invaders");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -105,14 +116,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -123,8 +129,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -18,6 +18,10 @@
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
@ -105,11 +109,19 @@ static void DeleteCompleteLines();
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: tetris");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
@ -123,14 +135,9 @@ int main()
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
// Update and Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateGame();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawGame();
|
||||
UpdateDrawFrame();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
@ -141,8 +148,9 @@ int main()
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user