raysan5
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
raysan5
1883343944
Update core_input_gamepad.c
2021-10-22 15:04:31 +02:00
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
2021-10-22 14:53:11 +02:00
raysan5
befdb5963e
REMOVED: IsGamepadName()
...
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
83cd22ee5a
Minor tweaks
2021-10-22 12:20:42 +02:00
raysan5
dd6e006d78
Reviewed multitouch example #1988
2021-10-22 11:53:47 +02:00
Ray
cbeb29d9d1
Update webassembly.yml
2021-10-21 22:40:13 +02:00
Ray
317db34059
Reviewed to support raygui and physac on building
2021-10-21 21:17:25 +02:00
Ray
1d61be5804
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-21 21:09:49 +02:00
Ray
13bb656a91
Update Makefile
2021-10-21 21:09:40 +02:00
Ray
16f5a04983
Update webassembly.yml
2021-10-21 21:08:28 +02:00
Ray
9afda9359b
Reviewed physac building
2021-10-21 21:04:28 +02:00
Ray
2d82788e42
Reviewed uniform name
2021-10-20 11:55:00 +02:00
Ray
5761bf7e19
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-20 11:40:59 +02:00
Ray
fba117478d
Update Makefile.Web
2021-10-20 11:40:46 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos ( #2073 )
...
* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
2021-10-19 19:50:21 +02:00
Raffaele
ae7127232d
Add D bindings to Raylib ( #2072 )
...
* Added the bindings for Scheme48.
* Add D bindings to Raylib
2021-10-19 15:41:49 +02:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
...
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
procfxgen
963021d393
VS2019 solution update ( #2071 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Ray
7763ccd8ad
Resync .obj models! gitignore was ignoring them!
2021-10-18 23:17:37 +02:00
Jarosław Jaros
d8e0b2e27c
Allow to run any file ( #2069 )
2021-10-18 22:00:54 +02:00
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
...
Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
2ec8ce649a
ADDED: EncodeDataBase64()
and DecodeDataBase64()
2021-10-18 14:10:51 +02:00
raysan5
bc47d36e90
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-18 13:26:07 +02:00
raysan5
1c9093fd24
Avoid GRAPHICS_API_OPENGL_*
defines
...
Those defines are only used inside `rlgl` module
2021-10-18 13:25:59 +02:00
Ray
0543f897a9
Update README.md
2021-10-18 13:24:44 +02:00
raysan5
b28e353626
Reviewed glDisableVertexAttribArray()
issue #2068
2021-10-18 13:22:52 +02:00
raysan5
a3f9ba8704
Removed useless GL calls #2068
2021-10-18 13:16:07 +02:00
Ray
ccf4329792
Review comments
2021-10-18 00:23:26 +02:00
Uneven Prankster
a6fb2dafc6
Fix rlLoadComputeShaderProgram
define ( #2067 )
...
Now uses correct version.
2021-10-17 23:11:42 +02:00
raysan5
7a16834124
UPDATE: Officially support OpenGL 4.3
2021-10-17 21:41:19 +02:00
raysan5
628e6e52f3
Update examples screenshots
2021-10-17 21:39:52 +02:00
raysan5
f437f7b405
Reviewed makefile and examples building
2021-10-17 21:00:52 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
raysan5
67a1e84859
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-17 19:10:48 +02:00
raysan5
6243466770
Create Makefile.Web
2021-10-17 19:10:33 +02:00
raysan5
0f8caeb186
Added new examples to Makefile
2021-10-17 19:10:28 +02:00
raysan5
c20df9aa47
Reviewed examples
2021-10-17 19:10:09 +02:00
Ray
c41e0f0c45
Update CHANGELOG
2021-10-17 19:07:29 +02:00
Sage Hane
16d015d81e
build.zig: Use addCSourceFiles ( #2066 )
2021-10-17 19:04:08 +02:00
warzes
d47d7c0001
Fixing the error of loading VOX models. ( #2065 )
...
* - Fixing the error of loading VOX models.
* - fixed spaces
2021-10-17 10:22:58 +02:00
michaelfiber
c87e91d27a
Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport ( #2064 )
...
Co-authored-by: Michael <michael@cubeofb.org>
2021-10-17 10:21:51 +02:00
Ray
99f6707e2c
Support OpenGL 4.3
...
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
2021-10-16 23:49:31 +02:00
Ray
e36dc01b91
Support GRAPHICS_API_OPENGL_43
2021-10-16 23:39:21 +02:00
Ray
8523d13683
Update rlgl.h
2021-10-16 23:30:30 +02:00
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
...
* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com>
2021-10-16 23:26:25 +02:00
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
2021-10-16 22:39:22 +02:00