Update shaders_deferred_render.c
This commit is contained in:
parent
68b6c79c3f
commit
4805dddc18
@ -33,6 +33,7 @@
|
||||
|
||||
#define MAX_CUBES 30
|
||||
|
||||
// GBuffer data
|
||||
typedef struct GBuffer {
|
||||
unsigned int framebuffer;
|
||||
|
||||
@ -43,6 +44,7 @@ typedef struct GBuffer {
|
||||
unsigned int depthRenderbuffer;
|
||||
} GBuffer;
|
||||
|
||||
// Deferred mode passes
|
||||
typedef enum {
|
||||
DEFERRED_POSITION,
|
||||
DEFERRED_NORMAL,
|
||||
@ -270,9 +272,9 @@ int main(void)
|
||||
}
|
||||
rlDisableShader();
|
||||
EndMode3D();
|
||||
|
||||
DrawText("FINAL RESULT", 10, screenHeight - 30, 20, DARKGREEN);
|
||||
} break;
|
||||
|
||||
case DEFERRED_POSITION:
|
||||
{
|
||||
DrawTextureRec((Texture2D){
|
||||
@ -280,9 +282,9 @@ int main(void)
|
||||
.width = screenWidth,
|
||||
.height = screenHeight,
|
||||
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
|
||||
|
||||
DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
|
||||
} break;
|
||||
|
||||
case DEFERRED_NORMAL:
|
||||
{
|
||||
DrawTextureRec((Texture2D){
|
||||
@ -290,9 +292,9 @@ int main(void)
|
||||
.width = screenWidth,
|
||||
.height = screenHeight,
|
||||
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
|
||||
|
||||
DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
|
||||
} break;
|
||||
|
||||
case DEFERRED_ALBEDO:
|
||||
{
|
||||
DrawTextureRec((Texture2D){
|
||||
@ -300,8 +302,10 @@ int main(void)
|
||||
.width = screenWidth,
|
||||
.height = screenHeight,
|
||||
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
|
||||
|
||||
DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
DrawText("Toggle lights keys: [Y][R][G][B]", 10, 40, 20, DARKGRAY);
|
||||
@ -318,7 +322,7 @@ int main(void)
|
||||
UnloadModel(model); // Unload the models
|
||||
UnloadModel(cube);
|
||||
|
||||
UnloadShader(deferredShader); // Unload shaders
|
||||
UnloadShader(deferredShader); // Unload shaders
|
||||
UnloadShader(gbufferShader);
|
||||
|
||||
// Unload geometry buffer and all attached textures
|
||||
@ -333,4 +337,3 @@ int main(void)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user