Hongyu Ouyang
721e273547
Fix a bug in examples/shapes/shapes_following_eyes ( #3710 )
2024-01-06 11:32:10 +01:00
Ray
3afb4dda97
Update raygui.h
2024-01-05 22:32:59 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
36df9c5bd6
Update shaders_basic_pbr.c
2023-12-23 18:16:06 +01:00
Ray
e039a221a3
Review formating
2023-12-23 14:07:45 +01:00
Ray
706f74bce0
Update shaders_basic_pbr.c
2023-12-23 13:32:47 +01:00
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList ( #3658 )
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* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
2023-12-23 12:14:39 +01:00
Ray
bb18018f29
REVIEWED: shaders_basic_pbr
, added more comments
2023-12-21 21:32:53 +01:00
Ray
4805dddc18
Update shaders_deferred_render.c
2023-12-21 21:32:00 +01:00
Ray
2fe68a8a12
REVIEWED PR deferred render
2023-12-20 00:51:51 +01:00
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
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* fix for deferred rendering example.
* missed defines to build.
2023-12-20 00:27:59 +01:00
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example ( #3653 )
2023-12-19 10:37:41 +01:00
TheManTheMythTheGameDev
34a9163c52
Remove dependencies from PBR example ( #3649 )
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* Remove dependencies from PBR example
* Reviewed example PR
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-12-19 10:36:03 +01:00
devdad
9bdc217987
basic PBR example ( #3621 )
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* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15 17:13:44 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter ( #3632 )
2023-12-13 21:22:44 +01:00
lipx
a57a0ecd96
Update audio_stream_effects.c ( #3618 )
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* Update audio_stream_effects.c
This may slightly improve performance and be more welcoming for new users despite being an more advanced feature.
void * usually throws an error in most compilers and it would be better to just avoid it.
Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.
* Update audio_stream_effects.c
2023-12-13 21:19:14 +01:00
riadbettole
31d3ed97c7
Update audio_raw_stream.c ( #3624 )
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AudioInputCallBack has this
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
cancels out each others
2023-12-11 09:12:30 +01:00
Ray
a3a73b9332
REVIEWED: textures_image_kernel
#3556
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Added screenshot
2023-11-21 22:55:47 +01:00
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile ( #3555 )
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* Added missing textures_image_kernel example in web makefile
* Added missing --preload-file for textures_image_kernel
---------
Co-authored-by: zap <zap@physlab.ru>
2023-11-20 20:49:58 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution ( #3528 )
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* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
2023-11-18 20:05:45 +01:00
Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. ( #3543 )
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* Added glsl 100 and 120 shaders to lightmap example.
* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Ray
e7ba72ded9
Update core_automation_events.c
2023-11-10 19:36:58 +01:00
Ray
e4ea116857
Reviewing automation events on web...
2023-11-10 19:25:28 +01:00
Miloslav Milenkov
a92c34d83c
Changed keybinds for the automation example to avoid conflict with browser shortcuts ( #3519 )
2023-11-10 15:04:04 +01:00
Ray
21dc42d2ad
Updated examples
2023-11-09 09:53:25 +01:00
Ray
c69b89cc42
Update example: shapes_splines_drawing
2023-11-09 02:01:00 +01:00
Ray
4c2340aea6
Update core_2d_camera_platformer.c
2023-11-08 23:35:27 +01:00
Ray
9c2308bdc3
Examples reviews
2023-11-08 23:28:31 +01:00
Ray
022b464b0b
Remove BOM
2023-11-08 20:37:35 +01:00
Ray
040b945fef
Reviewed some examples and warnings
2023-11-08 20:09:32 +01:00
Ray
bee6d7f065
Update Makefile.Web
2023-11-08 19:34:44 +01:00
Ray
9d8a11f21a
Update textures_textured_curve.c
2023-11-08 18:13:25 +01:00
Ray
21354119cc
REVIEWED: Makefile.Web
, reorganize and add examples
2023-11-08 18:10:29 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Ray
580fbf441c
Update textures_textured_curve.c
2023-11-07 20:02:55 +01:00
Ray
4b87cc455d
Update shapes_splines_drawing.c
2023-11-07 19:58:45 +01:00
Ray
f01d3db739
ADDED: GetSplinePoint*()
functions for spline evaluation
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RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
2023-11-07 19:25:49 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio ( #3512 )
2023-11-06 20:31:07 +01:00
Ray
fc21a8e552
Update raygui.h
2023-11-06 20:14:40 +01:00
Ray
2a67ac0027
REVIEWED: rlgl_standalone
examples #3487
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Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05 20:11:53 +01:00
Ray
8b3c18de54
Updated GLFW for 64bit
2023-11-05 20:11:14 +01:00
Ray
b40f93b9e3
Comments tweaks
2023-11-02 18:12:22 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders ( #3497 )
2023-11-01 12:16:14 +01:00
Ray
df0f7ba61e
Update shaders_deferred_render.c
2023-10-31 20:59:08 +01:00
Ray
aca854ccbf
Update shaders_deferred_render.c
2023-10-31 20:46:10 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading ( #3496 )
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* add example for deferred rendering/shading
* adapt convention
---------
Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free ( #3488 )
2023-10-31 10:10:43 +01:00
ubkp
15632876f7
Fix examples Makefile for SDL ( #3486 )
2023-10-30 12:02:35 +01:00
Ray
4625c41431
ADDED: Support for SDL building on Makefile
2023-10-29 20:44:18 +01:00