Support OpenGL 4.3
- Support Compute Shaders by rlgl API - Support SSBO by rlgl API
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@ -3758,6 +3758,13 @@ static bool InitGraphicsDevice(int width, int height)
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#endif
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//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
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}
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else if (rlGetVersion() == OPENGL_43)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
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}
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else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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@ -280,6 +280,7 @@ typedef enum {
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OPENGL_11 = 1,
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OPENGL_21,
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OPENGL_33,
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OPENGL_43,
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OPENGL_ES_20
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} rlGlVersion;
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@ -732,6 +733,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#define GLAD_REALLOC RL_REALLOC
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#define GLAD_FREE RL_FREE
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#define GLAD_IMPLEMENTATION
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#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
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#endif
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#endif
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@ -2125,6 +2127,9 @@ int rlGetVersion(void)
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#elif defined(GRAPHICS_API_OPENGL_33)
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glVersion = OPENGL_33;
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#endif
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#if defined(GRAPHICS_API_OPENGL_43)
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glVersion = OPENGL_43;
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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glVersion = OPENGL_ES_20;
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#endif
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